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Tuesday, 31 January 2012

AGS Bake Sale

I don't seem to have mentioned the AGS Bake Sale here yet, so I will.  It's a collection of 14 games released as pay-what-you-want, with the proceeds going towards the Child's Play Charity.  The games are all made with AGS, of course - Adventure Game Studio, although not every game is a standard adventure game (AGS is a very versatile game engine).  The bundle has so far sold over 800 copies, with over $3,000 already raised for charity.

For more information or to buy the collection, visit the official website:

Poll Results

We asked if you thought the shutdown of was a good thing or not...  Your answer was a pretty resounding NO!

A good thing
  4 (10%)
A bad thing
  33 (82%)
Not sure
  3 (7%)

It remains to be seen if the site's closure and the legislation leading up to it will have a long-term effect or not.  I know that the site was a popular place for many freeware game authors to host their games.

Monday, 30 January 2012

Gateways, coming soon for XBox and Windows

Smudged Cat Games is announcing its latest game today,... Gateways! It’s coming soon for XBox and PC, check out the trailer:

Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more "creative" experiments. Can you help him escape the lab?

Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns. The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other. As progress is made through the game different types of gateway gun are introduced with different effects. After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size. Then you find a gun where one gateway doesn't just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings.

Gateways takes place on a single sprawling map rammed with puzzles and challenges. As power ups are acquired more and more of the map opens up containing more power ups and secrets. In addition to the gateway guns Ed will also find a torch letting him light up the darker areas of the map and a mirror which can be used to deflect lasers.

A sophisticated help system will help Ed along throughout the game. Every puzzle has a help point next to it where Ed can use power orbs to find out if the puzzle can be solved using his current power ups and abilities. If it can be solved and you're still stumped then spending more power orbs will provide you with the solution.

And not a mention of cake in site,... apart from this one.


Saturday, 28 January 2012

Gratuitous Indie News

Cliffski is happy to announce that not only will Gratuitous Tank Battles be released on steam, it will also support Steam achievements and steam cloud for saving out your unit designs and maps (even if you don't buy or run the game through steam, GTB will also support achievements).

GTB was voted the 'most anticipated game of 2012' according to

Also, you can hear GTB developer Cliff Harris writing in future issues of 'Custom PC' magazine in the UK and also speaking on 'getting things done' at the 'Bit of Alright' Indie Games Conference in London, Feb 3rd.

Also, work is being done towards getting Gratuitous Space Battles ready for it's ipad debut at some future point.

The website for GTB: Gratuitous Tank Battles.

Friday, 27 January 2012

Timeslip for Windows released (and it's free!)

Smudged Cat Games have decided to release a Windows version of the classic time travel game, Timeslip,... completely for free.
You can download the game here -
Timeslip was originally a Playstation One game developed with a Net Yaroze and released on an "Official Playstation Magazine UK" cover disk.  It's a time travelling 2D platform game where you are caught in a continual time loop, forever travelling back in time to encounter past echoes of yourself.  Whilst using your past echoes is the key to opening doors and progressing through the levels they must also be avoided to prevent causing a paradox.  Timeslip was the very first game to feature self co-op back in 1999 and was re-released for the XBox LIVE Indie Games channel featuring updated HD graphics and a fresh sound track with the ability to switch back to the original version for that retro feeling.


"Escape" released for Android devices

Escape is a new puzzle game for Android by indie developer Terry Paton.

"Help the king escape!
Drag the blocks to clear the path and help the king block get to the exit.
A frustrating sliding puzzle to hurt your brain! Beat 30 levels to win!"

Escape costs £0.66 and is available on the Android Market

Thursday, 26 January 2012

Merge Games Announce Terraria Collector's Edition - to release on 16th March

Merge Games are adding the Indie smash hit Terraria to their ever expanding Indie portfolio with an Exclusive Collector’s Edition for PC retail release on March 16th 2012 priced at £19.95. Just crowned Indie of the Year by IndieDB/ModDB and selling over 1,000,000 digital copies so far, the Collector’s Edition includes an Exclusive in-game item, poster, key-ring and trading cards making this is a must have for any Terraria fan. 

 "Merge Games is delighted to be working with Headup Games to bring the release of Terraria, the current "Indie of the Year" title to retail. We have lots of other equally exciting titles to come in 2012, so watch this space!" -  Luke Keighran MD Merge Games Ltd. Managing director of Headup Games Dieter Schoeller is also confident of the partnership: "Terraria is an outstanding and unique high-quality product, which has already proven its mass appeal with over a million downloads until today. The Collector's Edition enriches the great gameplay with attractive and exclusive extras. We are very happy to have found a highly motivated partner company in Merge Games to bring this edition into as many markets as possible and open the world of Terraria to tens of thousands of new players.“

Terraria Info


Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
Grab your tools and go! You can do many things in Terraria: make weapons and fight off a variety of enemies in numerous biomes, dig deep underground to find accessories, money, and other useful things, gather wood, stone, ores, and other resources to create everything you need to make the world your own and defend it. Build a house, a fort, even a castle and people will move in to live there and perhaps even sell you different wares to assist you on your journey. But beware, there are even more challenges awaiting you... Are you up to the task?
· Sandbox Play
· Randomly generated worlds
· Co-op and PvP multiplayer modes playable via internet
· Over 1 million copies sold
· Exclusive content only available in the Collector’s Edition: In game item, toy pick key-ring, trading cards and poster.

About Merge Games - Merge Games, based in England, is a developer and publisher of independent games titles for the retail and digital marketplace. We have a wealth of international experience, gained from working with major publishers over the last ten year with an experienced, forward thinking team of sales, marketing and creative gaming experts. Our initial success stemmed from our ability to help developers and smaller publishers get access to ‘hard to reach’ gaming markets like Russia, Middle East, Turkey, Pakistan and others.
In    In 2011 we opened up directly into the UK retail market and you will now find our games on shelves in Game, Morrisons and other nationwide retailers.
We continue to broaden our portfolio, now representing several indie game developers globally on PC ESD portals, such as Big Fish and Steam. We support our projects with bespoke marketing and PR plans for both the launch and the lifetime of the game. The key to our success is that we are small enough to give each project a very personal and tailored solution, from a talented experienced and passionate team.
For more information, please contact Luke Keighran on or Nick Alfieri on

Visit our website -
“Like” us on Facebook - Merge Games Ltd
Follow us on Twitter - @MergeGamesLtd
Subscribe to our YouTube Channel – Merge Games Ltd

About Headup Games
Headup Games GmbH & Co. KG is an independent games publisher located near Cologne in Germany. Together with its partners Headup Games focuses on the contentment of their customers and the best gameplay experience delivered at the fairest price-quality ratio. Since its foundation the company published over 30 SKU’s, including many projects from young, ambitious indie-developers, where much potential and creativity had been seen. The portfolio features high-quality games such as Super Meat Boy, Archon: Classic, The Tiny Bang Story, Terraria, Limbo, The Binding of Isaac, Trapped Dead and the Grotesque Tactics series.
Furthermore Headup Games offers to internationally growing companies the possibility to enter the German or European market with an experienced partner on location. Fair and transparent relationships to our developing partners are the basis of our company’s mission statement.
More information can be found at

Dark Legends MMO announced for Android, iOS and Chrome

Spacetime Studios Sires Vampire Themed Mobile and Desktop MMO: Dark Legends

 Third Legends Title Is Major Evolution in Casual and Avid Gameplay

 AUSTIN, Texas – Jan. 26, 2012 – Spacetime Studios takes its mobile and desktop Legends franchise into a frightening new world with Dark LegendsPlayers will embrace the secret societies of vampires to challenge the hordes of undead, werewolves, demons and humans that hunt them. The title will be released for Android, iOS and Chrome in the first quarter of 2012.

Fans of the popular Legends franchise, Pocket Legends and Star Legends, will discover a gameplay evolution in Dark Legends that draws them even deeper into the experience. The combat system delivers fast paced, action oriented gameplay that includes new mechanics such as charge attacks and the ability to drain enemies. A wide breadth of solo and multiplayer content will also be available.

The most significant change is a much deeper focus on narrative. In addition to story communicated during the 3D multiplayer missions, players will periodically be given the option to complete quick action missions with a single tap. These missions use brief cut scenes to create an interactive storybook, where players experience the life of a vampire up-close and personal. 

The company’s goal for Dark Legends is to combine casual, strategic advancement content with their award winning real-time 3D multiplayer system to create a blend of gameplay never before seen.

“With each entry to the Legends franchise we raise the bar for the pick-up-and-play MMO space,” said Gary Gattis, CEO, Spacetime Studios. “The changes between Pocket Legends and Star Legends were significant, but Dark Legends is a quantum leap forward in interactive storytelling.  Live the dark fantasy and play anywhere, anytime, anyone!”

Dark Legends opens with the player recently raised and under the direction of the vampire that sired them. The secret existence of vampires has been exposed and angry, misguided humans are uniting to exterminate the undead plague by any means necessary. Players must work with their clan to survive this brutal new world.     

The previous Legends titles, fantasy Pocket Legends and sci-fi Star Legends: The Blackstar Chronicles have been downloaded more than seven million times, making it the world’s largest mobile MMO franchise.

Dark Legends with be shown for the first time publicly at GDC 2012.

About Spacetime Studios
Spacetime Studios is an independent game development studio located in AustinTexas. The company was founded in late 2005 by online game veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers.

In 2010, Spacetime released Pocket Legends, the world’s first cross-platform, 3D, persistent mobile MMO. The game’s pick-up-and-play format, expandable nature and unparalleled instanced gameplay have propelled it to become a landmark title on Apple and Android-based mobile devices. In 2011, Spacetime became the first 3D MMO publisher in history to allow people to play the same game together on desktop computers, smart phones and tablets.

Spacetime has been recognized by Develop as one of the world’s 100 most successful game studios. The company continues to expand its content and technology lead in the mobile multiplayer market.

To learn more about Spacetime Studiosplease visit

Law and Order: Legacies

TellTale Games have announced that their 7-episode game, Law and Order: Legacies for PC, Mac and iOS, is now available - at least, the first 3 episodes are, with the remaining 4 being available to download for those who have purchased a "Season Pass" ($19.99).

"PLAY THE SHOW as police, investigating crimes; and then as district attorneys, prosecuting the offenders"

"DISCOVER MULTIPLE ENDINGS with innovative court room game play based on your moral decisions: convict, plea bargain, or find the defendant not guilty!"

PC System Requirements:


  • OS: XP Service Pack 3 / Vista / Windows 7
  • Processor: 1.8 GHz Pentium 4 or equivalent
  • Memory: 2 GB RAM
  • Graphics: ATI or NVidia card w/ 256 MB RAM
  • DirectX®: Direct X 9.0c
  • Hard Drive: 2 GB Space Free
  • Sound: Direct X 8.1 sound device

Mac System Requirements

  • OS: Snow Leopard (10.6.X)
  • Processor: 2.0 GHz Pentium or equivalent
  • Memory: 2 GB RAM
  • Graphics: ATI or NVidia card w/ 256 MB RAM
  • Hard Drive: 2 GB Space Free
  • Not recommended for MAC Minis or early-generation Mac Books

Clay Jam: Show Us Your Monster!

In development by Fat Pebble, Clay Jam is set in a world made entirely of modelling clay. You guide a rolling pebble down a hill, squashing monsters and avoiding things that are bigger than you. It has a unique control system which sees players gouging grooves in the ground to steer the out-of-control pebble to the bottom of the hill. As you squash things, you grow – Katamari-style – making you go faster and letting you crush bigger and bigger things.

It's due out for iOS and Android in February 2012. 

They're also running a "design your own monster" competition, see the video below:

Artistic ability doesn’t matter – they're looking for imagination. and will take the winning beastie, turn it into clay and then put it in the game as one of the big bosses!

Relive your own tennis dream as Australian Open hots up

Pune, India - As the Tennis calendar begins with the Australian Open - the first Grand Slam Tennis Tournament of the year - Rolocule serves a free surprise to millions of iPhone and iPod touch users by releasing Flick Tennis: Last Wish, featuring the first episode of the critically acclaimed tennis game on the App Store - Flick Tennis: College Wars.

"We wanted to start 2012 on a cheerful note and decided to give a taste of the best tennis game on the App Store for free" said Rohit Gupta, CEO of Rolocule Games. "As the world's greatest players gather down under, all you need is Flick Tennis: Last Wish to relive your own tennis dream"

The users take on the role of Kevin Adams in the comic book, who must fight for his survival and become the best college tennis player. The first episode gives a preview of the story which gets unfolded in the premium version of the game. The game boasts of intuitive flick controls that make gameplay simple yet incredibly deep, giving full control of the game of tennis to the users. With motion-captured animations, breathtaking HD retina graphics and realistic physics, the game promises the most authentic tennis experience on iPhone. The game uses swipe gestures to play various tennis shots like groundstroke, lob, slice, drop etc. and touch controls to strategically move the player.

The premium version of the game has been gathering great reviews from players and media alike, and is claimed to be the best tennis game on the App Store.
Device Requirements:
* Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch 3rd generation and 4th generation
* Requires iOS 3.2 or later
* 20.2 MB

Pricing and Availability:
Flick Tennis: Last Wish 1.0 is Free and available worldwide exclusively through the App Store in the Games category.

Rolocule Games:
Flick Tennis: Last Wish 1.0:

Founded in 2010, Rolocule Games is an independent game development studio located in Pune, India. Rolocule is dedicated to creating exceptionally high quality console-like interactive entertainment softwares for next generation platforms like tablets through continuous and consistent innovation. Its mission is to entertain universally, by blending technology with art and creating most enjoyable experience for everyone. Rolocule strongly believes that art and technology often creates magic. Rolocule, Flick Tennis, Flick Tennis: College Wars, Flick Tennis: Last Wish are trademarks of Rolocule Games in India and/or other countries. iPad, iPhone, iPod touch,

Dungeon of the Damned - High Definition iPad version released

Wolverhampton, United Kingdom - Digi-Chain Games today is thrilled to announce the release and immediate availability of its latest iPad game 'Dungeon of the Damned HD', a high definition iPad version of the popular IOS game which has been riding high in the UK roleplaying game charts since its original release in early January 2012.

Dungeon of the Damned is a hybrid of classic point & click adventure and old-school grid based dungeon crawler. Drawing inspiration from classics of the genre such as 'Dungeon Master' and 'Eye of the Beholder', players can now relive the atmosphere conjured up by dungeon adventure games of old.

In this atmospheric adventure game, players find themselves imprisoned in the legendary 'Dungeon of the Damned'. The dungeon hides many secrets and players will be challenged with a variety of puzzle types as they strive to uncover the reason for their imprisonment and make their escape.

Designed exclusively for the mobile platform, 'Dungeon of the Damned' uses a simple control system perfectly suited for touch input. With a large emphasis on puzzle solving the game brings a fresh approach to this much under-represented gaming genre on the ipad.


* Classic point and click adventure gameplay

* Fully explorable 3D dungeon
* Many items to collect and use
* Environment based puzzles utilising levers, pressure pads and portals
* Atmospheric sound design and effects

Device Requirements:

* Compatible with iPad 2

* Requires iOS 3.2 or later
* 121 MB

Pricing and Availability:

Dungeon of the Damned HD 1.0 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

Headquartered in Wolverhampton, United Kingdom, Digi-Chain Games is a privately held indie game development studio established in 2011 by Paul Banks. With a background in animation and television production, the company's main focus is producing fresh and exciting projects for the mobile gaming market. 

Pocket BMX Game Is Now A Universal App And Has A Free Lite Version

Queensland, Australia - Fun Mob Games Pty Ltd release a valuable update to their Pocket BMX game making it a fully universal app. Gamers can now enjoy the popular BMX bike game on their iPhone, iPod touch and iPad all from a single purchase.

Fun Mob Games has completely rebuilt the game graphics to take advantage of each device's capabilities. Pocket BMX features enhanced high-resolution graphics on the latest Retina-capable devices, and the graphics remain crisp even on the iPad's large screen. Yet it remains playable on the older 2nd generation devices which are still widely used but many other games no longer support. The update also coincides with the release of a free ad-supported Lite version of Pocket BMX.

Jason Seeto, Director at Fun Mob Games says "We have been receiving such positive reviews and feedback from our customers that we really wanted to reward them back with a great update. We feel that making Pocket BMX a Universal app delivers a lot of value as now our customers can play the game on all their Apple devices without having to purchase it multiple times. We also think the new graphics look fantastic on the new Retina devices."

About Pocket BMX:

Pocket BMX puts the player in the shoes of a small, helmet wearing rider, in a quest to save the town. When all the BMX parks are in danger of being closed, the only solution is to win the BMX Cup competition and use the prize money to save the parks. With the help of a mysterious mentor called the BMX Ninja, the player must complete various trick combo challenges and collect certain items throughout the levels. The player will soon learn all the skills required to become an expert rider.

Play through the 7 different locations on offer, learning over 18 real world tricks like the "tail-whip", "back-flip", "bar-spin", "decade" and many more. There is also the ability to combine these tricks to create an endless amount of different combos. All these skills will be needed to compete in the BMX Cup competition, where the player's "runs" will be judged and scored based on certain criteria. Pocket BMX features a story mode, a timed mode, and a unique competition mode.

Device Requirements:

* iPhone, iPod touch, and iPad
* Requires iOS 3.1 or later
* Universal Application
* 20.7 MB

Pricing and Availability:

To celebrate the new release Fun Mob Games have placed Pocket BMX on sale for 50% off the regular price. Pocket BMX 1.02 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category. While existing Pocket BMX customers can enjoy the new features with a completely free upgrade.

Fun Mob Games Pty Ltd is an independent game studio based in Cairns, Queensland, Australia. Consisting of a small team of three brothers, the company was formed in late 2009 with the mission of creating fun mobile games. Midway through 2010 Fun Mob Games released their first game titled Bowloon for the iPhone and iPod touch, a 3D puzzle shooter based in a fantasy world. In October 2011, they released their latest game Pocket BMX. Fun Mob Games are now planning their next game and updates.

Tuesday, 24 January 2012

The Indie Game Magazine Becomes The Next Official Media Partner of the A MAZE. Indie Connect Festival

Wilmington, DE, January 25, 2012 - The Indie Game Magazine ( proudly announces its conjunction with the A MAZE. Indie Connect ( festival as the latest official media partner. This announcement signifies a boost in international press coverage for Europe's biggest upcoming indie game focused festival. From igniting creativity through the sharing of ideas to the handing out of honorary awards, The Indie Game Magazine will expose the finest creative minds that Europe has to offer. 

Independent games are our lifeblood at The Indie Game Magazine (IGM). Without them we would be sapped of creativity, bereft of spirit and left without that constant struggle to find meaning in the medium. 

It makes sense then, to revitalize our passion and to share it with others. In fact, this remains not just a positive gesture but a necessity to realise our greater goal: to spread the word about the exciting world of indie games. 

This is why we have founded a partnership with A MAZE. Indie Connect (Indie Connect). Established and recognised as the first Indie Games Conference in Berlin when it ignited its fire in May 2011, the Indie Connect Festival unites indie game developers from all over Europe to share their passion, knowledge and artistic vision. 

Fueled by the many attending enthusiasts, Indie Connect is a means to enthuse the European indie game scene with an exchange of ideas and a meeting of talent. Presentations, workshops, game jams and awards provide an insight into the amazing mind of these indie game developers and work to kindle their creative expression. It is without doubt the bustling center, the fervent cusp of the 21st century's most dynamic and wondrous art form: computer games. 

It is of no coincidence that Indie Connect takes place in Europe's most artistically exciting city; Berlin. The founder and director of A MAZE., and Indie Connect's creator, Thorsten S. Wiedemann; plants the festival's roots into the rich soils and the energy of the changing world, of which Berlin so markedly encapsulates. 

The backdrop of Berlin provides Indie Connect with intensity, acting as an annual melting pot for the European indie game scene so that artistic, experimental and visionary games and their producers could be united and accentuated. 

This is why IGM Magazine now joins as part of the league of media partners who aim to cover Indie Connect, along with VICE Magazine, GEE, Zitty and the local press. We all come together to expose the incredible hive of creativity that is the European indie game scene, to amplify its voice and to share the beautiful minds that form its being. 

Our joining as yet another prestigious official media partner of Indie Connect will continue towards the goal of a greater and more diverse digital culture. We hope you will join us in appreciating what the European indie game scene has to offer. 


By combining courage for experimentation and joy in gaming, A MAZE. ( celebrates the convergence of computer games and art. A MAZE. is more than simply a festival – it is a series of events as well as a conceptual format that offers a regularly emerging platform for interdisciplinary exchange. Creatives are encouraged to break down the conventional computer game and surpass established concepts of play. 


The Indie Game Magazine ( is the premier source of news and culture for the independent gaming. Started in October 2008 and published bi-monthly by Mike Gnade, IGM has matured into a definitive voice for the indie gaming scene. Combining no-nonsense reviews, in-depth reviews and long-form features with the leading lights of the industry, the magazine, like the games it covers, is independently owned and fiercely independent as it strives to highlight the artists and community behind what it deems the most creative branch of the video gaming universe. 

Indie Wii Game Review - Football Up

Now it's not all that often that I get a chance to review an indie Wii game - there aren't all that many of them around, and some of the ones people have requested me to review haven't been available on WiiWare Europe / compatible with the Wii outside America.  Football Up is available on WiiWare Europe for just 350 WiiPoints, and the exact same game is available on WiiWare North America under the name Soccer Up.

This is going to be a short review because there are only a few things you need to know about it.  Football up is a retro style footie game, something along the lines of Sensible Soccer, and fans of that era of game will enjoy it's arcade feel.  The graphics are nice enough and the music / sound effects are decent.  The basic gameplay is good, with 2 control mechanisms and it's pretty responsive.  You can use aftertouch and there are a couple of special moves you can perform (ie overhead kick).  The aftertouch controls are extremely sensitive and it will take a lot of practice to even begin to master it.

The options are pretty limited in terms of teams available and there's only one competition - although it's nice that you can make a team completely out of your Miis, which can result in some amusing moments in the replays.  I don't think relative team strength is taken into account (at least, I can't explain Scotland winning the world cup if it is!!)/  The main problem with Football Up is that the AI is absolutely brutal; after a number of games I have yet to score against an AI team, let alone beat one (losing 4 or 6 nil has been my default result!).  As there is only the one difficulty level, as a single-player game I couldn't really recommend it.  It's really designed as a multi-player game, the single-player mode (in its current form) adds very little value.

However as a 2 or 4-player game it's a lot of fun, so if you are likely to be able to play it with one or more other footie-mad friends (especially if you are of a certain age and get all nostalgic when people talk about games like Sensible Software and Kick Off 2), it would definitely be a worthwhile purchase.  

Children's App - Lil' iSculpt is App of the Week

Denver, Colorado - Lil' Hoot Owl, a developer of top apps for toddlers, currently holds the the App of the Week on iheartthisapp website. Lil' iSculpt is an interactive and educational app that also entertains young children between the ages of 1 and 5 as they chip away stone to reveal unique sculptures and fully animated environments. Lil' iSculpt can be purchased for the iPhone/iTouch and the iPad.

"With a toddler of our own to provide us with the most candid and up-to-date 'market research' available, we've spent a lot of time ensuring Lil' iSculpt is not only entertaining and educational for kids, but is also easy to navigate so both parent and child are satisfied," said Lil' Hoot Owl CEO Alison Finley. "We've had a lot of parents tell us they love the ease of use and minimal frustration of Lil' iSculpt, which was most likely a key contributor for the votes. My husband Tom and I certainly know first-hand that we can all use a breather from time to time."

Lil' iSculpt allows a child's inner artist to emerge and is one of the best apps for kids on the market today. After chizzling away at a rock to see a sculpture fully revealed, children are greeted by the screen coming magically to life and transforming into a fully animated object. Not only are children completely entertained, but they also learn about musical instruments, various animals, objects, and world-renowned monuments.

Lil' Hoot Owl LLC was founded in July 2010 by Tom and Alison Finley, a husband and wife team from Denver. Lil' Hoot Owl creates entertaining and educational apps for kids designed for the iPhone, iTouch, and iPad. Parents of Presley (13 months) and Drew (3 years old - their iTot!), the latter who immensely enjoys "edutainment" games on the iPhone and iPad, Tom and Alison develop games that are engaging, entertaining, and educational for toddlers and pre-schoolers. They are amazed with what their three-year-old has learned from the iPhone, and it is their passion to deliver games that serve a similar purpose for other parents of iTots.
To find out more information, please visit our website.

Device Requirements: 
* iPhone
* iOS 4.0 or later
* iPhone, iPod touch and iPad

Pricing and Availability:
Lil' iSculpt 1.1 is only $0.99 USD and Lil' iSculpt HD 1.0 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

Lil' Hoot Owl LLC was founded in July 2010 by Tom and Alison Finley, a husband and wife team from Denver. Lil' Hoot Owl creates entertaining and educational apps for kids designed for the iPhone, iTouch, and iPad. Parents of Presley (13 months) and Drew (3 years old - their iTot!), the latter who immensely enjoys "edutainment" games on the iPhone and iPad, Tom and Alison develop games that are engaging, entertaining, and educational for toddlers and pre-schoolers. They are amazed with what their three-year-old has learned from the iPhone, and it is their passion to deliver games that serve a similar purpose for other parents of iTots.

New Poll

Just for a week, not directly related to indies perhaps (at least, not commercial indies), but still pretty relevant I think. is no more.  Do you think this is a good thing or not?  Vote at the top of the page (underneath the logo that, if recent comments on the AGS forums are anything to go by, everyone hates!).

Monday, 23 January 2012

A Sirius Game and its walkthrough now available.

23rd January, 2012 (Bangalore, India): A Sirius Game has been released last week and now its strategy guide is also available. A Sirius Game takes you to a beautiful and medieval world of fantasy ships, pirates and adventure similar to Tradewinds games, except that it is in 3D! 

The Story – It all started on a nice, bright and sunny day. Sirius, an arrogant brat, gets thrown out of his house by his father after a squabble. Now he gets set to take revenge of this petty disgrace. He takes his battle ship and heads into the ocean. The spoilt child now has to perform tasks like escorting merchant ships safely to ports, trading items and fighting off magical creatures. He needs to put away his pride and act all goody-goody to secure contracts. But wait! Does life finally teach Sirius a lesson? Or is it all lost in his thirst for petty vengeance? 

Game Description: A Sirius Game is 3D, action-adventure game with RPG elements. Those who have played the Tradewinds series of games from Sandlot Games will love to discover the similar game play in a beautiful 3D world. The player needs to protect merchant ships from pirates, complete quests, trade items and much more! The game is set in a medieval environment with quirky humor and a lots of side quests and fantasy based pirate ships. 

The walkthrough for the game is also now available. The strategy guide covers a lot of hints, tips, pirate ship information, side quest solutions, etc. For information about the game and the walkthrough, visit 

Game features: 
A Sirius Games takes the player to a medieval world with a variety of fantasy based and exciting features like: 
1) Four vast zones to explore. 
2) An arsenal of 32 powerful cannons and ammos. 
3) Win 10 challenging trophies! 
4) Fight pirate ships of various sorts like Peacocks, sharks, whales, swordfish, eagle, swans, ghost ships, etc. 
5) Unlock engaging side quests as you unravel Sirius's story. 
6) Get numerous ship upgrades and trade items. 

Over Cloud 9 is a two year old company, devoted specifically to cater to a niche genre of computer RPGs. It was started single handedly by Moumita Paul and after her first successful 2D game Arevan, she ventured into 3D game development in partnership with Phantasm games Studio. A Sirius Game is her first 3D game where she designed the entire game and is in charge of marketing the same. 

Phantasm Games is an independent games studio with three years development experience in XBLIG platform and 3D gaming. Their custom made game engine is a versatile development kit for creating a variety of games for both PC and Xbox platforms. 

For more information, see this post.