Damsel is currently a work in progress and will be released in mid-2016. It will be available for voting on Steam Greenlight tomorrow (Monday 8th).
In this arcade platformer, play as agent Damsel as she races across the world keeping humanity safe from the forces of evil. Complete dozens of missions, rescue hostages, gather intel, and eliminate the vampire hordes with an ever expanding arsenal of upgradable weapons and equipment.
Immerse yourself in a beautifully detailed cartoon world, spanning locations across the globe, from the rooftops of New York City to the slums of urban China. With the help of Swan, Damsels friend and handler, unravel a massive conspiracy that goes up to the higher echelons of a corporation founded by the vampire which has one goal; the systematic control and utilisation of the human population for the advancement of vampires everywhere.
Some Questions Answered (by the devs)
Why would we call a game Damsel?
So what do you think when you think of the word Damsel? That’s ok, Don't feel bad, we all think the same thing: damsel in distress. Culturally we have tied the word Damsel to someone who needs saving.
But a damsel is a young woman, the word means so much more than the idea of someone needing help. We wanted to create a game that questioned our own cultural ideas. So in our game there is no damsel in distress, our Damsel is cool, calm, collected and ready to kick some ass.
Well to be honest... it's the most obvious idea and it can often seem like a passive aggressive statement which is not our intent at all. What we wanted was to create a fun action platformer with a strong female character and hopefully, give the world (Gaming world) a new idea that may come to mind when hearing the word Damsel.