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Sunday, 24 November 2013

Approaching Infinity

Hang on a minute... it feels like every game I'm posting about at the moment is procedurally generated!!  Approaching Infinity describes itself like this:

"Approaching Infinity is an immersive graphical sandbox roguelike game set in a hostile, war-torn universe. Take command of your ship and crew as you explore space, planets, shipwrecks, and other unique environments. Find, buy, and sell commodities, items, and mysterious artifacts. Defend yourself against aggressive space pirates and hungry planetary denizens.Try not to die! Complete quests for profit, or to change the very power structure of the galaxy!

And the universe is infinite. There is no limit to the number of sectors and planets you can explore. There is no "level cap". Items, equipment, and monsters continue to get more powerful no matter how far you go. Approaching Infinity can also be played quickly. If you focus on pursuing game-winning goals, you can achieve them in a reasonable amount of time. There is no need to get to sector 1729, but it's there if you want it! You will continue to find new and interesting things."

Developer Bob Saunders also waxes lyrical on why he's making this game procedurally generated (and what it actually means):

"Procedural generation takes random numbers and applies a set of mathematical rules to create new maps, items, quests, and monsters. Ever notice how most AAA games become repetitive after you've beaten them? Not so with procedural content. Even if you're trying to complete the same major quest you did in a previous game, everything is going to be in a different place, probably with different obstacles. Approaching Infinity currently has 18 unique map-generation algorithms, and more are on the way."
Find out more about the game at its Kickstarter Page.  It's well on its way to being funded with 17 days to go.

Like procedurally-generated games?  Then you might also want to check out Imagine NationsOrbis Infinitas and Tiny Trek.

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