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Saturday, 31 August 2013

Terraria Comes to Edge of Space in Crossover Event

EXCLUSIVE TERRARIA CONTENT COMING TO EDGE OF SPACE
PAX Prime Attendees to Take on Terraria’s Skeletron for the First Time in EoS

Twain Harte, CA – August 29, 2013 – HandyMan Studios and Re-Logic announced today a partnership that will see content from the wildly popular Terraria coming to the sandbox survival adventure Edge of Space in an indie developer crossover event. PAX Prime attendees can get hands-on time with this never-before-seen content that includes a battle with Omegatron, the sci-fi cybernetically enhanced version of Terraria’s Skeletron boss. Edge of Space, including this new Terraria content, will be playable all weekend at the Reverb Publishing PAX Prime booth #3436. This news comes paired with the launch of the “200% More Science!!!” patch for Edge of Space fans currently playing the game in Steam Early Access.




“I’m really digging the potential of Edge of Space,” said Andrew “Redigit” Spinks, the creator of Terraria. “If you’re a fan of my game, then there is a good chance you’re really going to love the insane monsters, wild weapons, and flexible creation content of Edge of SpaceThey are a great group of passionate developers and I am glad to get to know them, and it could turn out to be one of the best sci-fi games in the genre.”

“We are really excited to have this crossover content and we have some cool stuff planned," said Jake Crane, lead designer and founder of HandyMan Studios. “Terraria has been a great inspiration for those developers creating massive, open worlds that put players in control of their destiny.”

Available at an on-sale Steam Early Access price of $11.99 before its launch price of $14.99, players who heed the call to ArkCo command early will receive “First Responder Armor” that grants bonuses to assist in those first waking moments after leaving the crashed space pod. 

Set in deep space, Edge of Space is an open-world, dynamically-generated sandbox survival-adventure game. Start with only a laser pick and the gear from the crashed pod, then immediately start collecting, as every piece of ore mined is valuable. Fight against an array of creative horrors including cybernetically-enhanced laser space sharks or vicious genetically-evolved polar bears -- and those are not even the strangest monstrosities to encounter! At the absolute edge of space gamers must adapt or die - good luck ArkCo Operative!

For new Edge of Space feature announcements visit the game’s official Website: playedgeofspace.com/ and follow the development team at Twitter and “Like” Edge of Space on Facebook.

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ABOUT HANDYMAN STUDIOS

Founded in 2011, Handyman Studios is an independent game company founded on the dreams and skills of two game development veterans who are also best friends who have worked together for four years in various capacities. Starting out as a work for hire company, Handyman used its skills to help others and learn how to operate effectively and efficiently. With a successful kickstarter, Handyman Studios is able to transition into its real purpose - becoming a game studio dedicated to creating the best gameplay experience possible without fear to evolve or innovate in small and large ways.


For more information about Handyman Studios, please visit www.handymanstudios.com/.

ABOUT REVERB PUBLISHING

Launched in 2010, Reverb Publishing offers digital publishing to independent game developers, combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb’s unique model is form fitted for studios, ensuring they receive the majority of the game’s revenue and maintain ownership of their titles while Reverb handles non-developmental tasks including production support, navigating QA, and preparing for product submission.


For more information about Reverb Publishing, please visit www.reverbpublishing.com.


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Friday, 30 August 2013

The Sword of Hope - Kickstarter

Podunk Studioz has partnered with author Chris Bryant to adapt his books into games,  They are currently running a Kickstarter to raise funds to develop a prototype to take to investors and publishers. They have also released a small retro RPG - Sword of Hope: The Forest of Lost Emotions - on Indievania as an alternative to those who want to contribute but are wary of Kickstater.
This project isn't just to help Podunk Studioz and Mr. Bryant but also his mother, who has been diagnosed with Parkinson's disease.  See the Kickstarter Page for more details.

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New Publisher "Midnight City" Reveals 10 Indie Games at PAX

Majesco Entertainment Taps Industry Veterans Casey Lynch and Doug Kennedy to Run Newly Formed Indie Publishing Label Midnight City; Team Set to Launch Ten Recently Signed Games

VIDEOBALL, The Bridge, Blood of the Werewolf, and Organic Panic Lead the Digital Release Lineup

EDISON, NJ -- 08/29/13 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, announced today a newly formed label, Midnight City.  The newly formed division will focus on the ever-growing independent games market while offering support to independent developers shipping products on digital distribution platforms like Xbox Live Arcade, PlayStation Network, and PC downloadable sites. Midnight City also announced the hiring of two key video game industry veterans to lead the newly formed division, Casey Lynch, former Editor-in-Chief of IGN, and Doug Kennedy, former President and CEO of Reverb Communications and Reverb Publishing. Midnight City announced an initial lineup of ten games (detailed below), which it will show off at PAX Prime in Seattle, WA from August 30 - September 2, 2013.

“Having been front and center watching the tidal wave of independent games coming through IGN, Majesco’s move to get behind these games truly speaks to the commitment they are making to the independent development community,” stated Lynch, Midnight City’s VP of publishing. “Over the years we have seen tons of really great games coming from smaller independent studios and our vision at Midnight City is to offer these games and development teams a wide range of services and support. We’re here to help with everything from first-party relations, QA, promotion and community building and to put a spotlight on the titles while freeing the development teams to focus 100% of their energy on building the best games possible.”

Prior to joining Midnight City, Lynch led IGN as Editor-in-Chief where he managed the editorial, community and brand presence of the largest video game and fan culture web network on the planet, which serves roughly 70 million unique visitors a month. Lynch also worked in business development and public relations on AAA video game franchises like Rock Band, Dance Central, and Prey. Kennedy joins Midnight City after leading Reverb Communications for the past 10 years, most recently forming Reverb Publishing, the digital publisher responsible for signing and releasing a number of digital independent hits like Dungeon Defenders, Primal Carnage, Sanctum 2 and Guncraft.

Midnight City’s initial roster of games slated for digital distribution include:

VIDEOBALL (Action Button Entertainment) - VIDEOBALL is an electronic sport game that features the best of basketball, soccer, football, old-fashioned shooters, first-person shooters, and real-time strategy games - and it's all on one screen, for easy spectating, and it controls with just one analog stick and one button. Choose from dozens of unique fields for one-on-one, two-on-two, or three-on-three local or online multiplayer competition, or check out the singleplayer or co-op challenge mode, full of practice arenas meant to turn you into a world champion. If we were sleazes and we were pitching this to Silicon Valley venture capitalists, we'd say "it's Call of Duty meets Madden meets Wii Sports meets Angry Birds meets NBA Jam meets Bangai-oh," and they'd ask us, "What's Bangai-oh?"

The Bridge (Ty Taylor)– A 2D logic puzzle game that will compel you to reevaluate your preconceptions of physics and perspective, The Bridge is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architecture set in beautifully hand-drawn art in the style of a black-and-white lithograph. This excellent game design, in unison with fantastic visuals and an immersive environment, has garnered The Bridge more than a dozen wins and many more nominations from international independent game competitions, while The Bridge continues to earn more praise and attention from fans and the games media alike.

Blood of the Werewolf (Scientifically Proven)– You are Selena, a woman hell-bent on avenging her husband’s murder and rescuing her kidnapped son. The catch - Selena is a werewolf and shifts between her human and wolf form when in view of the full moon. Journey through a world filled with the most iconic monsters in pop lore, including the Creature, Hyde, Dracula, the Mummy, and Frankenstein in manic platforming across 15 white-knuckle levels that will test the reflexes of even the most stalwart MetroidVaniaMan.

Krautscape (Mario von Rickenbach)– With boutique elevated racing action and impossible bird-like flying cars, Krautscape subverts competitive multiplayer racing by allowing the leading player to actively determine the course and direction of the track - which generates as you play - while the chasing players can take aerial shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to gain speed – the vehicles don't have any thrusters to accelerate while flying. Three unique multiplayer game modes support nonlinear gameplay and intelligent movement over forcing you to drive perfectly.

Slender: the Arrival (Blue Isle Studios) – In 2012, Mark "AgentParsec" Hadley captivated gamers around the world with Slender: The Eight Pages, a short, experimental game that breathed new life into the horror genre. Slender: The Arrival is the official continuation of the series from the original game creator and the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, awesome Oculus support, and most importantly, survival horror at its best.

Organic Panic (Last Limb)– In a world of gushing liquids and destructible physics, can you survive the ultimate food fight? Organic Panic is a co-op action bash'em-up platformer served with a healthy side of puzzles. Help a small band of Fruit and Veggie hero's armed with magical powers save the world from the Meats and Cheeses with a revolutionary physics engine that lets you break everything, with completely destructible levels and advanced liquids, allowing you to go crazy flooding entire levels with water, lava or acid. 

High Strangeness (Barnyard Intelligence Games)– Inspired by your favorite RPG and action-adventure games of yesteryear, High Strangeness is a hybrid of 8 and 16 bit – it’s a 12 bit adventure! The game's core ability allows players to switch between 8 and 16 bit worlds and use the generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be interrupted by visions of watercolor illustrations that shed light on your mysterious surroundings. A hearty chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for some truly strange happenings.

Super Rad Raygun: The Lost Levels (Tru Fun Entertainment) - It is the year 198X. Big hair is hot, and the war with the Soviets is colder than a refreshing glass of New Coke. RAD RAYGUN must travel the world fighting communist robots, and save the 1980's by shooting his way through the decade in a totally fresh, expanded version of the original XBLIG game. SUPER RAD RAYGUN: THE LOST LEVELS pits Rad against a whole new wave of deadly enemies and locations - from the Communist strongholds of the Far East to strategically insignificant islands off the South American coast. But chill out, because Rad has gnarly new weapons, upgrades, and a revamped gameplay engine to help him out. Ultra sharp 144p resolution graphics and 4 unique shades of monochrome off-green bring Super Rad Raygun to life, as only 80's mobile technology can. 

Grapple (Tuesday Society Games) – Nothing can stop you in GRAPPLE. Go where you please in this 3D platformer that takes traditional design to the next level. As a ball of goo, extend your arm to swing anywhere. Remember how great swinging through Spider-Man 2 felt on the Xbox 1 (note: not Xbox One)? Grapple feels EVEN BETTER! Combine swinging with your ability to travel on any surface or at any angle, and no obstacle can stand in your way. Challenging levels test your skill to move through progressively more complex puzzles. Find out just how far you can Grapple.

Follow us on:
Twitter: @Midnight_City https://twitter.com/Midnight_City 
Casey Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular 

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Game Dev Tycoon is now available on Steam

Game Dev Tycoon is Now Available on Steam!

The popular tycoon style game featuring the world of game developers will be available on Sale via Steam August 29th

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Pre-order today!
Independent game development studio Greenheart Games is excited to announce that their game developer simulation game, Game Dev Tycoon, is, is now available on Steam for PC (Windows) and Mac. The simulation game tasks players with managing a successful game development studio. Game Dev Tycoon offers a simple interface making it easy for anyone who is curious about the world of game development to give it a try. The game aims to cater to both fans of traditional tycoon style games as well as casual players. Game Dev Tycoon is currently offered at a sale price of $7.99 (USD), 20% off the normal Steam price of $9.99.

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Check out the brand new trailer
Game Dev Tycoon was initially launched on the Windows 8 Store in December 2012 to favorable reviews. After successfully re-releasing on Greenheart Games’ website in early 2013, Greenheart Games continued to work on updating the game based on player feedback. The Steam version features a longer storyline, new platforms to develop games for, new artwork and the ability to edit the name of a game before you release it. The developers have rebalanced the review system, as well as add new gameplay mechanics and post-release game reports.

In Game Dev Tycoon, players get to start their own game development company and play through the history of game development. Players will start their humble business in a garage in the 1980s. As they research new technologies, create best selling games, hire and train staff they will grow their business and their impact on the industry. Players get the ability to make their own virtual games, choose the genre and what platform to release on. As they grow they will get opportunities to move into bigger offices and unlock secret labs, become the leader of the market and gain worldwide fans.

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Features:
• Start a game development company in the 80s 
• Design and create games 
• Research new technologies 
• Create custom game engines 
• Move into bigger offices 
• Forge a world-class development team 
• Unlock secret labs 
• Conduct industry changing products 
• Unlock achievements

A trailer has been released in conjunction with the press release and can be viewed here.
The game will appeal to anyone who is curious about the world of game development and aims to cater for both fans of traditional tycoon style games as well as casual players.
Game Dev Tycoon is currently available for pre-order on Steam August 29th for PC (Windows) and Mac at a discounted price of $7.99, 20% off the normal Steam price of $9.99. Players can also purchase the full game or try the demo at greenheartgames.com.
Fans of the game are encouraged to visit the company’s Blog Facebook, Twitter andYoutube.


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Dirk Dashes more cheaply...

News from MyGameCompany:

ShinyLoot.com is celebrating the launch of their new portal by offering some great deals on lots of games. For the month of September, you can get Dirk Dashing 1 and 2 for 15% off:

  • Dirk Dashing 1
  • Dirk Dashing 2



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W.E.L.D.E.R. iOS is FREE for Labor Day Weekend

W.E.L.D.E.R.'s price will reduce from $2.99 to free at midnight tonight (Thursday night/Friday morning) and will stay that way over the weekend.

  • W.E.L.D.E.R. App Store link


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Unite 2013: 2013 Unity Awards Winners Revealed

Vancouver, BC – August 30, 2013 – Unity Technologies, provider of the Unity multi-platform engine and development tools, announced the winners of the 2013 Unity Awards at the Unite 2013 conference in Vancouver.
 
Unity Technologies began the Unity Awards to honor the developers creating the best video games and interactive 3D applications using the Unity development platform. This year's winners are:
 
·      Community Choice - Endless Space
·      Best Student Project - SmartVCS
·      Technical Achievement - Marmoset Skyshop
·      Best 3D Artistic Experience - Guns of Icarus Online
·      Best 2D Artistic Experience - Year Walk
·      Best Gameplay - The Room
·      Best VizSim Project - teamLabBody
·      Best Non-game Project - Become Iron Man
·      Golden Cube - Endless Space
 
The judging for the awards was done by the Unity Technologies team over a series of weeks.
 
Open nominations for the next Unity Awards will begin in Spring 2014.
 
About Unity Technologies
Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of over 2 million developers including large publishers, indie studios, students and hobbyists. To remain at the forefront of innovation, Unity Technologies tirelessly re-invests in its award-winning 3D development tools and its democratization initiatives, such as the Asset Store digital content marketplace and Unity Games publishing and distribution division. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea, Lithuania, Singapore, Sweden, Ukraine, and the United Kingdom. For more information, visit: http://unity3d.com.
 
About Unite 2013
Taking place August 28 - 30, 2013 at the Vancouver Convention Centre, Unite 2013 is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content -- and how to get the most out of it. The conference offers three days of learning including advanced hands-on class tutorials, technical sessions, previews of upcoming technology as well as the chance to network in a creative and energetic environment and awesome parties.
 
For more information about Unite 2013, please visit: http://unity3d.com/unite/unite2013/


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Thursday, 29 August 2013

Sanctum 2 Comes To PlayStation Network On September 10

HIGHLY-ACCLAIMED INDIE SEQUEL SANCTUM 2
COMES TO PLAYSTATION®NETWORK ON
SEPTEMBER 10

PlayStation Gamers Worldwide To Experience the Unique
Hybrid of Tower-Defense and First Person Shooter Genres

Twain Harte, CA – August 29, 2013 – Coffee Stain Studios, the indie developers of the first-ever true hybrid of tower-defense and first-person shooter game, Sanctum, announced today that the highly acclaimed sequel, Sanctum 2, will be releasing worldwide on September 10 for the PlayStation®Network.  With its unique blend of intense first-person shooting action and tactical tower-defense mechanics, PlayStation owners around the world will experience this exciting blend of gameplay styles for the very first time.

“We’re really happy and pretty thrilled to bring a new type of game experience to PlayStation gamers,” said Anton Westberg, CEO of Coffee Stain Studios. “The mix of strategic design, exciting FPS mayhem and light character-building features is something I believe PlayStation owners will find really exciting.”

In Sanctum 2 players take on the role of an elite soldier whose mission is to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Utilizing key elements of both tower-defense and first-person shooter genres, players set up a grid of defensive towers with various capabilities to take out the waves of attacking enemies and then jump head-on into the fray.  Enter the action alone or as part of a squad in four-player co-op multiplayer as mobs of monsters march mercilessly, each with their unique offensive and defensive attributes.  

Additionally, the PlayStation Network version of Sanctum 2 will include the very popular patch that includes a higher tower cap, tower resources for all players in co-op multiplayer games and increased tower bases gained in each wave.


Sanctum 2 will be available worldwide starting September 10 for $14.99 on the PlayStation Network.  For the latest news and updates on Sanctum 2, please visit www.coffeestainstudios.com, ‘Like’ the game on Facebook and follow the development team @Coffee_Stain.


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ABOUT COFFEE STAIN STUDIOS

Coffee Stain Studios is a game development studio based in Skövde, Sweden. The company was founded in 2010 and focuses on quality game productions for multiple platforms. Their first game Sanctum was part of the “Make Something Unreal” competition and helped them sign a five year licensing agreement with Epic Games. Sanctum ended up selling over 600,000 copies on Steam, which helped Coffee Stain Studios self-finance the development of Sanctum 2.

ABOUT REVERB PUBLISHING
Launched in 2010, Reverb Publishing offers digital publishing to independent game developers, combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb’s unique model is form fitted for studios, ensuring they receive the majority of the game’s revenue and maintain ownership of their titles while Reverb handles non-developmental tasks including production support, navigating QA, and preparing for product submission.


For more information about Reverb Publishing, please visit www.reverbpublishing.com.


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Skyward Collapse Nihon no Mura Expansion Launches Ahead of PAX Indie MEGABOOTH Showing

PC/Mac indie studio Arcen Games is pleased to announce the release of the Nihon no Mura expansion for our god game Skyward Collapse. The game is available now on SteamGamersGate and the Arcen Store – and will land soon on various other digital storefronts.

The expansion adds the Japanese (along with its more than interesting mythology) as a new faction to the base game’s Norse and Greek line-ups, along with Hamlets – non-factional building constructions that enable several powerful new abilities. That leads into the additions of the Hamlet Idyll game mode as well as the Construct the Luminith Tower alternate win condition, and there are also new map and land tile types, new music from our composer Pablo Vega, and more.

Skyward Collapse 2.0 and Nihon no Mura will be on display in Seattle during PAX Prime this weekend as part of the Indie MEGABOOTH. In celebration of the launch and showing, both the base game and new expansion content are on discount through this week and all four days at PAX.

Along with the Nihon no Mura content, we’ll also be demoing our upcoming tactical turn-based roguelike –  Bionic Dues. The game features six classes of Exos – hovering mechs – and has players delving into a variety of facilities in Port City.

About Skyward Collapse Nihon no Mura

The floating continent of Luminith is now home to more than just the Norse and Greeks: the Japanese enter the fray as a playable faction.  The Japanese of Luminith have a very strong military and a very strange pantheon of gods: their gods are much more active and aggressive than their Greek and Norse counterparts, and each god has three unique creatures rather than three god tokens.  Learning to play this new style of faction effectively is a fun new challenge, because it changes the flow of everything: you can't drop the usual god tokens for points, instead having to rely on lots of creature summons.  Given how powerful this then makes the Japanese military, the Norse and Greek god tokens have to be used in new and creative ways to drive back this threat.

Hamlets are the other major addition in Nihon no Mura.  These non-combative, non-factional villages can be built in the remains of the fallen towns of either faction.  Ignore the hamlets and they will be taken over by slums.  Tend to them and you can build up a mix of nobles and peasantry that will generate a new Culture resource for you.  Culture allows you to activate some powerful new abilities, such as enlarging the radius of your factional towns.  Amass enough Culture and Sunstone and you can even win the game via a new method: constructing the incredible Luminith Tower.

Features
·         Unique new Japanese faction with a completely new way of handling their gods.
·         Hamlets allow for non-factional building construction that enable several powerful new abilities.
·         New "Hamlet Idyll" game mode that lets you play with hamlets without the military side of the game.
·         New alternate win condition!  Construct the Luminith Tower via resources earned in your hamlets.
·         Several new map types, woes, land tile types, and a useful new Military Outpost building for all factions.
·         More music!


About Bionic Dues
Bionic Dues is a tactical turn-based roguelike featuring "Exos" -- basically legless mechs that hover around. You play as one of six characters, and you remotely pilot any combination of four Exos pulled from six classes: Assault, Sniper, Science, Siege, Tank, and Brawler. The premise of the game has to do with these Exos. You were an ordinary citizen in a futuristic city... that was, naturally, taken over by robots. People still live in the city and try to go about their business, but frankly it's dangerous with the robots all around, killing people and causing other problems. But the expense of moving from the city is way more than a regular person can afford. And the common people can't even afford the bionic implants that would let them better defend themselves from the robots! Sheesh. But good ol' corporations have a deal for the citizenry: they'll give you bionic implants for free, so long as you do a tour of duty in the city, trying to wipe out the robots.


About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year saw the release of The Zenith Remnant, the first two full expansions for AI War; as well as Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth.

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, with the rest of the company's focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War's fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and Shattered Haven's releasing as well. The studio just launched its latest title, turn-based strategic god game Skyward Collapse, this past May and now turns its attention to developing its latest project Bionic Dues along with adding new content to both AI War and Skyward Collapse over the coming months.

Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. The team is also proud to be a platinum sponsor of the Child’s Play charity. For all the latest news, coverage and other musings, visit us on our websiteTwitter and Facebook; as well as Arcen founder Chris Park's Games By Design blog.


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Assault Android Cactus is now on Steam Early Access

Assault Android Cactus will be on Wii U, Wins Best Action Game at Intel Level Up and goes on Sale to the Public

Assault Android Cactus has been selected for the Eurogamer Expos Indie Game Arcade and will be featured at Pax Prime

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Independent game developer Witch Beam is pleased to announce their award winning action/arcade shooter, Assault Android Cactus is currently on sale for Steam Early Access. The multiplayer bullet hell boasts waves of robotic enemies, a deadly mix of artillery and high intensity score boosting combo chains! The current alpha version of the game is available on the Humble Store for $15 (US) for PC, Mac and Linux. The game will also be available on Playstation 4, PS Vita and Wii U in early 2014.
It’s a good month to be an Android. Assault Android Cactus just won Intel’s Level Up competition for Best Action Game. As a result, the game was invited to take part in the Intel Booth in the PC Area of PAX Prime. Fans and PAX attendees can have a play through the award winning demo Friday through Monday at the expo. Assault Android Cactus has also been selected for Eurogamer Expo Indie Game Arcade, which takes place At Earls Court in London from the 26th to the 29th of September. Fans can stop by and play the demo along a line of other popular indie titles.
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Check out the stylish graphics
Assault Android Cactus will now also be released on the Wii U adding to it’s long list of platforms. Recently the game had been featured for it’s upcoming release on PS4 and PS Vita on the Playstation Blog. The PS4 and PS Vita versions will be cross-by as well. The game is expected to be released in early of 2014 for Playstation 4, PS Vita and Wii U.
Early Access and a demo are currently available through Steam and the Alpha build is also available by pre-ordering through the Humble Store. The build will contain 16 levels & 5 characters, and will continue to be updated until the games final release in November.

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Now on Steam!
About the game:
The player takes on the role of Cactus, an enthusiastic police android, who responds to a stranded space freighter only to discover it under siege by its malfunctioning robot workers. Cut off from the outside and in over her head, Cactus and the androids she recruits along the way battle through the crippled Genki Star to reach the brain of the ship and put things right before it's too late.
Key Features:
  • Multiple Playable Characters - Each android has a unique weapon set and play style, players can unlock and experiment to find which android suits them best. 

  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep players on their toes. 

  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics. 

  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks. 

  • Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.
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Assault Android Cactus is set for a release in November of 2013 on Mac and PC and Linux, with subsequent releases on Playstation 4, PS Vita and Wii U. A trailer has been released in conjunction with the press release and can be seen via the following link. Screenshots and the logo can be downloaded via the press kit. For additional information on Assault Android Cactus, visit their website, or check them out on Facebook and Twitter.


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JOURNEY INTO THE TWILIGHT!
SANDBOX SCI-FI PC ADVENTURE DARKOUT GREENLIT FOR STEAM; NEW UPDATE LAUNCHED

Allgraf’s Alien Randomised Tale of Survival and Crafting to be Available on Steam and Reveals New Features and Content   

August 29th, 2013, Leamington Spa, United Kingdom - Independent micro studio Allgraf today announced that its PC sci-fi action-game Darkout has been greenlit by the Steam community for commercial release. Darkout is a sandbox game with randomly generated levels wherein players must research, build, and defend themselves against alien beings that roam the night. New players ready to enlist can  join the Darkout universe in the commercial beta at digital download service Desura: http://www.desura.com/games/darkout
The greenlight success also follows the release of the latest patch update for the beta of Darkout. On top of hundreds of bug fixes, graphical and gameplay improvements, patch 1.1.5 includes new features including wrist device remote upgrades, a PDM menu, an overhauled death system and a host of new inventory items such as the shotgun, recall device and coloured lights.
“Darkout’s mix of survival, RPG elements and strategy into a sandbox game set in a universe with breathtaking environments, compelling story and rich history is sure to excite newcomers to the genre and veterans equally,” said Adrian Banninga, CEO and Game Director of Allgraf, “Darkout allows players to develop personalised strategies to survive in a hostile environment. The latest patch for the universe includes new features, additions and tweaks in our steps toward commercial release”.
As the only survivor of an escape pod crash on the planet Illuna, a world mankind tried to leave behind, Darkout challenges players to survive in harsh, procedurally generated biomes.  Utilizing the game’s sandbox technology, players build shelters, craft weapons and research new technologies, as they defend themselves from light-sensitive creatures that prowl the environments and become increasingly dangerous as darkness falls. Periods of twilight allow players limited security to explore, rebuild, and gather resources.
Darkout’s deep history manifests itself through logs left behind during the last days of man whilst others hearken back to long-extinct natives of Illuna, providing evidence into the events that led up to the pandemonium that now persists.
About Allgraf
Founded in 2005 by Adrian Banninga with the focus on Graphical Outsourcing, Allgraf moved into independent games development in 2011. The studio functions as a hub for an international group of individuals specializing in gaming, print media, television and film. Allgraf provides a platform for those individuals to work together on outsourcing projects, in an industry where short term and project based employment is the norm and down time between contracts provides an opportunity to work together on new and exciting projects. For additional information visit www.allgraf.com 


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