Friday, 23 August 2013



A Canadian point-and-click adventure game about lost identity in a bureaucratic world. 
A project for the Foundation Fighting Blindness.

"A schoolteacher wakes to find his entire life is missing from public record.  His bank account, his health care, his credit cards are all frozen when the government declares him to be a non-person.  As he takes the steps necessary to pull his life back together, he becomes aware of nefarious forces that have conspired against him.  The truth, it seems, is rarely pure and never simple."

Conspirocracy starts in an exaggerated, highly-bureaucratic re-imagining of Toronto, Canada.  Medical droids serve as gatekeepers between patients and doctors.  The activities of beggars and buskers are regulated and tasked.  Airport security is taken to an more extreme, disconcerting level.  As the player, you will have your work cut out for you finding what you're looking for when the system is stacked heavily against you.

"This game is already in beta-testing, and a launch date is anticipated for mid-November."

"If, and only if, you love us enough that we are able to hit our $5000 target, we're going to celebrate together by adding a whole selection of possible epilogues to the game based on the choices you have made previously.  It'll be like Fallout, only you don't need to worry about your faithful dog running into a super-mutant army (unless that's the ending you choose).  You'll want to play again and again to see the different ways the story can play out!"

Conspirocracy Screenshots:

Funding Use Breakdown:

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