Interference is a stealth puzzle-platformer set in the tech-noir city of Arachnopolis, a place where citizens' rights have been replaced by totalitarianism, oppression, and a robotic police force. Gameplay in Interference has four key aspects:
- Manipulation - Adapt and shift the architecture of Arachnopolis to your advantage as you solve puzzles and outwit your foes.
- Stealth - Killing is never an option. The only thing that can guarantee your success, let alone your survival, is your ability to outsmart those who would do you harm.
- Exploration - Dive into an intricately designed, open world, cyberpunk metropolis and meet the shadowy inhabitants ready to help, hire, or kill you in the four districts of Arachnopolis.
- Discovery - As you search the neon city for a way out of the conflict that's destroyed your life, uncover the truth behind the city, its shady inhabitants, and the Interferers themselves.
Some of the works that have influenced the development of Interference include movies like Blade Runner, Dark City, Brazil, and Akira, the novel Flashback by Dan Simmons,and games like Shenmue, Metal Gear Solid, Flashback, and Deus Ex, particularly for their balance between action, exploration, and storytelling.
Concept Art (not screenshots):
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