PyroGine Development is happy to release the 2nd public beta release of PyroGine Game Engine. It's an advanced 2D game engine for PC's running Microsoft Windows and uses Direct3D for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations.
It consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
Changelog:
It consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
Changelog:
- Added API support for standard C/C++ compilers.
- Added full OOP support for C++ Builder 2010.
- TPGObject.CreateFromObj was referenced in PGDatabase but the method was not declared and implemented.
Labels: game creation, pc, version update
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