Approaching Infinity Is Now Available For Pre-Order!
Explore A Science-Fiction Universe Of Infinite Possibilities!
Wilmington, NC, 16 October 2014
Science-fiction gamers should begin to clear their calendars, stock up on their favorite energy drinks, and prepare to lose themselves in a universe of endless gaming. It is with great excitement that Shrapnel Games is pleased to announce the upcoming release of Approaching Infinity from developer Ibology.
Approaching Infinity is a single-player, turn based graphical sci-fi rogue-like game set in a unique and truly infinite universe; no level caps, no map limits. Using the classic trope of a man and his starship the player begins with a captain and his vessel. Initially this vessel may seem like nothing more than a galactic scow, but over time components can be upgraded, skilled officers brought on board, and eventually fame and notoriety will follow.
The amount of adventures one can have is limited only by the player's desire. Within space itself asteroids can be mined, pirates evaded, SOS beacons discovered, and more. Even exploration provides a reward, as data on the unknown can be sold. Your starship will encounter planets, drifting derelict starships, and alien embassies. Planets can hold treasure or death (or both). Away teams can discover ancient star temples, ruined cities, or monsters in the darkened corridors of a floating hulk. There are twelve alien races to interact with, each with their own quests. A full crafting mechanic is included, along with a nifty 'pay it forward' feature whereas a player can invest credits into future games.
As a rogue-like Approaching Infinity contains procedurally generated content (meaning every new game is different), permadeath, the ticking clock of oxygen usage on hostile planets, and an achievement system. Yet Approaching Infinity is also amazingly approachable for newcomers to the genre. Permadeath can be turned off, there are in-game tool tips and a tutorial, and gameplay itself is smooth and intuitive.
"I love rogue-likes, especially their heavy use of procedural generation for maps, monsters, and items," remarked Bob Sanders of Ibology. "But true rogue-likes generally only appeal to a certain hard-core group of gamers, due to their inherent difficulty, huge list of commands, lack of graphics, and use of permanent death. I wanted to make a classical rogue-like that would appeal to modern gamers and let them enjoy the things that I find so rewarding about the genre. I set the game in space because that's the first place my mind goes, but also because there are very few sci-fi rogue-likes. I am happy to say that Approaching Infinity has met all of my initial design objectives and more!"
Thanks to the idea of a truly infinite design a single game can last as long as you want the story to continue. Multiple victory conditions also allow true endings, including one that should bring a smile to fans of the rogue-like genre.
Full modding support means that Approaching Infinity is really Approaching Infinity +1. Enjoy turning the game into your favorite sci-fi franchise, all without the need of coding experience.
The rich retro-graphics of Approaching Infinity are provided by David Gervais (famed author of many rogue-like tilesets) and a full original soundtrack by noted musician ectogemia.
Approaching Infinity will be available for both Windows and Mac operating systems, both as a download and as a physical product. Currently Shrapnel Games is taking pre-orders for this hot new game. Please pre-order today by going here: http://www.gamersfront.com/
For more information on Approaching Infinity, including a demo, please visit its official product page: http://www.shrapnelgames.com/
Be sure to visit Shrapnel Games at www.shrapnelgames.com for future news on Approaching Infinity and all our other products. While there, be sure to check out our full line of games, including the pen and paper RPG Total Eclipse, the clever strategy title Bronze, and the always thrilling tactical battlefields of WinSPWW2 and WinSPMBT.
Ibology is an American independent game development studio founded by Bob Saunders focused on deep gameplay and intelligent procedural generation. Ibology's first official title is "Approaching Infinity", a space adventure rogue-like for PC and Mac.
About Shrapnel Games
Founded in 1999 by industry veteran Tim Brooks in response to the shunning of the consim market by mainstream publishers, Shrapnel Games was one of the earliest publishers to take to an online-only approach. Starting small, fifteen years later we are pleased to continue to offer gamers choices outside the mainstream that are some of the most exciting and addictive games you'll ever play.
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