Friday, 29 July 2016

"BFF or Die" News

BFF or Die enjoys a string of successes; a new public demo is released, picked for the prestigious Develop Showcase in the UK, invited to PAX by Intel and... launched on Kickstarter! Honey Tribe Studios, the dev team behind the co-op multiplayer game will be keeping busy this year as they level up development and promotion.

Each year Develop Conference picks a roster of indie games to showcase at their annual event, the largest game developer conference in the UK. From 100 entries BFF or Die was selected to be showcased alongside nine other independent games. This follows from BFF or Die winning Best Multiplayer in last years GameOn 2.0 exhibition in the UK.

Intel have invited Honey Tribe Studios to showcase BFF or Die on their booth at PAX in Seattle, USA. To help demonstrate their new Skull Canyon PCs Intel are featuring a range of local multiplayer games at PAX that are are perfect for friends and families to enjoy as a shared-screen, living room experience.

The latest demo of BFF or Die, alpha version 0.22.5 is available as a free download from Itch, GameJolt and Indie DB.

After a successful Greenlight campaign that ended after only six days, and seeing hundreds of people love playing the demo at public events, BFF or Die is now live on Kickstarter. The development team are hoping to raise £15,000 to enable further development. The campaign will finish on 31st August 2016. The main features that funding will enable are online multiplayer, additional content and time zones and a new dynamic soundtrack.

Rewards for backers include 3D printed mini-figures of the main characters. A photograph of the first prototype is on the Kickstarter page. Three new characters are yet to be designed and printed. Backers can also get early access to the online multiplayer mode, a visual development diary, special character skins and VIP tickets to the launch party. The higher tiers allow people to get directly involved in the creative process by helping to name characters and design levels.

The dev team will be taking BFF or Die to a variety of gaming events, large and small around the UK over the Summer. The final appearance will be at Insomnia Gaming Festival at the Birmingham NEC, UK in late August.

Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 28 July 2016

Sci-Fi Puzzler Nebulous Releases for PC, PS4 on August 30, XB1 Later this Year

SAN DIEGO - July 25, 2016 - Nebulous, a sci-fi physics-based puzzler from Namazu Studios, will open a rift to a universe full of mysteries and one-liners when it releases on PlayStation 4, PC and Mac on August 30. Nebulous will support VR at launch on PC then release on Xbox One and PlayStation VR later in 2016. 
While exploring space, Commander Dash Johnson is pulled through a wormhole filled with giant puzzles and deadly traps. Players strategically position devices such as gravity altering machines, bouncers, conveyor belts and other gadgets to direct Commander Johnson away from obstacles and toward each stage's exit portal.
There's no need to be gentle; part of the fun is treating Johnson like a human pinball and watching him careen from platform to platform, kicking, screaming and yelling hilarious quips as he goes.

Through the use of Oculus Rift and PlayStation VR, players can play as if they have telepathic powers, ditching the controller in order to move and position objects by simply looking at them and moving their head.
"As fans of Rube Goldberg machines and games that allow players to manipulate physics in fun and interesting ways, we made Nebulous to merge the essence of experimental puzzle solving with modern technology." said Keith Hudnall, technical director, Namazu Studios.

Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Wednesday, 27 July 2016

Dungeon Girl - First Screenshots

July 19, 2016 - Independent game publisher Fruitbat Factory is happy to announce that puzzle RPG Dungeon Girl will be coming to Steam in English for the first time. Developed by Inu to NekoDungeon Girl is a cheerful fantasy adventure that’s easy to pick up and play. 

Join Monica on her journey into the dungeon under the Tower of Light Blue, and conquer over 1000 floors! 

Match panels to explore the dungeon, and make them disappear to attack enemies. 
Explore, excavate, heal and attack. Start your adventure and see how deep you can go! 

Game Features: 
  • 1000+ floors to explore

  • 300 items to craft

  • 200 skills to use

  • Synthetize and Upgrade your items

“Dungeon Girl combines a cheerful RPG adventure story with colorful and cute graphics and puzzle sequences featuring tile-matching gameplay. Inu to Neko has built a complex world that connects all their games, and I hope we can bring many new fans to explore it.” says Ozhan Sen, Marketing Lead. 

Dungeon Girl comes priced at $11.99 and is available for pre-order from the official Fruitbat Factory store with a -25% pre-order discount. 

Fruitbat Factory, Ltd 
English version developer (Homepage, BlogTwitterFacebookGoogle & Youtube
Fruitbat Factory is an independent localisation house focusing on bringing interesting Japanese games to English-speaking audiences. 

Inu to Neko 
Developer of original Japanese version (Homepage
Inu to Neko has been developing games since 2003, with a strong focus on games with intricate gameplay mechanics. 


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Letter Quest: Grimm's Journey comes to Wii U on 28th July 2016

The Scrabble/RPG hybrid, Letter Quest: Grimm's Journey, is making it's way to Wii U (North America and Europe) for $9.99/9.99 EURO.

Letter Quest is a turn based RPG where you use your linguistic skills to survive! Remastered currently has an average Metacritic score of 75.5, the vanilla PC version earned a 94% positive Steam user score and the Remastered version currently sits at a 93% positive Steam user score, Letter Quest: Grimm's Journey was also voted one of Apple's' Top Games of 2015' on the Mac App Store. 

Game Info

The grim reapers Grimm and Rose need your help to defeat a legion of monsters, ghosts, and evil bunnies using the power of words! Letter Quest Remastered is the remake of the Bacon Bandits' first game, now with an endless mode, new soundtrack, and fully animated monsters!

Spell words to battle monsters, earn gems and use them to purchase upgrades, books, special items, potions, and much more! Letter Quest is a game about using your linguistic skills to survive.

  • ENDLESS MODE - choose your favorite background art, music, character, weapon, and letter tiles and see how long you can survive! 
  • 70 quests to complete 
  • A built-in dictionary of over 192,000 English words that is frequently updated

Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 25 July 2016

Batonic: a new Android game

Halifax, Canada, July 24, 2016 — Balance the baton on the tip of your finger — and deflect hordes of creatures that fall from the sky trying to strike you out of equilibrium. Hours of balancing and creature-squashing fun!

With a simple premise but challenging, addictive, adrenaline-filled gameplay, the new Android arcade by Lifemakers Studio tests your agility and precision, your ability to learn and adapt. Featuring believable 2D physics, attractive graphics, and catchy music, Batonic is built on an original idea and is not a rehash of any known game.

A casual game where you can start playing in seconds, Batonic has little rules or story to learn. However, there is quite a learning curve to handling your baton so it doesn't fall! The first Days (levels) are easy enough for a preschooler — but surviving to the end of the last Day is no mean accomplishment for any adult.

Batonic is free to play (ad-supported). The first release features 10 Days, each with a different set of conditions — winds, gravity, types and behaviors of the creatures. In future versions, we will be adding more Days and creatures as well as social media features (achievements, global leaderboards). We also plan to offer in-app purchases of extra batons and unlock keys to play Days out of sequence.

Key features:
  • Unique new concept
  • Fast, adrenaline-filled gameplay
  • Difficulty ranging from easy to insane
  • Realistic physics
  • Funny graphics and catchy music

Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Lifeless Planet released for PS4!

"While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon..."

The game is on sale for 20% off ($15.99) until Tuesday and 25% off ($14.99) for PS Plus gamers.

Thursday, 21 July 2016

Jacob fails to climb the ladder...

Out of curiosity I checked out the reviews on Steam of this game that I posted the press release about recently - wow, I've rarely seen such an overwhelmingly negative response!  Perhaps this is a case where the message the game was trying to get over obliterated the game itself...

AppGameKit launches Education bundle

The Game Creators today launched the AppGameKit Education Bundle. The special pack, specifically developed for the Education market, includes AppGameKit, Giant Asset Packs 1 & 2, Games Pack1 and a 3D Asset Pack.

The free Educational Materials Pack, which compliments the Education Bundle, includes an ‘Instructors Guide’, written specifically for teachers and tutors, and enables them to develop AppGameKit courses and classes to teach programming and app development. The simple guide includes code exercises with commands, loops, variables, images and sprites.

Lee Bamber, CEO of The Game Creators, said, “Educational establishments considering which engine to use should give serious consideration to this specialist education pack. Whilst products like Unity and Unreal are free, they arrive with almost no game assets, requiring the schools, colleges and universities to purchase additional graphics and sound for their class. The AppGameKit Education Pack includes everything a teacher or lecturer could need with a discounted pricing structure to match the size of class being taught.”

AppGameKit’s Education Bundle is available at and on steam on

The Game Creators used AppGameKit to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia, deploying them onto the App Store, Google Play, Amazon, Mac Store and Blackberry World - all from AppGameKit’s executable code. These Driving Test Success apps are now one of the UK’s #1 ‘Learning to Drive’ apps.

About The Game Creators:The Game Creators, a privately owned UK company, are developers and publishers of affordable game development tools. Established in 1999, their brands include GameGuru, DarkBASIC, The 3D Gamemaker, FPS Creator, DarkBASIC Professional and DarkGDK. They are official Intel Black Belt Developers with a driving focus of bringing game making tools software to the masses.

Wednesday, 20 July 2016

Buck - A Post-Apocalyptic Adventure, Funds On Kickstarter

(I've only been able to have a quick look at my press preview copy of this, but from that I can tell you that the graphics and animation are mightily impressive, and the plot promises to be very interesting...)

Haifa, Israel - 19 July 2016 - Wave Interactive's story-driven 2D adventure, Buck, has achieved its Kickstarter target, securing the $30,000 in funds needed to release and still has three days to go to secure stretch goals.

Buck is set to release on on PC, Mac, Linux, Xbox One and PlayStation 4! Inspired by Shank and Dust: An Elysian Tale inspired adventure, Buck is a 2D adventure that's set in a haunted and sombre post-apocalyptic wasteland. You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance; all while struggling to adjust himself to a world he doesn't fully understand.

"With 72 hours to go, we have funded," said Gal Kfir, project lead at Wave Interactive, "and we're incredibly grateful for everyone showing their love for our game, based on my beloved little dog."

"Now we look towards reaching some potential stretch goals, to help enrichen both Buck's world and its inhabitants. We look forward to sharing our plans with you via our most recent Kickstarter update."

Trained by his stepdad to fight, shoot and fix nearly anything, Buck can take on, and surprise, even the biggest of brutes by his speed, strength and utter determination. Traverse the arid, unforgiving wastelands while fighting its fierce inhabitants. 

Players will have to brawl, or talk, their way though junkyards, mountain passes, ghost towns and survivor outposts, while trying to piece together what brought this world, and its rugged people, to their knees. 

 About Wave Interactive
Wave Interactive was formed in 2013 a small studio with big ambition. Consisting of talented, disciplined individuals, the team is busy working hard to develop their first game, Buck.

Fragments of Being Her Demise trilogy is complete!

Austrian developer chronerion entertainment have just released the third and final episode of their Fragments of Being Her Demise point & click trilogy.

The episode is called Ceasing to be Her Demise and seamlessly continues the previous two episodes A Fragment of Her and Being Her Darkest Friend. The player assumes the role of the young and inexperienced art student Selina who is plagued by horrible nightmares and visions while also having to prevail against everyday problems and dangers.

Ceasing to be Her Demise is a point & click adventure that’s about 90 minutes long. It’s more modern and up-to-date then the pretty pixel graphics in the style of the old VGA adventures of the 1990s make it seem at first glance.

You can download the game for free for Windows, Mac and Linux or play it directly in your browser:

Sword Coast Legends Launches on PS4 and Xbox One

LONDON, Ont. -- June 19, 2016 -- Digital Extremes announced that Sword Coast Legends™ arrives today on PlayStation®4 and Xbox One consoles.  Now, players can enjoy the time-tested magic of playing Dungeons & Dragons with their PSN and Xbox Live friends from the comfort of their living room. By bringing the roleplaying dynamic between players and a Dungeon Master (DM) to life with a first-of-its-kind real-time Dungeon Master mode, Sword Coast Legends delivers a unique experience in which a Dungeon Master guides players through customizable adventures.

With a deep Story Campaign created by long-time industry veterans, including members of the Dragon Age™: Origins leadership team in partnership with the Dungeons & Dragons team at Wizards of the Coast, Sword Coast Legends returns players to the lush and vibrant world of the Forgotten Realms®. As a member of the Order of the Burning Dawn guild, play solo through the Story Campaign or join forces with up to three friends for an epic journey that will take adventurers from the gates of the pirate city of Luskan to the dangerous caverns of the Underdark.

Dungeon Crawl multiplayer, which allows digital Dungeon Masters to place monsters and edit encounters on-the-fly in randomized dungeons their friends are exploring, will be fully supported on the Xbox One and PlayStation®4. Dungeon Masters will have a wide array of resources and tools at hand, complete with ten unique tilesets, more than 700 placeable objects, and 100 unique monsters, just to name a few. However, the custom DM Campaign Creation mode will remain exclusive to the PC version.

Sword Coast Legends is available for purchase via the PlayStation® Store and Xbox Live at $19.99 USD and comes with all-new content added to the game following its PC debut last fall, including the Rage of Demons DLC free of charge.

With a brand new story campaign recommended for experienced adventurers, Rage of Demons finds players fighting alongside the legendary drow, Drizzt Do'Urden as you race to uncover the deadly threats facing the Underdark.

Other new features available for consoles include: the ability to play as a drow or tiefling, the brand new warlock class, new areas, new visual effects, additional character skill trees, hundreds of new placeable objects for DMs, hardcore gameplay options for the most rugged of adventurers, and many more player requested additions and adjustments.

To learn more about Sword Coast Legends, please visit the official website at: To keep up with the latest updates from the Sword Coast Legends team, follow @SwordCoast and like the official Facebook page. For more in-depth details on Sword Coast Legends, including guides and links to community created content, please visit the official Sword Coast Legends wiki on Gamepedia.

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry's top first-person shooter and action games including co-creation of Epic Games' Unreal® franchise, Dark Sector®, The Darkness® II and work on the BioShock® series to name a few. Having developed its own proprietary technology, the Evolution Engine™, the studio currently develops and self-publishes the Free-to-Play action hit, Warframe® available now on PC, Steam, PS4™ and Xbox One. For more information about Digital Extremes, visit the company website at:

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards' players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast website at:

Tuesday, 19 July 2016

Evidence-based computer game exploring social inequalities to be launched on Steam

A new computer game from the UCL Institute of Education (IOE) draws attention to an age-old injustice in UK society – the fact that our life chances continue to be shaped by our social background.
Using information on the scale of social inequalities in Britain from the 1958 National Child Development Study, ‘Jacob’ gives players an interactive opportunity to play as different hypothetical individuals as they make their way through life.
The simple 2D puzzle game, which is available for PC, challenges players to assemble ladders out of a number of different pieces. Players need to build upwards while avoiding different obstacles.
Unlike most computer games (but just like real life), players do not start off equally. The game difficulty depends on the early life socioeconomic conditions given randomly to the player at the beginning of the game.
The more challenging the circumstances, the more difficult it is on average to assemble the pieces to get to the top of the ladder and complete the game.
Dr David Bann, of the IOE’s Centre for Longitudinal Studies led the development of the game, with fellow IOE colleague Andrew Burn, of the London Knowledge Lab, and game developers Duck Duck Zeus. The project was funded by theEconomic and Social Research Council.
“Bringing computer games and science together is enormously exciting – Jacob is an indie attempt at this”, explains Dr Bann. “It allows players to explore very simplified representations of different life paths, where opportunity and difficulty are strongly influenced by the lottery of socioeconomic circumstances we are born into.”
“The importance of individual skill or luck in off-setting socioeconomic difficulty will be revealed when the players’ scores are submitted and amassed.”
Cohort studies follow generations of people throughout their lives. They have repeatedly revealed the importance of early life socioeconomic conditions for future life chances. Those born into less favourable circumstances – families with lower income, wealth, education, or social class – are less likely, on average, to obtain higher education and more likely to experience health or financial problems as adults.
Evidence from the cohort studies is widely used by scientists and policymakers to understand how these inequalities arise and what can be done to reduce them.
You can preview ‘Jacob’ now on the Duck Duck Zeus website. The game will be officially released on the Steam platform the evening of July 18.
Follow ‘Jacob’ on Twitter and their blogsite.

Friday, 15 July 2016

Punny Point-And-Click Noire Mystery, Bear With Me, Investigates PC On August 8

ZAGREB, Croatia - July 13 - Bear With Me, a noire point-and-click adventure from Exordium Games starring a 10-year-old girl and her imaginary friends as she investigates her brother's disappearance, will rifle through Windows computers for evidence on August 8, 2016.
The game's heroine, Amber, will gather clues, solve puzzles and interview a cast of toys brought to life in a monochromatic noire world. Her brother's location isn't the only mystery players will face; Paper City is plagued with strange events, with rumors of someone known as the Red Man starting fires everywhere.

Bear With Me will balance its serious mysteries with sharp wit, cutting one-liners and puns that reference pop culture shared across movies and games.
Tough decisions significantly impact Bear With Me's dynamic storytelling, allowing adventurers to aid characters they care about and earn endings that truly cater to their choices and aptitude for exploration.
Amber's search will be supported by Ted E. Bear, a stuffed toy bear that turns into a stoic, gravel-voiced detective inside her imagination. The duo will explore their surroundings and question a lineup of with distinct personalities like The Mugshot Brothers, an infamous pair of toy rabbits that ended their one attempt at legitimate business by mugging their kid patrons.
The gamewill feature a full English voiceover as well as subtitles in French, German, Italian, Spanish and Russian.

"Bear With Me offers a classic point-and-click adventure with a dose of self-awareness; it revels in the genre's trappings of absurd solutions and quirky characters and has a lot of fun with both," said Andrej Kovacevic, Game Director, Exordium Games. "We also hope players find something within Bear With Me's greater message that resonates and stays in their minds long after they finish playing."

Bear With Me will be available on Steam and the Humble Store.

About Exordium Games
Exordium Games is a Croatia-based independent studio that united 20 developers under a shared belief that games have a vital role in modern society's evolution and future. The team is working tirelessly on its first full game, Bear With Me, as well as several other projects. Exordium strives to create magnificent adventures that can be enjoyed by people all over the world.

Tactical Turn-Based RPG, Tahira, Arrives on PC August 31

CANBERRA, Australia - July 12 - Tahira: Echoes of the Astral Empire, a tactical turn-based RPG from Whale Hammer Games, will take off for Windows, Mac and Linux on August 31, 2016 via Steam.
Set on a world fallen into a medieval dark age after the collapse of a spacefaring civilization, players guide Tahira, the 20-year-old princess of Avestan, on the most challenging night of her life as she fights to save her people from the genocidal Astral empire. Most players will complete the game in about 10 hours, providing a near real-time experience.

Players will control up to 20 characters at a time in large-scale battles, but guerilla warfare tactics are essential for survival, as the Astral Empire has a far greater number of soldiers than Tahira's forces. Characters must utilize the environment to level the battlefield by stealthily approaching enemies, taking cover and knocking foes off cliffs and rooftops.
Every skirmish is an integral part of the story. There are no filler fights, as each one has the specific purpose of advancing the plot. Battles take place in massive environments and feature multiple stages ranging from three-part defenses of towns to rescuing trapped Avestan citizens.
Tahira's followers include Baruti, an Avestan general; Claw and Hammer, a mercenary power couple attempting to repay a 20-year-old debt to Avestan; and Iba,Tahira's loyal horse.

Tahira: Echoes of the Astral Empire features vibrant visuals, with an aesthetic that mixes the style of American comic books from the 90s with the work of Studio Ghibli. The environments and music were inspired by the team's travels in central Asia. Many of the instruments used in the musical score were purchased during the time they spent in the region.
"With tense strategic battles, gorgeous environments, a musical score unlike any in gaming and complex characters, Tahira: Echoes of the Astral Empire will take the player on a captivating cinematic adventure", said Peter Castle, Lead Writer, Whale Hammer Games. "If you love tactical turn-based combat or engaging story-telling,Tahira was made for you."