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Thursday, 31 January 2013

IGM issue 30 is out

Issue #30 of Indie Game Magazine is now out; along with the usual news, reviews, previews and interviews it contains the results of their Best Indie Games of 2012 poll.

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9th International Mobile Gaming Awards Announce Nominees and Open Voting

I'm assuming at least some of the nominees are indie games?!?

Marseille, France - The nominees for the 9th Annual International Mobile Gaming Awards (IMGA) have been announced. 52 different countries were represented by the 600 games submitted. This year with the expertise of 15 jury members consisting of both press and industry leaders, 57 games were nominated in six different categories and will move on to the final round of judging.

IMGA founder Maarten Noyons was particularly impressed by the submissions. "This year's submissions have been quite exceptional," he said. "We have never seen such a broad spectrum of games in the submissions. The jury reviewed hard core triple-A games, poetic indie games, educational games and a significant number of narrative games. Developers worldwide are bringing ever-increasing standards of quality and originality to gamers across the globe, and all 57 nominees are worth playing."

The categories have changed from last year and are the following:
* Excellence in Innovation, given to the games that utilize technology or gameplay in new and exciting ways
* Excellence in Visuals, for the games that went above and beyond in the graphics department
* Excellence in Gameplay, an award that celebrates the games whose core game mechanics kept us coming back for more and didn't allow us to put the game down
* Excellence in Storytelling, for the stories that pulled us in beyond the gameplay itself
* Best Social Game, the game we keep playing with our friends or through social networks
* Best Serious Game, for titles where a game was used to bring attention to a specific topic or brought gaming mechanics to an activity or learning process. These could be educational, historical, political, or even health focused

The People's Choice award, which is voted by the general public, enables anyone to vote for his or her favorite game by visiting IMGA online. On March 28th winners within all categories will be announced at the awards ceremony held in San Francisco. The winners will receive over 1 million Euros of free television advertising across Germany, courtesy of ProSiebenSat.1 Games.

The nominations for each category are as follows:

Excellence in Visuals:
* Sky Gamblers: Storm Raiders (Atypical Games)
* ARC Squadron (Psyonix)
* Ravensword: Shadowlands (Crescent Moon Games)
* The Act (Chillingo Ltd)
* Anomaly Korea (Chillingo Ltd)
* Walking Dead: The Game (Telltale Inc)
* Lili (BitMonster, Inc)
* The Room (Fireproof Games)
* Horn (Phosphor Games)
* Need for Speed Most Wanted (Electronic Arts)

Excellence in Innovation:
* Bad Piggies (Rovio Entertainment Ltd)
* The Grading Game (mode of expression, LLC)
* Knights of Pen & Paper (Behold Studios Jogos Eletronicos LTDA ME)
* Zumbie (Jonatan Van Hove)
* Arranger (Ayopa Games LLC)
* Beat Sneak Bandit (Simogo)
* TAISO (Zacozaco)
* The Room (Fireproof Games)
* Spaceteam (Henry Smith)
* Zombies, Run! (Six to Start)

Excellence in Game Play:
* Spell Sword (Everplay)
* Puzzle Craft (Chillingo Ltd)
* Anomaly Korea (Chillingo Ltd)
* Triple Town (Spry Fox, LLC)
* Waking Mars (Tiger Style)
* Beat Sneak Bandit (Simogo)
* Devil's Attorney (1337 Game Design AB)
* Rayman Jungle Run (Ubisoft)
* Angry Birds Star Wars (Rovio Entertainment Ltd)
* Fairway Solitaire by Big Fish (Big Fish Games, Inc)

Excellence in Story Telling:
* Bastion (Warner Bros)
* Hollywood Monsters (Bulkypix and Pendulo Studios)
* GHOST TRICK: Phantom Detective (Capcom)
* The Act (Chillingo Ltd)
* Waking Mars (Tiger Style)
* The Room (Fireproof Games)
* Yesterday (Bulkypix)
* Zombies, Run! (Six to Start)
* Devil's Attorney (1337 Game Design AB)
* Walking Dead: The Game (Telltale Inc)

Best Social Game:
* Candy Crush Saga (
* Quizboard (Planeto AB)
* Happy Street (Godzilab)
* Hero Academy (Robot Entertainment)
* Clash of Clans (Supercell)
* Letterpress - Word Game (atebits)
* YOU DON'T KNOW JACK (Jellyvision Games, Inc)
* Outwitters (One Man Left)
* SongPop (FreshPlanet Inc)
* Draw Something (OMGPOP)

Best Serious Game:
* Loop Raccord (Plural Games)
* The Grading Game (mode of expression, LLC)
* In a Permanent Save State (Mr Benjamin Poynter)
* Equator (Tigerface games)
* Zombies, Run! (Six to Start)
* Battle of the Bulge (Shenandoah Studio)
* DragonBox  (WeWantToKnow AS)

The competition is now the mobile entertainment industry's leading showcase for groundbreaking innovations, displaying exceptional quality and new trends in mobile entertainment, whether the games are made for the iPhone, for Android Phones, Windows Mobile, Bada (Samsung), BREW MP, for Blackberry, WebOS, J2ME, Flash, HTML5 or any other widely spread Operating System for mobile handsets. Games for tablets, handheld consoles, netbooks and pocket PC's are not eligible if they are not available for mobile phones.

Vote for your favorite games:

The IMGA were launched in 2004 with the support of Autodesk, Criterion, Euromediterranee, Fathammer, Ideaworks 3D, Iomo, Intel, Nokia, NVIDIA and Orange. During the last eight years the IMGA have reviewed more than 1,500 mobile games originating from over 52 countries including the USA, Ukraine, Israel, Italy, the Netherlands, New Zealand, China, the Czech Republic, Brazil and Belgium. Participants include PhD students, researchers, artists, individual developers and the top 10 leading mobile games publishers and developers in the world. Copyright (C) 2013 IMGA. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

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Cognition: An Erica Reed Thriller Continues Today with "The Wise Monkey" for PC and Mac

SAN JOSE, Calif. - January 30, 2013 - FBI agent Erica Reed's hunt for a killer continues today with The Wise Monkey, the second episode of Cognition: An Erica Reed Thriller. This exciting four part series is developed by Phoenix Online Studios, the indie team behind the King's Quest spin-off The Silver Lining, with contributions from veteran adventure game designer Jane Jensen and renowned comic book artist Romano Molenaar. The Wise Monkey is available DRM-free for PC and Mac, both as a $9.99 standalone game and in a $29.99 "season pass" bundle, from
Boston native Erica Reed has an advantage when it comes to tracking a killer: an unusual set of post-cognitive abilities that help her sense how a crime unfolded. She also has a score to settle with the murderer who took her brother's life three years ago. But vengeance takes a backseat in The Wise Monkey when Erica's colleague and sometimes lover, Sully, falls hostage to a rare female serial killer fixated on the gruesome mutilation of her victims. Only Erica's sixth sense can save him, but with the Wise Monkey sharpening her scalpels, time is running out.
"The first episode of Cognition was all about setting the stage for Erica's story: introducing her abilities, experiencing the loss of her brother, and establishing the problems plaguing the FBI's Boston bureau. As people who played it already know, that episode ended with a crazy twist. There's no turning back now," says Katie Hallahan, who designed and directed The Wise Monkey. "Now another person Erica loves is in grave danger, and she's at her breaking point -- another loss could be one too many. And the things she has to go through to save Sully from the Wise Monkey... let's just say it's intense."
Those who haven't yet embarked on this thrilling adventure are encouraged to visit pay-what-you-want site IndieGameStand (, where Episode 1: The Hangman is currently on offer for a fraction of the usual price. (This deal will end on January 31.) Anyone who wants to play the rest of the series after purchasing The Hangman individually -- whether from IndieGameStand, the official Cognition website, or any of the online portals selling the game -- can upgrade to a season pass for just $19.99. Visit for details.
Cognition's remaining episodes, The Oracle and The Cain Killer, are both planned for PC and Mac release within the next six months. The series will also debut soon on iPad.
About Phoenix Online Studios
Phoenix Online Studios is a game development company dedicated to making compelling, cutting-edge, and generally awesome adventure games. Established in 2004, Phoenix began as a group of King's Quest fans from around the world that came together to create an unofficial sequel to the series. The resulting project, The Silver Lining, earned widespread community support and withstood two cease-and-desist orders to become one of the most ambitious fan projects ever made. After completing four Silver Lining episodes, the team shifted their focus to commercial projects with Cognition: An Erica Reed ThrillerCognition debuted in October 2012 and is currently releasing episodically for PC and Mac, with iPad versions coming soon. More information about Phoenix Online Studios can be found on the company's website,
About Jane Jensen
Jane Jensen is an internationally renowned writer and game designer with 20 years of experience in the game industry. Her Gabriel Knight adventure games, developed at Sierra On-Line in the 1990s, won numerous awards and continue to be fan favorites. In 2003, Jane co-founded Oberon Media and went on to design best-selling casual games such as Deadtime StoriesWomen's Murder Club, and Dying for Daylight. Her newest adventure game, Gray Matter, came out in November 2010. In 2012 she launched her own game studio, Pinkerton Road ( She is currently working on two adventure games while also serving as story consultant on Phoenix Online Studios' episodic series Cognition: An Erica Reed Thriller.

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Asylum Unveils Its Kickstarter Of Horrors

BUENOS AIRES, ARGENTINA - January 30, 2013. The highly anticipated horror adventure game has joined the ranks of Kickstarter projects with a campaign as wacky as it is creepy. After four years of production, the Senscape team aims to fund the final lap of development with the help of the community. Inspired by the writings of H. P. Lovecraft and building upon the success of cult hit ScratchesAsylum has recently enjoyed a new burst of popularity following a successful campaign on Steam Greenlight, after which it became the first game from Argentina to be Greenlit by Valve. Similarly, it happens to be the first game ever on Kickstarter from the country.

Featuring some of the most unusual Kickstarter rewards yet, backers have the chance to become permanent denizens of the Hanwell Mental Institute, the massive virtual asylum where the game takes place, by, among others, appearing as dead inmates in the morgue or being themselves residents of their very own cell. “The number one request from fans has been that they want to become part of this engrossing setting we have created,” said project leader and designer Agustín Cordes. “And we have listened.”

At the time of this writing Asylum is currently 13% funded in its first day.

Kickstarter Project

About Senscape
Senscape was founded in 2010 by Agustín Cordes, designer of the award-winning Scratchesadventure game. Based in Argentina, it aims to become a key company of independently developed videogames and in particular the adventure genre. To achieve this, Agustín has assembled an outstanding team of professionals hailing from many different industries and committed to bring only the best quality to its works. Senscape aims to merge technical prowess with compelling stories that provide rewarding and unforgettable experiences. For more information, visit:

About Scratches
Scratches is an adventure game developed by Nucleosys Digital Studio and released in 2006, selling over 250.000 copies since then. It was hailed as one of the scariest games ever and one of the most successful independently developed adventures as well. Acknowledged as the Game Of The Year in several publications and with an intricate storyline that remains discussed to this day, Scratches has earned a well-deserved cult status from a legion of fans.

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Guns of Icarus Online Updates and Pax East

New Map, New Game Mode, New Weather, and Steam Achievements

Jan 30, 2013 –  Muse Games' Guns of Icarus Online (, the co-operative airship combat game, is excited to roll out version 1.1.3, which a new map and game mode as well as new weather effects and Steam Achievements. Raid a refinery for valuable goods in the first night time air battle in the new "Crazy King" game mode, a capture point that moves randomly through the map. This and other maps have been updated with new weather effects, including moving clouds, winds, frost, and rain storms. Finally, 168 steam achievements are now available to unlock for anyone who really wants to show their passion for airship combat and anyone who purchases or has purchased a collector's edition or a 4-pack (All 4 copies) will receive 2 new costumes in addition to the one that was originally included.

Muse Games is also proud to be a part of the Indie Mega Booth this year at PAX East. Most of the Muse Games staff will be on hand, showing off Guns of Icarus Online, playing online matches, answering questions, and of course giving out free stuff! All members of both public and press are cordially invited to stop on by and take a crack at becoming an airship captain, gunner, or engineer.

Guns of Icarus Online is the first co-operative airship combat game mixing together first-person shooter action with team-based strategy. Up to four people will crew a ship, taking on one of the key roles of Captain, Gunner, or Engineer joining a team and fighting against other ships above the post-apocalyptic waste. In Guns of Icarus Online, it will take teamwork and tactics to dominate the skies. More information and on Steam at 

Muse Games is an NYC based company dedicated to delivering high quality Unity products to Mac, PC, and web browsers.  Their flagship products, CreaVures and Guns of Icarus Online, are available on Steam as well as their own website. Muse Games also offers completely free Unity games playable from your web browser at their site.  Find out more at 

Guns of Icarus Screenshots:

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Ocean Media LLC invites casual and indie developers to help them promote their games

Zapresic, Croatia -- January 30, 2013 – Ocean Media introduces new initiative to help promoting games from indie and casual game developers for FREE. We’re in process of building robust PR and marketing infrastructure and can offer help the teams about their titles to reach wider audience. 

Ocean Media is experienced game developer and we know when it comes to promoting your game, it’s never an easy task. You’re developer who worked on your game for weeks and months and once you’re done, it’s quite exhausting to put extra energy and effort at that moment and give a push to your game so people even know it’s out there. 

We’ve been through all that and are aware how hard it is to promote your game on daily basis. We’re just one opportunity out there for you to promote the game you recently announced or released. Promotion via our channels won’t cost you a dime. We believe it will be paid in good will, and we’re happy with that. 

To promote your game please contact us over email, directly or over our web site or contact us over our Facebook page. 

About Ocean Media LLC 

Ocean Media is game development and publishing company from Zapresic, Croatia. Founded in 2006 by Vedran Klanac. Company develops and publishes video games for iOS, Android, PC, Mac, Nintendo DS, 3DS, Wii. 

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Cut the parachute: swipe and collect the loot!

Romania, January 29th 2013. Romanian indie games studio, Catavani, are proud to announce their new and improved iOS action game, Cut the Parachute: Enemy invasion. Get your fingers ready for a swiping frenzy! Stop enemy soldiers reaching the ground by cutting their parachutes while still in the air. How much loot can you collect without killing all defense by cutting a bomb?
You’re the last line of defense between your country and an enemy invasion. Don’t let the enemies land and breach your last line of defense! Collect the loot, and earn more points by landing tanks, jeeps and aid-kits safely. Avoid bombs at all costs, as they will kill all and end the game.
The game features multiple power-ups you can purchase, so get your cannons ready to eliminate more enemies, and get more loot. There’re hours of endless gameplay and you can show off your parachute cutting skills through integrated Game Center Leaderboards & Achievements.

iTunes Link

About Catavani

Catavani is run by its two passionate co-founders, Octavian Cosma and Raul Kristo. Their first child was “Crazy Hammer”, however their proudest work is Cut the Parachute.   

Cut the Parachut: Enemy Invasion for iOS Screenshots:

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Tuesday, 29 January 2013

Cell: emergence Updated, On Sale for $.99, and Submitted to Steam Greenlight

Today "Cell: emergence" Version 1.1 was released on Xbox Live Indie Games.  Available on PC as well, Version 1.1 serves new and casual players by adding visual tutorial screens that demystify the "massively reactive" game mechanics.

The new tutorial screens present the terminology needed to understand the biological simulation, and they explain the HUD, which implicitly defines the goals of a mission.

The "dynamic voxel" gameworld places high demands on players' ability to perceive and interpret.  In this new version of the game, players still face challenging levels and surprising organic reactions within the 1,000,000-cell gameworld, but they now can focus on finding a cure for the heroine's disease rather than deciphering the entire field of nanomedicine.

For the next week (Jan. 29 to Feb. 4), the 1.1 version will be on sale for $.99 at Desura (  The Xbox version will cost 80 MS points during this period.

A revised free demo includes visual tutorials as well as three complete levels (two more than the original demo):

The game has also been submitted to Steam Greenlight, where the developer has made an appeal to the community to download the game for a dollar and post an informed vote.



Cell: emergence is an action surgery game available on Xbox LIVE Indie Games, GamersGate, GameStop PC Downloads, and Desura.

Free Demo:

In the game players fight a nanoscale war against disease inside the body of a sick child. The fast, deep simulation of tissues, antibodies, germs, nanomachinery, and other elements is achieved with a "dynamic voxel" gameworld, within which every visual detail has meaning, reacts to the player, and interacts with its neighbors. 

Developer Diary on "Massively Reactive" Gameplay: 

Game Web Site: 



New Life Interactive, LLC is an independent game studio based in Austin, TX specializing in "massively reactive" gameplay.  Their first title, Cell: emergence, was released in February 2012. 


Sheldon Pacotti is an independent game developer and writer best known for his work on games like Deus Ex, America's Army, and Cell: emergence.  He also teaches an interactive writing course at the University of Texas and works as a software architect at the innovation company, frog.


     profile page at the university:

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Saturday, 26 January 2013

Tennis Elbow 2013 Released

Tennis Elbow 2013 Released on Windows & Mac OSX :

TE2013 isn't a new edition of the Tennis Elbow series ; it could have been called TE2011 v1.0g, but for easiness, it has been renamed to TE2013 as the Player & Tour bases have been updated to beginning of 2013. This means it's a regular update and thus it's free for everybody who already bought TE2011.
But that's not all, there are always these new features :
  • Outfits : a bunch of new outfits for men & women designed by Dilima & Torto ! (and you can find a lot more of their creations in the Modding Forum ;) )
  • Training Club : "Continue Later" option for matches in the Training Club (available from the "Give Up" screen)
  • Instant Stats : number of drop shot & volley drop shot winners
  • Online : more preset quick chat sentences, available through Preset Chat Key #2
And several other little changes ; the whole list can be seen in the Forum.
  • TE2011 saved games are not compatible with TE2013 ; so you should either finish your current game before installing TE2013, or install it in a new folder
  • Your TE2011 Key is compatible with TE2013, just install it in your TE2013 folder
Download link :
Tennis Elbow 2013 - Windows Version
(~40 MB - XP/2000/98/Vista/7/8)
Tennis Elbow 2013 - Mac OSX Version
(~50 MB - 10.4+ universal)

Tennis Elbow Manager v1.0i released on Windows & Mac OSX :

This is a quick update for TeManager, so you could also enjoy the updates made on the Player & Tour databases.
This update is free for everybody who already bought TeManager, as usually.
/!\ Warning : saved games from older versions are not compatible with this new version.
Download links:
Tennis Elbow Manager - Windows Version(~12MB -XP/2000/98/Vista/7/8)
Tennis Elbow Manager - Mac OSX Version(~15MB -10.4+ universal)

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99Moves American release date

25th January 2013, Barcelona, Spain.  EnjoyUp Games today announces that 99Moves will be released on Thursday 31th January 2013 by Nintendo of America on the Nintendo DSiWare™ service and Nintendo eShop.

Pricing: 200 Nintendo DSi Points™. The Nintendo DSi Shop™  is accessible through the Nintendo DSi™ system. The Nintendo eShop is accessible through the Nintendo 3DS™ system.

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Friday, 25 January 2013

Nordic Game Conference and Unite Nordic Join Forces

Malmö, Sweden – January 25, 2013 – Unity Technologies and Nordic Game Resources have announced that they will be timing their Unite Nordic and Nordic Game Conference (NGC) events to take place at the same location during the week of May 20, 2013 to make attending both conferences easier for all attendees. Unite Nordic will take place May 21-22 and NGC will take place May 22-24 at Slagthuset in Malmö, Sweden, just 21 minutes by train from Copenhagen Airport.

The Nordic games development scene has grown over the last few years to become one of the strongest and most creative communities in the world. Both Unite Nordic and NGC offer learning and networking opportunities very valuable to the indie-heavy development scene in the area. Having both shows in the same location presents incredible opportunity for cross pollination of ideas, topics, and attendees at the two conferences. Unity Technologies CEO David Helgason will be on hand for the keynote to lend his perspective and knowledge on Unity technology and game development in general.

Unite Nordic 2013
Following the success of 2012’s Unity Bootcamps throughout Asia and the popularity of its’ annual Unite conference, Unity Technologies will hold regional Unite events in 2013 including Unite Nordic on May 21-22 in Malmö, Sweden. This two day event is designed to provide the Nordic and European community of Unity developers with access to Unite-style learning and networking opportunities along with targeted Nordic development specific sessions. Members of the Unity Technologies engineering staff along with several guest speakers from the Nordic development community will be on hand to give presentations on a range of topics specific to getting the most out of the Unity engine and development tools. Space is limited so tickets will be available on a first come, first serve basis.

For more information about Unite Nordic, please visit

Nordic Game Conference 2013
Nordic Game 2013 will celebrate its tenth show on 22-24 May in Malmø, Sweden. The conference features a program filled with amazing speakers from the global industry as well as our local Nordic heroes including a keynote from Tim Schafer and talks by Richard Lemarchand (Uncharted), Julie Uhrman (CEO of OUYA), Mattias Nygren (Tarsier), and many more. Pitch & Match, NGC’s successful b2b networking system, will return in an expanded form along with a new program track, Nordic Fast Track, designed to connect the audience with the Nordic development community. The conference also features Nordic Game Indie Night, Nordic Game Awards, the Development Support Grant Ceremony, Gala Dinner, renowned Nordic Party, exhibition floor, and Nordic Game Play Area.

For more information about the Nordic Game Conference, please visit:

About Unity Technologies
Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 1.5 million registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea, Lithuania, Sweden, Ukraine, and the United Kingdom. For more information, visit:

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Thursday, 24 January 2013

Visual Novel Nowhere Safe is Out

From our friends at

Nowhere Safe is finally ready to play!

As a thank you to our customers, we have made the game free for all!

However, we have also included a premium version for $2.99 because we have to make money somehow, however there are ways to get it for free:

First! The premium version is different because:
  • It has full-screen mode!
  • Better audio and graphics.
  • Supports our indie efforts!
  • Encourages us to make more visual novels!
  • Allows you to play the game offline when your internet goes out!
How to get it:

Option 1) Buy the game for $2.99.
Option 2) Buy the game through Trial Pay (We actually make more money this way(coming very soon!))!
Option 3) Post a link about us on facebook! See this link for details.
Option 4) Play the lite version online. You still get the whole story!
Option 5) Get the premium version at! You have extra points laying around, right? I don't know why they only gave me a Japanese order page. An English one should be coming along soon.

About the game: A woman in modern Japan finds herself terrified of leaving the house as she struggles with her less than favorable past.  When she finds a stranger staring into her living room window, she begins to struggle even more as she realizes that nowhere is safe.

Premium Version supports Windows XP/ Vista/ 7 (Free version supports Windows, Mac and Linux)

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CBE software has Canceled Publishing Agreement with Lace Mamba Global

Disclaimer: This press release has been republished verbatim.  Indie Game News does not support or refute any of the claims made below.  It goes without saying that any indie developer signing a contract with a publisher, or vice versa, should approach the deal with caution and do everything in their power to make sure that the other party will honour their agreements.


Brno, January 24rd, 2013, Czech Republic - CBE software s.r.o. has cancelled their exclusive publishing agreement with Lace Mamba Global ltd. CBE software would like to inform, that this step had to be taken due to the reason that Lace Mamba Global has breached the exclusive publishing agreement for the video games J.U.L.I.A. and J.U.L.I.A. Untold.

Lace Mamba Global ltd. has neither delivered royalty reports nor paid any of the money mutually agreed upon in the said publishing agreement for the period of 10 months. Two official letters were sent with an attempt to settle the situation peacefully. Neither of them however has triggered any kind of response. For that reason Lace Mamba Global is no longer allowed to publish videogames J.U.L.I.A. (PC) and J.U.L.I.A. Untold (iOS).

CBE software will now contact all distribution channels and inform them that they are no longer allowed to sell J.U.L.I.A. without a prior written distribution agreement with CBE software.

Jan Kavan, director at CBE software, comments upon the current situation: "It's an extremely sad ending of the past four years of our life. We've created the game using our very own budget without any external funding yet we were able to create a title we are really proud of. When well-known publisher, whom we have trusted so much, behaved like that, it was an extremely demotivating experience for us. Moreover we've handed them both games as finished products so there was not any risk involved for them. Such nefarious behavior had an absolutely destructive impact on our small independent studio. Unfortunately similar story just recently announced by Colibri Games (Tiny Bang Story) ensured us that it's not a misunderstanding and that we have to act."

To recover from this situation CBE software would also like to announce that J.U.L.I.A. has been added to Steam Greenlight.

"We plan to do a remastered version with changing things which were not all that well received by players and we will include a bonus soundtrack as a part of the Steam release. Even if you own the game already, please upvote J.U.L.I.A. there. Steam could help us survive the situation and recover from this unexpected blow. If we get greenlit, we will also issue a patch for existing J.U.L.I.A. owners which will add the remastered functionality.“, finishes Jan Kavan.

The Steam Greenlight campaign is located at:

About J.U.L.I.A.
J.U.L.I.A. is a narrative driven adventure game in a science-fiction scenario: In the year 2430, Rachel Manners, a 35 year old astrobiologist and member of an elite group of scientists, which is sent off in a giant space ship to mankind’s most exciting space mission: to explore the first ever discovered extra-terrestrial life-forms.

About CBE software
Founded in 2006 by Jan Kavan and Lukas Medek, a duo of creative independent developers from the Czech Republic, CBE software has a clear mission: To bring strong stories to life, and explore new possibilities beyond the traditional gameplay paradigm. CBE software's has succesfully released the video games Ghost in the Sheet (PC), J.U.L.I.A. (PC), J.U.L.I.A. Untold (iOS) and Vampires (PC, Mac, iOS, Android).


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