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Friday, 7 February 2014

8BitMMO adds Music from Chiptune Legends

SEATTLE, WA - February 7, 2014 - Archive Entertainment is excited to announce that 8BitMMO now has in-game music! Over 82 minutes of excellent chiptune music is now in-game for players to enjoy. Renowned chiptune musicians Danimal Cannon, Zef, PROTODOME, and Honin Myo Audio have agreed for selected songs from six of their albums to be included.

The music is divided into three randomized playlists which are contextually played based on the area the player is in. Town areas play relaxed songs, Wilderness areas play adventurous tracks, and PVP/PVE areas play actionful combat music. And when players level-up, there's a special track for that too.
If a user enjoys a song, they can get more information about the song through an in-game widget and visit the musician's website.

Players can get the game now via Steam for free, or at http://8bitmmo.net. More information on the new music in 8BitMMO can be found on the development blog.


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About 8BitMMO:

8BitMMO is a free online videogame where players can shape the world block by block. The game's engine allows for a wide variety of player made buildings.  Players can build solo, or group up and create their own towns with friends for cooperative building projects.  In either case, a grief protection system protects the player's creations from unwanted interference. The game is humorous in tone, with amusing quests and unusual enemies.  There is also Player vs Player and Player vs Environment combat. While the game is in ongoing development, it is fully playable on the project's website or via Steam. Additional updates to the game are planned to introduce more features and content.



About Archive Entertainment:

Archive Entertainment is a one-man indie developer, Robby Zinchak. Previously a Producer at Microsoft, he has also led game creation at Capcom and Midway, producing titles such as Final Fight: Double Impact, and FLOCK!. He is now working on 8BitMMO from his home in Seattle. Robby has a long history with games: he wrote his first one 19 years ago on a cutting edge 16-color PC. Since then, he has continued to create games while retaining that same pioneering spirit.






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