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The "Indie Fund"

Posted by Dave Seaman on Tuesday, 2 March 2010

Something budding / aspiring indie game developers might be interested in... this is in its early stages and is the brainchild of Ron Carmel, Kyle Gabler, Jonathan Blow, Kellee Santiago, Nathan Vella, Matthew Wegner and Aaron Isaksen. From the official website:

Indie Fund is a brand new funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.


See http://www.indie-fund.com/ for more information.

3 comments:

Christopher M. Park said...

This is something that I'd planned to do myself if ever I made it really huge (I've mentioned that a few times in the past), so I'm glad to see that these other guys (who actually already have Real Money) had the same thought. This sort of thing is very much needed, and I think could really help to alter the industry over the coming decades. It will take more than one Fund to do it, but hopefully this is just the beginning, especially if they can demonstrate that the approach is financially attractive for investors.

CaptainD said...

I suppose it's really digital distribution that's making the whole thing so feasible - no need to production facilities etc these days, no postage costs, etc. That takes a lot of pressure off indie titles in terms of continuing overheads, though of course development and marketing will still require huge outlays of time and (to some extent) capital.

It will certainly be interesting to see how things develop, and I wish the guys behind this every success.

Christopher M. Park said...

Yeah, for sure -- without digital distribution, none of this would be possible. Of course, smaller regional publishers also work well for a lot of indies (us included), and they handle all those other overheads, just not the costs of development. So this sort of model can work even for products that will show up in stores -- it's already working, just usually on a smaller scale. I'm excited to see what comes of it.

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