Wednesday, 31 December 2014

Rabbit Hole Studios' debut launch - "Spirit of Adventure"

Spirit of Adventure takes players on a journey fuelled by Lily and the power of her imagination. The player helps Lily find her way through the whimsical woods, caves, and beyond by taking control of Lily's spirit companions: Pip (earth) Squirt (water) and Blaze (fire) to solve various environmental puzzles to help Lily advance her adventure. Be careful though! Lily is also in an intense game of tag with the ever pursuing little monster! The player must work quickly to solve each puzzle within the time limit. Take too long, however and the little monster will tag Lily and it will be game over.

Check out the debut release from indie dev Rabbit Hole Studios on the GooglePlay Store.  Offers in-app purchases.

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A very retro Chinese detective adventure game!

Amid lingering political turmoil, the first and only female empress of China, Wu Zetian rises to power. Within months of her ascension to the throne, murmurs of discontentment and revolution swell as detractors and enemies begin plotting against her. It is against this backdrop that our protagonist, newly appointed investigating magistrate Di Renjie, must solve a series of gruesome murders–which will lead him on a collision course with the Imperial court and the empress herself.

The Silk Rose Murders is a point-and-click adventure video game inspired by the classics of the genre–games like Gabriel Knight, Grim Fandango, and The Longest Journey.

There's a Kickstarter coming soon(ish) for this very retro adventure game, but in the meantime, enjoy the trailer and some screenshots:

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Presenting the 2014 Indie of the Year (from Indie DB)

December 29, 2014 - An extremely passionate playerbase has helped Robocraft eclipse Insurgency, Five Nights at Freddy's and The Binding of Isaac: Rebirth in the 2014 Indie of the Year race. It is undeniably fun and with great depth, which is why after 111,793 votes the players have spoken, and crowned it this years best independent game. Still, only a handful of votes separated the top 10 of 2014 which includes:

Congratulations to the victors and a huge thanks to the developers and supporters of the awards who recognize the work that goes into making an amazing indie game. Read the full resultseditors choice and best upcomingwinners.

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Monday, 29 December 2014

Want to make retro (8-bit style) SFX for your game? No problem!

If you have a need for some retro sound effects for your game, they're really simple to make with Bfxr.  You can use it online or download for PC or Mac from the official website.

It takes some experimentation to get the best results or you could do what I tend to do and just automatically create new sounds until you find the right sound for your game.  With a bit of editing in your sound editor of choice, you can boost the basic SFX to be more impressive for those tricky boss fights etc.  Bfxr is a great tool for indie devs - if whoever made it is reading this, THANK YOU! :-)

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Wednesday, 24 December 2014

Guide robots in Underground, coming to the Wii U eShop January 8th

A few years ago Grendel Games started developing Underground for surgical doctors-in-training using Nintendo Wii technology. A project that started out as an innovative and entertaining training tool turned out to be what they felt was the most amazing and fun game they'd created thus far, so they are releasing it to the world!
Underground is coming to the Wii U eShop on Thursday January 8th in Europe for €19,99/£15,99. A North American release is planned as well. 
About Underground
Step into the world of Underground, a challenging and seriously fun puzzle game with a heartwarming story about a little girl trying to save her robot friend. Travel through a unique underground while puzzling and building your way up to the surface using your imagination and two robotic arms! Each part of the underground cavern features its own threats and opportunities for you as a player to explore.

More about Underground
Underground is a challenging and seriously fun puzzle game by Grendel Games. Created especially for the Nintendo Wii U, the award winning game features a heartwarming storyline about a little girl named Sari and Sw4nk, her butler robot friend. When Sw4nk does an unsatisfying job, Sari’s father sends him away to work in the mines. Sari goes against her fathers will and tries to break him out. While traveling through the underground caverns, Sari and the robots get themselves into a world of trouble and it's up to you to help them out of their predicament. During their quest for safety you will be presented with challenging situations in four unique worlds; each with their own threats and opportunities.

Discover all the different building blocks and build your way up to the surface in this charming game about friendship, robots and a little girl who loves to dance.
  • Unique and challenging gameplay mechanism using 2 robotic arms
  • Freedom to explore and build your own way out of the mine
  • Four unique worlds to travel through, including boss fights
  • Additional difficulty level (for players who love a challenge)
  • Incredible soundtrack performed by a full orchestra
  • A specially designed controller for medical trainings
Underground Origin
The game finds its origin in the medical world where Underground is currently being used to help surgeons train their laparoscopic surgery motor skills.  What’s truly unique about this game is that it’s designed to be an entertainment product as well as an innovative training tool. Underground manages this by offering a fun experience to all of its players through a series of exciting challenges and a mesmerizing storyline.

The medical version of the game comes with a set of controllers designed to mimic the laparoscopic equipment and surgery motion to a very high degree of accuracy. However being an entertainment game at heart, Underground invites specialists to play the game by offering an immersive experience in a fantasy world.

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Tuesday, 23 December 2014

Monday, 22 December 2014

Troll Song

One of the games I presented at Adventure-X 2014 was Troll Song, a game I started working on way back in October 2012.  I was working with Tino Bensing, of Unga Needs Mumba fame, after I'd helped on that game a bit (the first game I had any serious involvement with really).  Looking back over my email, it seems that I first asked him about the idea of working together on the game on 16th October 2012.  So now you know.

We released a very short demo on 23rd January 2013 (I was very impatient to get something out there!) and despite my fears of people dismissing it due to its tiny playtime, it actually proved very popular, culminating in it winning the Best Demo category at the AGS Awards 2013.

Unfortunately, soon after that Tino became unable to commit time to the project.  I dithered for a long time after that, partly due to hoping that Tino would start to have enough time again, and partly due to my reluctance to form a new team.  From my previous experiences working on Captain Disaster in Death Has A Million Stomping Boots, I'd had pretty much universally bad experiences with artists, so basically I didn't trust anyone new coming in would actually get the work done.  Also, I wanted to keep the graphical style that Tino had created, as it was so perfect for the game!

Eventually, after a couple of false starts, I struck gold in March 2014 and work started again on the game.  Andrea Ferrera (AprilSkies) joined as our new Artist (happily he also turned out to be a great animator), and Jim Spanos (Dualnames) became our Programmer.  Ever since then the game has been progressing quite smoothly.

The game is due for a release in Q3 of 2015 - at least, that's the plan.  Having originally started Troll Song as an experiment in rapid game creation (ha!!), it's become a project that I am extremely fond of.  The trolls have always had a rough time of it in fantasy fiction, now is their time to prove themselves more than thugs made of stone!  One of the things we want to have in this game is different GUIs throughout the game, constantly changing things up and keeping the player on their toes, not having the same set of actions throughout, and making the player have to adapt to new ways of thinking about solving puzzles.

The new demo will be out in January 2015.  You can keep up to date on the Dev Blog.  Please give our trailer a look too!

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Psych - It's Super Froggergon!

Psych is out on Android - coming to iOS in early 2015.

Psych is a minimalistic, short-sessioned, psychadelic experience.  Your goal is simple: Avoid colliding with any black obstacles.  Sounds easy? Just wait until the first psych effects start kicking in.
– Endless challenge
– 7 unique, psychedelic effects
– Unlimited colour variations due to randomly changing RGB values
– Simple one-touch controls
– Minimalistic, clean art style
– Online Highscore
– Achievements
– Facebook and Twitter integration
– Android (Available now at the GooglePlay Store)
Regular Price:
– Free (Optional IAP and Ads)

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The Man in the Hat

This game, available in both English and Spanish, is the first release by a developer of the same name, and is really an experiment in creating mood using music and high-res art (the developers' watercolour paintings).  Looks pretty cool, check out The Man in the Hat Website for game download, artwork, etc.  The game was made initially to teach the dev how to use AGS.

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New Poll

Since no-one seems to have noticed it's there... there's a new poll, running to the end of February 2015, about where our readers buy their game.  So, vote away!  Don't say we never give you any interactivity! :-D

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Friday, 19 December 2014

WinterWolves end the year with yet another half-price sale!

Yes folks, until the final seconds of 2014, you can get almost all of WinterWolves' games for half-price.

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MightyEditor Going out of Beta

'MightyFingers' To Unveil Revolutionary Online Game Development Platform

Company prepares to release to the world their innovative HTML5 game development platform

London UK, Monday 8th December 2014 – FORWARD thinking online development company 'MightyFingers' has announced their intention to take the world's latest and most advanced online platform, designed exclusively for the building of HTML5 browser based games, out of beta.

Having resisted the urge to launch the launch their latest creation too early, 'MightyFingers' have kept their MightyEditor game and animation platform in beta for several months, using the opportunity to test, develop and improve the end product. The company now feel the time is right to unveil the service publicly and have firmly set a 17th of December launch date.

Aptly named, the MightyEditor platform has been designed to offer game developers with a feature packed one-stop solution for creating and developing HTML5 based online games. The advanced platform offers a number of benefits including:

  • As a browser based tool, MightyEditor allows developers to concentrate on the fast and efficient design and prototyping of games, whilst retaining all of the basic functions of a map and code editor. Being exclusively browser based removes the hassle of software installation and configuration, saving both time and money.

  • Through the group sharing of a single URL, live projects can be remotely worked on by a number of team members from any location, further improving the efficiency and cost savings over more traditional game developing. Cooperation with designers, other team members or even a client has been made as easy as sharing link to the project. Users can really work as a team, assign an illustrator to dealing with assets, while the game designer creates different levels in map editor and the developer adds functionality with JavaScript code!

  • A uniquely important export option allows clients to take away all assets and code whenever they please. Projects are therefore not restricted to working only within the MightyEditor platform. The editor is open-source, so data can be transferred to local machines with the local version of the editor.

MightyFingers are launching the platform globally on the 17th of December 2014 and will be offering a three tiered options for the service.

The first is 'Free' access which allows clients to create an unlimited number of projects. The free access provides all of the benefits associated with the paid options, with complete unrestricted functionality! The free option is only limited by the fact that the project link is public (and can therefore be used by anybody who has access to the link). Free account projects will also become automatically deleted after 30 days.

The 'Basic' option attracts a small charge of 5USD per month and offers the same complete functionality as the 'Free' access, but with the added benefits of private projects which are not time limited, hence they are not deleted after 30 days.

Finally the 'Pro' option encompasses all of the above, with the addition of live support and consulting. In addition, the nimble-witted team at MightyFingers will seriously consider your feature requests to make working with the MightyEditor as pleasant and efficient as possible. It should be noted that further pro benefits, such as one click mobile export, will be released later on.

Whether users choose the free or paid option to access the MightyEditor platform, they'll find it packed with a fantastic range of features to everything can be found in one place! MightyEditor provides a one-stop comprehensive solution to developing browser based games. The platform boasts a range of exciting features including: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Grouping, data export and being Phaser based!


Founded in 2011, are passionate developers who have created a cross-browser game engine in HTML5. With 'one code for all' as their ethos, the company are developing an environment where anybody can create fun games using the very latest achievements in coding and development. To date, MightyEditor already boasts over 10,000 completed projects. To find out more about the open source game editor, please visit the official website at

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