Black Chicken Studios Announces the Release of The Cultures of Elumia,
The Ninth DLC for Academagia: The Making of Mages
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San Diego, CA – May 31, 2011 – Black Chicken Studios is delighted to present our ninth free DLC for Academagia: The Making of Mages, The Cultures of Elumia.
When the New Gods came to Elumia, they united the warring cities, kings and tribes, and forged a new Empire. But the years have grown long since their departure, the Emperors no longer sit in the Palace of Man, and the imperial tongue is seldom heard in the provinces of the Empire. And where there is division, discord is not long to follow.
Differences always yield opportunity...
This DLC includes:
· 8 new Adventures, set around the City of Mineta and the uncommon events therein!
· 30+ new Events, dealing with matters great and small, far and wide
· 1 new Skill, many Items, and lots of new Abilities, Actions, Locations and Spells for new ways to progress your Character in worldly ways!
Additionally, Mod Tools are available so that players can create their own stories, mysteries and magic!
Academagia: The Making of Mages retails for $24.95 and includes all the fun and adventure of the original game with all new content from The Cultures of Elumia as well as our eight previous free content releases. It is available from www.academagia.com as well as through digital distribution at Beamdog, GamersGate and Impulse.
Want to try before you buy? Check out a free demo of Academagia: The Making of Mages at www.spoon.net/Academagia.
About Academagia
Academagia is a 2D life simulation PC game for audiences ages 9+, and is parent and child friendly. Our game rewards relationship building, research and knowledge, and encourages the player to create their own individual story each time they play. Role-playing, thoughtful choices and a bit of whimsy permeate game play, and is intended to provide a refreshing alternative to the more violent, destructive and derivative titles in the marketplace.
About Black Chicken Studios
Black Chicken Studios, Inc, was formed in 2007 to provide interesting and novel alternatives to mainstream games, offering experiences which promote creativity, reward knowledge and inspire imagination. It is especially our goal to create games wherein challenges can be overcome by study, diplomacy and character. Our company has an inclusive content philosophy, and makes a practice of incorporating as much work as possible from independent writers and artists.
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