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iDevGames Announces uDevGames 2011 - Biggest Mac Game Dev Contest Ever

Posted by Dave Seaman on Thursday, 2 June 2011

Anaheim Hills, California - iDevGames, the leading website for Mac and iOS game developers, is set to kick off the largest Mac game programming contest on the planet. The sixth running of the uDevGames Mac game development contest is set to begin on July 1st, giving the developers three months to design, create, and polish their games, including all coding, graphics, and sound.

The entire Mac gaming community is invited to follow the progress of these games as they are being created, play them when they are finished, and vote for the "Best Overall Game." Entries will also be judged in the categories of Best Gameplay, Best Graphics, Best Audio, Best Story, Most Original, and Most Polished by their peers. Winners will be announced on October 14th, and prizes distributed to the developers for the top three entries in each category.

Past contests have resulted in over 150 games created by independent Mac developers from around the world and have awarded entrants with a total prize pool valued at over $100,000. Awarding prizes to developers who participate in uDevGames confirms one of iDevGames' core values that motivation is the key to turning game coders into game developers. The source code for all games entered into the uDevGames contest is released back to the community under Open Source licenses, accomplishing iDevGames' mission of educating and expanding the Macintosh game developer community.

"I wrote Kill Dr. Cote for uDevGames, which took first place in the Gameplay category, and landed a publishing deal with Freeverse. It now earns me royalties and also led to my career in the industry." - Justin Ficarrotta

uDevGames has proven to be an excellent springboard for Mac and iOS game developers. Past uDevGames alumni include Wolfire's David Rosen, the lead developer of the indie games "Lugaru" (of Humble Indie Bundle fame) and its sequel "Overgrowth", Justin Ficarrotta, developer of the Freeverse games "Top Gun", "Days of Thunder", and "Kill Dr. Cote", and MajicJungle's David Frampton, who turned his uDevGames entry "Chopper" into a hugely successful game for the iPhone, followed by an even better sequel "Chopper 2" for the iPhone, iPad, and Mac.

uDevGames is also calling for sponsors to support this extraordinary community-driven event. With the expectation of thousands of Mac gamers to download, play, and vote for this year's game entries, there's no better sponsorship opportunity to reach such a large amount of Mac gamers and the wider Mac community. uDevGames sponsorship is a great way to garner free and continuing product exposure. More information about the contest and sponsorship is available at uDevGames online.


Established in 1998 by Carlos Camacho, iDevGames' mission is to educate, support, and grow the Mac and iPhone game developer community. Entirely community-run, iDevGames promotes the exchange between developers to share code and techniques with everyone from beginners to experts, along with supporting designers and artists. iDevGames features articles, interviews, tutorials, downloads, and an active and knowledgeable forum for Mac and iPhone game developers. 


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