Monday, 19 December 2016

Oh Mr Woo!

Mr Woo Land is a Game Boy styled platformer for iOS, inspired by games in the Banjo-Kazooie and Wario series.

Help Frank Woo rescue his wife from the annoyingly-persistent pest Fuzzball! Use your abilities to run, jump, and attack various enemies through six action-filled worlds! Throw shuriken as Ninja Woo, and fly through the sky as Wing Woo! Try to collect as many Energy Shards as possible to power the gates to the levels!

Traverse Lost Angeles, Griffin Park, Hot Highway, Hunuku Bay, the Tower of Terror, Follywood, and Asiatown!


Mr Woo Land and Mr Woo Land 2 are already available.  The 3rd game is due out on 1st January 2017.

NB - nothing to do with George Formby! :-D

Here's the trailer for Mr Woo Land 3:


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Tuesday, 13 December 2016

Epic Manager - Create Your Own Adventuring Agency!


ManaVoid Entertainment is proud to present the full release version of Epic Manager, a fresh and unique RPG-Tycoon game, two years in the making and already acclaimed by both players and critics worldwide!  (On special offer price for launch.)

What is Epic Manager?
Epic Manager offers a colorful and addictive mix of roster management and character progression found in titles like Football Manager of Final Fantasy Tactics, narrative choices & consequences in the beloved tradition of game-books series Choose Your Own Adventure, the epic scope of a D&D campaign or a Lord of the Rings novel and the humoristic tone of The Princess Bride, all in one awesome package! 

Join the thousands who have already discovered the world of Astraeus, create your own adventuring agency and become - the Epic Manager! 



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Abadon: Guardian’s Rise

Set against the backdrop of a mysterious extra-terrestrial infestation, Abadon: Guardian’s Rise is a 2D platformed, Roguelite tale of an elite planetary defense task-force in development by Ummagumma Games.

With features such as that of uniquely customizable characters and dynamically structured levels, vicious enemy design, co-operative game play and a demanding narrative comprised of multiple play-through’s, players must rush to restore their decimated squad of Vanguardians and recover the Planet of Abadon from the clutches of alien originated violence.

More details available at https://highereg.com/member-list/abadon/




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 12 December 2016

Captain Disaster in Death Has a Million Stomping books not quite released yet, BUT...

Two eBooks featuring the character Captain Disaster are available now, one featuring the original stories which provided the character and some ideas for the game, and then another one based on one of the games!

The Captain Disaster Collection (on special offer until Thursday 15th December)

I'm not 100% decided yet but I think I'll probably let my patrons have these eBooks for free.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Saturday, 10 December 2016

Online Game - Snake Attack

This is the classic Snake game with a couple of twists... it's pretty tough!




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 9 December 2016

Online Game - Penalty Kicks

Can you beat my high score of 1860?





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 8 December 2016

Star Wars VR Viewers

My thoughts after using it

These nifty little devices are based on the Google Cardboard idea - basically turning your phone into an ultra-cheap virtual reality headset.  Well, obviously it's not a real headset, but you can get decent stereoscopic vision through these things.  You just slow your smartphone into the game, run the game / app and away you go!

Unfortunately my phone (Samsung Galaxy A3) does not contain a gyroscope, so I was only able to use the VR viewer for a very limited number of games.  The visual effect is quite cool and it's definitely a neat gadget to have, and your kids will probably get a kick out of it too.  One game I found that was pretty cool (and free!) was VR X-Racer (available from the Google Play Store).  I found one or two others that were pretty good but unfortunately my phone would not properly support most of the available games and flyby apps.

Basically, the Star Wars VR Viewer is a cheap and cool gadget, but please do make sure first that your phone 1/ has a gyroscope so you can use it fully and 2/ is a size that's compatible.  Without being able to try many apps myself, I can only offer this very short review unfortunately.


The Official Blurb

Suitable for both children and adults, the range includes designs of the popular classic characters C-3P0, Darth Vader and R2-D2, as well as the iconic Stormtrooper design, plus BB-8 from Star Wars: The Force Awakens.

The Star Wars™ VR Viewer lets users explore virtual reality worlds in 3D with a full 360-degree view, watch films and videos or play games. Compatible with almost any smartphone, it gives users access to thousands of apps in the Google Play Store and the Apple App Store, putting thousands of immersive 3D worlds right at your fingertips, all within seconds. 

To get started users can download the official Star Wars ™app for Android [http://strw.rs/2bYvjdA] or iOS [http://strw.rs/2cuqfv4] and watch more Star Wars™ VR and 3D content t www.starwars.co.uk/vr

Designed by the British toy inventor company Wow! Stuff , the Star Wars™ VR Viewer features enhancements to the basic Google Cardboard Viewer specifications to further improve the user experience.

The optics are built using ultra-precise TRU-LENS technology. The lenses are slow injection moulded for superb image clarity, and then perfectly aligned using a finely tuned mechanical device, rather than by hand. This system ensures perfect alignment and avoids haze and double imaging common with many low cost Viewers.

With an RRP of £15, the Star Wars™ VR Viewer is great value and will offer a virtual reality experience that’s out of this world.

Fits most smartphones with screens up to 6 inches including iPhone 6 and 6+, Galaxy 7 and 7 edge. Suitable for ages 8 to adult. Responsible viewing time should be respected.




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 5 December 2016

</reality> Visual Novel - VR, Philosophy and Mental Health - Nearing Kickstarter Deadline

Arizona - December 2nd, 2016 - Fancy Fish Games is excited to announce that their visual novel, </reality> has entered the final week of its Kickstarter campaign, which will end on December 10th. The game - a futuristic exploration of the philosophical questions posed by virtual reality technology - will release March 2017.

</reality> imagines a near future in which virtual reality has become the norm, and the lines between reality and fantasy have begun to blur. The game is a character-focused, open-minded look at how we think about our own reality. What can be categorized as “real”? How do virtual experiences fit into our everyday lives? And, in the end, is it only our perceptions of our realities which matter?


The story blends sci-fi and fantasy elements, taking inspiration from films such as The Matrix and Inception, as well as the anime series .hack//Sign. The narrative regularly switches perspectives between Lilya Martel, a gamer who struggles with social anxiety, and Jacob Lessard, a tech developer with a greater purpose in mind.

“In Lilya’s character, we are striving to represent a serious mental health affliction in an accurate and non-romanticized way. We hope to make Lilya a realistic and relatable character, and for those who may not be aware, give a glimpse into the everyday battle of living with - and managing - anxiety,” explains project lead Natalie Maletz.


Key Features
  • A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal - over 90,000 words.
  • A Plethora of Choices  - a heavily branching storyline makes the game replayable. Player decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire narrative.
  • Expressive Character Art and Visuals - 14+ characters (each with various poses and expressions), 12+ background scenes, 16+ CGs/special illustrations, 15+ ending panels.
  • Character and Relationship-Building - Rich, in-depth character development affected by your choices, with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective.
  • Original Music and Sound Design - by the talented composer Chase Bethea.
Find out more about </reality>:

The Kickstarter page is here, and an early trailer is available here. </reality> has also been greenlit on Steam.  To keep up with the latest news from Fancy Fish Games, follow them on Twitter or Facebook.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 2 December 2016

A Very Important Greenlight

Just to give you a heads up that A Very Important Date is now running a Steam Greenlight Campaign.

More information about A Very Important Date.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Indie Irish game Scéal is out now

Scéal is a newly released game on Steam set in the little real world town of Carlingford, Ireland. 


Created to look like a watercolour pop-up storybook, Scéal (meaning ‘story’ in Irish) tells the story of a young spirit trapped on Earth and her passage to the afterlife.

Dealing with the very real-world themes of isolation, abandonment, and salvation, players must colour the world around them and complete tasks for villagers in this narrative-driven adventure. 


For a small team, they've gone above and beyond to make the game as authentic as possible: 
  • It's the only known game set in Carlingford, replicating many of the town's buildings and landscapes. This short Behind the Scenes video demonstrates the levels of depth the developers are able to go into about the games unique location.
  • The game features an authentic Irish soundtrack, so much so that the developers worked with renowned folk singers Lorcan Mac Mathuna and Aislinn Duffy (amongst others) to create a beautifully haunting score. The soundtrack can be listed to here.





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 1 December 2016

2016 Indie / Mod of the Year awards - voting now open

Yes, ladies and gentleman, it's that time again.  Vote for your favourite indie game and / or your favourite mod.





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 24 November 2016

Prepare to Live! Spilt Milk’s Death-Defying 2D Shooter, Lazarus, Begins Continuous Open Development on 22 November

LONDON, 22 November Spilt Milk Studios, independent game developers and creators of Tango Fiesta and A Verdant Hue, announced today that their massively multiplayer space shoot-em-up for PC, Lazarus, is entering continuous open development, running constantly from this point. 

To start playing now, anyone can head to playlazarus.com to request a free code, then download the game via Steam..

“We love classic Japanese arcade shoot-em-ups, and we love Bill Murray films. Putting them together, we got Groundhog Day: Alien Invasion,” said Spilt Milk founder Andrew Smith. “In Lazarus, the players have one week to save the human race, making a last stand in space, bombarded by asteroids. Inevitably, they fail. Then, thanks to a temporal anomaly, humanity’s last week starts again, and then again and again.”

Combining retro top-down shooter style and gameplay with advanced world-building technology, courtesy of London tech startup Improbable, Lazarus puts players in the flight suits of humanity’s finest space pilots, fighting a losing battle in the last week of human civilisation – again and again. 

That week plays out in real time, in a persistent universe. So, every space station or defence turret you build, every resource you gain from blasting asteroids and every upgrade you make to your ship survives and affects the game for everyone over seven real-world days - whether you are logged in and playing, or not. The trick is discovering, when the Lazarus Effect activates and the world resets, how to take some of those achievements back in time with you for the next fight.

SpatialOS allows a small team to quickly create a huge game: Self-published by Spilt Milk Studios, Lazarus has been built with a team of four in just four months, using Improbable’s SpatialOS platform. By creating the game with SpatialOS technology, each week-long battle in Lazarus can feature up to 2,000 simultaneous players battling across a 160,000 km² arena, dodging millions of asteroids, fragments and alien warships.

Be careful, though - some of your fellow players might have gone rogue. Watch your tail engines, or find friends who will watch them for you!

Players can register for a free Steam code to play Lazarus, which will also provide access to the final version at Playlazarus.com



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 21 November 2016

Online game - Outer Space Arkanoid

I used to love Arkanoid on the Atari ST years ago. This isn't exactly Arkanoid, but it's a very decent HTML5 breakout game.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Preview - Tiny Wars

Had a look at the beta prototype of Tiny Wars and while the devs still have a long way to go adding features and polish, this is a good tower defence game in the making, with deceptively simple gameplay, cute anime graphics and a cool soundtrack.  After a closed beta period the prototype is open to all on Android and Windows on the downloads page.  The game is being developed by indie devs Bizurk Software and looks well worth keeping an eye on.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Wednesday, 16 November 2016

Award Winning Writer Launches Alice in Wonderland Inspired Visual Novel Kickstarter

Naive Sprites are a small development team focusing on a project called "A Very Important Date", an otome (female oriented visual novel) inspired by the setting and characters of Alice in Wonderland. Their Lead Writer, Noelle Hyzy, was the grand prize winner of Voltage Inc.'s 4th Annual International Script Contest for Romance Apps.The project has been in development for roughly a year, and they recently launched a Kickstarter Campaign.

The game follows the story of Alice Sunderland, a girl from a small town in Ohio as she gets transported to a strange world, and is persuaded to become a waitress at a mysterious cafe. Along the way she meets the other inhabitants of the land, and thus creates bonds with them. 


The final game, which will be released on both PC and Mac will also be available on mobile platforms and will feature:
-Over 40+ hours of gameplay
-12 Chapters
-Animated Characters
-Over 30 highly detailed CGs
-60+ backgrounds
-3 Endings per Story

There's a demo for both PC and Mac which features over 2-3 hours of gameplay, and introduces the player to all the characters and the setting of the game.  Get the demo.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

ENIGMA: Has Arrived!

November 15, 2016 Fruitbat Factory is proud to announce that the atmospheric fantasy visual novel ENIGMA: is now available on Steam and other distributors! Originally developed by UzumeyaENIGMA: tells the story of a disease-stricken young man stranded on a mysterious island, and the people he meets there. The beautiful illustrations of the game are created by artist 490. 

Synopsis 
The world is afflicted with a mysterious disease known as the "Enigma." 
Chester, infected with this disease, finds himself washed onto a lonely island, Carlyle. 

As he is being given a tour of the island by the girl who nursed him back to health, Chester finds himself feeling that something is off. There are no doctors from the mainland. Not only is there no information of the outside world, but the inhabitants seem entirely oblivious of the worldwide epidemic. 

It's as if this place has been completely removed from the rest of the world. 

After a while, Chester finds a conspicuous white forest in the middle of a green expanse. 

"That forest devours people. That's what I believe." 

The forest's name is Enigma. 
The same as the disease consuming his body. 


Game Features: 
  • Unravel the mysteries of a fantasy world

  • Multiple Endings

  • Beautiful original soundtrack

As special bonus, all owners of the game receive free a Mini Soundtrack which includes the opening and ending songs of the game. 

English version of the opening song, “Theme of ENIGMA:” can be seen on the Fruitbat Factory YouTube channel

ENIGMA: comes priced at $14.99 and carries a -10% launch discount for the first week. 



Fruitbat Factory, Ltd 
English version developer (Homepage, Blog, Twitter, Facebook, Google+ & YouTube) 
Fruitbat Factory is an independent localisation house focusing on bringing interesting Japanese games to English-speaking audiences. 

Uzumeya 
Developer of original Japanese version (Homepage) 
Uzumeya is a Japanese game circle that creates slightly unusual fantasy stories. Many of their games are geared toward women, but fall outside common genre distinctions. 


Sunday, 13 November 2016

Preview - "Tales"

Releasing tomorrow from Screen7, I've been getting pretty engrossed by my preview build.  With its setting the gives rise to virtually limitless variety of locations, and everything is depicted with gorgeous retro visuals.  The puzzles can be quite tough but give you a great feeling of satisfaction when you work them out, and there's an in-game hint system when you visit Merlin.  I've already experienced adventures in olde England, Akkadia, France, and Guatemala.  Tales looks set to be a pointnadclick game that you just can't stop playing!

Screenshots:








Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Friday, 11 November 2016

Golden Joystick Awards 2016 - Live On YouTube

11 November 2016 - The world’s most popular gaming awards and the only one voted for by the gaming community - Golden Joystick Awards - takes place in just one week's time and will be exclusively available to watch live at https://www.youtube.com/watch?v=sVqNIR4DDlg.

Broadcasting as live from 3pm (GMT) on Friday 18 November, this will be the only place to see the action as and when it happens, and find out first who the winners of the world famous Joystick gongs are.

With the awards hosted by James Veitch, one of Britain’s brightest emerging comedic talents described as “... ingenious” by the Independent and as having a “... wicked sense of humour” by the New York Times, the YouTube stream will be brought to you but the UK’s first lady of gaming Julia Hardy (BBC Radio 1, Sky News, SB.TV) and will give triple-A access to all the backstage goings-on and exclusive interviews with the evening's winners.

But this in not the only way to watch the show. For the first time in the 34 year history of the awards, you can attend the event in person with a limited number of tickets still available to buy for £10 from www.goldenjoysticktickets.eventbrite.com - but move fast as they are only on sale until 17 November and only a handful are still available.

The Golden Joystick Awards is proud to work in partnership with Bandai Namco, Green Man Gaming and Guinness World Records, and media partners The Sun, Digital Spy and Absolute Radio.


Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Thursday, 10 November 2016

Detective Gallo on the case!

Detective Gallo is a gorgeous-looking hand-illustrated and hand-animated point & click, comic-noir adventure game.  Its protagonist is a feathered and grumpy private eye struggling with a very tricky case, bizarre characters, and puzzles that will put his insight and patience to the test.  Exotic plants are being murdered, and something sinister is going on beyond what is at first evident...  "For the most cynical and sarcastic detective there is, a case that starts out as trivial domestic abuse will turn out to be the most intricate investigation he and his cactus(!) have ever seen..."

Detective Gallo has recently been Greenlit, and is seeking funding support through eppella, a crowd-funding site I admit I've never heard of before, but I presume they're a bit thing in Italy.  At any rate this looks like a game well worth supporting with sumptuous visuals and a wonderfully quirky plot.  Check out the Funding Campaign and also the game's alpha demo.





Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Become a beloved game developer in Indie Game Sim, on Steam Dec. 8

Indie Game Sim is a "weird simulation/platformer hybrid that enables anybody to easily make their own games". It also touches on underlying indie themes like doubt and depression. But here are those simple bullet points we all crave:

  1. Make your own games by hand using a simple game editor.
  2. Publish your games on a fantasy market like Steam.
  3. Play games by competing indies to learn their secrets.
  4. Avoid The Darkness that forever haunts you!

Indie Game Sim launches on Steam Dec. 8 for Windows and Mac.  See the Official Website and the trailer below for more details.



Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.

Monday, 7 November 2016

Indie Game Review - The Beard in the Mirror

The Beard in the Mirror (I’m still a little sad that developers “Oh, A Rock!” did not keep the original title, “The Beard in the Mirror is not Mine”, but I guess that was a bit of a mouthful!) is a very retro point and click adventure game.   It’s much more in the style of the Sierra games, but it has a few features inspired more from the LucasArts style.  At any rate the interface is a doddle to use and understand, and even gamers unfamiliar with point and clicks should have no difficulty at all with it.



You play a young man named Paul, a bit of a fish out of water, when he has what appears to be a strange dream with a woman called Lily visiting him, who seems to know him but has no idea who she is.  Well you’ve probably guess it, this was no dream and he’s set on a path to another land.  No more about the plot itself as I don’t want to spoil anything for you!

The game offers some very solid adventure gaming, good writing, storyline and characters, and some extremely well designed puzzles.  There is a scoring system too, a nice nod to the old Sierra games, and I got 262/282 from my play through (approx. 4 hours), though I’m pretty sure I know where the lost points could be gained.   From a game play and writing point of view everything’s very good.


Where the game does lose some marks is in the production qualities, although the most obvious issue – complete lack of voice acting – I actually found to be no issue at all after a while.  Once I got into the plot I was engrossed, and because the writing is good and not overly wordy, reading it was a pleasure rather than a chore.  (The irony of the intro animation with its spoken “Oh!  A rock!” being the only voice acting in the whole game reminded me of the mime having the only spoken role in Mel Brooks’ “Silent Movie”!)  The graphics are fairly basic but are consistent and do their job, sometimes showing more detail than is evident at first, and to me (whether real or imagined) the overall quality of the backgrounds seemed to improve the further you got into the game (notwithstanding the some of the earlier locations are re-visited). 

I really only had 2 issues with the game – a distinct lack of animation in most of the game (the characters had no idle animations and the backgrounds looked very static), and a large number of missing interaction responses.  The walk-cycle animations didn’t look too great on the whole.  The price point of the game seemed to me somewhat high for what was offered, but it really depends entirely on what you want out of a game – if you’re looking for something new that will remind you very much of the old King’s Quest games without some of the annoyances those games had (Beard features deaths but they never stop you from progressing through the game or cause you to have to save incessantly), then The Beard in the Mirror is for you.  If you don’t have fond memories of that sort of game already, it’s probably not likely to do much for you.


If you ARE a fan of retro adventure games this one offers a solid experience with a plot that’ll keep you interested, good writing, a nice dollop of humour, memorable characters and above all well thought-out puzzles with nicely placed difficulty levels that you’ll have to use your grey matter to solve, but are unlikely to get horribly stuck on. 




Want to help CaptainD make #pointandclick adventure games (and other genres maybe), as well as helping him continue to blog about #indiegames in general? Check out his Patreon Campaign.