Monday, 21 May 2018

Shadows of Adam is coming to the Nintendo Switch

18th May 2018 - CIRCLE Entertainment and Something Classic Games are delighted to confirm that the classically-styled RPG Shadows of Adam is coming to the Nintendo Switch.
Previously released on PC, Mac and Linux, this will be the console debut of the highly regarded RPG. A game that brings classic JRPGs to mind, it features a compelling story, a unique fast-paced battle system and modernized visuals for a beloved genre.
Check out some game details below:
Tucked away from the outside world by the impenetrable haze of the Misty Woods, the village of Adam has mostly lived in peace since the days of the Wraith War. Magic, the dark power that fueled that war has vanished. But darkness is descending once more and Adam's legendary hero, Orazio, is no more.
10 years ago he left without explanation and never returned, leaving his son and adopted daughter to wrestle with the dark secret he left behind—a secret that must now be revealed if the children hope to save both Adam and their departed father, though its revelation could unhinge the world.
  • Compelling Character Driven Story: Shadows of Adam’s story is one with a deep narrative and an interesting plot. The story revolves around 4 main characters: Asrael, Kellan, Curtis and Talon.
  • A Strategic AP Management Battle System: AP is restored between each round of battle automatically and through defeating enemies. This allows a unique attrition system that encourages skill use and fast combat.
  • Beautiful Visuals: Shadows of Adam features beautifully modernized visuals inspired by classic JRPGs of the SNES-era.
  • Original Soundtrack With Over 44 Tracks: An original soundtrack by Tyler Mire that’s inspired by music from the genre's greatest games. This soundtrack includes unique themes for each area and character and has an emphasis on strong melodies and an emotional connection.

If you're interested in the Switch version of this game, you may want to check out our review of the PC version.

Friday, 18 May 2018


Melbourne, Australia: May 15, 2018 - Today, DBolical, a leading network of game development communities including ModDB and IndieDB, announces the launch of, the first cross-platform mod API that gives developers a new tool to support modding in-game.
Designed to work behind the scenes, does the heavy lifting, enabling creators to make and share engaging new content.
"For too long there has been a lack of tools that help developers support creators in an agnostic manner, restricting modding to a small percentage of tech-savvy users. removes that barrier, enabling creation, curation and sharing, providing a way for developers to interact directly with their community," said CEO and co-creator Scott Reismanis.
Founded in 2002 and with 267 million mods downloaded to date, ModDB was one of the earliest and most active supporters of user-generated content in games, and believe is the next evolution in empowering developers to take control of the potential for growth and player retention.
"User-generated content is key to the longevity and creativity within games. Half-Life, ARMA, and Warcraft are proof that a single mod can spawn entire new genres and experiences," added Scott Reismanis.
Launching with are the titles 0 A.D, ECO, and Sinespace. Partnerships with these titles were sought to demonstrate's flexibility to tackle unique challenges not supported by existing solutions in the marketplace. "We are excited to work with foundation partners doing something different. In the case of 0 A.D, it is working with the open source community. In ECO, mods are purely server-side and Sinespace is a virtual world that treats mods as templates that are there to be built and modded themselves," said Scott Reismanis.
In the current climate, consumers are pushing back on loot crates, governments are scrutinizing their use, while demand for content is ever growing. focuses on cultivating new approaches to driving development and community goodwill.
"We believe mods are the solution to win back consumer trust, and deliver deeply personalised, amazing new gameplay experiences," said Scott Reismanis.
Developers and gamers can find out more at A whitelabel solution for large studios that require an in-house product is available to discuss on request.

Coming soon: "Nogalious"

Nogalious, Mirilla and Dragorieta, is the trilogy that tells the story of how Marieta, the daughter of Nogalious, is captured by the evil Darama. In Nogalious, the first game in the trilogy, you'll have to complete the quests and fight courageously against the enemies fighting alongside Darama to prevent Nogalious from recovering his daughter. Nogalious is a 2D adventure with 5 universes created pixel by pixel, a vintage adventure inspired by the golden era of 8-bit video games.

It's already been successfully Kickstarted, and is coming to PC soon.  There's also a playable demo available.

Also check out the Teaser Trailer:

Wednesday, 16 May 2018

Steamboat Billy: The Curse of the Leviathan (Kickstarter)

Most succinctly described as The Legend of Zelda: The Wind Waker meets Pokémon, Steamboat Billy is a singleplayer adventure-RPG set in a classic Disney-like universe in which you must defeat and capture strange monsters while sailing the dark seas, in order to rebuild and bring back color to the world you once knew!

As the developers are fans of classic American cartoons of the 1930s, Steamboat Billy's art style is very much an homage to that era, albeit with a few differences. We've added some anime flair to our characters and we aren't afraid of mixing in modern animation techniques and visual effects

Check out the Kickstarter Campaign.

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Tuesday, 15 May 2018

Dystopic Sci-fi Thriller ManMade's Playable Demo is Out

Istanbul - May 09, 2018 - Indie developer, CBILAB VR Studios is proud to announce the playable demo of the debut title ManMadeManMade is a story-driven VR adventure game set in an AI-ruled 2050’s dystopian world. Kaan, the leading man in the story, is the father of the most advanced AI in the world. He was a devoted advocate for its use, but an accident changed the course of his life. He saw the real face of AI; now, aware of the truth, he’s the greatest enemy of the system.

ManMade has received an attention from gamers since CBILAB VR Studios launched the official cinematic trailer and has quickly collected more than 3000 signups for the Kickstarter waiting list.   

Check out the Official Website for full details.

VR Focus calls ManMade ‘already looks the part, somewhere between Blade Runner and The Matrix.’ and Gameranx says ‘A dystopian sci-fi that echoes the haunting futurism of Quantic Dream’s Detroit: Become Human. 

Heavily Narrative Focused Gameplay Style
There are two different playable characters, Anika and Kaan, available in ManMade. The players can experience the world from two different people who have different backgrounds, cultures, and beliefs. As a detective-like experience, you’ll need to keep your eye out for clues along the way. Exploring the scenes will provide more information to use later in the game for overcoming tough situations, unraveling the truth, and persuading people. Every detail matters, every interaction shapes the future, every decision could ruin everything.
ManMade is unique in its narrative focused gameplay that utilizes, actors' performances to elevate player experience in an immersive world were decisions are bound to everlasting consequences. CBILAB VR Studios used IKinema motion capture and FaceWare technology for capturing these performances for action sequences and other game animations.
Talking about ManMade, Bora Helvacioglu, Art Director of CBILAB VR Studios says “We hope to deliver a cinematic experience of what life could be like in a dystopian AI ruled future. To do that, we used real actors through 3D digital scanning. The goal is to make the game feel like an epic movie experience that you are a part of.”

Hack the server, avoid being caught, act fast, decide faster!
The gameplay demo place you inside a server room. Kaan is still unable to find the perpetrators of the incident that marked his future and failed to obtain answers to questions in his head. A message from an unknown number reveals to Kaan that the company he works with is responsible for these events. Kaan can't bear to think that the people who are decimating his whole life are working in his company. He decides to enter the server room where the message points. This server login attempt, which he believes will be done smoothly, will prove to be though feat to conquer and way more dangerous than you probably expected.

On the release of the playable demo, Yiğit Bekir Kaya, CEO, and Co-founder of CBILAB VR Studios says, "Gameplay has been one of our focal points in ManMade. We believed that we should share with you how passionate we are about this element before our Kickstarter campaign starts. The gameplay demo is still a work in progress, undergoing constant development and tweaking to reach our desired expectations. We have the capability to expand and refine our current gameplay experience to reach those expectations, process which is tied to constraints like funding and time, which are our main reasons to start a crowdfunding campaign."

ManMade will be available on Kickstarter on 31st May 2018. Launching is planned for HTC Vive, Oculus Rift, PC, PlayStation and PlayStation VR.

About CBILAB VR Studios
CBILAB VR Studios is a team of developers and creative individuals building story-driven VR games. Established in Istanbul, Turkey in 2016, the studio was founded by a passionate team with the sole goal of creating story-rich games. For more information go to the official website and follow them on Facebook and Instagram.

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Saturday, 12 May 2018

Coffee Crisis!

Invading aliens are here to steal our three most valuable resources:  Coffee, Wifi & Metal music!

Coffee Crisis is an neo-rogue brawler that puts you in the shoes of the only baristas on Earth with enough heavy metal in their veins to fend off an alien assault. Play solo or join up with a friend to fight across eight unique locations ranging from your Coffee House HQ to the far reaches of outer space.

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Inside Adventure Gaming - Season One, Episode One - "AntVentor"

The first ever episode of what will hopefully be a long-running series of videos looking at upcoming adventure games is out, and narrated by yours truly (so I hope you find the narration okay!!)  This debut episode looks at "Antventor", which is a lovely looking point and click featuring the trials and tribulations of the insect world.  An entomological pointandclick, no less!

The video was made by collaborator GameWalker.  Enjoy!

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Celestial Crusaders - on Kickstarter

Celestial Crusaders is an action packed 2-D horizontal bullet hell that offers an exciting and challenging gaming experience!  take 6 mighty warriors through an epic Story mode or take on the challenging Arcade mode.

Check out the Kickstarter Campaign and the Free Demo.

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Friday, 27 April 2018

Backbone — pixel art detective adventure inspired by noir

Backbone is a pixel art cinematic adventure with stealth and action elements. As private investigator Howard Lotor, you are set to solve detective cases, interrogate witnesses, explore the intriguing and dangerous world around you, and sneak your way to safety using smell-based stealth mechanics. 

Backbone combines the visual and social contrasts of film noir with anthropomorphic animals, retrofuturistic technologies, and dystopian fiction. Crawl through the dark alleys of pixelated Vancouver, and experience the impactful storyline focused on themes of power and prejudice.

A rich, living and breathing world waiting to be explored. Backbone takes place in dystopian Vancouver, BC, featuring real locations and breathtaking pixel landscapes.

Find out more (and of course consider pledging) at the Backbone Kickstarter Page.

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Steampunk Co-op (and Solo) Adventure Game '39 Days to Mars' Out Now

April 25th, 2018 -- Indie developer It's Anecdotal is proud to announce its co-op steampunk puzzle-adventure game 39 Days to Mars is now available for $14.99 (on sale for $13.49 during launch week) on SteamHumble Store and!

39 Days to Mars is a 1-2 player co-operative adventure game set in an alternate reality some 150 years in the past. You play as Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who are piloting the HMS Fearful -- a masterpiece of unreliable engineering -- on its maiden voyage to Mars. Single-player adventuring and puzzle-solving can be had as well, with the ship's computer-controlled cat there to keep you company.

When the steam engine runs out of coal, the ship's aforementioned cat shreds the navigation chart, and the tea gets cold, it becomes clear that interstellar transportation isn't a walk in the park. It will take the talents of two working together on a mix of puzzles and action sequences to get to Mars in one piece (let alone in 39 days).

39 Days to Mars is available on Windows, Mac and Linux platforms. A console release is also in the works for later this year.

To find out more, visit:

About It's Anecdotal
It’s Anecdotal is the one-person indie development studio of Philip Buchanan. Having previously worked on titles such as Lara Croft GO and Hitman GO, Philip is now focused on bringing small indie titles to life. Working out of Montreal, Canada; and Christchurch, New Zealand, his aim is to produce concise games that give memorable experiences and have strong atmosphere.

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Monday, 26 March 2018

Toki Tori - Nintendo Switch Trailer

Toki Tori is coming to Nintendo Switch on 30th March 2018.

I reviewed the PC version here.

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Sunday, 25 March 2018

AGS Awards 2017 - Results

Obviously happy with 3 wins for Captain Disaster in: Death Has A Million Stomping Boots, here are the full results - lots of great games and the votes really spread out rather than just one game winning everything in sight, which is good (would I have preferred my own game to win everything in sight rather than have a good spread though?  Erm... anyway that didn't happen, so happy about good spread it it!! :-D).

It was also nice to be asked for the first time to present a couple of awards - I had the honour of presenting Best Demo and Best Short Game.  The awards ceremony itself was a blast and you can see it all here as fellow award nominee and winner SilverSpook Games streamed the proceedings.  

Here are the winners:

Best Programming
Last & Furious

Best Short Game
I Want Out!

Best Non Adventure Game Created with AGS
Last & Furious

Best Demo
Jorry [Demo]

Best Voice Work
Captain Disaster in: Death Has A Million Stomping Boots

Best Music & Sound

Best Animation
Terror of the Vampire!

Best Character Art
Terror of the Vampire!

Best Background Art
I Want Out!

Best Puzzles
I Want Out!
Black Morph
Captain Disaster in: Death Has A Million Stomping Boots

Best Gameplay
Black Morph

Best Character
"Captain Disaster" from Captain Disaster in: Death Has A Million Stomping Boots

Best Writing
Terror of the Vampire!

Best Freeware Game Created with AGS
Terror of the Vampire!

Best Game Created with AGS
A Tale of Two Kingdoms: Deluxe Edition

Lifetime Achievement Award

Best Innovation Award
for his work to help AGS games reach the widest possible audience - through popular distribution platforms (Steam, Galaxy) as well as other operating systems (Android, Linux).

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Thursday, 22 March 2018

Preview - "Oi, Innkeep!"

Oi, Innkeep! is a first-person, cooking, farming, tavern-management game being made by Bad Bandit Games. Provide food, drinks, and entertainment for your customers while getting to know them and their problems. Don't forget to pay rent though, or you'll be forced to close up shop and the dream will be over.

The game is going to be released on PC via Steam.

Rather than say much more let me give you some animated gifs...

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Wednesday, 14 March 2018

Patchman vs. Blue Squares

In Episode One, Patchman defeated the Circle Boss.

But now he has to face the Square Boss...

Currently seeking Kickstarter support

There's a demo available for PC, Mac and Linux.

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Who'd want to be a Zombie Teacher?!?!

What's most intriguing about this game is not that it's described as " a mix of Earth Worm Jim and WarioWare", but that the solo dev behind that game describes it as "semi-autobiographical"!!  What must it be like being a Science Teacher these days?  The mind boggles.

Anyway if this sounds like your sort of thing check out the Kickstarter Campaign - also there's a playable demo available.

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Monday, 12 March 2018

BOH ADVANCE released

This guy's dedication to working on this game is phenomenal... I remember posting about it already having received many updates about a decade ago!!

BOH runs natively on AmigaOSAROSLinuxMacOS, and Windows.

Ferrazzano, Italy - March 10, 2018 - Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the "ADVANCE" tag.

BOH ADVANCE can be purchased from The current owners of a copy can download the updated version for free from the same address. The update is performed by installing the new version over the old one using the supplied installer.

This update:
* adds 23 new missions:
  * most of them are very easy to average;
  * many of them are based on unusual and different design/logic;
  * some of them make use of the new features introduced by this update;
  * some of them are multi-phase and multi-mission;
* fixes/improves pre-existing missions (also making use of the new features);
* increases the chances of finding a recharge in explosive objects from 25% to 33%;
* adds levels labels;
* adds the disabling of message points;
* avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
* avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
* makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
* adds a rendered-on-the-fly background to mission information and pause screens;
* excludes the video modes with dimensions bigger than the desktop's;
* replaces the stars with thumbs-up icons for resolutions;
* allows the handling of special events/keys while displaying a notice;
* removes the joypad analogue axis support;
* reworks controls reconfiguration:
  * adds an end notification;
  * changes the joypad actions;
  * removes the aborting by means of [ESCAPE];
  * removes the overlapping of button and keys flags;
  * makes other changes;
* improves the themes settings:
  * reworks the configuration handling;
  * adds [F2] for quick switching;
* improved the themes:
  * touches up the wallpapers of the themes "Sci-Fi" and "Underground";
  * fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
* optimizes/improves:
  * the handling of levels lighting;
  * the allocation and referencing of enemies objects;
  * the EM spawning and AI;
  * the universal function for the interpolated rotation of BGRA graphics;
  * the tiles handling module;
  * the controls handling;
  * the screenshot grabbing;
  * the SDL initialization;
  * some code bits here and there;
* replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
* fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
* fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
* fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
* fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
* fixes the error message and the log file name reported by records submission;
* fixes the work path on Windows (%TMP% was statically expanded at compile time);
* adapts the code to the latest version of the custom framework the game is built on;
* improves the icons:
  * adds more icons;
  * touches up graphics;
  * adds the icon size choice to the AmigaOS and AROS installers;
  * fixes the MacOs and Windows icons sizes;
* fixes/improves/updates both the user's and the developer's manual;
* reworks/updates the artwork;
* fixed/improves the installers;
* brings other minor changes/improvements/optimizations.

About BOH

BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.

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