Friday, 30 October 2015

Boon HIll... it's a whole lotta graves, man.

Boon Hill is a new game by Matthew Ritter.  Well... I guess it's more of an interactive experience than a game, as there is little to do apart from read gravestones, and there is no way to "win" the game.  In all honesty, I've had a look and don't know quite what to make of it - admittedly I only spent a short time wandering round looking at different graves, which were often sad and sometimes depressing - just like the real thing in a way, but obviously with far less impact.  Some of the epitaphs here contain a bit of humour, but this is nothing at all like your Monkey Island 2 visit to the graveyard - most of the gravestones are somber affairs, as are the simple graphics and the music though perhaps "reflective" would be a better description of the music,  Reading several in close proximity can reveal something of the lives of whole families.

I suspect this is a love it or loathe it title, and you'll probably know already which camp you fall into.  The idea of Boon Hill is to tell the story of a town entirely in the epitaphs of those who have lived and died in it.  It's an unusual game / experience, and I'll admit not really my cup of tea.  However since it was successfully Kickstarted there must be a fair number of people who wanted to see this game become reality, so there's obviously a market for the "graveyard sim" out there!

Boon Hill is available on Humble and Steam.

In development - Formula XD

Formula XD is a racing team strategy game that juxtaposes attention to realism and detail with accessible gameplay and a decidedly tongue-in-cheek narrative style. Many aspects of the game poke just a little bit of fun at the world of motorsport, in contrast to the poe-faced majority of sport-themed games. But don’t let all that levity deceive you; underneath, there’s a carefully-tuned system that doesn’t know words like "restart", "rubber-band", or "rewind".

You’ll hire drivers, negotiate contracts with sponsors and engine suppliers, and make the big decisions necessary to keep your team above water. You’ll issue orders to your drivers when they go out onto the track, and be responsible for guiding them to victory, or defeat. It’s a game that won’t make it easy – you’ll start at the bottom and fight your way through a ten-season career, striving to win the Constructors’ Championship title.

Currently, the game is unfinished. Public builds have been released, which are pre-alpha (not feature-complete) and where, to keep things easy to test, the player has access to an incredible amount of money.

Formula XD is being developed by Nicholas Heathfield in Chesterfield, UK.  Unlike most homes of developers that I blog about, I've actually been there, seen the crooked spire and all that.   I like the look of this title, will keep you posted.

Seems to be a good time for indie race team management games, with another we featured recently called Pit lane 16 in the works.

Mushihimesama Coming to Steam Nov 5th

Oct 27, 2015 - Cave and Degica are proud to announce that Mushihimesama (Bug Princess) will be launching on November 5th for Windows. Mushihimesama is one of the most critically acclaimed bullet hell shmups and is considered to be one of the hardest games ever made, second perhaps only to its sequel. See it on Steam at

Mushihime Sama (“Bug Princess” in English) is a vertical shooting game set in a beautiful fantasy world.  Huge insect-like creatures called Koju roam the forest outside the village of Hoshifuri.

When Reco's people fall to a mysterious sickness, the young princess decides to leave the village and meet the God of the Koju, who may provide a cure. Riding her faithful Golden Beetle friend Kiniro, Reco must traverse the wilds, braving the hostile landscape and the aggressive Koju beasts on her journey to Shinju Forest.  

  • Bullets
  • 3 Game Modes
  • Difficulty Settings
  • Bullets
  • Online Leaderboards
  • 1.5 DLC and Soundtracks
  • More Bullets
  • MORE Bullets (you get the idea yet?)

Thursday, 29 October 2015

The Extra Life Upcoming Showcase Trailer

Jesse Lowther, a voice actor I've been working with on Troll Song, is doing a 24-hour gaming marathon featuring games he has worked on for The Extra Life charity, who raise money for children needing medical treatment they could not otherwise afford.



"The Capacitor computer intelligence system is under attack! It has created you to defy the invasion of malicious automatons and strike fear into your foes as you utilise advanced programs and weaponry to protect not only your creator, but all reality from corruption."

Capacitor is a new title by TimeSync Studios that adds a creative twist to the fps/tower defence genre that combines elements of match-3 games and arcade style action.  You can download it for free from IndieDb.

Tuesday, 27 October 2015

BarnYard Revolution

BarnYard Revolution is an action packed 2D side-scrolling shooter, set in the great Australian outback.


A strange object falls from the sky and a rebellious rooster named Cryster has acquired its technology, and with it, now has the power to realise his dark dream of WORLD DOMINATION!

But there are those who would stand against Cryster’s plot, our hero and heroine, Bootes and Carrie. Armed with their own taken alien tech, they tussle with Ninja Sheep, Dodge Flying chickens, and Toss Utes to stop the maddest rooster around from succeeding in creating his revolution.

So grab your tucker and get out there, and beat his Barnyard Revolution.

Screenshots Screenshots

UnTaken Studios, an independent developer who formed at the foot of Uluru in February 2015, are a Queensland based video game dev team.

# # #
Direct DL link:
BarnYard Revolution (PC)

BarnYard Revolution (Mac)

Our IndieDB page: BarnYard Revolution

The Letter - Indie Horror Visual Novel Game - Kickstarter

The Letter is a horror visual novel game with six playable characters, animated backgrounds & sprites, and engaging quick-time events.  If that sounds like your sort of thing, head over to the game's Kickstarter page.

Angels with Scaly Wings – The Dragon Dating, Mystery & Drama Visual Novel

October 26, 2015 - Vienna, Austria - Announcing "Angels with Scaly Wings", the premier character-driven visual novel featuring 100% scientifically accurate dragon dating simulation technology, now on Indiegogo.


  • Novel sized script
  • A unique story, with elements of comedy, drama and murder mystery.
  • A variety of different paths, leading up to at least 11 different endings, depending on your choices.
  • At least 4 draconic love interests (2 male, 2 female), each with their own path, story and endings.
  • A similar number of shorter, one-off romances with secondary characters.
With a story that hits as hard as a draconic pelvic thrust, Angels with Scaly Wings delivers real drama, real story and real feelings in a strangely familiar world. Just imagine dragons in place of regular people in our society. Players will find themselves in the middle of brewing crimes, mystery and, of course, romance.
The developer of Angels with Scaly Wings hopes to raise at least 4500€ via Indiegogo to fund development for the unique title, set to be released on PC, Mac OS and Linux in the last quarter of 2016. Pledge levels include regular and deluxe editions of the game, as well as more extravagant options, such as the possibility to create a custom character to romance in the game.

Saturday, 24 October 2015

Super Axe Boy

Containing both 2D and 3D platforming action, Super Axe Boy is seeking Kickstarter support.

Check out the Kickstarter Page.

Sunday, 18 October 2015

Rogue State now available on Steam!

You led the revolution that freed the People's Republic of Basenji from the shackles of the imperialists.  Now, decades later, your regime faces its most difficult crisis -- your own brother.
In Rogue State, you are the Glorious Leader who must hold onto power by maintaining the delicate balance between the interests of fundamentalists, capitalists, patriots and liberals while your brother, Farouk, consolidates power and influence with intentions to overthrow you.  How will you manage affairs with your neighbouring countries while ensuring you don't attract too much negative attention from the Americans? Will you be a generous donor to the United Nations or an international pariah building nuclear weapons in secret?  The choice will be yours in this new game from Little Red Dog Games, arriving in 2015.

Rogue State is an economy-management strategy game made using Adventure Game Studio, beautifully rendered in stunning 1280x800p.  It features backgrounds that were drawn by the incredibly talented UnLady and polished by Derek Restivo.


  • A world of possibilities!  Over thirty possible state purchases, six clandestine projects, eight potential neighbours and hundreds of randomly generated events.  No two games will ever be the same, and the approaches you take in one game may not neccessarily be successful in another.
  • Manage complex relationships that are more nuanced than war and peace.  Forging unlikely alliances may just keep Basenji from the kinds of wars your leadership can't survive.  Other leaders have distinct personalities that may inform your tactics.
  • Choose cabinet leaders to help manage your country.  Maintain their favour by accomplishing relevant objectives.
  • Be the dictator you need to be.  Tackle problems with the level of freedom or oppression you desire.
  • Lots of persistent unlockables, achievements, high scores and secrets.

Rogue State on Steam (25% off as launch offer)

For PC only

I'd like to offer a personal congratulations to the people making this as I have got to know them a bit via the AGS forums / Twitter.  This has been a real labour of love and looks terrific!  Was originally planned as an adventure game but, looking at how it's developed and what it's become, I think the decision to turn it into a political simulation with procedural generation was both bold and inspired.

See also:

Wednesday, 14 October 2015

"Beyond Sol" launches on Steam

Beyond Sol is the first game by cousins and ex-BioWare devs, Eric Fagnan and Zachary Beaudoin. The game is a unique blend of action combat and grand strategy empire building in a dynamic open world. Players can expect to collect resources, build their city, upgrade their fleet of ships, and cultivate relationships or wage wars with rival cities in a quest to dominate the solar system. 

A new class of ship, the fearsome Dreadnaughts, will also be headed into the game today. Dreadnaughts are four times larger than any ships within the game so far, and act as a powerful city killer, with a limit of one per fleet. There will be three options of dreadnaughts to choose from, one from each major corporation within the game.

Beyond Sol will release at $19.99 / £14.99 / €19.99 on Steam, with both single and multiplayer options.

  • Build a grand orbital city and establish outposts to expand your territory and claim precious resources. 
  • Assemble and customize your fleet of warships and lead it in epic space battles. 
  • Trade and forge relationships with other cities or wage war and take their territory. 
  • Pilot your personal command cruiser and customize it with a suite of weapons and equipment. 
  • Unlock and upgrade new ships, weapons, and equipment for your ships and defensive structures. 
  • Dynamic and procedurally generated – AI opponents, world layout, and random events are different each time. 
  • Persistent player profile – carry your ship progression across both singleplayer and multiplayer games. 
  • Singleplayer or multiplayer – generate a world, play by yourself, or let your friends join at any time to play with or against you.

Praxia Entertainment
Beyond Sol was the first game developed by Praxia Entertainment, founded in July of 2014. Cousins Eric Fagnan and Zachary Beaudoin grew up together, and have always shared a passion for science fiction and open-world, multiplayer games. After spending several years working at BioWare on such titles as Dragon Age Origins, The Old Republic, Mass Effect Andromeda, and the Mass Effect series, the two felt that the time was right to set off and found their own studio. Beyond Sol is inspired by classic space games and science-fiction literature, and the design is focused on a gameplay-first approach.

Monday, 12 October 2015

Marty Thinks 4th Dimensionally - just in time for BTTF day!

HOUSTON (October 7, 2015) - In Back to the Future, Marty Mcfly traveled from 1985 to October 21, 2015 to save his future self.  While we may not have garbage-fueled cars yet, on “Back to the Future Day” KittySoft Studios is giving us a fresh indie game all about time travel, and inspired by a quote from the classic movies.
"Marty Thinks 4th Dimensionally is a new isometric 3D puzzle platformer that employs time travel as a core game mechanic in a way that will have players thinking in 4 dimensions.  The puzzles are clever and constantly challenge you to come up with new ways to cooperate with your past-selves,” says the game’s creator, Jonathan Stoffer.

Marty thinks 4th Dimensionally puts a new spin on the platformer genre by allowing players to master the effects of time travel in order to solve puzzles and fend off evil robots gone mad with power! Just imagine if you could spring back in time to give your past-self a hand, to take out a foe, or to open a door?  What if you could spring back again and again, creating a virtual army of past-selves? Well, you can and you will. You will as Marty.

Marty is a tenacious robot searching for his master and meaning amid a chain of elaborate worlds floating in the vast emptiness of space.  Along his journey, he stumbles upon unique abilities… like time manipulation.  The ability to travel through time proves to pacify his loneliness and helps him progress on his mission.  It creates a rather schizophrenic twist on multiplayer, as Marty must face off against the enemies and puzzles that each new space island presents with the help of his past-selves.  And, much like his movie namesake, Marty finds himself searching to make sense of it all.  

This massive time and mind bender constantly forces players to alter their thinking.  It’s a game so fun, so unique, and so engaging it will have gamers shouting like Doc Brown, “Marty! It’s perfect! You’re just not thinking 4th dimensionally!” Or as Jonathan puts it, “Get ready for a new way to play with time.”

About KittySoft Studios
KittySoft Studios was founded in 2014 by Jonathan Stoffer.  Jonathan is a life-long gamer who learned to code specifically for the sole purpose of creating Marty Thinks 4th Dimensionally.  KittySoft Studios is based in Houston, Texas.

Saturday, 10 October 2015

Zniw Adventure

I always like the opportunity to post new screenshots from this one, it looks great.  You can also follow game development on their new Facebook page.

Bring some weirdness to GooglePlay!

Indie devs SummerFire Media are looking for a little help (and the amount they are looking for really is small) to get their games onto the GooglePlay Store.  The devs describe their games as "weird little games where you control various robotic security measures" and are aimed at a pretty niche market.  The games - or at least early versions of them, I was a little unclear on this - are both available on

Fundraiser (on Rockethub)


Wednesday, 7 October 2015

New Game Launch: "March of Industry: Very Capitalist Factory Simulator Entertainments"

SEATTLE, WA - October 7, 2015 - Archive Entertainment is excited to announce their new title, March of Industry, has just launched on Steam.

In March of Industry, players manage a weapons factory in a recently-capitalist, ex-Soviet country. Take the country's natural resources (copper, tin, vodka) and craft them together to create more advanced resources and finally weapons. Players can sell these weapons and use the proceeds to automate their crafting and mass-produce even more weapons.

As the player's factory expands, they can create better (and more outlandish) weapons. The 'Rocket-Propelled Katana Launcher' is both simple to make and reasonably profitable. If you're up for more of a challenge, try combining 'Vodka' and 'Exercise Machines' to create the smelly but deadly 'Vladimir Putin's Gym Shorts'. Or perhaps you prefer the terrifying but compact 'Inconveniently Small Dragons'?

March of Industry has been featured in several expos, including Tokyo Game Show 2015. Players can learn more about March of Industry via its Steam store page. The game runs on Windows, Mac, and Linux in seven languages. The game is a one time purchase of $9.99 minus a 15% off launch sale this week.

About Archive Entertainment:
Archive Entertainment's last title, 8BitMMO, has been downloaded by more than 800,000 registered users. The player community around it has created a game world larger than the combined landmass of the United Kingdom. 8BitMMO received high accolades, including winning the Seattle Independent Game Competition and at Tokyo Game Show's Sense of Wonder Night won the award for Best Technological Game.

Now Available - Salt & Pepper 2: A Surreal Salty Physics Game

Richardson, Texas - Appdore today is proud to announce the immediate release of Salt & Pepper 2: A Surreal Salty Physics Game, their simply beautiful physics game for iPhone, iPad and iPod touch. Salt & Pepper 2 features over 100 multistage levels. The levels in part 2 have a similar vibe as Salt & Pepper 1, each featuring a unique layout with multiple goals. In order to complete the level, freely draw paths that will lead the spices to their bowls while staying within the drawing level of that level.

There are more simple asymmetrical layouts this time around that may cause some anger, however since this free version doesn't have any freemium penalties and play timers, you will be free to retry as many times as necessary to complete a level. Just like Salt & Pepper 1, the salt will go into the white bowl and the pepper will go into the black bowl, simple and gradually challenging! To keep the pace faster, each bowl only needs about 10 grains of their respective spice to fill a bowl. There are still no specific paths for these levels as it doesn't involve a grid system. Your solution may or may not work for other players. The progression this time around is to be more of a fair challenge, new obstacles and annoyances will appear, however each stage is passable within 75 seconds.

Salt & Pepper 2: A Surreal Salty Physics Game features an optional donation/level pack called "Salt Divided!" that focuses on salt. This level pack offers 40  multistages within 25 levels that offers more challenging gameplay that removes pepper and has salt doing everything such as being converted into all the other spices. This simple change creates more strategic planning to complete each level. And as a bonus for players, the 1.1 update will include 25 more levels featuring new spices and multistages, available in the first week of November.

Device Requirements:
* iPhone, iPad, and iPod touch
* Requires iOS 7.0 or later
* 32.1 MB

Pricing and Availability:
Salt & Pepper 2: A Surreal Salty Physics Game 1.0 is Free (with in-app purchase) and now available worldwide in the App Store. The optional donation/level pack is priced at $1.99.

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.

Tuesday, 6 October 2015

Demetrios - The BIG cynical adventure - launch trailer, Kickstarter and Greenlight

Demetrios, a humorous Point and Click adventure game (that we've featured before) inspired by the Broken Sword series, has launched a new trailer to celebrate the launch of its Kickstarter and Steam Greenlight campaigns.

Masochisia (2D Narrative Horror)

This isn't my cup of tea and the author states "Masochisia is an experimental take on horror games as a narrative. Individuals struggling with depression, abuse or mental illness may be uncomfortable with some of the themes.", so that's probably enough for you to know whether you'd be interested or not.

If you are, check it out on Steam.

Kiss & Sunlight Games announce multiple game deal

Kiss Ltd and Sunlight Games are pleased to announce the signing of a multiple game deal.
Following their successful collaboration bringing the PC classic Gold Rush to a new PC audience last year, agreement has been reached for Kiss to publisher 3 more titles.

One Hundred Ways is a classic obstacle puzzle game with 100 levels to solve. The goal is to make the ball reach the end of each level - sounds simple, but it is not!  Use the power-up's, engage the brain cells and overcome obstacles. 
Launching on Early Access, Game Tycoon 2 brings with it a bit of gaming history. Choose from one of the three developers and develop the gaming hits of tomorrow, be it for PC, console, handhelds, smartphones or other platforms.
Gold Rush 2 is a totally new game based on one of the ultimate gaming classics. Starting where the original finished, Jake and Jerrod sell their mine and use their new found wealth to take on the evil William Tweed.
100 Ways will launch later this month. Game Tycoon 2 will also launch on to Early Access later this month, whilst Gold Rush 2 will launch in early 2016.
About Kiss Ltd
Established in 2012, Kiss Ltd offers indie developers from the UK and around the world a 'Label' to publish their games on digital download stores such as Steam. Kiss provides all the contract and legal support; manages all tax issues; manages the catalogue; collects royalties and provides a full suite of marketing assistance. Most importantly, our development partners retain their IP rights.

About Sunlight Games
Cologne-based Sunlight Games was founded in 2008 and consists of a team of experienced game designers led by development veteran Marco Sowa.  They create games for all genres - PC, Mac, mobile and online platforms. The company also provides work-for-hire solutions as well as in-game porting and localisation.

Monday, 5 October 2015

Zeus moves from Olympus to Steam!

Nicosia, Cyprus - October, 4/10/2015 2015 - Zeus tries to find a new home, Steam... He emerged on a journey to save Earth in this latest hilarious adventure game story. 'Zeus Quest Remastered' is a classic point and click cartoon adventure game. Help Zeus be Greenlit.

The plot is crazy! You are Zeus the boss of Olympus which comes back to earth to save the planet. Everything is happening at the classical ancient Greek period (1000-300bc) but you have the chance of switching ages though a time machine... Visit many Aegean islands including: Santorini, Delos, Mykonos, Milos, Karpathos and Crete. Solve many riddles, play some mini games, interact with ancient Greek mythology characters with hilarious dialogs and at the end... try to save the planet! 

CrazySoft Limited is an Indie game studio. Developing games and entertainment Apps more than 10 years with only one mission in mind, to keep clients smiling!

Demo and trailer released for Gyrodisc Super League

5th October 2015, Edinburgh, Scotland - Gyrodisc Super League is a bright, colourful flying disc sports game for up to 4 players. The objective is simple - score goals to reduce your opponent’s points to zero - but victory is seized by quick reactions and devious mind games.

- Run, dive, catch and throw to keep the disc out of your goal and send it soaring towards your opponent’s.
- Throw the disc the instant you catch it for a high-speed perfect return. Chain perfect returns together and the disc gets faster and faster!
- Advanced moves including looping curved throws and wild special throws.
- Play with up to 4 players or AI in either Singles or Doubles

- Flying Disc Sports Arcade Game
- Developed in Unity
- Keyboard and Gamepad Controller Support (Xbox 360, Xbox One, PS3 and PS4)
- Planned Platforms: PC (Steam)
- Additional Platforms: PS4, Xbox One, Mac and Linux

Valiant Interactive is an independent developer of PC games based in Edinburgh, Scotland. To learn more please visit

It's a mixture of TRON, football and volleyball, and for some reason all the players look like Groundskeeper Willie from The Simpsons!

"Zxill: A Legend of Time" Early Access - Special Offer

Starting today, retro RPG "Zxii: A Legend of Time" will be available on Steam Early Access at 20% off.  I'm not sure how long this offer will last but I've been definitely told it will start today!!

Saturday, 3 October 2015

Indie Game Quick Roundup

Since I neither have time to review games properly these days nor play individual games long enough to be able to give a decent review, I thought I’d run through my Steam Library list and give a quick overall impression from what little I have played of various games.

  • Alternativa – good stab at a cyberpunk adventure game, but whilst the aesthetics and atmosphere are very good, the actual puzzles aren’t so great and the gameplay mechanics a bit too laboured.
  • A Bastard’s Tale – side-scrolling sword-fighting game.  I found the difficulty curve to be incredibly steep.
  • Block Story – Minecraftalike, my daughter enjoys playing it with me but I just can’t get into this sort of game.
  • The Bug Butcher – frenetic bug-blasting inspired by Pang!  Fast-paced and extremely playable.  Funny cut scenes too. 
  • Burnstar – Bomberman turned into a puzzle game.  Good stuff, music doesn’t seem to quite fit.  Suspect it’s best as a multiplayer game but haven’t had a chance to check it in that mode yet.
  • Cannon Brawl – action-strategy game with cartoon style presentation.  On the face of it a casual game but quite a lot of depth and challenge.
  • Cherry Tree High !!  My! Girls! – I guess I just don’t understand this sort of “game”.  It’s a visual novel with minimal interaction, presented with 2D RPG style graphics and dialogue boxes.  This is an incredibly long cut scene basically.  Personally I didn’t find the story anywhere near engaging or funny enough to keep my attention.  Guess if you liked the first game that this is a spin-off of you may enjoy it.
  • Dominions 4 – absolutely massive fantasy strategy game.
  • A Golden Wake – solid adventure game with a unique setting.  I liked the parts that were specifically linked to the game’s theme more than the standard adventure-game features.
  • Hive – a board game featuring insects.  I never got very good at it!
  • Human Extinction Simulator – strategy game, very tricky at first but offers an interesting challenge and unusual gameplay style if you manage to get the hang of it.
  • iZBOT – retro platformer, good fun.
  • The Journey Down: Chapter Two – the second part of the excellent adventure game series.  Heavily stylised graphics, terrific music, good plot and puzzles, and wonderful characters.  Looking forward to Chapter Three!
  • Last Word – a unique, non-violent RPG that has won plenty of plaudits.  I have been waiting for a non-violent RPG for years and as a writer I expected to love this, but.... I’m afraid I just didn’t have the patience to play it.
  • ManaCollect – RPG meets Minesweeper.  Can’t make my mind up about this one tbh.
  • Project Temporality – a 3D puzzle-platformer at heart, seemed pretty good but unfortunately my present hardware isn’t up to the job of playing it with anything like decent specs.
  • Psichodelya – a fantasticly simple idea turns shmups on their head in this game, but even on the easiest difficulty level I couldn’t make it very far.  Playing on the keyboard didn’t help, for those without a gamepad this is crying out for mouse control but unfortunately (unless the devs have added it in the meantime) is not available.  Good idea but far too difficult to be fun (for me at any rate).
  • Remnants of Isolation – solid RPG title with some good mechanics.  Set in a prison initially, the lack of character interaction is a problem at first (you have two characters in your party, but one of them doesn’t speak.  At least not until later in the game, I’m not sure if she ever does!).
  • Retrobooster – tough cave-flyer game where you defeat enemy ships, rescue stranded humans and solve puzzlesa to complete levels.  Challenging and addictive.
  • RETSNOM – fantastic gameplay mechanic but, what with squashing zombies in fountains of blood and quitting a level by smashing your head against the ground until you die, I actually found it just too disgusting to play.
  • ROGUS – Kingdom of the Lost Souls – a “run-‘em-up”, some good ideas but it’s not really my cup of tea.  Might try to go back to it sometime, I get the idea there’s a lot more than appears on the surface here.
  • Sneaky Ninja – good mix of arcade and stealth.   Seem to remember the version I played was still pre-release so maybe didn’t see all that it had to offer.
  • So Many Me – cute retro puzzle platformer where you can split yourself into different copies.  Completing levels is generally not too hard – getting every bonus item etc is incredibly tough.
  • Technobabylon – exceptional retro adventure game with a cyberpunk setting.  Must try to do a proper full review of this one.
  • Tesla Breaks the World – interesting game and slick presentation, I’m not really sure how much fun it will be long-term though.
  • The Sacred Tears TRUE – seemed like a decent episodic JRPG, couldn’t really get into it though.
  • SanctuaryRPG – highly praised ASCII-art RPG, again I just couldn’t really get into it.  Apparently there is amazing depth og gameplay and customisation for those who do.  Maybe I just wasn’t in the mood – might revisit this one someday.
  • The Static Speaks My Name – um... I honestly have no idea what this is.  Couldn’t find any gameplay, I’m sure it’s there somewhere but I didn’t have the patience to seek further and find it.
  • Subject 13 – gah... wanted to love this one or at least like it but I found the awkward controls and unclear puzzles annoying very quickly and stopped playing it.
  • Supercharged Robot VULKAISER – retro Japanese shmup, a good one if this like this sort of game.
  • Yatagarasu Attack on Cataclysm – retro beat-em-up,  a bit mad really especially with the commentators!  If you liked 90s games such as Street Fighter 2, King of Fighters etc, you’ll probably enjoy this a lot.