Friday, 4 April 2014

Funded! - Planets3


Cubical Drift are proud to announce that the KickStarter for Planets has exceeded its initial funding target of $250,000!

March 4 2014, Cannes, France - Cubical Drift are proud to announce that the KickStarter for Planets³ has exceeded its initial funding target of $250,000!

'We are incredibly grateful to every backer we have for believing in our dreams of a Cubical world. The kind words, encouraging each other and helping us to get featured on websites all over the world has helped us to fund. Without you guys, there would be no Planets³. The love for our game is both very heartwarming and endearing - we can't thank you enough.", said Michel Thomazeau, Planets³ Project Director.

"Planets³ is something we have all worked hard on to get to this and now we can continue on and see this through to completion. We are very happy with the reaction from the games media press and public and very motivated to make P3 live up to everybody's expectations."

Planets³ is a beautifully presented, unique mix of adventure, RPG, dungeon crawler and building. Set in a multi-player universe, players can shape their own adventure and visit multiple planets, each composed of nearly 30 trillion blocks. Truly breath-taking landscapes and environments will be achieved through voxel-based graphics and the “Long Distance Display Engine”.

Progress through the game is achieved through “levelling-up” their character, embarking on various story-driven quests, tool-building and habitation and vehicle crafting. All of these things contributing to ever-deeper exploration of the planets in the vast universe.

Planets³ also offers side quests allowing players to unlock secrets of the game’s world and to find special items only reachable in secondary storylines.

About Cubical Drift
Created in 2013, Cubical Drift is an independent video game studio bringing together video game “passionates”, each of them being an expert in their field.

Planets³ is the studio’s first project, which is ambitious both from a technical and artistic point of view. The studio foresees a 5-year schedule with the release of an extension within 3 years after the initial release, and its development onto console and mobile platforms.

For more information on the game: 





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