Wednesday, 30 December 2015

Roll that Ginger!

Ginger Roll is an arcade platform game featuring the ginger pint-sized hero Saif. He has been trapped by the evil child genius Iblis in a Zorb ball. Roll and dodge your way through the various challenges and levels that Iblis has set for you and stop him from World domination.

Ginger Roll has 60 beautiful levels spread out over 4 spectacular worlds. Watch out for Iblis’ minions as they will try to stop you no matter what in this arcade platform game!

Ginger Roll is available now for Android and coming soon to iOS.

Tuesday, 29 December 2015

Presenting the 2015 Indie of the Year

The IndieDB results are in!

December 29th, 2015 - Once again another fun and exciting Indie of the Year campaign has come to an end. After a stunning 119,373 votes the players have spoken and crowned the 2015 Indie of the Year. This year we saw 1st place get taken out by the very popular Space Engineers, followed by Squad and Black Mesa coming in 2nd and 3rd respectively. Without much further adieu, presenting the top 10:

10. Undertale
9. ARK: Survival Evolved
8. Verdun
7. Prison Architect
5. Rocket League
4. Besiege
3. Black Mesa
2. Squad
1. Space Engineers

Monday, 28 December 2015

“It’s Spring Again” – Something original on STEAM Greenlight!

This is one I'm pretty sure my young daughters are going to love...

"It's Spring Again - an educational game for children with unique visual style. This game intended to develop associational and logical thinking. "It’s Spring Again" is based on a successful puppet show for children ages 2 to 5, in which puppets controlled by actors showed children audience the magic of change of seasons.

We plan to release this game on STEAM in Q1 2016 at affordable price of 0,99$.  Steam Trading Cards included!"

Check out the Steam Greenlight Page.
Planned for release on PC, Mac and Linux, in both English and Russian.

Thursday, 24 December 2015

New impressions of Gold Rush! 2

 Cologne, December 22, 2015 – Sunlight Games has published two more screenshots of
Gold Rush 2!, the sequel of Gold Rush! Anniversary. All screenshots are still on a
“work-in-progress-status”. Sunlight Games also inform, that Gold Rush 2! will be
released a bit later. The release has been shifted from March 2016 to the 2nd quarter
of 2016. However, a new companion-app for Mobile will be released soon, containing
information about all three Gold Rush! versions.

Jake and Jerrod Wilson found the richest vein of gold in California’s Mother Lode! Now it’s 1869.
20 years of hard work has made their mine very successful. Most of their mining profits were
sent home to Mr. Quail, a banker and family friend, who has been investing them wisely. Mr.
Quail sends news from home and it’s not always good. A gang, who Jake and Jerrod personally
knew leads Brooklyn and the has become very powerful.

Jake and Jerrod decide to sell their mine and travel home on the newly constructed
Transcontinental Railroad. The brothers have evidence that should send William Tweed, the boss
of the gang, to prison for the rest of his life, but the boss has heard that they are coming and
plans to stop them from ever returning to Brooklyn. A contest of wits has begun with “Boss”

Will the two brothers beat the challenges and save Brooklyn? The developer of the original and
Marco Sowa of Sunlight Games have spun an exciting story that never loses its tension.
The adventure contains over 80 pre-rendered scenes and offers a lot of fun with many exciting
puzzles. The atmospheric music, the voices, as well as the modern point & click control make
the game interesting for all adventure fans.

Gold Rush! 2 will be released in 2nd quarter of 2016 for PC, Mac and Linux on steam, as a box
in the trade as well as optimized versions for iOS and Android. It can now be pre-ordered in the
online shop by Sunlight Games under First images and more
information under

This Is How Koukoi Games Is Reinventing Runner Games, Soft Launching Crashing Season

Oulu, Finland: Koukoi Games, one of the most talked about Finnish game companies that just raised
$1M in investments, has just soft launched their first mobile game title Crashing Season. The game is free
to download from Google Play and is available in Canada and Australia for Android devi ces only. Crashing
Season is a super fun physics based 3D runner mobile game in which players control different kinds of
animal characters and try to survive for as long as possible while completing challenging sets of fun
missions in diverse game worlds, all the while crazed hunters and mean bosses try to hunt and knock them

The game’s story is very simplified but cleverly appealing. In Crashing Season evil hunters and their bosses
have destroyed the money vault of the animals in their quest for world dominance. The mission is simply to
collect all the coins back and try take over the world while beating all the vicious hunters and bosses on the
way. Pl ayers’ goal is to survive for as long as possible, complete challenge s for each animal character, fight
against relentless hunters and challenging bosses, collect coins to open up new exciting levels, and unlock
more characters with unique abilities. Playe rs can use boosts, power-ups and little helpers to spice things
up, while equipping their animal characters with fancy gear. They can also compete against other players in
global leaderboards, share their most memorable Crashing Season moments into social media and invite
friends into the game to be challenged on global leaderboards.

The studio strongly believes that with Crashing Season it can bring new, exciting and fun gameplay
mechanics into the running game genre. By creating a closed area runner game, Koukoi Games aims to
strongly evolve the genre by bringing new gameplay experience in the genre. The company states it wants
bravely try out new gameplay mechanics and ideas, and lead all developers to try out new things while the
level of competition ri ses. The studio also believes that the brand, Crashing Season, is very entertaining and
it will most surely bring new exciting opportunities for its future business.

Koukoi Games is a mobile game startup founded early in 2015 that focuses solely on producing mobile
games with high production value s and broad and enjoyable experiences. The mission of the team is to
develop mobile games that match the rising needs of players. Official release trailer video for soft launch
can be found from here: Crashing Season is available
for free in Canada and Australia, and it is downloadable from Google Play application store (Can and Aus
only): More information about
Crashing Season can be found from here:


STARMETAL is an arcade vertical scrolling 3D shooter for PC. It is an homage to the games Tyrian, Raptor and Axeley. As the pilot of a spaceship, you'll fight for glory and money, the latter of which can be used for ship upgrades such as better weapons, shields, and special items. You'll need them too, as the enemy will come at you in an endless stream!


  • Endless waves of enemies to blast from the sky and ground
  • Customizable player ship (engine, shield, capacitor, primary weapon, secondary weapon, tertiary weapon)
  • Specials like stealth, super bombs and drones that fight by your side
  • Adjustable shooting angle
  • Several different fully dynamic generated levels
  • Multi-tiered level design
  • Bosses Drops, powerups & traps
  • Bonus levels & secrets 

Check out the game's Kickstarter Campaign and Steam Greenlight page.

Sunday, 20 December 2015

Mogwash - retro platformer in development

Coming to us from New Zealand and due for release on PC, Mac and Linux in March 2016, Mogwash is a retro mashup of Wonder Boy and Rainbow Island, also inspired by PC Shareware games like Duke Nukem and Commander Keen. (Due to the country of origin, I kind of expected The New Zealand Story to be part of the inspiration too! :-D)  Looks uber-cute and very retro.  Check out the Greenlight page.

Indie Smash Hit The Escapists Out Now for Xbox 360

Wakefield, UK – 18th December 2015 – Award-winning games label Team17 and independent developer Mouldy Toof have issued a warning to all inmates. With the franchise already selling over 1.25 million copies, the indie smash hit of 2015 The Escapists is now available to download on Xbox 360.

A strategy game of captive survival and daring schemes, The Escapists gives you the 'freedom' to live the life of a prison inmate, plotting and pulling off a daring escape!

Escaping won't be easy though. You'll have to work around the strict prison schedule and avoid the unwanted attention of guards. Craft weapons and tools found (or stolen) from within the prison, but beware of cell shakedowns. Get a job or perform “favours" for your fellow inmates to purchase vital supplies, all while scouting escape routes.

All that stands between you and freedom is a perfectly executed escape plan. It’s Make or Break Time.

The award-winning sandbox prison-escape game features:
·       6 unique prisons to escape – from the minimal security of Center Perks to the harsh confines of the Stalag Flucht POW camp
·       6 different methods to bust your way out including digging out and prison takeovers!
·       10 prison jobs to earn you some vital escape funds. Choose from Laundry, Janitor, Mail Man, Metal Shop, Kitchen, Wood Work, Tailor, Deliveries, Gardener and Library work
·       Crafting system. Gather the necessary items you’ll need to craft items for your escape plan. Craft tools such as Cutters, Shovels, Sheet Ropes and weapons such as the Sock Mace, Comb Blade or Cup of Molten Chocolate!
·       Leaderboards and Achievements

The Escapists is now available to download worldwide for Xbox 360 via the Xbox Games Store for just £14.99 / €17.99 / $19.99 with a 33% discount for Gold members at launch.

To keep up to date with all the information on The Escapists please visit, like us on Facebook and follow us on Twitter.

About The Escapists
The Escapists. Co-Developed by Mouldy Toof Studios and Team17. © 2015.The Escapists and Mouldy Toof Studios are trademarks or registered trademarks of Mouldy Toof Studios. The Escapists published by Team17. © 2015. Team17 is a registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and games label headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit for more info.

About Mouldy Toof Studios
Mouldy Toof Studios is comprised of solo independent developer Chris Davis. Mouldy Toof was founded in 2014 and is based in Derby, UK. for more info.

Friday, 18 December 2015

Indie Game Awards Submissions Open

Indie developers are invited to submit their completed titles and works-in-progress to the second annual MomoCon Indie Game Awards.

Entries selected as finalists will be judged by a group of influential journalists and an indie game developer, including:
  • Rami Ismail, founder, Vlambeer
  • Chris Carter, co-editor-in-chief, Destructoid
  • Rob Manuel, editor-in-chief, Geek & Sundry
  • Mike Fahey, senior reporter, Kotaku
  • Russ Pitts, former founding and features editor, Polygon
  • Darren Nakamura, associate editor, Destructoid
Developers of the six winning titles will receive a $1000 prize, exhibit space and a dedicated panel at MomoCon 2017, highlighted placement in the MomoCon newsletter and a trophy.
Submissions for the MomoCon Indie Game Awards cost $75. Games will be accepted until Tuesday, March 1, 2016. To submit your work, visit

Wormhole City: Top-down, Scifi Action RPG Alpha demo for Windows PC released

Wormhole City is a single-player sci-fi adventure game with top-down platforming, puzzle and action elements developed in Unreal Engine 4 for PC. Control vehicles and gain power-ups through exploration and defeating enemies while making game-changing decisions throughout your story.  Through faster-than-light technology, nations strive to colonize the universe while diverging factions struggle for control and freedom throughout space. Play as space forces, space pirates, and alien races and uncover their motivations in.

Check out the trailer below - more news soon.

Consortium: The Tower Teaser Trailer

Interdimensional Games (iDGi) has released a new teaser trailer with gameplay footage for Consortium: The Tower. Included in the video is the launch date for the project’s long anticipated follow-up crowdfunding campaign: January 18th, 2016.      

The Tower is a new single-player first-person science fiction immersive simulation created using the Unreal 4 Engine, and is set within the confines of a massive tower looming over Central London.            

“Pony Island” - Escape a malfunctioning arcade machine designed by The Devil.

Looks entertainingly surreal!

Pony Island is a suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. It’s a little like Frog Fractions but bigger and meaner.

The devil detests having his puzzles solved and poor programming exposed; you will need to think outside the box to proceed and you will be insulted when you do.

In Pony Island you will…
  • Peer behind the rotting curtain of "Pony Island" to repair its broken code 
  • Be forced to play along with The Devil's demented game of ponies 
  • Explore the depths of the cryptic software system that runs His game

Wednesday, 16 December 2015

Dragon Slumber releases new trailer for upcoming title Arelite Core

Quebec City, Canada, Dec 9 2015 – Dragon Slumber is proud to unveil a new trailer and website for Arelite Core, a windows JRPG coming to Steam in 2016.


The disciples of the evil Talameq are seeking to restore their master to power. The fate of the world rests upon the shoulders of our heroes. Led by Karden, the master blacksmith from the mountains of Arreal, this team of heroes from around the world have come together to take a stand against this menace, and prevent the destruction of our world.

“Arelite Core has been my life for over three years now,” said Kevin Giguère, the game's programmer, designer and producer. “I've always been inspired by the quality and innovation of 16 bit JRPGs and that's the feeling I want to bring with this game.”

This adventure of a lifetime is planned for a 2016 release, but you can discover the our new trailer today by visiting


  • A story-driven game, no grinding required
  • Fully interactable environments with plenty of secrets to discover
  • Crisp high resolution graphics
  • Unique battle customisation options for each character
  • Dynamic battles with combos, stunning and blitz special attacks
  • Mine ore to forge unique master weapons and armor
  • Over 25 unique SNES inspired music tracks

  • ###

    Founded in early 2013 to work on Arelite Core, Dragon Slumber is composed of a single member, Kevin Giguère, who fills in most of the roles necessary for proper game creation, from writing and design, to programming, to production and marketing. Further work such as visuals and music composition is done contractually.

    Tuesday, 15 December 2015

    Adventure-X 2015 Report

    Unfortunately I couldn't make Adventure-X this year, but my mate Shaun Aitcheson of Cloak and Dagger Games was there and kindly agreed to do a write-up for me.

    Saturday, December 12th saw AdventureX descend on London once more, for a weekend of point and click goodness. Unlike poor CaptainD, I was fortunate to be able to attend on Saturday (showing our demo of “Legend of Hand”), so here’s my rundown of some games which particularly caught my eye!

    For me, the standout was the brilliant “The Slaughter” – a sensationally atmospheric Victorian murder mystery from Alex Francois. Within seconds I was transported into another time and place – a place with some distinct David Lynch vibes and it was all very exciting. Alex is planning to release the game in chapters, the first due out in the early stages of 2016. I can’t wait for this one!

    Another game which really caught my eye was one I hadn’t seen before – “Reigns” by Nerial. I was handed an iPhone and for 10 seconds I had no idea what I was doing. After 11 seconds I was hooked. The game (which is designed for mobile devices) simulates a dynasty – you are presented with a screen where someone such as a military advisor or clergyman asks you (the King) if you agree to something happening, or disagree. You simply swipe left or right to say yes or no, and each decision adjusts various stats, with time progressing as you go along. I manage a nine year reign before succumbing to choking on something – I think a by-product of having too much food in my kingdom. It was very addictive and I’ll definitely be keeping my eye on the project.

    Daniel Black of Big Cow Studios was on hand to show his delightful demo of “The Last Time”, a demo I had played before, but nonetheless enjoyed doing so again. A unique adventure where your decisions shape the gameplay, it’s what might happen if you combine modern Telltale style gameplay with traditional retro point and clicks – I’d recommend checking out the demo if you haven’t yet – Daniel is hoping to launch the game in early 2016.

    A game I’ve had my eye on a long time, the risqué “Lancelot’s Hangover”, by Jean-Baptiste de Clerfayt, was also on display. Another very unique title, this one certainly lives up to its tagline of Monty Python meets Monkey Island. I watched my friend play this one and it looked hilarious, but also very challenging, in a good way! Rumour has it a Kickstarter may be on the horizon, so do give Jean-Baptiste support if or when the time comes!

    Fran Bow by Killmonday Games was present – and was as gorgeous as ever. This came out a month or two back, and if you haven’t played it, I’d recommend dropping everything and doing so now! Chris Burton of Icebox was there demoing his amazing Unity plugin “Adventure Creator” – a tool quite a few exhibitors in the room were using to make their games. It was fascinating to speak to him about it, a very familiar voice having listened to his YouTube tutorials many times myself! Yeppoh was demoing “Nefasto's Misadventure, which has come along nicely, and Sanctuary Interactive had a very sleek looking demo of their upcoming game “Latency”. Other big players such as CBE Software, Infamous Quests, Skygoblin, and the Nelly Cootalot team, were present, and despite not getting time to play their demos, they all looked great.

    The quality of the games on display were amazing – the rebirth of the genre continues to flourish and it’s very exciting to be part of the movement. Stalwarts like Dave Gilbert and Fransisco Gonzalez were also present, but unfortunately I wasn’t able to see any of the talks. The fun continued into Sunday – alas due to prior commitments I was unable to attend – but all in all, Saturday was great. If you’re in London around this time next year, do pop in – you’ll be inspired!

    I did miss Troll Song though!

    Thanks Shaun for the write-up and once again thanks to Mark Lovegrove and Rebecca McCarthy for their hard work organising the event.  Also thanks to Tom Cole, without whom there would have been no venue!

    Hope to be there next year...

    Friday, 11 December 2015

    Projector Face

    This one looks really promising... check out the trailer and screenshots below, and don't forget to vote for it on Steam Greenlight if you like the look of it.

    Thursday, 10 December 2015

    Ultra Hat Dimension

    Endless hats abound in Ultra Hat Dimension by Kitsune Games!  

    Ultra Hat Dimension is a whimsical puzzle game where you are a protagonist who literally wears many different hats. Explore the levels of the majestic and questionably named "Spluff Palace" to find and defeat your arch-nemesis!

    Available now to PC from, demo also available.  


    • Four kinds of adorably pixeled hats!
    • Custom map support!
    • Punch people backwards!
    • Charming music!
    • An epic puzzley boss battle!

    Wednesday, 9 December 2015

    A More Beautiful World - Visual Novel

    A Beautiful World, where magic is a forgotten existence… will you come on a journey with Violetta?

    Afterthought Studios aims to create stories that will touch the hearts of our readers and let them take away a lesson or two, which they can apply to their daily lives. The studio is composed of visual novel enthusiasts who have been on both the reader and the production side.

    Through combining their rich experiences, comes Afterthought Studios’ first commercial project, A Beautiful World.  The kinetic visual novel depicts the journey of Violetta, a young witch, in a medieval world where magic is a forgotten existence. The plot is inspired by Spice and Wolf and Maoyuu Maou Yuusha, places importance of relationships, money and politics. Intertwined with the storyline will include reflections of real historical events from China, Europe and the Americas, which would appeal to the inner-historians.

    Our experienced creative team includes Darren Kwok, who is the author of the A Beautiful World. Previously he has been involved with the marketing and greenlighting for several visual novels and games.

    Heading both music and sound production is Steven Melin. Melin is a video game, film, & television music composer based in Atlanta, GA. He has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands). Melin is also a writer for Vision1 Music and AudioJungle music libraries.

    ‘harmonicblend’ was a music founded by Trass. Previously the team has worked on several indie game projects. They are well recognized for their Dreaming Mary soundtrack which is from an indie horror game. They also produced Sol-Akata for Comiket, which was sold out within 2 hours. Their most recent project, COSMOCRYSTAL was also sold out at M3-Fall in Japan.

    Illustrating our sprites and CGs is the talented Yuuki and providing a background art for our characters to interact in is Sillyselly. The folks from Fervent are also assisting with the artistic process. Fervent’s previous works includes the hit visual novels Who is Mike? And CUPID.

    On the programming side, MysteryCorgi will be joining all the dots together. She has previously bought to life several visual novels including:- Culina: The Spirit of Cooking and Hands in the Kitchen, That Cheap and Sacred Thing. Her side projects includes designing logos and GUIs for a number of indie projects.

    In order to bring this visual novel to completion, Afterthought Studios require more funding to do the finishing touches. A More Beautiful World’s Kickstarter campaign began on the 3rd of December 2015 and will be ending in early January 2016, where we hope that we will be able to achieve the pledged goal of $6,500. If you are enraptured by project please consider backing the project on Kickstarter. To show further support, please vote ‘Yes’ for A More Beautiful World on Steam Greenlight.

    Kickstarter Campaign Link:

    Steam Greenlight:

    Monday, 7 December 2015

    Tenshu General released on Steam

    "Tenshu General, is a simple, elegant, Real Time Strategy (RTS) game for those who favor short play sessions over long sessions. Quick casual game play combined with the challenge of continuously adapting enemies allow for a surprisingly challenging exercise in strategy."

    Wednesday, 2 December 2015

    Legacy of the Copper Skies - Gameplay Preview

    Legacy of the Copper Skies is a journey stretching across multiple worlds, two vastly disparate people must put aside their differences and co-operate if they are to stop the mysterious destruction plaguing their worlds. 

    In this new take on the classic action adventure game players must take control of both Tir and Isen at the same time to use their unique co-operative gameplay mechanics to explore, make their way through challenging dungeons, battle tough bosses, solve arcane puzzles, collect loot, and defeat their enemies. 

    Legacy of the Copper Skies is in development for PC/Mac as well as XBox One and PS4 and is aimed at being rated 'E' for 'Everyone'.

    Official Website

    Check out the newly launched gameplay trailer below:

    (BTW it's "co-op" in the "one player controls two characters" sense.  Just to avoid ambiguity :-D)

    Ocean Media releases Solar Division to Steam Early Access

    Zapresic, Croatia, Dec 1st 2015 - Ocean Media announces the release of Solar Division on Steam Early Access

    Solar Division is the second game in the Zotrix series developed by Croatian indie game developer ZeroBit Games. It's a retro arcade space shooter featuring tower defense gameplay with some unique twists.

    Every mission is unique and pits the player against different challenge.  The game currently features 9 missions, and weekly updates are planned until the game cnotaints 21 missions.

    The Steam Early Access release for PC only. Other platforms are possible in the future.

    The Early Access version will cost $9.99, while the planned final version with 45 missions, at least 5 languages supported, gamepad support, cinematics and voice overs will cost significantly more (tbc).

    About Zotrix
    Zotrix is a modern take on the classic arcade shooter. The game introduces resource trading economy and system of upgrades between number of space stations bringing the classic experience into modern generation. Game will be released for Sony PlayStation4 by UFO Interactive on Dec 8th in US and few days later in EU. Xbox One version will be published by Ocean Media in Q1 2016.

    About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. Company is founded in 2006 by Vedran Klanac and has produced over 70 games so far. We are bringing original games for PC, Mac, Linux, Sony PS4, Xbox One.

    Solar Division Steam page:

    Zotrix Steam page: