Thursday, 29 May 2014

BlockStorm - A call to arms!

May 29 2014 - Rome, Italy - Today GhostShark Games is proud to announce that their voxel based PvP FPS, Blockstorm, is available on Steam Early Access.

BlockStorm is an FPS set in a world that consists entirely of  destructible blocks and with the in-game editor, it allows you to fully customize your game and quickly share your creations with other players.  You're free to create your own maps and characters from scratch or simply customize existing ones.

'BlockStorm is our first commercial production and we hope you will appreciate our efforts.  After a year of work, we have built a basis on which to develop, following the varied opinions of our community,' said Davide Barbieri, game director atGhostShark Games, 'BlockStorm will be available on Steam Early Access and this means that the game will change as you play. Based on your feedback, we will update, add content and ultimately evolve. It'll remain in development until we feel the community believes the game is ready for a full commercial release.'

The maps and characters included in the game are made with the same tools that are available to the public, so you're only limited by your imagination.

Weapons range from precise rifles to heavy machine guns or even explosives capable of destroying hiding places and creating tactical advantages.  So now, there really is no hiding place that a pesky camper can hide in and stay safe in the game's 3 modes - Deathmatch, Team Deathmatch and Assault.

Pick out your own load out, choosing between a set of weapons configured by the creator of the map.

You can build anything and everything in Blockstorm, and best of all, it can and will be destroyed!

Grab your Steam Early Access key -

About GhostShark Games
GhostShark Games is a development studio founded in Rome by talented and experienced developers sharing their passion for games. They have strong experience in game development on desktop and mobile platforms. They have built interactive applications for their own projects and for publishing partners.

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