Munich, Germany - Independent developer, Philipp Welle today is proud to announce the release of Orbital Wars: A Space Shooter in Real 3D! 1.0, his new arcade shooter game for iOS devices. Orbital Wars features a ship that shoots at invading alien creatures in an outer space environment.
The mobile game allows users to switch from normal mode into Real 3D mode at their choosing. If a user wears 3D (red-cyan) glasses while using the game in 3D mode, they can actually see the ship coming out of their mobile phone screen. The 3D mode is optional and can be turned off if a gamer prefers a normal viewing mode. (Is this truly revolutionary? I mean, 3D glasses have been around since before I was a kid... oh well, it IS unusual for an iOS game! :-D)
Within the game, players can collect power-ups to increase their lives, activate a shield or upgrade their lasers. To unlock different enemy-types and power-ups, they must level-up their ship by shooting the incoming aliens. The game features more than 13 ship levels, different enemy types, professional graphics and Space Invaders style gameplay.
* Real 3D or normal-mode (red-cyan glasses needed)
* More than 13 ship-levels
* Different enemy types and Power-Ups
* Awesome graphics
* Addictive gameplay
"I'm thrilled to unveil my exciting new game with its revolutionary 3D mode, something that has not been offered in a mobile gaming app to date," said Philipp Welle, game developer and creator of Orbital Wars. "Gamers will love the Space Invaders sensibilities of Orbital Wars along with its old school Real 3D feature."
* iPhone, iPad, and iPod touch
* Requires iOS 4.3 or later
* 17.7 MB
Pricing and Availability:
Orbital Wars: A Space Shooter in Real 3D! 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide through the App Store in the Games category. The app does not have any in app products or ads. There is a free Android version coming in August of 2014 on Google Play. (Again I'm a little confused by this press release... as we're already in September 2014, and I only received the PR today... but the Android version is presumably coming soon!)
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