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Gamers - have you ever bought a game on itch.io?

Indie Devs - if you are selling your game on itch.io, how many copies have you sold?

Thursday, 31 May 2012

Broken gaming PCs, working laptops and retro adventure game design - oh my!

As a games player being stuck with an underpowered laptop after my gaming rig decided to go west has been a real pain; as a game designer it's actually been quite helpful. In one way I suppose it's prevented me from spending time on some games because I can't stand the lag / having to reduce the settings to a painful level, but the other side of it is that I can make sure the games I'm developing aren't going to require high system specs. Since (at least right now) I'm working on retro adventure games that's not a great problem, but it's still been a good learning curve – I was used being able to whack up the resolution and detail level to the highest option (at least, the highest resolution that my monitor could handle – need a new one of those too now!), now I have to think more carefully. For indie developers, apart from a select few who are aiming for the cutting edge of technology for their games, creating a game that can run as happily on a 5 year-old laptop as a modern high-spec gaming PC is very important, as it maximises your potential market (although obviously, multi-format developing is really the big thing these days).

Still, this old laptop has kept me going for a few months now, updating my blogs and working on a few games, so I can't complain too much – and it won't be long before I can afford a “proper” PC again! Of course modern laptops and notebooks tend to be much better in terms of power since technology has progressed so quickly – I remember when my 4Mb Atari ST with a 270Mb hard disk drive was an incredible beast with almost unlimited memory capacity – nowadays even the most basic mobile phone would have more. How times change! I guess as a child of the eighties I've always views computers as a fixed-location device – the appeal of having something less powerful but far more portable has never really appealed to me that much. For those of you who aren't entrenched in the stone age and like to use your PC on the go, geeks.com has notebook computers for sale, as of course do many other websites and stores, and although I can't understand their allure tablets are becoming ever more popular.

However if you're old like me, wait until my adventure games come out – it'll be like being transported back to the nineties (because in the eighties, fully voiced games didn't really exist!) The graphics will be fully retro though with 320x200 resolution graphics – just as nature intended.

Adventure Bundle in a Box unveil games & developers eligible for grant

indie gaming bundle Bundle In A Box - Adventure Bundle has unveiled the games and developers that will be eligible for the Indie Dev Grant. You can find the complete list here.

The developer that will win the grant will be decided by vote (the vote will begin on Monday June 4 and end at the end of the bundle). The money will be given without any strings being attached by either Bundle In A Box or Kyttaro Games, as described here

Even if the 15,000 sales required to unlock the $2000 for the grant aren't reached, Bundle In A Box will do its utter best to provide the winner of the grant with a substantial sum.


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Wednesday, 30 May 2012

8BitMMO Releases Major Update 'S8'


The indie construction sandbox video game has significant new features and content.

SEATTLE, WA – May 30, 2012 – Archive Entertainment is excited to announce the immediate availability of the 'S8' update for 8BitMMO, available for free to all players. 8BitMMO is a construction sandbox game where players can build houses, castles, even entire cities in a retro-style massively multiplayer world. This new update adds several features:
  • New Playable Race: Zombies -- Become a zombie and nom on your friends. It's infectiously fun!
  • The MegaMap -- Browse the massive world through a familiar web map interface.
  • Player Trading -- Trade items and gold with other players.
  • More Control of your City -- Limit access to your town with town doors and grant trusted player citizens more power by making them 'Town Officials.'
  • Player Customization -- Change player color and wear shirts, accessories, and hats.
The update additionally includes a new weapon, whisper support, additional anti-grief protections, basic inventory sell-back support, and performance improvements.

Since the initial public announcement of 8BitMMO less than three months ago, over 30,000 players have registered to play the game. "The response has been phenomenal," said the game's solo developer Robby Zinchak of Archive Entertainment. "Players are constructing amazing creations in the game. I am consistently impressed with their ingenuity."

The game's website features a section where players may submit and vote on ideas. "The community can participate as part of the game's development," said Zinchak. "In fact, many of the new features in the s8 update were inspired from the top voted player suggestions."

Players can play the game for free at http://8BitMMO.net


About 8BitMMO:
8BitMMO is a free online videogame where players can shape the world block by block. The game's engine allows for a wide variety of player made buildings.  Players can build solo, or group up and create their own towns with friends for cooperative building projects.  In either case, a grief protection system protects the player's creations from unwanted interference. The game is humorous in tone, with amusing quests and unusual enemies.  There is also basic Player vs Player and Player vs Environment combat. While the game is still currently in ongoing development, it is fully playable on the project's website. As the project is Java based, it can be easily run on Windows, Mac, and Linux operating systems. Additional updates to the game are planned to introduce more features and content.


About Archive Entertainment:
Archive Entertainment is a one-man indie developer, Robby Zinchak. Previously a Producer at Microsoft, he has also led game creation at Capcom and Midway, producing titles such as Final Fight: Double Impact, and FLOCK!. He is now working full time on 8BitMMO from his home in Seattle. Robby has a long history with games: he wrote his first one 17 years ago on a cutting edge 16-color PC. Since then, he has continued to create games while retaining that same pioneering spirit.




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Snorms - Third person shooter (isometric view) - is now available

Paris, France - May 30, 2012 - Snorms, a third person shooter in an isometric view, is now available on PC (Windows/Linux) and Mac. 


You play a soldier resting on his native island, but it is very quickly overrun by monsters from outer space and no outside help is available. You put on your armor, get into your battle ship and go to find out what happened at the peril of your life. 

Features: 
• Old-school isometric shooter 
• 10-15 hours of gameplay 
• 3 difficulty settings 
• 37 levels + 4 secret levels 
• 14 upgradable weapons 
• 22 unique monsters 
• Experience and leveling system 

History: 
Snorms was born from the desire to create a shooting game, in an isometric view, based on old Doom games gameplay (labyrinthine levels, enemy infighting, etc.) while adding modern enhancements: experience, upgradeable weapons, leveling, etc. 

Pricing and Availability: 
Snorms is available for 6.99 € on its official website (http://www.snorms.com) and on Desura (a digital distribution service for gamers) 

Requirements: 
OS: Windows XP/Vista/Seven, Linux, Mac OS 10.5+ 
Processor: 2.4 Ghz or equivalent processor 
Memory: 1GB RAM 

About: Snorms is a one-man team project based in Paris, France, created in august 2011 by Jean-Baptiste Simillon. 



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Tuesday, 29 May 2012

Syder Arcade released for PC and Mac


Syder Arcade is a side scroller shoot 'em up inspired by PC and Amiga classics, and is the debut release by indie developers Studio Evil.  If you like R-Type style games it looks like it will be right up your street!  Available on Desura. It's early days yet but all the same, the average rating of 9.7 is mighty impressive!
Syder Arcade Screenshots:














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99 Seconds Launch Trailer



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Japanese indie game series, ‘Human Tanks’ localised for English speaking players

Fruitbat Factory brings the popular Japanese indie game series, ‘Human Tanks’ to English speaking players worldwide


May 29th, 2012 – Independent game localization company Fruitbat Factory is proud to unveil a first look at War of the Human Tanks, the beloved Japanese tactical simulation game, localized for English speaking audiences everywhere for the first time.


The Human Tanks series pits the group of Human Tanks commanded by the player against the opposing Commanding Officers and their forces.  In a campaign crafted with black humor, players will have to skillfully manage their armies and command units on grid-based maps, cleverly picking off the opposing unit to win each level.

Human Tanks’ expertise varies from close range explosives and assault rifle fire, to long-range artillery and missiles.  Players will also command support Human Tanks such as Scouts and Interceptors which assist by locating enemies and defending against incoming attacks.  The player will have to move quickly and decisively to win each battle and progress within the campaign.

Features of the game will include:

-       Over 20 challenging battles
-       Branching storyline deliciously crafted with black humor
-       Use resources earned from battles to develop new tanks and customize them with various modules
-       Multiple endings based on your performance
-       Replay the game keeping your previously earned units and resources

“We’re really excited to bring this great title over to English” says Ozhan Sen, Localization Manager for Fruitbat Factory.  “The game is incredibly fun and challenging, I look forward to people everywhere playing War of the Human Tanks.”

The game is set for a Fall 2012 release. 

Screenshots:






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Saturday, 26 May 2012

Interview with Lost Decade Games

I interviewed Matt Hackett and Geoff Blair of Lost Decade Games, the team behind Onslaught! Arena.


 
1/ How long did it take Onslaught! Arena from initial concept to completed game?

We started working on Onslaught! Arena for Boing Boing's Games Inspired by Music Contest [1] in June of 2010. It launched along with the Chrome Web Store in December [2] which puts us right at about 6 months. However we were working fulltime jobs at the time, and only developing the game part-time.
 
2/ What's the process of getting a game into the Chrome Store like?

Launching a game on the Chrome Web Store is just as easy as it is on Pokki -- for each, you need only to zip up your game, include a manifest file and upload it to their servers. With both platforms, you're essentially just writing web apps, so web developers will be in familiar territory. What we're really excited about is all the new features coming into this space, such as Pokki's high score leaderboards.
 
3/ Apart from obviously Gauntlet, what games particularly shaped your memories and game design ideas?

We have fond memories of playing Smash TV in arcades while growing up and that influenced our game design. However, The Legend of Zelda was probably the biggest inspiration! Players we talked to would sometimes refer to a wizard in Onslaught! Arena as a "Wizzrobe," which is a character that exists in the Zelda universe [3]. As huge fans of these classic games, we are thrilled and humbled by the comparisons.
 
4/ Gauntlet 2 had the greatest voice samples of all time.  Explain this without resorting to saying "Blue Warrior is about to die!" or "Red Valkyrie needs food, BADLY"

So many of our first experiences with certain games came from the loud, boisterous arcades of the 80s. These places were PACKED with amazing games and designed to be noisy and to draw your attention. Games like Gauntlet are fast-paced and have tons of visuals on the screen, and can be a bit overwhelming when coupled with distracting surroundings. These voice samples were important because they would reach out of the chaos and grab the player to remind them that they were in danger!

Games can be the most intense (and fun!) when you're riding the line between life and death. These voice samples were extremely memorable because they were usually associated with really good times among friends.
 
5/ Will there ever be an IT monster in one of your games?

We hope so! Some of our favorite game villains include Ganon, Kefka, Dark Sol, and a number of other completely obscure baddies. Someday we'd love to revisit Onslaught! and spend more time developing really distinctive characters, including memorable monsters and evil-doers.
 
6/ What are you currently working on?

Right now we're wrapping up Lunch Bug, a strategic puzzle game built in HTML5. Look for it soon on Pokki and Facebook, followed closely by releases on iOS and Android.

After that we're going into pre-production on a project we're calling Super Lava Sword, which is a side-scrolling action game inspired by classics like Golden Axe and Altered Beast.
 
7/ What do you think have been the most important developments in relation to the rise of independent game making?

Distribution, distribution, distribution! Not all that long ago, indies were passing around their games on 3.5" floppy discs at computer conferences. These days our options for distribution are worlds better.

This is a really young industry we're in, and with the rise of "social," we're currently in a period of huge growth. Platforms like Pokki really help with getting games to as many users as possible, wrapped up in a great desktop experience.
 
8/ The question we all want to know the answer to... you created Onslaught! Arena - are you actually any good at it?!

We're pretty good (we've put some tutorial videos together on beating the harder bosses [4]) but we've met players much better than us! Before the Chrome Web Store launch, Google had an internal high score contest for Onslaught! Arena. One of their engineers scored higher than we thought possible! We met with some of the highest scorers and picked their brains about how they played the game. It was a really interesting chat.

Earlier today we were placing bets on who woud get the high score on the new Pokki leaderboards!




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Grey Alien Games is having a May sale

Grey Alien Games is having a May sale - 3 of their games are discounted as follows:
 
- Spring Bonus is only $2.99 for PC/Mac http://www.greyaliengames.com/springbonus/index.php
 
- The Wonderful Wizard of Oz is only $2.99 for PC/Mac http://www.greyaliengames.com/oz.php
 
- Holiday Bonus is only $2.99 for PC/Mac and $1.99 for tablets and $0.99 for phones! http://www.greyaliengames.com/holidaybonus.php
 
Sale ends on June 1st.
 


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'Tiny Cthulhu' - The 3D Platform Game Which-Should-Not-Be...

A teacher at the notoriously underfunded Miskatonic University Daycare Centre sends her charges off to sleep with a story from the Necronomicon (it was the only book she could find in the library that had pictures...)


Through her not-quite-carefully-edited-enough account, we follow the dread Tiny Cthulhu on his travels through mind-blasting vortexes of madness and adorableness on his way to rain inevitable and cuddly doom on a blissfully unsuspecting humanity.
...Sleep well, kids...

  • Are you personally offended by the astonishing lack of 3D Platforming titles for PC/Mac/Linux?
  • Do you further feel that there's simply not enough Eldritch Abomination in your life?

Well, in that incredibly unlikely case, you'll probably be overjoyed to hear that THEORY32 has just launched an Indiegogo fundraiser for Tiny Cthulhu - its an upcoming game of adorable Lovecraftian mega-horror.


The page itself can be found at:
http://www.indiegogo.com/tinycthulhu

Donation perks include having your house made into a stomp-able model and placed in Cthulhu's path during the 'Modern Earth'-set finale, having a picture of your face appear in the 'Lost and Hidden Shrine to Those Horrors That It Is Better To Die Than To Glimpse... Even For A Second...' easter egg, and providing screams and/or last words for the destruction of a building.








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New Limpo Arts game available on the App Store

Lisbon, May 22nd 2012 : the new Limpo Arts game has hit the US App Store – it's Super Flip Runner where you have to run for as long as you can!



After Super Candy Mayhem being released on April 30th, destined to everyone in the family but especially the younger members, Super Flip Runner is for the casual male player between 15-35 who wants to let some steam off.


To play, you'll need good reflexes to jump between buildings, overcoming obstacles that get in your way, either jumping, or completely flipping the gameplay! You can run flipped, running on the top buildings! As you go further and further, the speed goes up too.
Everytime you play Super Flip Runner, a new completely random level starts. So everytime you start, a new challenge begins.

Every month, the game will receive an update, with new scenarios and buildings, for added variety! Super colored graphics and cool light effects, mixed with a 8 bit style, this game will keep everyone addicted!



http://itunes.apple.com/us/app/super-flip-runner/id527085785?l=pt&ls=1&mt=8
http://www.facebook.com/LimpoArts
http://limpoarts.wordpress.com/








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Yeeeee-haw! SQUIDS Wild West Gallops Onto the App Store This Summer

Get a Sneak Peek of the New SQUIDS Game Today via Free iPhone / iPad Update


PARIS - May 23, 2012 - The Game Bakers, creators of the fan-favorite mobile RPG SQUIDS (http://itunes.apple.com/app/squids/id467904350), are announcing that the next chapter of their undersea saga, SQUIDS Wild West, will release for iPhone, iPad, and iPod touch this summer. Even better: eager players can get an early look by downloading SQUIDS' latest free update from the App Store, which includes three bonus levels set on a SQUIDS Wild West map.

SQUIDS follows a band of unlikely heroes who must protect their idyllic underwater kingdom from the destructive black ooze settling over the seas. Set in the western kingdom of Seawood, SQUIDS Wild West takes the group into deeper, more dangerous waters as they regroup against oily crustacean enemies and search for a fallen comrade. They'll help the feisty Calamary Jane save a besieged frontier town, explore native Squid lands and a volatile mine, and start to understand the evil they're up against -- but not without paying a terrible personal price.

SQUIDS Wild West will be a Universal App with more of the gorgeous cartoon art, jaunty music, and humorous storytelling that madeSQUIDS a fan favorite. Like the original, SQUIDS Wild West combines tactical RPG-inspired gameplay with the convenient interface of the iPhone, iPad, and iPod touch. Although turn-based battles are easily fought using an Angry Birds-style "flinging" mechanic, SQUIDS Wild West provides a much deeper challenge than the average mobile game. Strategy and skill are required as players use environmental elements, the Squids' strengths, and enemies' weaknesses to succeed. With devious new enemies, four new playable characters, and nearly twice as many levels as the original SQUIDS, the upcoming sequel also has many fun gameplay surprises -- including seahorses that you can corral and ride into battle!

In today's free update, SQUIDS players can dive into the Wild West with three missions that take place in Seawood. This exclusive sneak peek introduces a new Squid hero: Cleef, a vengeful gunslinger with secrets to hide. And a formidable enemy, the massive Buffalo Shrimp, will rear its ugly thorax. The update also features a new Game Center achievement, a new level cap, and enhanced social media functionality. Those who own the original SQUIDS on iOS can download today's free update from the App Store, while new players can buy the game (with the SQUIDS Wild West demo included) for just $1.99: http://itunes.apple.com/app/squids/id467904350


The original SQUIDS has been downloaded over a million times and has ranked as the App Store's #1 RPG in 65 countries. Since its October 2011 release, it has maintained a perfect 5-star fan rating on the App Store. It is also available for Android, PC, and Mac.

To learn more about SQUIDS and the upcoming SQUIDS Wild West, visit the official website at http://www.squidsthegame.com. SQUIDSfans can befriend the game's tentacular heroes on Facebook (http://www.facebook.com/squidsthegame) and Twitter (http://www.twitter.com/squidsthegame).

About The Game Bakers
The Game Bakers is an independent video game studio based in Paris and Montpellier, France. Founded and staffed by industry veterans whose credits include numerous AAA console games, The Game Bakers focuses on creative projects that combine traditional gaming values with the best of the mobile experience. Their first game, SQUIDS, has had more than one million downloads and can be enjoyed on iOS, Android, Mac, and PC. To learn more, visit the company's website at http://thegamebakers.com. The Game Bakers are also on Facebook (http://www.facebook.com/thegamebakers) and Twitter (http://twitter.com/thegamebakers).



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Bundle In A Box – Adventure Bundle


Kyttaro Games is proud to present the very first Bundle In A Box: the Adventure Bundle. The first of hopefully many thematic bundles and an indie gaming bundle that focuses on adventure games by launching The Sea Will Claim Everything, and offering Gemini RueBen There, Dan That! Special Edition,Time Gentlemen, Please!1893: A World’s Fair MysteryThe Shivah and Metal Dead.

We are especially proud for launching The Sea Will Claim Everything by indie developer Jonas Kyratzes. It’s a beautifully illustrated and excellently written point-and-click adventure, and the commercial debut of both Jonas Kyraztes and the Lands of Dream series.

Then again, the debut of The Sea Will Claim Everything is far from the sole Bundle In A Box first. 1893: A World’s Fair Mystery is the first piece of interactive fiction (text-adventure) to ever appear in a bundle.

The Indie Dev Grant, on the other hand, is a novel way to help fund indie developers without attaching any strings. For every 15000 bundles sold $2000 will be added to the fund and the whole sum will be given to one developer selected by vote at the end of the bundle. The Indie Dev Grant is open to everyone.

All the games in the bundle are available as DRM-free Windows downloads, though we do provide Steam and Desura codes for Gemini Rue, Ben There, Dan That! and Time Gentlemen, Please!, and Desura codes for Metal Dead.

Bundle In A Box is using the pay-what-you-want model. The starting minimum price of $2.99 will drop $0.05 for every 500 purchases, while a selection of extras will unlock for every 10,000 sales. Said extras will include the Gemini Rue soundtrack and a never-before-seen Metal Dead Making Of PDF booklet. The third extra will be the soundtrack of The Shivah.

The main bundle consists of five games, with Metal Dead and The Shivah being only available to those who pay above the average price.

As for the charity we’ll be supporting, it is none other than Perivolaki - The Hellenic Centre for Mental Health and Treatment of Child and Family. An institution helping mentally ill children and their families in Greece, but also an institution that is both close to our hearts and in real need of the money.

Official Website




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Friday, 25 May 2012

Spacetime Announces Arcane Legends

Spacetime Studios Conjures Up Cross-Platform 
Action RPG Arcane Legends on iOS, Android and Chrome

AUSTIN, Texas - May 22, 2012 - The newest addition to Spacetime Studios' mobile and desktop Legends franchise will deliver intense cross-platform, multiplayer combat with Arcane Legends. This new action RPG will be available for iOS, Android and Chrome in early fall 2012.
Players will choose from three classes: powerful Warriors, devious Rogues or mysterious Sorcerers; each with their own set of abilities. Party members will be able to combine their abilities to unlock explosive combos for devastating effects. As players level, they choose to specialize in certain skills, allowing them to further customize characters to suit their play style.
The core of Arcane Legends is the groundbreaking combat system that will deliver the most fast-paced, action-oriented co-op and player-vs-player gameplay of any Legends title. Players will decide whether to use multiple quick attacks or take the time to charge up and land more destructive strikes. Determining when to utilize a fully charged "rage meter" that unleashes special high-powered attacks unique to each class will also be critical to success.
"With every Legends title we are focused on bringing something distinct to cross-platform gaming. With Arcane Legends we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat," said Gary Gattis, CEO, Spacetime Studios.
The previous Legends titles, fantasy Pocket Legends, sci-fi Star Legends and horror Dark Legends have been downloaded more than eight million times, making it the world's most downloaded mobile MMO series and the world's largest cross-platform mobile/desktop MMO franchise.
Information about Arcane Legends can be found at: http://www.spacetimestudios.com/content.php?416-Arcane-Legends

About Spacetime Studios
Spacetime Studios is an independent game development studio located in Austin, Texas. The company was founded in late 2005 by online game veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers.
In 2010, Spacetime released Pocket Legends, the world's first cross-platform, 3D, persistent mobile MMO. The game's pick-up-and-play format, expandable nature and unparalleled instanced gameplay have propelled it to become a landmark title on Apple and Android-based mobile devices. In 2011, Spacetime became the first 3D MMO publisher in history to allow people to play the same game together on desktop computers, smart phones and tablets.
Spacetime has been recognized by Develop as one of the world's 100 most successful game studios. The company continues to expand its content and technology lead in the mobile multiplayer market.
To learn more about Spacetime Studiosplease visit www.spacetimestudios.com



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TorchShips - 3-D real-time space combat game based on realistic physics

TorchShips is a 3-D tactical space combat game based on real physics with procedurally generated single and multi-player missions. It will be released for Windows & Mac first, and then later for the iPad.


The dev team have recently launched a new Kickstarter project at http://www.kickstarter.com/projects/product7/torchships-real-3-d-space-combat to raise funds to complete development.

See also the official website: http://torchships.com/ 



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"From Bedrooms to Billions" - New Documentary Film Telling the Story of the UK Video Games Industry Announced

Filmmakers Anthony Caulfield & Nicola Caulfield have announced they have launched an Indiegogo campaign to fund the production of their new 90 minute documentary feature film titled ‘From Bedrooms to Billions’. The film tells the remarkable, true story of the British Video Games Industry between 1979 - 1996 and how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today, dominates the modern world’s entertainment landscape. Featuring interviews with key contributors to the UK story in video game development, publishing and journalism from over the last 40 years, combined with compelling archive, ‘From Bedrooms to Billions’ is the first to attempt to bring this fascinating story together starting in the late 70's, spanning 'Thatcher's Britain' of the 80's and culminating in the dramatic shift of fortunes for the UK Video Games Industry by the late 90's. The film celebrates the importance of this era and why it has become such a landmark period in the history of British invention, creativity and industry.

Producer, Anthony Caulfield said “From Bedrooms to Billions has been a very personal project for us since June 2008. Having completed many documentaries we have always wanted to document the rise of the British video games industry and the incredible story that went with it. What’s so fascinating is how the UK computer scene was originally nothing more than a scientific curiosity which snowballed into something so vast. As we started putting this film together we uncovered so many incredible stories, these people had to literally make up an industry as they went, some were very successful, but others were not so, however collectively we felt it a strong story that’s long overdue and should make a wonderful movie”. Fellow Producer Nicola Caulfield said “This film will be a great piece of nostalgic entertainment that documents an important part of UK history. This era is so often overlooked and not known by young British talent looking to enter the games industry, as the vast majority of UK children, school leavers and even students believe that gaming originated mainly from the US and Japan and have little to no knowledge that a British games industry even once existed”.
A teaser trailer as well as further information on the ‘From Bedrooms to Billions’ Indiegogo campaign can be found at http://igg.me/p/78873?a=497112

You can also visit the film’s official website www.frombedroomstobillions.com or by emailing Anthony Caulfield at

Also the Facebook page for the film can be visited at http://www.facebook.com/pages/From-Bedrooms-to-Billions/136306856397331?v=photos&ref=ts#!/pages/From-Bedrooms-to-Billions/136306856397331?v=wall

Gracious Film’s own website can be found at www.graciousfilms.com
Twitter  @FromBedrooms

 
About the filmmakers
 
Nicola Caulfield & Anthony Caulfield
Nicola and Anthony began their careers by making film shorts, ‘The Majestic Side’ and ‘Night of your Life’ which won high praise at the 1997 BAFTA Short Film Competition, before going on to make the comedy sketch show ‘Hals Hangover’ in 1999.
 
They were commissioned by the government of Macau to produce a film on the East Asian Games and have also worked with the rock group‘Pink Floyd’ to produce a theatrical version of ‘Pink Floyd's – Pulse’ which was distributed worldwide.
 
Nicola and Anthony have also written, produced and directed various acclaimed documentaries for both broadcast and commercial release, including ‘The Story of The Young Ones’‘Alternative Rebellion: The beginning of Britain’s Alternative Comedy Scene’‘Doctor Who - Stripped for Action’ for the BBC, as well as ‘George Michael – FAITH’ and ‘Jeff’s Wayne’s The War of the Worlds’ for Sony Music. They have made two documentaries on gypsy punk group ‘Gogol Bordello’ for Channel 4 and produced the celebrated HD world music TV series ‘Soundcheck at Momo’s’
 
2010 saw the release of their first feature film, ‘Immodesty Blaize – Burlesque Undressed’, which had a worldwide theatrical release and then later on DVD and terrestrial broadcast.
 
In addition to this work they have always had a real passion to produce films that document the video games industry. Some of their work has included short documentary films on legendary 80’s CRASH & ZZAP!64 video game magazine publishers Newsfield Publications (The Newsfield Years), Sandy White - Ant Attack and Virtua Tennis as well as recently completing the official Sonic the Hedgehog 20th Anniversary documentary titled ‘Sonic - The Birth of an Icon’ which was broadcast all over the world.


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Monday, 21 May 2012

Indie Game Magazine Sponsors 7 Day Game Challenge for International Indie Games Day

Wilmington, DE, May 21, 2012- To Celebrate and promote indie game developers, The Indie Game Magazine (http://www.indiegamemag.com) is sponsoring a 7-Day game competition in conjunction with International Indie Games Day and has just announced the theme. Developers will spend no more than 7 days working on a game prototype that they will submit to the International Indie Games Day website (www.indiegamesday.com). International Games Day will be held in June and is an excuse to honor indie games by sitting around and playing them all day long. 

All entries are due before June 18th, 2012. There will be no entry fees, but game entries will be made freely available on for download/judging. Players will download and play these free games and vote on a winner. The winner will be announced on International Indie Games Day and receive a cash prize with the hopes that the money will go towards further developing and crafting an awesome independent game. 

In other news, the Indie Game Magazine has also released its 22nd issue and announced that it will be going monthly. The cover feature for this issue is a preview of the award-winning Proteus, but also features reviews of Fez, Legend of Grimrock, Brandnew Boy, Awesomenauts, Lone Survivor and Dynamite Jack. Learn more about this issue at http://www.indiegamemag.com/issue22/ 

ABOUT IGM: 
Indie Game Magazine (http://www.indiegamemag.com) is the premier source of news and culture for the independent gaming. Started in October 2008 and published bi-monthly by Mike Gnade, IGM has matured into a definitive voice for the indie gaming scene. Combining no-nonsense reviews, in-depth reviews and long-form features with the leading lights of the industry, the magazine, like the games it covers, is independently owned and fiercely independent as it strives to highlight the artists and community behind what it deems the most creative branch of the video gaming universe. 


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