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iWordJuggle released for iOS

Posted by Dave Seaman on Monday, 23 April 2012

I'll let Ronald Leth, the game's creator, explained things in his own words:

When I created the game I looked at a lot of word games on the Appstore and there were a few things I didn't like. So I thought I can do something better.

I will name three of these things which this game doesn't have, but that's what makes it stand out of the crowd: 
  • Timers. Which in my opinion put pressure on the gamer. I tried, by not including a timer, to create a more "Hey, I got 5 minutes to kill" feeling to it. Casual & Relaxed.
  • Showing how many words are left to be found. As I see it, this takes away the thrill of the game, I feel this turns the game into a "Find me THIS many words". By not showing how many words are left, a "Can I stop now, or could I find more and improve my high score?" feeling is always present. Casual & Competitive.
  • Giving the user random letters or a word to scramble. It's either completely random, or almost predefined. Well, I took a different approach and give the user a set of 15 random words, from which he will choose 3 to play with. He can random the words again and again, but the 3 words must be chosen from the same set. Randomness & Control.
Another key element is that the user can choose how many letters shall the 15 random words have. Ranging from 4 to 6 letter words, or a mix of 3-4/3-5/3-6, everyone gets a piece of pie here!

The features list:
  • 5 color themes (black, gray, baby blue, jade and creamy beige) and 2 tiles colors (wood and metallic gray). The wood is default, the gray one is an IAP.
  • Landscape, left-handed support, Game Center integration with Leaderboards and Achievements, top 10 local Hall of Fame, everything split for each difficulty category.
  • OpenFeint.
  • A "Compete mode" where you get to freely choose your words, in case you have a friend/kid you would like to play against (Highscore submission to Game Center is disabled during this mode, for obvious reasons).
  • Puts emphasis on finding long words by increasing bonus points the longer the word, adding another layer of competitiveness to this casual friendly game.
  • Sure, it might not have a fancy interface top notch games have, but for it's purpose, I feel it's just right. Minimalistic and friendly.
  • It's suited for word game addicts as much as it is for casual gamers, as well as for teaching your kids.
  • Best of all? It's free!
  • iWordJuggle - Roland Leth 
  • iWordJuggle Plus - Roland Leth

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