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Tutorial Video Released for 'Cell: emergence'

Posted by Dave Seaman on Friday, 17 February 2012

New Life Interactive, LLC has released a tutorial video ( for their first title, action surgery game 'Cell: emergence' (
This how-to video introduces the simulated world, the HUD, player tools, and mission objectives.  All new and prospective players are encouraged to watch the video as a way to acclimate to the title's uniquely organic gameplay.

A discussion of the game's experimental mechanics is presented by the studio's prior game mechanics developer diary (


Cell: emergence is an action surgery game available on Xbox LIVE Indie Games, Green Man Gaming, GamersGate, GameStop PC Downloads, Desura, and (soon) Playism will release the title at a later date. 

A free demo is available at the following mirrors: 

Atomic Gamer: ( 
File Planet: 

In the game players fight a nanoscale war against disease inside the body of a sick child. The fast, deep simulation of tissues, antibodies, germs, nanomachinery, and other elements is achieved with a "dynamic voxel" gameworld, within which every visual detail has meaning, reacts to the player, and interacts with its neighbors. 

Developer Diary on "Massively Reactive" Gameplay: 

Inspired by tense '80s arcade games like Defender, Centipede, and Missile Command, Cell offers 17 punishing levels that require players to decipher a level's "cellular automata" simulation and then battle living processes with speed and dexterity. 

The game's story, written by Deus Ex writer Sheldon Pacotti, is a first glimpse at a near-future fictional world where war is fought in code and chemistry and the inner workings of Nature. 


The demo presents a short cut-scene plus a level that takes place in the lungs. Players defend a microscopic pathway against a "seedpod" that tears apart the surrounding membranes with tendrils of Growth. 

This segment of the game shows how the player's main weapon can be used both to shoot immediate threats and to construct defenses over time. The battle to save the membrane unfolds as a combination of sudden sprite-based events and microscopic cell-cell interactions. 


The Xbox version of the game, selling for 400 MS Points ($5), offers a world of almost half a million cells, and the "Cell HD" version on PC, selling for $8.95 USD, offers a world of nearly a million. The HD version on the PC also provides higher fidelity sound and more frenetic gameplay tuned exclusively to the mouse/trackball/trackpad. 

The Xbox version will be available in English and in English subtitled for Japanese, German, and Spanish. The PC version will be available in the preceding languages plus Italian, French, Russian, Simplified Chinese, and Korean. 


New Life Interactive, LLC is an independent game studio based in Austin, TX specializing in massively reactive gameplay.

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