Sunday, 30 August 2015

Skylight Freerange 2: Gachduine's demo is now out

Open-world RPG for PC, Skylight Freerange 2: Gachduine, has had its demo released as of today, and the full version will be out on August 31.

Skylight Freerange 2: Gachduine takes place in Nova Scotia in 2048, where you take control of the Gachduine, a resistance group unknown to the public, who are fighting the Cult of the Symbiote, a regulations group that is attempting to take control of every aspect of Nova Scotian life in the guise of making the province a safer place under their complete rule.

The player will be able to alter the main story through a major choice midway through the main quest, as well as at the game's start, where they can either import a save file from Skylight Freerange 1 or choose the setting's past to change the story, available characters and final battles.

The player will also be able to explore an open world with optional dungeons containing rare weapons, side quests with consequences that add up to 1 of 3 ultimate side quests, and social situations where they can make friends with their team members, enter relationships and in some cases have them move in with them, as well as eventually engage in group activities (such as starting an online guild, guys/girls night out, etc.) later on.

The XNA 3.1 Redistributable is required (and included) to play Skylight Freerange 2: Gachduine.

The demo can be found here. The demo has enough content in the area of 30 minutes to 2.5 hours, depending on how much you do and explore outside of the main quest, what difficulty, speed of the player, etc.

Skylight Freerange 2: Gachduine contains a lot of mature content and is no way suitable for younger audiences.

Thursday, 27 August 2015

Interview - Anarchist, developer of Dragon Knights of Valeria (online RPG)

It’s been a while since I did an interview!  Thought I’d do something a little different so I’m interviewing the dev on an online RPG, in which you can also earn or spend Crytpocurrency (HYPER, GoldPieces, HTML5 coin, Flappycoin, Coin2 and Einsteinum are supported).  The game is called Dragon Knights of Valeria and the dev goes by the screen name of Anarchist.

1/ Was there any particular inspiration behind you developing "Dragon Knights of Valeria"?

I was looking for new ways to drive traffic to my database website, and since I love creating things I decided to do a remake of the game Dragon Knight. I had done another project in the past with Dragon Knight so I was familiar with the code and how it worked.

2/ How long has the game been in development now?

I started working on the game around the beginning of March 2015. The game officially went live on March 10, 2015 and has been in constant development for over 5 months now.

3/ What has been the most challenging aspect of making the game?

The most challenging aspect of making the game would be keeping on top of everything. Making sure inquiries are replied to in a timely manner, sending out payments from the game, and trying to spread information on the game while keeping new updates rolling in are the most time consuming.

4/ What are your goals for the game in the long-term?

My long term goals for the game are to attract as many people into gaming and crypto currency as I can, while trying to balance the game out to be self sustaining.

5/ How big a part of gaming do you think cryptocurrency will become in the near future?

Gaming is a huge industry in today’s world, with millions of players worldwide. I don't see crypto currencies playing a major role in gaming in the near future but in the long term I see it gaining momentum. Anything can happen though; all it takes is a little wind to catch a sail before it zooms off into the night.

6/ What aspect of DKV are you most proud of?

The aspects of DKV that I am proud of would have to be the players and the games sponsors. Players have been a major part in how the game has shaped up to be with their suggestions and feedback. The game’s sponsors have also been a huge help with providing funding for the players to earn as they play, as well as a couple of them going so far as to provide advertising and press articles relating to the game. It is great that there are people out there who see promise in something and are willing to invest their time and money into it.

7/ Is there anything about DKV that you really wish you could improve more than you have been able to?

The biggest thing with DKV that I would like to improve is how the game functions. Security is my biggest concern as the littlest of things can end up with bad results for me and the players. We are constantly changing and updating things to be more efficient but it is a long task as there is a lot of code involved.

8/ If you could give one piece of advice to someone wanting to develop an online RPG, what would it be?

The greatest advice that I can give to people looking to develop online RPGs is to find a good team to do it with. I did it for a long time by myself and it is hard to keep on top of things. Resolving bug reports, customer support, finances, and advertising are just a few of the things that are required; a team to manage these will go a long way in a games success.

Something that is just as important as the above would be to listen to the players. I have seen first-hand how big gaming companies with millions of players function behind the scenes and their main concern is money. They will ignore what the players want the majority of the time and will only go for what makes them more money. They fail to realize that without the players they have nothing but an empty game that they wasted their time and money in. I have seen what this mind-set does to games and it always leads to their demise, so I do my best to avoid their mistakes.

Many thanks to Anarchist both for this interview and creating a highly enjoyable game!  If you would like to know more about Dragon Knights of Valeria check out the website or sign up for an account

Tuesday, 25 August 2015

Save The Children's Sustainaville Launches on PC, Mac and Mobile

I'm not sure if this is strictly indie, but I'm going to post it anyway.  It's for a good cause after all.

August 25, 2015---The highly anticipated, charity-driven game "Sustainaville" is now available for free download on Mac and iOS, giving players new insight into the world of aid and development. This follows the game's successful launch on Android and PC last month.

"Sustainaville" is the product of collaboration between Save the Children and Good Game Productions, giving players the opportunity to confront challenges similar to those faced by aid workers and the communities they help in the real world every day.

To download Sustainaville go to where you can find links to the game, or visit one of the various app stores.

For the first time ever, players use a unique "fundraising platform" within the game to give funds directly to Save the Children and, in return, receive in-game currency and rewards like special characters.

Save the Children CEO Paul Ronalds said: "Sustainaville is an exciting new way for people to support Save the Children's work with the most vulnerable children around the world. Not only do players get an insight into the challenges our aid workers face every day, they can make a real difference to children's lives through in-game fundraising.

"Players are faced with a range of decisions to make and needs to prioritise, from providing food and healthcare for families so children can stay healthy and concentrate at school, to ensuring stable water supplies for communities and making sure those living in disaster-prone areas are well-prepared for natural hazards like earthquakes and cyclones." 

Save the Children works in more than 120 countries around the world, responding to emergencies and running long-term development programs for the most vulnerable children and their families.

"No game can adequately convey the challenges faced by children and families affected by poverty or disaster, or the effort and dedication embodied by Save the Children's aid workers," Mr. Ronalds said. "It is our hope that through Sustainaville, players will gain a better appreciation for some of these challenges and situations and, in their own way, work towards a better future for all children."

About Save the Children
With more than 90 years' experience, Save the Children is one of Australia's largest aid and development agencies dedicated to helping children.

About Good Game Productions
Founded in 2009 by Grantley Day, Good Game Productions is a developer of entertainment and edutainment titles for iOS, Android, PC and Mac platforms, based in Melbourne, Australia. 

Duskers hits Steam Early Access

Sorry, a little late on this one - Duskers is now available on Steam Early Access.

"Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard."

Monday, 24 August 2015

iZBOT (PC Steam) – Advanced death avoidance simulator

iZBOT by indie develop Ruxar is set in the not so distant future. Robots have overcome their enslavement from man and live in peace and order. A mysterious organic presence has been cited within the city and it’s your job to vanquish the carbon based invasion. You play our hyperactive hero iZBOT who will need to employ the latest in death avoidance techniques to defeat the evil Bedlor and bring peace and balance to robot world.

Game Features
  • Fast paced, frantic precision platforming
  • Fusing old school looks with new school controls
  • Crushingly Difficult
  • Small bite sized levels to keep that carrot nice and close

Release Information
Release Date: 1st September 2015
Platform: PC
Price: $9.99

Check out the trailer:

Thursday, 20 August 2015

Alien problems - Who ya gonna call? The Bug Butcher!

A game made by two guys who met while working at Blizzard, described as "Pang on steroids",  the first ever unanimous winners of the Big Indie Pitch at GDC 2014 and with 98% positive reviews on Steam Early Access, The Bug Butcher is really one to look out for.  The game will be launching approximately a month from now.  In the meantime, enjoy the trailer below:

RymdResa now available on Steam

"A poetic, roguelike space odyssey in a procedurally generated world! RymdResa is a challenging and evolving adventure where abstract poetry and art are expressed throughout a lonely and and calm journey in space. Travel through a mysterious cosmos, deep and beyond."

RymdResa is now available on Steam, with a 10% discount atm.

New game released: "Masques and Murder!"

  • Compelling stat-juggling gameplay: do you train for tomorrow's event? Or try to impress that person? Or follow this week's fashion to blend in?
  • Anger system: make yourself angrier to train more effectively, but at a risk!
  • Diary system: warning you when social events are imminent!
  • Three endings and three difficulty settings for extra replayability.
  • Ten hilarious and witty "murder!" scenes.
  • Gorgeous art and music from the period.
  • Finely-crafted text in pseudo-Renaissance language, inspired by plays from the period.

Plot: Set in the Italian renaissance, you play a young woman seeking revenge. But you can't just kill the men responsible: you have to lull them into a false sense of security, impress them with your skills, and strike when they least expect it!

Gameplay: A stat-juggling RPG mixed with visual novels, but all the art and music is from the 16th/17th century so it has a pretty unique feel. It's turn-based.

Inspired by Long Live the Queen, you have to prioritise what to do each day: do you visit that villain to try to impress him? Do you work yourself up into a furious rage so your training will be more effective? But you have to attend a music recital tomorrow - maybe you should brush up your skills so you don't make a fool of yourself!

Download it here!

This game is a "pay what you want, if you want" release.  Available for PC, Mac and Linux.

FullBlast WiiU - American Release Date

There's a plot but it's not of any real importance, this is a really old-school vertical shooter with modern aesthetics, and it's going to be released in the American edition of the Nintendo eShop on Thursday 27th August 2015 for $5.99.

Check out the trailer below:

Tsioque - new trailer released

OhNoo Studio have released a trailer for their upcoming game, Tsioque.

'Epic Showdown' On PC Features Mysterious Aliens Obsessed With TV Reality Shows!

Epic Showdown for PC by indie game developer Naloki is a fun arena-based combat game, where a species of mysterious aliens obsessed with reality TV-shows decides to host their very own event!

Epic Showdown is currently collecting votes via Greenlight on Steam™, and includes the very best of combatants from all dimensions in the universe, where participants are required to compete and survive in a battle to the death. With a host of inspiring and humorous characters such as Mrs Groundfire (ex-commando specialist), Sonny Rocochet Banani (mobster monkey), Boris Porkov (medieval pig-warrior) and Rotheart (an evil necromancer), the stage is set for some serious action-blasting fun. The arena will rock as you blast, cast and smash your opponents using the game’s impressive arsenal of powerful and deadly weapons. Can you claim the title as the best warrior ever?

Epic Showdown offers a single-player campaign in addition to multiplayer, 4vs4 and Co-Op modes. Each of the main characters in the game has unique weapons and skills, and randomly generated dungeons keeps you coming back for more!

Support Epic Showdown on Steam Greenlight

Key Features

  • 5 Challenging Battle Arena’s
  • 4 Unique Characters With Customized Weapons
  • 3rd Person Gameplay Perspective
  • Compelling Single-Player Campaign
  • Awesome Multiplayer, 4vs4 (PVP) & Co-Op Modes
  • Randomly Generated Environments
  • Survival Mod
  • Compatible With PC, Mac & Linux
  • Controller Support

Action/Strategy Hybrid Releasing Q1 2016

Gamers Choose Real-Time Strategy or Turn-Based Gameplay Before Each PvP Match
SYDNEY- Aug. 18, 2015 - The newest addition to Blowfish Studios' Siegecraft franchise will deliver intense cross-platform combat with Siegecraft Commander. This action-strategy hybrid will be available for Xbox One, PlayStation 4, Wii U, Windows and Nvidia SHIELD in Q1 2016. 

The core of Siegecraft Commander is the groundbreaking PvP combat system that will deliver fast-paced real-time strategy action or tactical turn-based gameplay. Multiplayer allows the host to select a game mode before each match, while single-player focuses entirely on turn based gameplay. Siegecraft Commander will offer cross-platform support, allowing Windows and Xbox One gamers to face off against each other.

The objective of each battle is to destroy the opponent's keep. To reach an enemy's keep, players must launch what is essentially the seed of a new structure, which will sprout into a new building upon landing and erect a wall connecting the new tower to the building that launched it. Each structure boasts its own capabilities, such as constructing other specific buildings, or spawning particular units. 

Players can decide to either quickly attack an opponent's base, adopt a more defensive strategy by fortifying their own headquarters or maintain a balance of offense and defence. Strategies will be influenced by which of the two sides in the conflict players select. Both factions will be familiar to fans of the Siegecraft franchise: the defence-heavy knights, and the offense-focused Lizardmen, each with their own set of buildings and units.

Gamers attending this year's Tokyo Game Show will have the opportunity to play Siegecraft Commander prior to launch in Hall 9-A booth 52.

The previous Siegecraft games: the action-strategy entry Siegecraft and the tower defense title Siegecraft Defender, have more than one and half million downloads. 

"With every Siegecraft title, we are focused on bringing something distinct to the strategy genre. With Siegecraft Commander we set out to create an action-strategy hybrid with intuitive gameplay, cross-platform support, and above all, competitive multiplayer combat," said Benjamin Lee, CEO, Blowfish Studios.

Additional information about Siegecraft Commander can be found at:

About Blowfish Studios
Blowfish Studios is a Sydney-based Australian indie developer. The team strives to develop original multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun in the process!

To learn more about Blowfish Studios please visit

Wednesday, 19 August 2015

DestinyQuest Infinite: Act 3 release date revealed

Choose your path, defeat evil, in this epic interactive fantasy book

The third and final act of DestinyQuest Infinite will be out on September 14, 2015.
What is DestinyQuest Infinite?
DestinyQuest Infinite is a book that’s also a game. You are the protagonist, with the power to make decisions at key points like a Choose Your Own Adventure story. DQI uses an RPG-style system: pick up equipment and items as you quest, which increase your stats and give you access to special skills (hundreds in all!).
Adventure through the story collecting loot, fighting monsters, and boosting your stats to take on even bigger challenges in this digital adaptation of Michael J. Ward's DestinyQuest gamebook.
If you’re still not sure, you can check out the short demo.

Here’s more about what to expect from the epic final installment of DestinyQuest Infinite:
The legion grows in strength, turning a once proud city to ruin. With the aid of a small band of resistance fighters, you must battle through the Bone Fields, searching its many tombs and valleys to discover a means to defeat the legion once and for all.
Set against you is the might of a powerful necromancer, intent on summoning a vast undead army, powerful enough to destroy the last of the city’s defenders and break the shield that holds the legion in thrall.   
Will you rise to the challenge and become a great hero of legend, or will the shadows of your past finally catch up with you?
You decide where the story goes next!

See also:
Indie Game News: DestinyQuest Infinite: Act 2 is out today
Indie Game News: DestinyQuest Infinite: Act 1 soft launches ...
Indie Game News: DestinyQuest Infinite: Act 1 officially ...

Monday, 17 August 2015

'DinoFour' On Android Challenges You To Reclaim Lost Dinosaur Eggs In Retro-Inspired Platform Adventure

Indie games developer and publisher CRAIGEATSCRAYONS is proud to announce the worldwide release of their debut Android™ game – DinoFour - now available for download via the Google Play™ digital app store. Previously released on iOS, DinoFour offers an exciting gameplay experience packed full of puzzles and fun.

DinoFour is an epic prehistoric adventure game, featuring a cool quartet of charming dinos. To succeed in the game, you must embark on an incredible journey to reclaim lost eggs at the end of each level, by overcoming and by solving a series of challenging puzzles. With its 70 levels spread across three difficult environments, this is no easy adventure. Thankfully, each dinosaur has special abilities, aiding you on your quest; the green can move obstacles, the orange breathe fire, the purple defy gravity and the blue dino can fly. Only by working together is it possible to conquer enemies and to hurdle obstacles in an attempt to reunite with your beloved eggs. Be careful not to break it!

DinoFour brings back memories to the iconic The Lost Vikings™ by Blizzard™, the 90s classic on SNES & PC. With its polished controls, vibrant retro-inspired graphics, fun puzzles and plenty of laughs, fans of the genre will enjoy this super-sleek and intelligently designed platform-adventure.   Get it from the PlayStore.

Monday, 10 August 2015

Up and Over - Greenlight Campaign

Up and Over takes Turn Based Strategy and mixes is with cartoon graphics set in a fictional world Inspired by World War One. The player will take part as Lt. Dobbins a young lieutenant fighting for the Brentonian Army against the overwhelming forces of the Grenovan Empire. Developers Dumbbell Studios are striving to immerse the player in a war torn world by telling a gripping story about Lt. Dobbins realization of the horrors of war. The game will be released in seasons with the first season set to release in Fall 2015. 

Currently the devs are looking for support of this game on Steam Greenlight

Wanderlust Adventures to be released on August 13th, 2015

AUGUST 13th, 2015: Today, Yeti Trunk debuts its second title on Steam, "Wanderlust Adventures." "Wanderlust Adventures" is an online, free-roaming, open world, action adventure RPG. Join fellow heroes online, explore vast and deadly landscapes, and capture companions to aid you in your quest. Forge powerful items, salvage artifacts, and crush the souls of menacing foes!

"Wanderlust Adventures has been a true labor of love for the team. We have worked tirelessly to produce an immersive world for everyone to enjoy," says Jason Gordy of Yeti Trunk.

Yeti Trunk is a small, independent game studio intent on pushing the boundaries of what gamers expect from small development teams. Newly-formed in 2012 - and best known for the online action RPG "Wanderlust: Rebirth" - "Wanderlust Adventures" is their fourth published video game. For more information, please visit

Thursday, 6 August 2015

Puzzler "Hyper Cube"" released for iOS and Android

Newly founded Aarhus-based game production studio, ZIO studio, have released their very first game!

The objective of the mind-bending game is simple: all nine cubes must show the same color. However, whenever the player taps a cube to change its color, the four adjacent cubes change color as well. 

Progression in this game is not only a matter of solving puzzles fast, but also solving puzzles with the fewest clicks possible. Few clicks and speed combined win more time to reach higher levels thereby unlocking new colors. 

Hype Cube is a puzzle game that not only challenges the player’s affinity for form, geometry and symmetry but also her strategic skills and ability to predict patterns. Hype Cube is a simple yet challenging game.

Available for Android and iOS for the grand price of 90 pence.

Wednesday, 5 August 2015

Kudos to a true family-friendly game!

Jack Kudos is a family-friendly game based around a hippo jumping around after a rhino beetle to eat fruit, especially strawberries.  Make perfect sense?  You'd better head over to the Kickstarter Page and play the video then!

It's being designed along the principles of being family-friendly, positivity and healthy eating, and being fun for people of all ages and abilities.

Monday, 3 August 2015

Foxtail - Kickstarter Campaign

Foxtail is a real old-school point and click adventure that's looking for backing on Kickstarter.

(What, you mean you actually need more than "old-school point and click adventure" to convince you?!?!  Well.. here you go.)

And if even that's not enough... Foxtail features:

- More than 200 magically crafted locations
- An in-depth and fascinating story
- More than 12 hours of gameplay
- Creative and complex puzzles to solve
- Over 50 challenging quests
- for Windows PC, Linux, MacOS, iOS and Andoid

Check it out on Kickstarter.

Nom Nom Galaxy Now on PC

KYOTO, Japan -- August 3, 2015 - Intergalactic adventures and valuable business experience in the cutthroat cosmic soup industry awaits Windows PC gamers with today's release of Nom Nom Galaxy. The 2D sandbox game with base-building and tower defense elements from Q-Games makes its triumphant exit from Early Access on Steam with the help of a dedicated community of supporters. 

Just like in the real-universe, in Nom Nom Galaxy aliens all over space demand delicious soups and evil big soup corporations will stop at nothing to increase their production market share on each planet. To feed the hungry masses and restore ethics to the industry, players build a galactic soup empire. 

Gameplay begins with the exploration of dangerous planets in distant solar systems. Next players choose a location on each world to build their soup factory and begin construction. Finally players must find, as well as sometimes battle and kill, tasty ingredients to prepare delicious soups, then begin production.

Constructing the finest factory in the galaxy does not guarantee success as the ruthless soup industry is filled with rival companies that will stop at nothing to gain an edge, including attacking players' factories. To keep production running smoothly, it is essential to fortify factories with defenses.

In order to fulfill their manifest soup destiny and advance to the next world, players must first dominate a planet's market share of soup production. After progressing to the next alien world players are awarded a new ability, weapon, vehicle or robot to help with soup production. 

Nom Nom Galaxy is the 9th title by Q-Games in the well-known PixelJunk series, which has accumulated millions of downloads. Unbeknown to most gamers, however, the company has also worked on famous AAA franchises including Star Fox. 

"Like the perfect bowl of soup, Nom Nom Galaxy blends many ingredients that are amazing on their own - sandbox, base-building and tower defense - into something wholly unique and special," Dylan Cuthbert, president, Q-Games, said. "If you have ever eaten a bowl of soup or played a video game, then this is the game for you."

Game Features
  • Explore massive planets across the cosmos
  • Protect soup factories by installing defenses to ward off zerging rivals
  • Conquer multitudes of alien flora, fauna and enemies in pursuit of perfect soup
  • Collect more than 20 game changing items including weapons, vehicles and robot minions
  • Play alone or with friends, with both single-player and up to four-player online co-op
  • Build & destroy planets, each with its own unique ecosystem and landscape, to meet customer needs
  • Gain valuable real-universe experience in the intergalactic soup industry with this hardcore business simulation


Nom Nom Galaxy can be purchased for $9.99 on Steam, but is 20% off during launch week and is available now for $7.99. It is also available worldwide on PlayStation Network for $14.99. 

More information about Nom Nom Galaxy can be found at: 


Q-Games is a Japanese studio with experience doing work on numerous AAA franchises, including Star Fox, and their upcoming PS4 exclusive, The Tomorrow Children, but are most well known for their own PixelJunk series.

When working on their own I.P.s, Q-Games is dedicated to developing innovative experiences in genres they have not previously developed games in. 

Established in 2001 the diverse company consists of more than 40 developers from five continents.

To learn more about Q-Games please visit