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Thursday, 5 June 2014

Albion Online Overhauls Destiny Board

Sandbox MMO Ditches Grinding, Creates Individual Destinies!

Berlin, June 4, 2014— Sandbox Interactive today unveils a brand new kind of Destiny Board for their upcoming cross-platform Sandbox MMO, Albion Online.  A sandbox MMO where the player’s choices shape the world, with player feedback the Sandbox team has created a much broader number of character customization and build options!   Grab all the latest game info and sign up for the upcoming closed beta test at

The Destiny Board is Albion Online's answer to the traditional system of level grinding in MMOs. It has had a complete makeover since the last test, and now allows for a greater level of readability and specialization for players.  In addition to influencing combat strategies and tactics, players can now specialize their character in one specific craft or trade, incurring significant benefits to motivate them in that direction, or diversify to create a more rounded character.

“Specialization occurs as a result of the layout of the Destiny Board, which separates the different possible paths early on, and through the introduction ofMaster Levels,” ”said Szymon Wilkosz, Community Manager of Sandbox Interactive. “Master Levels will allow a player to truly become the master of their trade by providing permanent bonuses to a player who develops their character in a particular field or trade, motivating those interested to specialize.”

In the previous version of the Destiny Board, players would complete a task and receive a reward in the form of an unlockable or buff which would lead them on to a different task. This layout was linear, and often players were finished with a task and onto the next one before they really got a feel for the activity they were doing.

Now, instead of each task leading to the next, players can stick with one task for which there will be a number of different unlock levels. Players have the option to do as before, by unlocking a higher-tier item and beginning to unlock the next, but they now have the option of putting more effort into one task to truly master it!  This means players who want to take the time to really hone a particular skill will be able to, making specialization even more rewarding.

Albion Online's Destiny Board has also had an overhaul in terms of layout, to make it easier than ever for players to develop and mold their character into their ideal fighter. The Board now has clear divides between the different paths a player can take with their character, easily seen from the overview of the Board as well as up close. These paths also have sub-paths and sections which will lead the player to specify even further.  With a universal center, allows for different progression routes to be split in a logical way, and branch off into easy-to-follow paths so that players can quickly and accurately track their progress.

The Destiny Board's task list has been streamlined to now include truly meaningful tasks, to better motivate players; to facilitate this, tasks will be less pedantic. For instance, where once a player might have had to kill a number of just one tier of a mob faction, players can now kill any member of that faction above a set tier and be assured that this will contribute to their next unlock or level.

Albion Online is the first true cross-platform MMO, running on different devices including Windows, iOS and Android at the same time and in the same world!  Albion Online will go into beta in early 2014 and players can get all the latest updates by following the game on Facebook at and Twitter: @albiononline, or on Google+ and on YouTube at
For more information, please visit


About Sandbox Interactive

We are Sandbox Interactive, an independent company founded in January 2012 and based in Berlin, Germany. We believe that the creation of your own world and interaction with other players are paramount to entertainment -- and both creating and interacting are best experienced in sandbox games. That’s why we are extremely passionate about sandbox MMORPGs. Currently, we are a team of 12 full time employees and 9 freelancers, all working hard on our project Albion Online. Most of us are coders and artists. We believe that delivering a great product is most important. That’s why we focus on our game rather than on marketing or a huge B2B network. And even more important, everyone in our team is still a gamer themselves and loves games. We hope that you will be able to feel this love in our game.

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