7th November 2013, Leamington Spa: Indie Studio Micro Macro launch their latest game for iOS, Android, BlackBerry, Windows and Mac.
Initially inspired by games like Year Walk, Machinarium and The Tiny Bang Story, Morphopolis has been crafted by two architects, giving the game a strong visual aesthetic and unique gameplay perspective.
Micro Macro founder Dan Walters says “We love playing games like Device 6, they appeal to our inquisitive minds. With Morphopolis we wanted to create a game that we would enjoy playing, but also reflected our architectural training. We think the lessons we learnt apply just as much to the digital space as the physical one, and give us a unique voice in such a competitive genre.”
The beautiful art style uses intricate line drawings and ink wash techniques, that draw on the colouring style of 60s and 70s posters; blending the style of Martin Sharp with the work of illustrators like Edmund Dulac and Maxfield Parrish. This attention to detail creates a charming and magical world for the players to explore.
Game Artist Ceri Williams said “There has been a great deal of debate recently about whether games can be art. We believe that this runs much deeper than just aesthetic choices, but about how the experience makes the player feel. We have worked hard on how we combine the illustration style, specially composed music, and player interactions to create an immersive experience where players can lose themselves.”
Set for simultaneous release on: Windows 8, Android, iOS, Windows Phone 8, Blackberry and Kindle Fire, with a Steam version to follow ( http://steamcommunity.com/sh
32747&searchtext=morphopolis). Morphopolis has been created over the past 10 months, by just two developers. Together they have had crafted more than 25 hidden object sets, 16 scenes, and many more mini puzzles for players to solve. Available from 7th November $3.99 for mobile versions and $9.99 for the multi-platform pack including desktop and android. Morphopolis will also be available for PC & Mac via mcro.org.
Morphopolis is a visually stunning point and click adventure which takes the player on a lucid and fantastical journey of transformation and discovery. Play the role of an aphid grub and embark on an epic adventure of metamorphosis. Explore and interact with beautifully illustrated scenes to find hidden objects and solve puzzles.
Morphopolis was the Design New Talent winner of the prestigious Association of Illustrators Awards. Following a month long exhibition at Somerset House in London the award show is now touring
Dan Walters studied architecture for 6 years at Cardiff then later at Cambridge, but has always been passionate about game development, teaching himself to program at the age of 13. His passion for games eventually lead him to become a graphics programmer for an established developer. Dan devotes his spare time to developing innovative games under the banner of indie studio Micro Macro.
Ceri Williams is an architectural designer and illustrator based in London. In addition to working and teaching with Toh Shimazaki Architecture Ceri has completed installation projects for Virgin Records, The Victoria & Albert Museum and the Royal College of Art alongside working part time with Asif Khan Studio. Morphopolis is his first video game project and he has been able to use the composition and spatial skills learnt in architecture to develop the game narrative and sequence of scenes.
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