
Much relies on the way additional abilities are introduced to the game, keeping it feeling fresh throughout. You have many Fae monsters to battle, as you bid to find out what’s happened to your uncle and unravel the mystery of why you can talk to Fae creatures when others can’t (four team up with you early on, thus granting you your magical abilities). The game takes the match-3 concept and expands it in interesting ways, which in turn allow you to use various forms of attack and defence, as well as other abilities. Of course the creatures trying to stop you can also use Fae magic, and the resulting battles can get really quite frenetic. The boss battles are also fun and some are really challenging, and the level-up system, while simple, is well implemented.

The graphics are very nicely done, reminded me a bit of The Spirit Engine. It’s all very bright and colourful, appropriate for the game’s atmosphere, very easy to see what you’re doing, and a good amount of detail. The interface works really well once you get used to it, and the music’s nice enough. (I think I heard a few RPG Maker sound effects now and again? Not a criticism, just an observation!). The game’s a reasonable length and has some replay factor.
All in all, Legend of Fae is a game I enjoyed a whole lot more than I thought I would. Thoroughly recommended, and that’s if you’re an RPG fan too. I’ve never seen the puzzle and RPG genres combined to such good effect. If you want simply a pure RPG or a relaxing puzzle game it isn't for you though.
Buy Legend of Fae / Download the Demo
(At the time of writing this review, Legend of Fae cost $14.99 + VAT.)
Minimum System Specs:
OS: Windows XP / Vista / 7 (ran fine on Vista 64-Bit)
HDD space: 74Mb
RAM: 270Mb
DirectX version: 8
Legend of Fae Teaser Trailer: