In Vidar, you play as the Stranger, a character lost in a snowstorm and who made it to town at a time when no one can leave. What’s worse, every night in this town a villager is killed by a terrible Beast. Each of these residents has his or her own stories to tell and their own quests to give the player. As their neighbors, lovers, friends and family die, each is deeply affected by the loss – and their story arcs diverge accordingly. Because the order of deaths is random, the story that evolves in Vidar is different every time.
Some quick facts about Vidar:
- Single player, combat-less RPG with an ever-randomized storyline
- Randomized and very challenging puzzles in five distinct environments
- For PC but plays nicely with an Xbox controller
- Funded on Kickstarter in February 2015; raised over $19,000
- Playcrafting’s “Best PC / Console Game of the Year” Nominee; selected finalist for the Intel Developer Showcase at Austin Games Con, MAGFest, Indie Revolution Expo, and Boston Festival of Indie Games
So far the reviews have been very positive, with Kotaku calling Vidar “A well-written, gripping and ever-changing storyline propelled forward by a Majora’s Mask-esque time crunch,” and Cliqist saying that it “wears its heart entirely on its sleeve.”
Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.