Former Deus Ex Writer Creates Automata-based Video Game
Sheldon Pacotti, who worked as lead writer on the first two Deus Ex games, announced today that his indie game studio New Life Interactive, LLC, will be releasing its first title later this summer. A newly released trailer provides a first look at the upcoming game for PC and Xbox Live Indie Games.
"Cell: emergence" offers a next-gen arcade gameplay experience based on "3D cellular automata" -- another way of saying that the gameworld is composed of fully dynamic voxels. Players pilot a nanobot through the body of a sick little girl, melting infections with self-replicating colloids, building shields and pathways with buckyfibers, and shredding germs with monofilament "daisycutter" depth-charges.
All of these interactions are simulated down to the individual "cell." In contrast to conventional games' use of complex visuals to add realism to game mechanics, Cell builds state and interactivity into every voxel.
"Cell: emergence" also offers a lean but provocative story, arresting illustrations by Lindsay Rigling Smith of L R Studios (lrstudios.blogspot.com), visionary sound design by Robin Arnott of Wraughk (http://www.wraughk.com/), creator of Deep Sea (http://www.wraughk.com/show.php?title=DeepSea), a game made entirely from sound which won this year's Independent Propellar award at SXSW, and professional voice acting cast and produced by Adam Hilton.
Also, musician and composer Logan Middleton of The Laughing (http://www.wearethelaughing.com/) has created a genre-bending soundtrack, excerpted in the trailer, which maintains a constant tempo throughout the entire game experience. The tempo remains tightly synced from the moment the game is launched to the moment it ends, inducing a state of entrainment in the player's mind. Enter the world of Cell, and you may never return.
ABOUT NEW LIFE INTERACTIVE, LLC New Life Interactive, LLC is an indie game studio based in Austin, TX specializing in massively reactive gameplay, a new frontier opening up with the rise of GPGPU hardware.
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