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Kinetic Void

Posted by Dave Seaman on Thursday, 12 April 2012

News from Badland Studio LLC:

Kinetic Void is a 3D space flight sim with a focus on customization and enjoyable simulation. Our in game ship builder allows players to modularly construct their ship piece by piece. Each module can be destroyed individually and if a ship's engines are destroyed, it will be left drifting. If the hull piece containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station... well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.

We are still early in our development cycle, the finished game will feature a procedurally generated galaxy. When starting a new game the player will be able to adjust the galaxy in many ways including its size and the number of factions that populate it. Gameplay can include combat, politics, trade & economic manipulation, manufacturing & resource acquisition; it’s up to the player to decide how they wish to experience Kinetic Void. 

At this time there is a playable demo of the shipyard that allows the player to create their own ship, customize it and launch it into a test sector to acclimate to Kinetic Voids controls. The demo can be located on our official website

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