Thursday, 31 July 2014

Race Around the World in 80 DAYS: Narrative Adventure Game Out Today for iPhone and iPad

CAMBRIDGE, U.K. - July 31, 2014 - inkle, an independent developer of narrative games, and London-based publisher Profile Books have released 80 Days on the App Store. Set in an alternate-history version of Jules Verne's Victorian era, 80 Days is a massive mobile game that sends players on a real-time race around an ever changing, often surprising steampunk world. This story-driven adventure for iPhone and iPad sells for £2.99 / $4.99 (or equivalent in local currency):
Playing as Phileas Fogg's French valet Passepartout, you must use strategy and cunning to help your employer win a hefty bet. Choose your route, manage your finances, and lose yourself in an epic, branching adventure as you attempt to circumnavigate the globe in only 80 days -- or faster! Stylishly illustrated with art deco-inspired graphics and situated on a lush 3D globe, the game plays out beneath a non-stop clock, the sun rising and setting as you explore cities, visit markets, talk to people, tend to Fogg's well-being, and execute each stage of your epic journey.
In 80 Days, players explore a huge, imaginative world rife with tensions and inventions. Spinning off from Verne's 1873 novel Around the World in 80 Days, writer Meg Jayanth has built an entire new world's worth of dynamic stories with numerous subplots and conflicts driven by players' individual decisions. The journey through 150 cities across all seven continents includes opportunities to engage with hundreds of diverse, fully realized characters who are not just part of the scenery, but can be interacted with in depth.
"80 Days is a game where you are not the only hero. The characters you encounter, each with their own stories, may be as lost as you are, as beautiful, as venal, as foolish or determined or ridiculous," says author Meg Jayanth. "When you play 80 Days, Passepartout's stories -- your stories -- never go quite where you expect them to. You can change the world of 80 Days and, hopefully, it will change you back."
inkle is known for games with incredibly "branchy" storylines that write themselves, on the fly, around decisions players make throughout the narrative. With a script of around 500,000 words (more than the entire Lord of the Rings trilogy), over 10,000 potential choices, and the globe literally at your fingertips, each 80 Days player is ensured a unique journey with numerous replay opportunities. But this is no solitary pilgrimage: a networked live feed tracks players' progress in real time, so you can see how others have progressed, share your own adventures, and compete to achieve the quickest time around the world.
For more 80 Days details, please visit the official website: and our previous post about it.

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Check out "Formula Force Racing" by The Pixel Bullies

Out for iOS, Android and Windows Phone (voted Indie Game of the month for June by Windows Phone Central) - check out the official website for links to buy on all systems.

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Wednesday, 30 July 2014

Karma - The Creative Process

30 July 2014 - Moscow, Russia - AuraLab would today like to share an insight into the creative process of Karma. Incarntion 1 and how its concept changed over time into the game it is today.

'The team and I talked for a while and it quickly became apparent that we're like-minded and we then decided that we needed to rework the game,' said Andrey Sharapov, lead producer at Auralab 'We then changed the interface somewhat – hid the Karma-meter and tinkered with the interaction menu, making it lighter so that it wouldn’t obscure the object itself. The inventory and interactions part were also reworked and we figured that we don’t need some of the previously planned features in this release - like the aging mechanics and levels where Pip could temporary grow legs and walk on walls.'

As a result of these changes, what we got was a design that was possible to implement in reasonable time frame without losing any of the crucial aspects of key gameplay.

The AuraLab team have collaborated with Coub, a video creation and sharing iOS application and site, to create a selection of charming and witty short scenes that showcase the world of Karma Incarnation 1 and its inhabitants.

Karma tells the story of a newly incarnated worm, named Pip, who is on a mission of exploration and self discovery.

About the game:
  • No text dialogue whatsoever!
  • Alternative ways of progressing through quests: by being good or evil, the player opens additional storylines as they progress!
  • The main character changes his appearance depending on the path he's chosen and key characters react on his looks differently. This too opens alternative story lines that make playing through game again and again fun in different ways
  • This opens alternative storylines, thus making playing through the game again and again fun in many ways
  • Astral vision - Pip, the main character, can see through his inner eye - it's a special ability which allows him to perceive the spirit world at any moment of the game.
  • Within this astral plane he'll find additional creatures and actually hints on how to sucessfully complete the quests
  • Unique & original sound track by Zmeiraduga band.

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(Austin, TX) - July 30, 2014 - Indie publisher Versus Evil, in partnership with Seattle based indie developer 4gency, today announced that Habitat: A Thousand Generations in Orbit will be coming to PlayStation®4 computer entertainment system in 2015 in addition to PC, Mac, Linux and Xbox One. In Earth’s orbit, where crisis is guaranteed, Habitat is the only strategic space survival game that uses orbital debris to build the future homes of humanity and where hope for survival relies on the creativity and resourcefulness of the player. An Early Access build for PC, Mac and Linux is now available through Steam, Amazon, Humble Store, GameFly, Gamer's Gate, GreenMan Gaming and Nuuvem priced at $14.99, £10.99 and €14.99. 

“Since development began on Habitat, it has always been our wish to bring our space survival simulation to as many platforms as technologically possible”, said Charles Cox, founder of 4gency.“We are incredibly excited to announce that Habitat will be launching on PlayStation®4 in 2015 and can’t wait to see how the creative PlayStation community reacts to Habitat’s gameplay mechanics.”

In Habitat gamers have to build and manage the future homes of humanity from orbital debris they find in space junkyards surrounding Earth’s orbit.  Leading their team of engineers, they will have to build and fly space stations in a zero gravity setting, mastering physics driven flight simulation to explore space. In order to thrive and grow they have to manage their population and their population’s environment.  In the event of a threat they will have to turn their space stations into deadly weapons using pieces of debris picked up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy.  This is a space survival game where crisis is guaranteed and the only chance for survival is to be creative and decisive in the face of disaster.

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Tuesday, 29 July 2014

Tales - new screens

A couple of new screenshots from in-production adventure game "Tales":

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Saturday, 26 July 2014

Fenix Rages at SDCC With New Video

Costa Rican indie developer Green Lava Studios is delighted to showcase the newest trailer for its ridiculously addictive, hardcore action-platformer, Fenix Rage. The brand new “Birdbone Islands” trailer shows off World Four where the kid gloves come off. Players will feel the antagonizing ice attacks of the game boss Oktarus, who makes dodging the dangers of every level a huge challenge. Investing in extra gamepad controllers is strongly recommended.

An inspired and frenetically-paced 2D action-platformer, Fenix Rage tests players’ ability to run, jump, and dash their way through a maze of dangerous obstacles, across hundreds of lightning-paced levels, all in an effort to track down a shadowy villain. Loads of different enemies, slick retro-inspired music, and vivid level landscapes await gamers with the mettle to play.

Slated for release in fall 2014, Fenix Rage will be coming to Xbox One, the PlayStation®4 computer entertainment system, Windows PC and Mac platforms. For the latest buzz, follow Fenix Rage on Twitter, “Like” the game on Facebook, check out Fenix Rage on Steam, and visit the official Website at

Those attending the San Diego Comic-Con can find out what’s all the rage as Fenix Rage will be playable at the Xbox Gaming Lounge located at the Manchester Grand Hyatt (One Market Place, Seaport Ballroom, second floor).

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New Gameplay Trailer Showcases Differences Between NES and Modern Version

Twain Harte, CA – July 24, 2014 – Nearly 30 years after the original frightened and amazed the world, developer Zojoi in cooperation with indie games partner Reverb Triple XP announced today that the re-imagined Shadowgate will launch on Steam and other digital outlets for both PC and Mac on August 21, 2014. Shadowgate will arrive on the App Store (iOS) and Google Play (Android devices) in fall 2014.

Zojoi has released a new side-by-side trailer that compares the 1989 NES Shadowgate version with this year’s re-imagined game.

In Shadowgate, intrepid gamers step inside the dark halls of Castle Shadowgate as "The Seed of Prophecy," the only one who could hope to defeat the traitorous Warlock Lord that dwells within. Designed with compelling cut-scenes that greatly expand the original Shadowgateuniverse, gamers navigate from room to room via the classic first-person perspective, using their wits to survive dangerous traps, devious puzzles, and ruthless enemies. If successful, they can assemble the Staff of Ages, a powerful relic capable of keeping this ancient enemy from destroying the living castle and the world of Tyragon itself.

Shadowgate not only features a stunning level of detailed, hand-painted rooms but also tons of new, mind-bending puzzles from the makers of the original game. While there are more objects and new characters to interact with, there are also plenty of throwbacks to the original version, so veterans and newcomers alike will relish their journey through Castle Shadowgate… if they survive.

Shadowgate Features Include:
  • All-new and updated puzzles seamlessly expand on the original game
  • Multiple difficulty levels enable players to play on Master, the renowned difficulty of the original, or scale back the brutality with Apprentice (Easy) or Journeyman (Medium)
  • Players can take advantage of a bevy of objects, spells, an all-new mapping system and on-screen commands to aid them in their quest
  • Tons of hand-painted illustrated rooms feature both new and familiar locations
  • Gorgeous visuals complete with new environmental effects and unique animations offer an immersive experience
  • Bonus Retro Mode enables players to experience the game like it’s 1989! Choose Hiroyuki Masuno’s original NES score, turn the graphics into 8-bit, and more
  • Customize the experience with the classic or auto-hide control layout, tailored key binds for actions and objects, and/or lock commands for ease of use
  • Updated storytelling features dramatic cut-scenes, plus all the same great storytelling you'd expect from a Shadowgate adventure
  • A digitally-orchestrated, dynamic soundtrack and sound effects change based on gameplay
  • 50 in-game and Steam-based achievements to find and unlock
For more information on Shadowgate, visit the official Website at, follow the development team on Twitter and “Likethe game on Facebook.

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Friday, 25 July 2014

Braven Arts - a turned based RPG by 16-bit JRPG classics

Gomiya Games are developing a fantasy RPG called "Braven Arts" - designed to be like the classics such as Suikoden and Chrono Trigger, but also bring something new to the table.  Here's what the developers say (you might need to read this as they speak so fast in their Kickstarter video that I found them a little hard to understand at times!):

Braven Arts is a 2D turn-based fantasy RPG, influenced by the 16-bit JRPG classics such as Final Fantasy, Chrono Trigger, and Suikoden planned for release in late 2015. We want to take the backbone of the old classics, whip it up with modernized systems and mechanics, and give players something fresh that they can dig hours into just like we did with the old games.

  • Welcome to Asteon, a world on the brink of war - A politically driven storyline, full of deception and dark secrets that will keep you on the edge of your seats as the story unfolds.
  • Alterable Grid Battle System - Classical turn based battle system aimed to be accessible but difficult to master, testing players strategic planning and foresight, both punishing and rewarding the comboing of abilities and positioning.
  • Day and Night Schedule System - Explore a world that changes every minute.
  • Overworld Map - Explore 5 major continents, multitudes of cities, caves, forests, you name it .
  • Create your own playstyle with a wide variety of recruitable characters you will find throughout the game.
  • Guild Hall - The headquarters of all operations, where you can take missions and enjoy the company of your teammates.
  • Banter System - Get to know your party through optional dialogue sequences throughout the game.

  • Explore 5 Major Continents Travel through a massive overworld map as the story takes place over 5 major continents, each with unique cities, people, environments, and monsters to explore.
  • Secrets and side quests in every zone - What would an RPG be without side quests and secrets? Every area will have secrets and side quests to find delving into the lore of Asteon's past and present and giving unique rewards.
  • A Dynamic World - As the story progresses, major events will change the world around you. Major cities and people's activities will change in reaction to the world's situation.

Interested?  Check out the Kickstarter Campaign.

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First music track for Technobabylon

I often post screenshots of in-production games - as indeed I already have for the very tasty-looking adventure game Technobabylon - but for some reason, I don't often think of posting early music tracks that are released.  So, breaking with this tradition, here is a (work in progress but sounds very good already) track for Technobabylon by musician Nathan Allen Pinard.

Digging Deep: Tap The Blocks, a new refreshing take on the digging and tapping genre

July 24, 2014 – Cambridge, UK – Bitrealms Studio has just released a brand new arcade style digging game for the Android platform called Digging Deep: Tap The Blocks. Featuring great graphics, simple controls, and endless replay value, it will hold your interest for hours and hours at a time.

Digging Deep: Tap The Blocks is a unique application with a brand new concept arriving on the Google Play Store. It has players digging into the Earth’s crust with some help from the game’s protagonist. Players will need to dig quickly using controls at the bottom of the screen or tapping the blocks, attempting to hit diamonds and other rewards while dodging spiked obstacles. The quicker and more efficiently the player moves, the higher the score. And if the timer runs out, it’s game over.

Digging Deep: Tap The Blocks not only offers innovative gameplay, but fresh and distinct graphics, as well. The developer have provided the game with a style reminiscent of retro platforming games of the early 2000s’. Controls are simply laid out and directly integrated, providing a snappy, responsive gameplay style.

This innovative game also includes several global challenges, including integration with Google+ for easy sharing of players’ high scores, as well as achievements that can be unlocked through gameplay. Combined with a randomly generated environment, players can expect an exciting gaming experience.

A recent review from said, “Digging Deep - Tap the Blocks is really something unique and impresses with decent graphics and a great soundscape. ” said,  “Digging Deep: Tap the Blocks is a well-crafted and thrilling game for those who think they have great reflexes.”

Digging Deep: Tap The Blocks offers a fresh look at Android gaming, and can be obtained from the Google Play Store at no cost. The application requires Android version 2.3.3 and up.

About the Developer:
Bitrealms Studio is currently a one man studio based in Cambridge,UK. Having just released its first game, Bitrealms Studio is currently working in collaboration with another developer to release a new game at the end of the 2014 to early 2015.

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Pure Pool cued for launch on PlayStation®4 and Steam

24th July 2014 – Indie developers VooFoo Studios and Publisher Ripstone announced today that Pure Pool; the latest addition to the Pure series will shooting onto PlayStation®4 on 29th July in Europe and on 30th July in the US, in addition to PC via Steam on 31st July.

After the success of the critically acclaimed Hustle Kings on PlayStation 3, VooFoo Studios have honed their craft and taken hyper-realism to a whole new level with Pure Pool. Renowned for beautiful high definition graphics and silky-smooth gameplay, not only can players expect full immersion in a living, busting pool hall, but the team at VooFoo have raised the quality bar higher than ever resulting in the ultimate pool game.

Offering four game modes in single player from classic American 8 Ball to Killer and four challenges from Royal Rumble to Perfect Potter, players can refine their skills solo or relish in the challenges of full live online multiplayer – competing against the best in one-on-one matches and in global online and custom leagues.

Promising players the most authentic pool experience outside of real life, Pure Pool not only boasts the most convincing baize and balls in pool simulation history – the game has been built from the ground up with the idea of connecting players.

Pure Pool tracks players’ individual gaming-styles – closely monitoring traits, ranging from the length of time it takes for a player to take a shot to the number of balls are potted in quick succession. This will create a unique DNA profile as they play, allowing gamers to take on AI interpretations of their friends and foes, no matter whether they’re online or not.  Players’ pool skills will be challenged to the maximum by weighing up against the DNA profiles of the development team or snooker, pool and gaming superstars.
Get ready for the most authentic pool experience ever witnessed from the comfort of the couch.


About VooFoo Studios
VooFoo Studios is an independent UK based video games developer, founded in 2007 by a small team of experienced industry professionals. Utilising its own proprietary cutting edge technology, VooFoo's first game, the critically acclaimed Hustle Kings, was released for PlayStation 3 in 2009, reaching the top of the PSN charts and earning VooFoo nominations for two highly coveted Develop Awards. More recently, VooFoo have gone on to release Hustle Kings on PlayStation Vita, and the visually stunning Pure Chess on both platforms. For more information on VooFoo Studios and its games, please visit the official website at

About Ripstone
Ripstone® Publishing is an independent UK based games publisher specialising in digital distribution.

Ripstone’s ethos is built on honesty, integrity and trust, founded in 2011 in order to create a bespoke service for independent game developers. Publishing video games on a number of different platforms including handheld and home consoles, PC, Mac, iPhone, iPad, and Android; Ripstone is best known for games such as Pure Chess, the award-winning Knytt Underground, Big Sky Infinity, Men’s Room Mayhem & Stick It To The Man.

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Thursday, 24 July 2014

Can Indie Games match AAA Standards? – See for yourself in New Trailer for Gear Up

Uppsala, Sweden, July 23, 2014 – Independent developer Doctor Entertainment releases a new trailer and beta version of “Gear Up” for PC, Mac and Linux on Steam Early Access.

Build your ultimate vehicle of war and feel the adrenaline as you bring it to battle in online arcade action! Now, will you go for the rumbling caterpillar tracks or the crawling spider legs? See the New trailer:

“While many players say they like the customization and arcade action, what we really have enjoyed seeing so far are players experimenting with crazy designs, laughing as they beat their friends with some freakish-looking abomination of a vehicle”.
–       Jesper Rudberg, Doctor Entertainment

Become Master of vehicle customization as you adapt your tank to shifting enemies and conquer varied online arenas! Gear Up is a multiplayer game about building customized tanks and battling online opponents in deathmatch, team deathmatch and conquest. Available on Steam Early Access with full release planned for late 2014.

“It’s great to see more indie studios capable of delivering AAA-level standard and we have worked hard to make Gear Up a different kind of indie game. It’s all physics-driven multiplayer and runs fully on our own in-house engine, Traktor”.
–       Anders Pistol, Doctor Entertainment

About the developers
At Doctor Entertainment, we are a small indie team of five who love customization… a lot.  The studio was founded in 2009 by two senior game developers with experience from several multimillion selling AAA-games. All our games are created with “Traktor”, our in-house technology for rendering, physics, level-editing, scripting, pipeline, animation, AI, etc. The studio previously released Puzzle Dimension in 2010/2011.

Doctor Entertainment:

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Three Pieces Kids Match ZOO - puzzle matching game for toddlers

Warsaw, Poland - Indie development studio, XPerienced today introduces Three Pieces - Kids Match ZOO, a brand new matching game, designed for kids from 24 months to 5 years. It is an educational game that will help to stimulate a brain of your toddler with over 30 charming animals waiting to be matched. The goal of a game is simple - match three parts of an animal and hear the sound it makes.

This game is very simple thus suited perfectly for toddlers and preschoolers alike. Your children will happily swipe or just tap at the mixed up animal bodies, and when they found a match they will get rewarded with a real sound this animal makes. No restriction on which one to solve, it's up to your kid which one should be solved this time. This is a perfect first puzzle matching game for the youngest players which will reinforce their matching skills and animal recognition. Remember that parents play a big role in a child's development and while this game might not make your child a genius, it will definitely help him to learn new things later on.

* 33 high definition (HD), cartoony pictures of adorable animals waiting to be matched,
* 3 puzzle types: Crazy Farm, Wild Animals, Farm Animals,
* Real, high quality sounds,
* Background music.

Includes pictures and sounds of the following animals:

Crazy Farm:* Cat,
* Cow,
* Dog,
* Horse,
* Mouse,
* Pig,
* Rabbit,
* Rooster,
* Sheep.

Wild Animals:* Crocodile,
* Elephant,
* Gorilla,
* Giraffe,
* Hippo,
* Lion,
* Monkey,
* Ostrich,
* Rhino,
* Snake,
* Tiger,
* Zebra.

Farm Animals:* Cow,
* Dog,
* Donkey,
* Horse,
* Rooster,
* Sheep,
* Turkey,
* Cat,
* Duck,
* Goat,
* Pig,
* Rabbit.

Device Requirements:* iPhone, iPad, and iPod touch
* Optimized for iPhone 5 and iPad
* Requires iOS 5.1 or later
* 17.4 MB

Pricing and Availability:Three Pieces - Kids Match ZOO FREE 1.0.0 is available worldwide exclusively through the App Store in the Games category.

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Sunday, 20 July 2014

Battle Fleet 2 Now Available

July 17th 2014 – Capital j Media   is proud to announce the sequel to the best selling game, Battle Fleet, is now available on Mac, Windows, iPad, and Android devices. Battle Fleet 2 is the completely cross platform reimagination of the original game, featuring improved graphics, tactics, ships, and true cross platform multiplayer. Battle Fleet 2 is available from the following destinations, $9.99 for desktop and $4.99 for mobile devices:

Battle Fleet 2 is a true naval combat sim set in the WW2 era, with fights primarily taking place around island chains in The Pacific. Players manually control each ship's loadout, as well as maneuvering each ship in true turn based combat. Firing on enemy ships is done via power and angle controls, much like Worms or Scorched Earth. Ballistic weapons use real time collision physics, allowing you to use terrain of islands as cover or even allowing individual shells to take out key systems such as enemy guns, flight decks, rudders, and so on.  Find out all the information on the Battle Fleet 2 website or on Steam.

About Capital j Media
Capital j Media is an independent game development studio based out of Portland, OR. Previous titles include the original Battle Fleet, which was the #1 game on the Mac App Store, Starbase Gunship and Cube Smash. More information at

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Funded! - Insomnia

Dieselpunk RPG "Insomnia" has passed its funding goal and with 3 days left is halfway towards hitting its first stretch goal (professional voice acting).  

Kickstarter Page
More Information on Insomnia

Steampunker: An adventure game for iPad to be released on September 9

Warszawa, Poland - Steampunker is a new point and click adventure game for iPads. The game has been developed by Telehorse, a company established by Mariusz Szypura - a graphic designer and musician. Steampunker, which was made in Unity 3D, is his first game to be published. It should be noted that Szypura created the game entirely on his own, also composing and producing the soundtrack.

Steampunker is inspired by sci-fi books by such authors as Julius Verne, H.G. Wells, H.P. Lovecraft and Stanislaw Lem, as well as by Victorian graphics and Steampunk and Dieselpunk styles.

The player takes on the role of a gentleman hero named Vincent who, facing the invasion of evil robots from space, needs to save the world. In order to complete the mission he has to fix a variety of machines and mechanisms as well as solve a series of puzzles and brain teasers. The puzzles are linked together into a traditional "point-and-click" adventure story. The ultimate mission of the game is to save the planet and deal the final blow to the evil robots.

Steampunker has been selected for the Indie Prize. The game will participate in the Indie Prize Showcase at Casual Connect in Belgrade in November 2014.

The iOS version is scheduled for release on September 9, 2014. It will be followed by the Android version towards the end of the year.

* 5 main chapters
* Over 30 exciting mini games, puzzles and brain teasers
* A stunning, alluring atmosphere and immersive Steampunk world
* Absorbing game play and simple navigation
* Outstanding music by Silver Rocket

Device Requirements:
* iPad 2 or newer
* iOS 6.0

Pricing and Availability:
Steampunker will be available in App Store from September 9, 2014. The price is yet to be announced.

Telehorse is an independent game development studio based in Warsaw, Poland, established in 2013 by Mariusz Szypura. Szypura has worked for advertising agencies for 15 years. He's co-operated with major record labels and designed several award-winning album covers. He is also a musician and a composer, playing in bands such as Happy Pills and Silver Rocket. As a big fan of indie games, he has decided to put together all his skills and set up Telehorse.

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Saturday, 19 July 2014

Nelly Cootalot: The Fowl Fleet - now on Greenlight

"Join Nelly Cootalot in this indie adventure game, and rescue birds hypnotised by the villainous Baron Widebeard. Explore a charming, hand-drawn world created by award-winning comedian and filmmaker Alasdair Beckett-King.

What is Baron Widebeard planning? Can he be stopped? In what way is a frozen volcano involved?

To answer these questions comes Nelly Cootalot: pirate heroine and defender of endangered and adorable creatures. Nelly's journey will take her from Port Rubicund in the South Seas to the lonely isle of Gloomholm in the icy north. She'll meet outlandish characters and face perplexing challenges in her quest for the Treasure of the Seventh Sea."

Nelly Cootalot: The Fowl Fleet is an adventure game in development for PC, Mac and Linux - check out the Greenlight Page.

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Death Wore Endless Feathers

Been keeping my eye on this one by Scavenger for a now, the graphics look lovely and it's a great title.  (As good as "Death Has A Million Stomping Boots"? :-P)  A new WIP animation posted recently showcases the aesthetics...

(You can also see Savenger's animation skills in the short movie "Mississippi Mud Pie".

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Thursday, 17 July 2014

"80 Days" adventure game for iPhone / iPad -- round-the-world journey begins July 24

Indie developer inkle is announcing that their upcoming narrative game 80 Days ( will release for iPhone and iPad on July 24.
About 80 Days
80 Days takes you on a real-time race around the world set in a reimagined steampunk version of the Victorian era. With a massive script of around 500,000 words and more than 10,000 choices to make, every player is guaranteed to experience their own unique story during each round-the-world voyage.
Besides giving players the ability to choose their path -- which of 150 cities to visit, how to get there, which subplots to pursue, etc. -- 80 Days also has a live feed that shows all players' progress in real time. This lets you see what path others are taking, get ideas for your own journey, and compete for the best time around the globe.
About inkle
inkle specializes in extremely "branchy" narratives that write themselves, on the fly, around players' choices. Every few sentences, the player is faced with a new decision -- which direction to go, which character to approach, what to say -- and the game remembers it all. As the adventure continues, the narrative doesn't only reflect the choices you've made; the AI actually learns your preferences and starts to reflect them in later choices you're presented with.
This sort of narrative gameplay has already appeared in two installments of Steve Jackson's Sorcery!, which have been downloaded more than 150k times on iOS and Android and cited by IGN as "a prime example of what can happen when traditional storytelling gets along with contemporary game design." After 80 Days has shipped, the team will turn their focus to the third Sorcery! game, expected later this year.

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