Friday, 30 September 2016

Crowdfunding Platform Fig is SEC Qualified for Psychonauts 2, Enables Anyone to Invest in Their Favorite Games

SAN FRANCISCO - Sept. 29, 2016 - Fig Publishing, Inc., the only crowdfunding and publishing platform allowing non-accredited investors to financially support video game development and publishing, has been approved by the United States Securities and Exchange Commission (SEC) to offer Fig Game Shares—PSY2 for Psychonauts 2. With this qualification, Fig will be the first and only company to allow all fans the opportunity to support and earn a return based on a single game’s sales through Fig Game Shares. This qualification paves the way for Fig to create and register new Fig Game Shares for its other games.

“Enabling fans and communities to directly support and financially benefit from their favorite games is transformative to the publishing of interactive entertainment and beyond,” said Justin Bailey, founder and CEO, Fig. “Fig is committed to evolving video game publishing and crowdfunding in this direction that benefits fans, communities, and developers, and ultimately to the making of great games.”

The Psychonauts 2 Fig crowdfunding campaign garnered more than $3.8 million in rewards funding and investment reservations from 24,100 fans who rushed to back the sequel to the critically-acclaimed title from developer Double Fine Productions, pledging their support for rewards or registering their investment interest. Now that the SEC has qualified Fig Publishing, Inc.’s offering statement, fans who registered their investment interest will be able to buy their Fig Game Shares. Fig Publishing, Inc. will soon reach out to investors with details to complete their investments online at fig.co. Backers should review or re-review the offering circular for Fig Game Shares—PSY2 that will be available on Fig’s website and the SEC's website.

As demonstrated by the success of Fig campaigns for Psychonauts 2, Consortium: The Tower, Jay and Silent Bob: Chronic Blunt Punch and Outer Wilds, Fig has the power to rally players behind devs and their passion projects.

Fig has also released “The Story of Fig,” a new video introducing viewers to the company’s origin story, the team behind the Fig braintrust and their mission to turn great ideas into great games. To view the video, please visit https://www.youtube.com/watch?v=goYNtt2dYEU.

The latest campaigns on Fig include indie titles Make Sail from Popcannibal and Trackless from 12 East Games. A unique nautical-themed adventure game where players construct their own seafaring craft, Make Sail is the latest title from acclaimed developer Ziba Scott (Elegy for a Dead World, Girls Like Robots). The Make Sail fundraising campaign is live today on Fig at fig.co/sail, with a goal of raising $50,000. Those interested in learning more about the mysterious text-based adventure Trackless can register their interest at fig.co/track. InXile Entertainment and Fig will also launch a campaign for Wasteland 3 on October 5, which includes both rewards and investment crowdfunding.

About Fig
As the only funding and publishing platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. The Fig.co company was founded by Justin Bailey and Bob Ippolito, and was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing, Inc. is an affiliate of the Fig.co company and was founded to give investors a way to support the development and publishing of great new games by Fig.

For more information, visit fig.co and follow us on twitter.com/playfig and facebook.com/playfig.

Interested in working with Fig to get your game supported? Send your pitch to pitches@fig.co.

IMPORTANT MESSAGE: An offering statement relating to Fig Publishing, Inc.’s Fig Game Shares – PSY2 has been filed with the U.S. Securities and Exchange Commission and has been qualified. Prior to any investment in Fig Game Shares – PSY2, you should review a copy of the offering circular included in such offering statement by clicking on the following link: https://www.sec.gov/Archives/edgar/data/1658966/000121390016017011/f1a1215a5_figpublishing.htm, or by requesting a copy by phone at 415-689-5789 or by writing to Fig at 599 Third St., Suite 211, San Francisco, CA 94107. No offer to sell any securities, and no solicitation of an offer to buy any securities, is being made in any jurisdiction in which such offer, sale or solicitation would not be permitted by applicable law.

FORWARD-LOOKING STATEMENTS: This communication contains forward-looking statements that involve a number of judgments, risks and uncertainties relating to each of Fig’s and Fig Publishing Inc.’s business, results, plans and prospects. Actual events or outcomes may differ materially from those described, for a number of reasons, including those discussed in the “Risk Factors” section of the offering circular included in the current offering statement filed by Fig Publishing, Inc. with the SEC and available to the public on the EDGAR portion of the SEC’s website at sec.gov. Neither Fig nor Fig Publishing, Inc. undertakes any obligation to update any forward-looking statements in this communication or such offering statement after the dates they were made, whether as a result of new information, new events or otherwise, except as may be required under applicable laws.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 29 September 2016

One Day : The Sun Disappeared - 2D Action Platformer

One Day, the Sun Disappeared… The world is about to turn into a ball of ice and something has to be done! A boy starts on a journey to find the Sun and bring it back!

Made by solo indie developer Teemo Soft, this game is now available on Steam for PC and Mac.





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Online game - Collapse Blast

Another day, another HTML5 game for the site :-)



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

GBJAM 5 starting soon

GBJAM is a game jam where you will be allotted a ten day time period to build a game with the limitations of the original GameBoy. This is a game jam that is all about nostalgia and bringing the community together for a great time! We encourage collaboration and participation on the forums as well as using the #GBJAM hashtag on social media.

Participating in GBJAM is super easy! All you need to do is head over to the jam pageand follow the four easy rules when making your game and submit it before the deadline. If you decide to participate, send out a tweet using the #GBJAM hashtag and let everyone know that you are gonna be participating!


If you have any questions, or want to talk with other jam participants you can check out the message board on itch.io.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Fig Launches Two New Indie Game Campaigns

SAN FRANCISCO - Sept. 28, 2016 - Fig, the only crowdfunding platform dedicated to video games, reveals campaigns for two up and coming indie titles: Make Sail from Popcannibal and Trackless by Aubrey Serr (Overgrowth) of 12 East Games. A physics based construction and exploration adventure where players design their own boats, Make Sail is the latest title from acclaimed developer Ziba Scott (Elegy for a Dead World, Girls Like Robots). The Make Sail fundraising campaign is live today on Fig at fig.co/sail, with a goal of raising $50,000.

At Fig, we are passionate about supporting independent developers big and small,” said Justin Bailey, CEO, Fig. “Our mission is to create a vibrant and sustainable ecosystem that breeds innovation in the industry, while helping fund and support developers so they can concentrate on what they do best - making great games.

Make Sail challenges players to craft a ship and navigate it through a raging sea of advanced water and wind simulations. Along the way, they’ll have to survive an ocean of storms and angry beasts on a quest for rare parts to build better boats.

“Fig's crowdfunding will allow us to develop Make Sail on our own terms, without compromising design or rushing production,“ said Ziba Scott, founder, Popcannibal. “Just as important, Fig is using their resources to shine a spotlight on us so audiences can find Make Sail and be part of the process of creating something wonderful.“

Trackless, a mysterious text-based adventure currently in the works at 12 East Games, will also launch a Fig crowdfunding campaign in the coming weeks. Those interested in investing in Trackless can register their interest on the Fig website at fig.co/track today.

“Crowdfunding makes a lot of sense for us, since it simultaneously grants us the ability to raise funds for polishing and shaping our game, while at the same time helping get the word out,” said Aubrey Serr, 12 East Games. “We’re excited that Fig is helping us with the campaign and will continue to help us even once the funding is done.”

Accredited investors are invited to register their investment interest in the Make Sail and Trackless crowdfunding campaigns, and unaccredited investors will be able to pledge for rewards. For the latest news about Make Sail, please visit the Fig campaign page, while future updates on Trackless will be revealed on the game’s official website.

To learn more about the Fig crowdfunding platform and its mission, please visit fig.co.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

The Rabbit and The Owl - A Cooperative Puzzle-platformer

This game's Kickstarter has already reached its target, but there are some stretch goals to aim for before it finishes in the very slightly over 2 days from the time of this post.  The second stretch goal, less than $500 away, is online co-op play.

Game info:

The Rabbit and The Owl is a cooperative puzzle-platformer which uses the idea of negative space. Each level is fractured into two parts with the white Rabbit existing in dark areas and the black Owl existing in light areas. Although they’re always separated, they reach across bounds to help each other to their goals.

The game emphasizes constant communication and is a great team-building game. You must help each other and not just yourselves. Understanding what the other person needs and vice versa is key to solving the puzzles.

Check out the Kickstarter Campaign.  Among many possible backer rewards, a $10 pledge bags you a copy of the game.


The Rabbit and The Owl is initially being developed for PC, Mac and Linux, with future plans for PS4 and Xbox One releases, with other systems to follow if the game is successful enough.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Wednesday, 28 September 2016

Point-and-click horror sci-fi DEAD SYNCHRONICITY due on PS4 on October 4th


Published by BadLand Games and developed by Fictiorama Studios, Dead Synchronicity is an unsettling point-and-click adventure that hits PlayStation 4 (digital and boxed) on Tuesday, October 4th.


The game tells the story of Michael -- a man with no past who must recover his identity and decode the two events that brought the world to the edge of collapse. The first is the so-called “Great Wave” -- an inexplicable chain of natural disasters. The second is a pandemic that has turned humans into “the Dissolved” -- infected beings with special cognitive powers whose sick bodies will eventually dissolve into blood. If Michael doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity” ... when Time itself starts to dissolve.



Featuring a script with dystopian overtones, Dead Synchronicity pays homage to classic adventure games such as The Secret of Monkey Island, Broken Sword, and Day of the Tentacle -- with more mature themes along the lines of I Have No Mouth, and I Must Scream and Sanitarium. Solve each puzzle to get closer to the truth -- guiding Michael to a future he may (or may not) be ready to face in this disturbing addition to the adventure genre.



KEY FEATURES
*   Revel in stunning 2D graphics that pay homage to German Expressionism.
*   Solve puzzles to move the story forward and unravel a horrific sci-fi plot.
*   Immerse yourself in a bloodstained world filled with dread.
*   Enjoy a point-and-click interface reminiscent from ‘90s classics.
*   Explore the world with old school “free-roaming” gameplay.
*   Play with English or German voiceovers accompanied by an atmospheric score by indie rock band Kovalski.



AVAILABILITY
Dead Synchronicity: Tomorrow Comes Today is due on PlayStation 4 on October 4th as a boxed and digital release.  Xbox One digital release is expected soon but no release date confirmed as yet.



The boxed edition contains:
*   Extended manual (developer artbook)
*   A3 poster
*   Original soundtrack




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Tuesday, 27 September 2016

Online game - Bubbles Shooter

As my mother-in-law just said, bubble shooters never go out of fashion!




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Online game - ZOO Pinball

You can either play using the mouse our left / right arrow keys to control the flippers and spacebar to launch the ball.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

First Look at Woven (pre-alpha)

Woven is a beautiful little game combining a 3D environment that you would usually associate with open-world with point and click mechanics to make... I don’t know how you’d describe it, more or less a casual point and click adventure game with a hint of fairy tale.  It’s very family friendly and has very cute characters (although it seems that later in the game you will encounter not so cute characters too!), and has narrative in the form of rhyming couplets.
                        
The pre-alpha I played doesn’t have an awful lot of content yet but what I did see was hugely promising.  The main characters (a stuffed toy elephant and a robot that was rejected and cast out by its factory) have names familiar from children’s TV series (not sure if this was intentional and hope it causes no legal issues, but it does give the game an immediate familiarity for young ones), and the game gives you ample help to understand the game mechanics as you explore.  Don’t get me wrong though – it’s not just for kids, it’s just that I immediately felt that this was a game I wanted to play along with my children, so that’s the main viewpoint I’m looking at it from.  There are plenty of mysteries to unravel as you explore the vast game world, in fact pretty much nothing is known at the outset of the game.


If you would like to help make the full Woven game a reality, please check out the Kickstarter page.

See also:



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Mini-Review - Bear With Me Episode One

Bear With Me: Episode One is an intriguing point and click adventure game – intriguing because despite the 10 year old heroine and sentient cuddly toys that inhabit this world, it’s often quite dark and menacing.  (It’s not really appropriate for young children despite appearances.)  It offers a nice mix of child-like innocence and hard-bitten detective nous, with a plot that has yet to fully get going in the first episode, but promises to be intriguing.



The art style is stylish and carries the noir atmosphere well, and the music fits well.  The voicing is a little mixed – the side characters are uniformly good, but the main female character isn’t helped by some slightly long-winded descriptions and responses that openly mock the player (grr...), while her side-kick Ted E Bear has the grumpy PI mood okay but his pausing and intonation often seems off.  Again, he isn’t always helped by the writing.  There are plenty of typical detective stereotypes with the characters, but they're well used and effective in the context of the game.

The puzzles are reasonably easy though once or twice it had me a little stumped.  Overall Bear With Me is a promising opening chapter – it’s a bit of a mixed back in many ways, if the developers can tighten up the dialogue a little and the key voice cast settle into their roles, it could become something quite special.  At any rate, I am looking forward to seeing how the plot develops in Episode Two.   (I think the game took about an hour and a half to complete, difficult to time properly due to interruptions.)




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 26 September 2016

RPG Creator for iOS: Now Available

Create RPG’s With The Touch Of Your Finger!

September 23rd, 2016Degica Games is pleased to announce that a new mobile RPG Creation tool is Now Available!
Finally you can create RPG’s on the go with RPG Creator! This unique app will have you building maps, creating npcs and monsters, fighting epic battles, and sharing your creation with the world in no time at all! 
Features:
  • Create villages, castles, caves, world maps and more with the Map Editor!
  • Easily create events and bring your RPG to life!
  • Extensive Database allows you to modify and customize your game!
  • Default resources and assets to get you started or you can import your own!
  • Play Games made by other users or upload your own creations!
RPG Creator works on both iPhones and iPads and will be Free to Play with a Premium version available.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

773's Wild West Visual Novel "Dead End Junction" is now available

Dead End Junction is a "digital dime novel" with a strong character driven narrative set in a uniquely Japanese take on the American Old West. Written by Hidume from 773, creator of the Cherry Tree High series, it combines a good dash of 773's flair for humor with a compelling story-line that also isn't afraid to tackle some of the hard-hitting themes relevant to the setting, including the treatment of native peoples and the scars left by the Civil War.

Dead End Junction is available from Steam and MangaGamer.

Click here for more info and screenshots.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Online game - Galaxy Jump

Okay let's try something different.  Here's an HTML5 game you can play right here in this post.  This game is pretty addictive once you get into it (have to admit my games were very short initially!)




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 23 September 2016

Golden Joystick Awards - Vote Now & Get Three Games For Just £1/$1/€1

The Golden Joystick Awards and Green Man Gaming have joined forces to give anyone who votes the opportunity to buy an incredible gaming bundle for just £1/$1/€1.

By simply voting for your best games of 2015/16 at www.goldenjoystick.com, you will be entitled to claim a ‘Golden bundle’ from Green Man Gaming for just £1/$1/1€.  The three PC games in the bundle include Spec Ops: The Line, rated 4 out of 5 by GamesRadar+, the remake of the 1987 PC classic Sid Meier's Pirates! and a Mystery Game.  On top of this, voters will be able to get their £1/$1/€1 back in Green Man Gaming credit if they play Spec Ops: The Line.

Step by step instructions on how to claim the games from Green Man Gaming will be communicated to voters in October.

The ceremony takes place on Friday 18 November at the indigO2 in the world famous O2 Arena in London. The Golden Joystick Awards, powered by GamesRadar+, celebrates the very best in the gaming industry. It is the only annual awards voted for by gamers, and in 2015 an incredible nine million votes were cast. There are 21 publicly voted categories, with additional special awards being chosen by an expert panel consisting of Future plc’s editorial teams.

A full list of categories and nominations are listed below.

Paul Sulyok, CEO and Founder of Green Man Gaming, says, “We’re delighted to be joining forces with the Golden Joystick Awards once again to be able to reward the gaming community with three amazing games this year!  With the support of 2K Games and our other publishing partners, we’ve been able to give gamers the opportunity to get Spec Ops: The Line, Sid Meier’s: Pirates and a mystery game from our store by simply voting for their favourite games.”

Dan Dawkins, GamesRadar+’s Global Editor in Chief, says, “Green Man Gaming have been great supporters of the Golden Joystick Awards and we are delighted to have them as partners again in 2016.

“The Golden Joystick Awards have always been about the gaming community, giving millions of players the chance to celebrate the best games in the world. We’ve been consistently humbled by the community’s passion and the sheer volume of votes, so this is a great way for us to say thanks.”

For the first time in the Golden Joystick Awards history, the gaming community will be able to attend the event, with a limited number of balcony tickets being sold to watch the full ceremony. On sale now through www.goldenjoysticktickets.eventbrite.com, the tickets will be £10 each and sold on a first come first serve basis.

The Golden Joystick Awards is proud to work in partnership with Bandai Namco, Green Man Gaming and Guinness World Records, and media partners Digital Spy and Absolute Radio.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 22 September 2016

Sorcery! Part 4: The Crown of Kings brings closure to more than one million adventures on iOS, Android, Windows, & Mac

inkle's groundbreaking narrative game series, Steve Jackson's Sorcery!, ends on a high note today with Sorcery! Part 4: The Crown of Kings now available for iPhone/iPad, Android, Windows, and Mac. The mobile versions are priced at $4.99 with no in-app purchases. The Windows and Mac versions, normally $9.99, are on sale for $5.99 (40% off) through September 29. (Scroll to the bottom of this email for a full list of store links.)

The Story So Far
The Analander's quest to recover the stolen Crown of Kings began in Sorcery! Part 1: The Shamutanti Hills, a treacherous landscape peppered with monsters, magic, and traps to snare the unwary. But those hills were a cakewalk compared to Part 2: KharĂ©, Cityport of Traps, where restless citizens, crazed nobles, and a brutal goblin army were about to come to blows. Next came the cruel, cursed wasteland of Kakhabad in Part 3: The Seven Serpents, where there was no set path to follow and time itself rippled like a flag on the wind.

Now the hero's greatest challenges beckon in Sorcery! Part 4: The Crown of Kings. Stolen by the evil Archmage, the elusive Crown has been hidden in the Fortress of Mampang, high in the mountains. Armed with only a sword, a book of spells, and your wits, you must negotiate the cruel mountains, break into the Citadel, and sneak through the city within to confront the Archmage himself. You cannot hope to survive. But, sometimes, even death is not the end...

About the Sorcery! Series
With today's Part 4 release, inkle concludes an innovative series that has grown and evolved in substantive ways since its May 2013 debut. Built on the strong foundation of Steve Jackson's 1980s gamebook series, the Sorcery! games are high fantasy epics cleverly told through tens of thousands of choices that are recorded and remembered by inkle's robust storytelling engine. These choices ensure that every Sorcery! playthrough is personalized and unique even across multiple chapters, with certain consequences carrying over into the finale in unexpected ways. (That's a lot of unique stories considering the Sorcery! games have had more than 1.5M downloads to date...)

Along with sharp storytelling, lush illustrations, creative spell casting, tense turn-based combat, and loads of replay value, each Sorcery! installment has introduced new elements that have gone on to become hallmarks of the series. Early on, the choice between a male or female hero was added to Part 1 as a result of player feedback. The dice bluffing game Swindlestones first appeared in Part 2, while Part 3 adopted a complex open world format inspired byinkle's other acclaimed narrative game, 80 Days.

Building on its predecessors, Part 4 includes all of these elements and more:

  • A full tutorial gets new players situated while suitable difficulty challenges those continuing an adventure.
  • Over forty magical traps await your unique, cunning, and devilish solutions.
  • Disguises will allow you to slip around unnoticed, but be warned, some people you meet won't like who you're pretending to be!
  • Multifaceted supporting characters can be befriended, betrayed, manipulated... and even seduced.
  • Past choices and old friends will come back to help -- or haunt -- as you look for a way in to the Archmage's impenetrable Citadel.
  • Stunning new cartography, hand-drawn by illustrator Mike Schley, includes 3D buildings that can be explored inside and out.
  • A plethora of possible endings are in store -- both triumphant and tragic.

Sorcery! Part 4 Store Links

For easy access to the earlier games' store links, please visit: http://www.inklestudios.com/sorcery/


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.