Atlus and Zombie Studios Release More “Daylight” (PlayStation 4 and PC) Storyline Details, April 8th Release Date and More
Where we last left off…
In the late 30s, a tourist steamboat caught fire and capsized off the coast of New Kipling, drowning more than 1000 passengers. The bodies of the victims washed up on the shores of Mid Island, and the hospital was quickly converted into a makeshift morgue to handle all the corpses. The remaining survivors of the shipwreck were treated at MIH, but with limited resources and growing costs, the MIH was unable to recover from the specter of a tragedy of that magnitude. The hospital closed its doors abruptly one day in 1948.
“Affluence would offer no protection from them. Some would say, they suffered the most. Exposure…Disaster… The flames rose up on their lavish display.” - Dr. Mercer
This was a dark period for Mid Island. The turn of the century brought about plenty of medical advances that drastically reduced the need for a hospital; the early 1900s also brought about a massive wave of criminals. To deal with the influx of prisoners, a portion of Mid Island Hospital is retrofitted into a prison. Patient rooms were given prison bars and filled with the criminal and criminally insane. The isolated island made it an ideal location to sweep the malcontents under the proverbial rug, and the out-of-sight-out-of-mind corrections facility quickly became overcrowded. Overcrowding beget prison violence, and after a string of brutal injuries, murders, and allegations of illegal and immoral medical experiments, the prison quickly came under scrutiny. The Great Depression all but wiped out funding for the prison, and 6 years after the economy crashed, the prison ward was abandoned and Mid Island penitentiary reverted to Mid Island hospital.
“The curse grew stronger as time went on. With each year further tightening its grip. They built steel cages to contain its resolve. Enslavement, Isolation. Reckless Abandon. The city would burn with hatred and fear.” – Dr. Mercer
1700 - 1859
Skipping back nearly two hundred years, we get to the initial founding of Mid Island Hospital. As colonial America began to flourish, so too did rampant Tuberculosis. Between the ravages of the disease and the various wars with the French, Native Americans, and eventually British, Mid Island Hospital tended to several generations of death. Corpse disposal was haphazard at best, and was accomplished by any means. As America turned on itself in the Civil War, Mid Island Hospital retreats to obscurity until the early 1900s.
“It began with Infection. A black veil of Sickness. Disease and Despair, sudden and swift.” – Dr. Mercer
“They moved the afflicted to this place where you stand. They thought it would protect and leave them to grow. Then came Corruption, Persecution…. and Chaos.” – Dr. Mercer
The Prison area unlocks after players find their way out of Dr. Mercer’s office. The hospital doors are replaced with iron bars, nurses’ stations replaced with guard checkpoints, and the prison is punctuated with lurking 3-story stack of prison cells. Remnants players will find in this area are notes from prisoners to each other, guard logs about various altercations, and even a few cover-ups of impropriety. The spirits players begin to encounter in the prison are the first ones in the game that start to get aggressive. Staying safe in the prisons will require being able to quickly and efficiently navigate the prison block, but the tight corridors and guard rooms will put players to the test.
One of the later levels in Daylight is the Forest. After players traverse through the Prison and the Sewers, they will find themselves outdoors in a big open area, lit only by the trusty mobile phone light and the faint glow of a sallow moon. Despite being a giant open area of scrub land and swamps, the Forest still has the same procedurally generated environments as the rest of Daylight. Several notable landmarks will be randomly generated in the open world. The random landmarks will also contain the location of the remnants to find, but only the bravest players will live long enough to see what kind of horrors the forest holds (the shack full of nooses is a personal favorite of mine).
The PlayStation 4 and PC version of Daylight will be fully 3D compatible out of the box! 3D-enabled TVs and monitors will bring the scares, jumps and all other things that haunt the Mid Island area to life in a very tangible way. RealD3D is the same technology they use in movie theaters for 3D movies and excels at giving the game terrific depth-of-field. Catching an overhead light flicker down an incredibly long corridor is one of the more chilling 3D applications…until you come across a spirit, that is. If you have the means, we highly recommend giving this mode a try. Oh and rumor has that Daylight may be adapted to a consumer VR system in the near future, for those brave enough…
PS4 Multimedia Integration:
This is a very cool feature that we’re super stoked about. It’s no secret that Daylight is extremely friendly for the PS4’s “Share” button (ditto, PC streaming). The tinkerers at Zombie Studios found a way to use Twitch chat to cue in-game events. The example we’ve been tossing around (and is in no way final) is that someone watching a stream types the word “Meow” into the chat, which causes the game to make a corresponding sound of a cat. So yes. You can literally scare your friends now by watching the stream. There are two caveats to this:
1) They’re all on timers, so you can’t spam them. That would be ridiculous.
2) We’re not going to tell you the list of words. You’re going to have to find them through experimentation.
So this is something that I think a lot of people have been waiting to hear about. We finally have a price locked in: the PC and PS4 versions of Daylight will each cost €14.99/£11.99 on Steam and in the PlayStation Store and release on April 8, 2014. Stay tuned for pre-order details!
Seattle based Zombie Studios is an independent producer of games, comics and feature films.