Independent Game Festival nominee on display this week at Game Developers Conference in San Francisco
NEW YORK - March 18, 2014 - Indie developer Untame is announcing that their upcoming puzzle platformer Mushroom 11 will feature an ambient soundtrack by supergroup The Future Sound of London (FSOL), who pioneered electronic dance music in the 1990s.
The licensed music can be heard in-game this Wednesday, March 19 through Friday, March 21 during hands-on demos at the Game Developers' Conference in San Francisco, where Mushroom 11 is an Independent Game Festival finalist for the prestigious Excellence in Design award. A public demo will follow at PAX East in Boston, April 11-13.
Mushroom 11 is a game about destruction. In an empty, desolate world, you are an amorphous organism that can only move by destroying its own cells. Removed cells immediately regrow elsewhere on the organism, so you can move, reshape, and even split yourself freely. This cerebral gameplay challenges players' logic skills as well as their reflexes, set to ten beautiful and electrifying tracks licensed from FSOL.
"As a fan of The Future Sound of London growing up in the 90s, it is an honor for me to announce this cooperation," says Itay Keren, Mushroom 11's designer. "FSOL's music is a true inspiration for the entirety of my work, including the dark, desolate world of Mushroom 11. I couldn't be prouder about incorporating their music in my game."
Mushroom 11 is under development for PC/Mac as well as multiple console and handheld platforms. To learn more about Mushroom 11 and its indie developer, visit http://untame.com.
Untame is an independent games studio headed by husband and wife Itay Keren and Julia Keren-Detar, based out of their Park Slope apartment in Brooklyn, NY. Their mission is to make high-quality, deep gaming experiences that are as enjoyable and interesting to play, as they are to make. Their upcoming puzzle platformer Mushroom 11, backed by Indie Fund, has gained great critical reception with multiple awards and nominations including IGF 2014 Excellence in Design finalist, SXSW 2014 Gamers Voice finalist, Best of Indie Press Day 2013, GDC 2013 Experimental Gameplay Showcase, and IndieCade 2012 Official Selection.
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