Thursday, 24 November 2016

Prepare to Live! Spilt Milk’s Death-Defying 2D Shooter, Lazarus, Begins Continuous Open Development on 22 November

LONDON, 22 November Spilt Milk Studios, independent game developers and creators of Tango Fiesta and A Verdant Hue, announced today that their massively multiplayer space shoot-em-up for PC, Lazarus, is entering continuous open development, running constantly from this point. 

To start playing now, anyone can head to playlazarus.com to request a free code, then download the game via Steam..

“We love classic Japanese arcade shoot-em-ups, and we love Bill Murray films. Putting them together, we got Groundhog Day: Alien Invasion,” said Spilt Milk founder Andrew Smith. “In Lazarus, the players have one week to save the human race, making a last stand in space, bombarded by asteroids. Inevitably, they fail. Then, thanks to a temporal anomaly, humanity’s last week starts again, and then again and again.”

Combining retro top-down shooter style and gameplay with advanced world-building technology, courtesy of London tech startup Improbable, Lazarus puts players in the flight suits of humanity’s finest space pilots, fighting a losing battle in the last week of human civilisation – again and again. 

That week plays out in real time, in a persistent universe. So, every space station or defence turret you build, every resource you gain from blasting asteroids and every upgrade you make to your ship survives and affects the game for everyone over seven real-world days - whether you are logged in and playing, or not. The trick is discovering, when the Lazarus Effect activates and the world resets, how to take some of those achievements back in time with you for the next fight.

SpatialOS allows a small team to quickly create a huge game: Self-published by Spilt Milk Studios, Lazarus has been built with a team of four in just four months, using Improbable’s SpatialOS platform. By creating the game with SpatialOS technology, each week-long battle in Lazarus can feature up to 2,000 simultaneous players battling across a 160,000 km² arena, dodging millions of asteroids, fragments and alien warships.

Be careful, though - some of your fellow players might have gone rogue. Watch your tail engines, or find friends who will watch them for you!

Players can register for a free Steam code to play Lazarus, which will also provide access to the final version at Playlazarus.com



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 21 November 2016

Online game - Outer Space Arkanoid

I used to love Arkanoid on the Atari ST years ago. This isn't exactly Arkanoid, but it's a very decent HTML5 breakout game.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Preview - Tiny Wars

Had a look at the beta prototype of Tiny Wars and while the devs still have a long way to go adding features and polish, this is a good tower defence game in the making, with deceptively simple gameplay, cute anime graphics and a cool soundtrack.  After a closed beta period the prototype is open to all on Android and Windows on the downloads page.  The game is being developed by indie devs Bizurk Software and looks well worth keeping an eye on.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Wednesday, 16 November 2016

Award Winning Writer Launches Alice in Wonderland Inspired Visual Novel Kickstarter

Naive Sprites are a small development team focusing on a project called "A Very Important Date", an otome (female oriented visual novel) inspired by the setting and characters of Alice in Wonderland. Their Lead Writer, Noelle Hyzy, was the grand prize winner of Voltage Inc.'s 4th Annual International Script Contest for Romance Apps.The project has been in development for roughly a year, and they recently launched a Kickstarter Campaign.

The game follows the story of Alice Sunderland, a girl from a small town in Ohio as she gets transported to a strange world, and is persuaded to become a waitress at a mysterious cafe. Along the way she meets the other inhabitants of the land, and thus creates bonds with them. 


The final game, which will be released on both PC and Mac will also be available on mobile platforms and will feature:
-Over 40+ hours of gameplay
-12 Chapters
-Animated Characters
-Over 30 highly detailed CGs
-60+ backgrounds
-3 Endings per Story

There's a demo for both PC and Mac which features over 2-3 hours of gameplay, and introduces the player to all the characters and the setting of the game.  Get the demo.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

ENIGMA: Has Arrived!

November 15, 2016 Fruitbat Factory is proud to announce that the atmospheric fantasy visual novel ENIGMA: is now available on Steam and other distributors! Originally developed by UzumeyaENIGMA: tells the story of a disease-stricken young man stranded on a mysterious island, and the people he meets there. The beautiful illustrations of the game are created by artist 490. 

Synopsis 
The world is afflicted with a mysterious disease known as the "Enigma." 
Chester, infected with this disease, finds himself washed onto a lonely island, Carlyle. 

As he is being given a tour of the island by the girl who nursed him back to health, Chester finds himself feeling that something is off. There are no doctors from the mainland. Not only is there no information of the outside world, but the inhabitants seem entirely oblivious of the worldwide epidemic. 

It's as if this place has been completely removed from the rest of the world. 

After a while, Chester finds a conspicuous white forest in the middle of a green expanse. 

"That forest devours people. That's what I believe." 

The forest's name is Enigma. 
The same as the disease consuming his body. 


Game Features: 
  • Unravel the mysteries of a fantasy world

  • Multiple Endings

  • Beautiful original soundtrack

As special bonus, all owners of the game receive free a Mini Soundtrack which includes the opening and ending songs of the game. 

English version of the opening song, “Theme of ENIGMA:” can be seen on the Fruitbat Factory YouTube channel

ENIGMA: comes priced at $14.99 and carries a -10% launch discount for the first week. 



Fruitbat Factory, Ltd 
English version developer (Homepage, Blog, Twitter, Facebook, Google+ & YouTube) 
Fruitbat Factory is an independent localisation house focusing on bringing interesting Japanese games to English-speaking audiences. 

Uzumeya 
Developer of original Japanese version (Homepage) 
Uzumeya is a Japanese game circle that creates slightly unusual fantasy stories. Many of their games are geared toward women, but fall outside common genre distinctions. 


Sunday, 13 November 2016

Preview - "Tales"

Releasing tomorrow from Screen7, I've been getting pretty engrossed by my preview build.  With its setting the gives rise to virtually limitless variety of locations, and everything is depicted with gorgeous retro visuals.  The puzzles can be quite tough but give you a great feeling of satisfaction when you work them out, and there's an in-game hint system when you visit Merlin.  I've already experienced adventures in olde England, Akkadia, France, and Guatemala.  Tales looks set to be a pointnadclick game that you just can't stop playing!

Screenshots:








Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 11 November 2016

Golden Joystick Awards 2016 - Live On YouTube

11 November 2016 - The world’s most popular gaming awards and the only one voted for by the gaming community - Golden Joystick Awards - takes place in just one week's time and will be exclusively available to watch live at https://www.youtube.com/watch?v=sVqNIR4DDlg.

Broadcasting as live from 3pm (GMT) on Friday 18 November, this will be the only place to see the action as and when it happens, and find out first who the winners of the world famous Joystick gongs are.

With the awards hosted by James Veitch, one of Britain’s brightest emerging comedic talents described as “... ingenious” by the Independent and as having a “... wicked sense of humour” by the New York Times, the YouTube stream will be brought to you but the UK’s first lady of gaming Julia Hardy (BBC Radio 1, Sky News, SB.TV) and will give triple-A access to all the backstage goings-on and exclusive interviews with the evening's winners.

But this in not the only way to watch the show. For the first time in the 34 year history of the awards, you can attend the event in person with a limited number of tickets still available to buy for £10 from www.goldenjoysticktickets.eventbrite.com - but move fast as they are only on sale until 17 November and only a handful are still available.

The Golden Joystick Awards is proud to work in partnership with Bandai Namco, Green Man Gaming and Guinness World Records, and media partners The Sun, Digital Spy and Absolute Radio.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 10 November 2016

Detective Gallo on the case!

Detective Gallo is a gorgeous-looking hand-illustrated and hand-animated point & click, comic-noir adventure game.  Its protagonist is a feathered and grumpy private eye struggling with a very tricky case, bizarre characters, and puzzles that will put his insight and patience to the test.  Exotic plants are being murdered, and something sinister is going on beyond what is at first evident...  "For the most cynical and sarcastic detective there is, a case that starts out as trivial domestic abuse will turn out to be the most intricate investigation he and his cactus(!) have ever seen..."

Detective Gallo has recently been Greenlit, and is seeking funding support through eppella, a crowd-funding site I admit I've never heard of before, but I presume they're a bit thing in Italy.  At any rate this looks like a game well worth supporting with sumptuous visuals and a wonderfully quirky plot.  Check out the Funding Campaign and also the game's alpha demo.





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Become a beloved game developer in Indie Game Sim, on Steam Dec. 8

Indie Game Sim is a "weird simulation/platformer hybrid that enables anybody to easily make their own games". It also touches on underlying indie themes like doubt and depression. But here are those simple bullet points we all crave:

  1. Make your own games by hand using a simple game editor.
  2. Publish your games on a fantasy market like Steam.
  3. Play games by competing indies to learn their secrets.
  4. Avoid The Darkness that forever haunts you!

Indie Game Sim launches on Steam Dec. 8 for Windows and Mac.  See the Official Website and the trailer below for more details.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 7 November 2016

Indie Game Review - The Beard in the Mirror

The Beard in the Mirror (I’m still a little sad that developers “Oh, A Rock!” did not keep the original title, “The Beard in the Mirror is not Mine”, but I guess that was a bit of a mouthful!) is a very retro point and click adventure game.   It’s much more in the style of the Sierra games, but it has a few features inspired more from the LucasArts style.  At any rate the interface is a doddle to use and understand, and even gamers unfamiliar with point and clicks should have no difficulty at all with it.



You play a young man named Paul, a bit of a fish out of water, when he has what appears to be a strange dream with a woman called Lily visiting him, who seems to know him but has no idea who she is.  Well you’ve probably guess it, this was no dream and he’s set on a path to another land.  No more about the plot itself as I don’t want to spoil anything for you!

The game offers some very solid adventure gaming, good writing, storyline and characters, and some extremely well designed puzzles.  There is a scoring system too, a nice nod to the old Sierra games, and I got 262/282 from my play through (approx. 4 hours), though I’m pretty sure I know where the lost points could be gained.   From a game play and writing point of view everything’s very good.


Where the game does lose some marks is in the production qualities, although the most obvious issue – complete lack of voice acting – I actually found to be no issue at all after a while.  Once I got into the plot I was engrossed, and because the writing is good and not overly wordy, reading it was a pleasure rather than a chore.  (The irony of the intro animation with its spoken “Oh!  A rock!” being the only voice acting in the whole game reminded me of the mime having the only spoken role in Mel Brooks’ “Silent Movie”!)  The graphics are fairly basic but are consistent and do their job, sometimes showing more detail than is evident at first, and to me (whether real or imagined) the overall quality of the backgrounds seemed to improve the further you got into the game (notwithstanding the some of the earlier locations are re-visited). 

I really only had 2 issues with the game – a distinct lack of animation in most of the game (the characters had no idle animations and the backgrounds looked very static), and a large number of missing interaction responses.  The walk-cycle animations didn’t look too great on the whole.  The price point of the game seemed to me somewhat high for what was offered, but it really depends entirely on what you want out of a game – if you’re looking for something new that will remind you very much of the old King’s Quest games without some of the annoyances those games had (Beard features deaths but they never stop you from progressing through the game or cause you to have to save incessantly), then The Beard in the Mirror is for you.  If you don’t have fond memories of that sort of game already, it’s probably not likely to do much for you.


If you ARE a fan of retro adventure games this one offers a solid experience with a plot that’ll keep you interested, good writing, a nice dollop of humour, memorable characters and above all well thought-out puzzles with nicely placed difficulty levels that you’ll have to use your grey matter to solve, but are unlikely to get horribly stuck on. 




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Sunday, 6 November 2016

Tales Now Available for PreOrder

This looks awesome, will write a preview in the next few days - available now to pre-order from Screen7.




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Saturday, 5 November 2016

Online Game - Crossy Sky Guriko

This game is quite cool - definitely a good challenge!  Controls are simply left and right (using keyboard arrow keys not mouse keys as I wrongly thought at first), you climb platforms collecting strawberries (well I mean... why not??!) and avoid landing on the clouds, which will cause you to fall down and end the game.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 4 November 2016

Join PROCJAM - The the Procedural Generation Jam

This Saturday the Procedural Generation Jam - PROCJAM - is hosting its third iteration on itch.io. Whether you're trying procedural generation for the first time, or want to jam on your favourite generative algorithm, we hope you'll join in and Make Something That Makes Something.

What Is PROCJAM?

PROCJAM is a laid-back jam about making things to go with procedural generation. Maybe you'll make a game that procedurally generates costumes for its heroes, or maybe you'll make a tool for generating dungeons. You could make something inspiring that isn't game related, even - like a Twitterbot, an artwork, or a really useful code library! The jam is nine days long but you can take extra time, use existing code, and work with other. It's about having fun, learning new things, and exploring what wild and wonderful things we can do with procedural generation.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Wednesday, 2 November 2016

Super Pilot - now on Greenlight

Super Pilot - the "Spiritual Successor to F-Zero Meets Mario Maker" - has started its Greenlight Campaign.

We posted news and screenshots about the game previously.  The devs have been busy updating the demo based on player feedback, too.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Party for Introverts’ “Thing-in-Itself” – Kant's concept in practice


Thing-in-Itself:

Ted and Molly are together. Ted feels a connection to Molly wherever he looks. 

But, how do they both really see the relationship? See each other? 

“Thing-in-Itself” is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant’s concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. 

With an average walkthrough time of 15 minutes, “Thing-in-Itself” is not a game in a traditional sense – it doesn’t have win or lose conditions and doesn’t present challenge to the player. 

With this project, Party for Introverts attempts to establish a connection between the mediums of game and short story, reworking the possibilities when narrative and interactivity merge. 


About Party for Introverts:

Party for Introverts is a 2-person team from the United States and Russia with backgrounds in video game development, literature, and theatre. Based in London, our studio reaches out to collaborate with others within these industries. Combining our skills and cultural heritage, we aim to make nontraditional games that focus on story, emotion, and connectivity. 

“Thing-in-Itself” is their debut game.

Release Date: January 2017
Platform: PC
If you find the concept interesting, you might want to lend your support to the Steam Greenlight campaign.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.