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Friday, 31 May 2013

2 Indie developers announcing Hungry Lizards - Univeral iOS Game

Philadelphia, Pennsylvania - Basic Function LLC today is proud to introduce Hungry Lizards 1.1 for iOS. Hungry Lizards is an homage/remake of Atari's "Frog and Flies" (also on Intellivision called "Frog Bog"). Meet the hungriest of lizards, Spike & Lizia. After the great bug famine of 2013 these two have been traveling the globe (and beyond) in search of any little bug they can get their grubby tongues on. It won't be easy, this famine is far reaching and the local lizards are defending their turf. How many can you catch before the sun goes down?

"My friends and I played against each-other all the time on the Atari and when I wanted to make a 2 Player iOS game Frogs and Flies immediately came to mind. I think the thing that made the game most fun was that it was pick up and play and you didn't exactly know when the round would be over (Just the night would come)." stated founder Mickey Delorenzo.

* 3 Playable Modes: Versus the AI, Against The Clock, Consecutive (Until You Miss)
* 3 Ways to Play: Multiplayer VS, Multiplayer Real-Time Co-Op, & Single Player Campaign
* 10 Levels, 10 Bosses, & Unlockable Bonus Rounds
* Original Soundtrack, Original Artwork, & Custom Game Engine
* Connect Through Bluetooth, Game Center, or Invite Friends Through Facebook
* 35 Achievements & 15 Leaderboards on Game Center
* Earn Stars on Each Level & In-Game Statistics Stored Locally
* No in-app purchases, ever!
* New levels, Characters, and New Features are Free Updates, no DLC!
* Send Feedback from In-Game. All Bug Reports & Suggestions will take Top Priority
* Post Your Scores In-Game and Invite Your Friends from Facebook & Twitter
* Blast Processing

Device Requirements:
* iPhone, iPod touch and iPad
* Optimized for iPhone 5 and iPad Retina
* Requires iOS 5.0 or later
* Universal Application
* 49.4 MB

Pricing and Availability:
Hungry Lizards 1.1 is $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

Purchase and Download 

Located in Philadelphia, Pennsylvania, Basic Function was founded by 2 indie developers working collectively in making things since 1995.

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Thursday, 30 May 2013

Quick review of Skyward Collapse

I've never played a game quite like Skyward Collapse - it's part Populous, part Civilisation, and part... I don't know, like being on a see-saw!

The basic concept is that you have mighty powers to bestow on both sides of a battle - the opposing camps will continually fight each other whatever you do.  You place buildings, units, mythological creatures, even gods later in the game, can manipulate the landscape on a vast floating continent - for both sides - and you have to keep the balance.  You need to reach a certain score to at turns 30, 60 and 90 to keep playing - if one side gets too strong and annihilates the other, you lose.  If the sides are too weak to inflict much damage on each other you don't score many points, and again you lose.

Ah, I hear you say, all you need to do is give each side exactly the same thing each turn and they'll stay equal.  That's impossible, for a few reasons; firstly the sides don't have equal military / mythological strengths, so you have to take into account the side you're controlling and their units.  Then there are bandits - the come and attack whoever's nearest.  Then there are Woes - things that can affect either or both sides, which can change the playing field massively.

Then you also have the three ages - firstly the Age of Man, in which human units are the more prominent, then the Age of Monsters, where more mythological creatures might be available and even lesser gods; finally the Age of Gods, where more powerful gods (these, along with the creatures, are typically from Greek or Norse mythology), which can perform acts that really give an advantage to their side.

As a turn-based strategy game it can feel a little sedate at times, particularly in the early goes, but things soon heat up and if you're not paying attention you can easily make one or two little mistakes that can really give one side the upper hand, and in the space of a couple of turns take many more turns to rectify.

It's a balancing act where all the variables are changing constantly.  It's a really interesting game idea and, with tons to unlock and several difficulty levels, also multi-player mode (which I haven't been able to try out yet), Skyward Collapse is a unique game that will keep strategy fans busy for a long time.  I think you need to be a fan of turn-based strategy already to fully enjoy it - I'm not sure you'd have the patience if not - but certainly if you've even enjoyed the Civilisation series and similar games, you'll find this game both familiar and very, very different.  

Skyward Collapse Trailer:

Skyward Collapse Official Website

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New Bundle In A Box launches with 11 splendid and splendidly indie games for a pay-what-you want price!

The BIAB Capsule Computers Indie Bundle: Pay What You Want for 11 Splendid Indie Games

Having obsessively researched the wild and wondrous world of indie gaming Bundle In A Box and Capsule Computers have partnered up to bring you The Capsule Computers Indie Bundle. An elegantly indie and mighty fine assortment of 11 excellent, varied and properly indie offerings for the most reasonable price of “pay-what-you-want”.

The bundle is live and happily waiting for you over at and will last for 14 days, offering its selection of games as DRM-free downloads (but not exclusively so; most games are also available on Desura and/or Steam ), while supporting Windows, Mac and Linux.

The Capsule Computers Indie Bundle is all about …

…  fantastic indie games.

Paying anything above $1.99 will get you:
- Super Tower Rush (Windows/Desura): frantic and gloriously pixel-arted arcade platformer.
- Hacker Evolution Untold (Windows/Linux/Mac/Steam/Desura): deep, sci-fi, hacking simulation.
- Pixelry (Windows/Desura). Experience the artful cruelty of jousting!
- All four Blackwell (Legacy, Unbound, Convergence, Deception) ghostly and brilliantly written adventure games! (Windows/Steam)

…  even more games.

Beating the average price will allow gamers to enjoy four more cerebral games:
- Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (Steam).
- Hacker Evolution Duality (Windows/Mac/Linux/Steam/Desura): dystopian, sci-fi, story-heavy, open world hacking.
- The original and highly moddable Hacker Evolution (Windows/Steam/Desura).
- Secret of the Magic Crystals (Windows/Mac/Steam): breed horses, uncorns and horsey-looking demons and race with the best of them.

…  directly supporting upcoming game developers.

For every 100 bundles sold $15 will be added to our Indie Dev Grant and the whole sum will be awarded to a developer selected by vote; no strings will be attached as to how the grant will be used.

… charity

5% of all revenues will be shared with the Australian Red Cross.

… all sorts of extras.

What’s more, for every 1000 bundles sold new extras will be unlocked for everyone who grabbed the Cerebral Bundle. Unlockable extras include:
-Hamlet artwork.
-Super Tower Rush soundtrack.
-Pixelry soundtrack.
-Music from Secret of the Magic Crystals.

… rewarding our most generous contributors.

As a special bonus, Razer has generously donated three League of Legend prize packs, each containing a League of Legends branded Razer Goliathus Razer Naga Hex Mouse and Mouse Pad and worldwide shipping. Each prize pack is valued at $110.00 USD and will be awarded to the three buyers who pay the most for the bundle.

As an added bonus, all who purchase the bundle will get access to exclusive content for Droidcape: Basilica (; Kyttaro Games’ own upcoming game for iOS and Android.

And now for a selection of handy links:

Bundle In A Box site:
The Capsule Computers Indie Bundle Web Presskit:
Downloadable press kit and screenshots:
The BIAB Blog:
The Indie Dev Grant site:
Contact email:  
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Franchise Surpasses 260m Play Sessions

Spacetime Studios’ Games Exceeds 250 Million Play Sessions
More than 64 Million Hours of Gameplay

AUSTIN, Texas – May 29, 2013 – Spacetime Studios’ titles have amassed more than 250 million play sessions. Spacetime players also log engagement far above industry average, spending more than twice the number of hours playing Legends titles than the average gamer spends across all mobile games in a month.

The typical Spacetime player spends an average of 33.5 hours per month on Spacetime’s titles, almost 3 times as much as the average iOS player’s total monthly gameplay and four times more than Android players. iPhones players spend about 12.3 hours per month across all games while Android players spend around 8 hours per month on average according to Arbition Mobile.

“A quarter of a billion play sessions is a significant milestone, but what really excites us is the engagement,” said Gary Gattis, CEO, Spacetime Studios. “Spacetime’s players have logged more than 7000 years of game play. That is longer than recorded history!”

Spacetime Studios has released four mobile multiplayer titles beginning in 2010. Collectively Pocket Legends, Star legends, Dark Legends, and Arcane Legends have been downloaded more than 20 million times.

About Spacetime Studios
Spacetime Studios is an independent game development studio located in Austin, Texas. The company was founded in late 2005 by online game veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers.

Spacetime has been recognized by Develop as one of the world’s 100 most successful game studios and Pocket Gamer as one of the top 50 mobile developers. The company continues to expand its content and technology lead in the mobile gaming market. To learn more about Spacetime Studios, please visit

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Black Talons announced - new RTS game

Indie development studio Camel101 have announced the development of Black Talons, new real time tactics game set in a sci-fi universe, featuring a mercenary commander trying to prevail in a ravaged star system, for Windows, Mac and Linux.  It's another incursion into the universe created in their previous game Gemini Wars.

Key features

  • Persistent and customizable squads.
  • Deep campaign mode. The actions of the player directly affect the balance of power on the system. There is one main objective to achieve, but there's much more to do.
  • Customizable Battlecruiser. The Battlecruiser serves as the base of operations, and can be customized with weapons or infrastructures that will boost the squad numbers, teleport soldiers or even bombard the battlefield.
  • Faction relations. There are a number of neutral minor factions in the game. These factions will have missions available for contract work. When the player completes missions for a certain faction, the relations will improve with that faction. On the other hand, completing missions against a faction will lower the relations with it. Having good relations allows the player to train or buy units unique to that faction. Having bad relations will make that faction randomly attack the player during missions.
  • Upgradeable and unique (per class) skill tree for all units
  • 5 worlds with different environments and weather conditions that directly affect the battle: rain, fog, snow, ionstorms and more insane stuff.
  • Different unit classes with specialized roles: Recon, Tactical, Assault, Support, Engineer. Each class can carry a different set of weapons and has its own abilities. Powerful mechs can enter the battlefield with salvaged or bought equipment and weapons.

Camel 101 is an independent and self funded game development studio, focused on creating fun and entertaining games. We have a solid background in engine and game development. Our team comes from Camel Entertainment, where we gained experience making games for PC and consoles. Our titles are available in most online and retail channels, and range from casual puzzle games to war strategy simulations.

  • Website:
  • Youtube: MrCamel101
  • Forum: Camel101 - Forums
  • Facebook: Camel101
  • Twitter: @MrCamel101

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Monday, 27 May 2013

Innovative New RPG "Patchwork Battles" Launches Kickstarter Campaign

Patchwork Battles is a multi-platform RPG with groundbreaking new levels of customization and depth. Control young Jaden Toys on his quest to become a Grand Elite Animator and win the Patchwork Battles competition. Create magical beings called Mimics from ingenious body parts and materials, then unleash limitless combinations of spells and abilities on the battlefield!

  • Build a Mimic: Use an arsenal of body parts (heads, arms, legs, etc) to create your own unique characters from within a myriad of different classes. 
  • Create New Skills: Imbue your party’s base skills with magic crystals to create some truly awesome spells and unique abilities! Want to turn a single target spell into AoE? You can! Want to change and re-focus an existing skill? You can do that too! Limitless possibilities…
  • Character Development: Every Mimic has its own unique skill tree based off the parts they have equipped. Change a body part, and your Mimic's entire skill tree will change!
  • Reactionary Battle System: A natural progression of the renowned Active Time Battle system. Instead of just acting and then waiting for your next turn, you can now react to the actions of your enemies and your allies. Dodging, blocking, and spell shielding all happen in reaction to an action by another character! The RBS is a true mixture of the turn-based battles RPG fans love, and real-time systems we all love!
  • Gathering and Crafting: Harvest materials in-game with increasing quality and elemental power. The higher the resource quality, the better item it produces!
  • Community and Social: Patchwork Battles embraces social gameplay. Sell the ├╝ber items you create on a centralized Auction House and receive rare or even unique in-game rewards. You can also share your Mimic and Skill blueprints with friends, or sell them at auction!
  • Make Menacing Monsters! Collect different monster parts to build ridiculous monsters that can be sent out to wreck havoc on other players. The more damage your monsters do, the more you get rewarded!

    Find out more at the game's Kickstarter Page

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Saturday, 25 May 2013


Crank up the Volume with XYLA’s Side Scrolling Platform Racing Action Game featuring select tracks from Infected Mushroom
STAMFORD, CONNECTICUT, NORTH AMERICA – May 24th, 2013 – Digital Tribe Games, an emerging indie publisher established to service the rapidly evolving digital distribution segment of the video game industry, have announced that Rush Bros., a side scrolling action game featuring music-reactive level design, will be available this evening for Mac and PC on the digital download service Steam.
Rush Bros. will be available for a limited time at $8.99 as well as in a special 2-Pack Bundle at $14.99. The suggested retail price for Rush Bros. is $9.99 (£6.99, €9.99, 249p)
Rush Bros. is a platform racing game like no other, featuring both local and online competitive play between two players, with fast and furious reactive level design where the music you play directly affects the movement of traps, obstacles and backgrounds while playing. Rush through unique levels jam-packed with puzzles and obstacles while trying to thwart and crush your competitor in a breakneck race to the finish. Online Multiplayer supports cross-platform play between PC and Mac gamers.
In Arcade mode you can learn the levels and race against ghost versions of yourself to perfect your best times. Remix allows you to alter your gameplay by turning on Fast Forward to speed everything up or Survival Mode where the stakes are even higher, as there are no checkpoints and once you lose your life, you have to restart from the beginning.
Featuring select tracks from international music sensation Infected Mushroom, players experience 41 levels of hardcore side-scrolling platform racing action, including a special themed level where you play as Infected Mushroom founders Erez Eisen and Amit Duvdevani. Alternatively, turn DJ and rock out to your own MP3 or OGG digital music library.
Rush Bros. features Steamworks™ integration including Big Picture Mode, Leaderboards and Achievements. Developer XYLA Entertainment will expand the universe with a series of updates featuring new level packs, game modes and more, including a ReverbNation level and showcasing ReverbNation artists that win their current Beat Battle contest. Rush Bros. is available in eight languages, including English, French, Italian, German, Spanish, Russian Portuguese and Turkish.
The game is available for purchase at:

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New Update to Directional for iOS

Directional Dash is an addictive & intelligent puzzle game for iOS by indie dev Mike Hince:

✓ 3 Game Modes, Classic, Expert & Limited 
✓ 9 Game Types, Quick & Extended Play 
✓ Universal with iCloud Scoring 
✓ Game Center Leaderboards 
✓ 18 Game Center Achievements 
✓ Share your scores on Twitter & Facebook 

It's recently been updated with the following features:

* Universal with iPad Support
* iCloud Scoring
* iOS6 Sharing
* iPhone 5 Support
* New easier "one swipe" way to play.

Directional Dash is available in two versions:
  • Directional Dash (Paid)
  • Directional Dash Free (Fully unlocked with Ads)

Directional Dash Screenshots:

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Thursday, 23 May 2013

Skyward Collapse - released today!

Well, has been / will be released, not entirely sure...

Anyway, a fascinating game by all accounts.  It's kind of a mixture of Populous and Civilisation, except the goal is to maintain a balance between the two sides rather than lead one to victory.  A proper review soon... but looks very good so far.

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Indie Narrative / Strategy Game 7 Grand Steps Will Release June 7 for PC and Mac

SAN FRANCISCO - May 22, 2013 - Indie developer Mousechief is announcing that 7 Grand Steps: What Ancients Begat will release on June 7, 2013 from Steam and This unique casual game was a finalist in the Nuovo category of this year's Independent Game Festival and received an honorable mention in narrative. A 15-20 hour experience not including replays, 7 Grand Steps will sell for $15 as a PC / Mac download.

7 Grand Steps: What Ancients Begat is a strategy game that uses a board game mechanic to advance a rich, intimate narrative. Via brief text vignettes that add up to the length of two novels, see how the trials our western ancestors endured influence our lives today. Playing as dozens of generations across four social classes that change with the ages, players assume a formative role in the evolution of human history, discovering more than 70 inventions that changed the world, braving a score of heroic adventures, and facing the challenges of three mini-ruling games.

In February, Mouschief released a beta version of 7 Grand Steps through the Humble Store. The game has since been updated and refined based on player feedback. At launch, beta purchasers will be able to download the finished game and receive a free Steam key, if desired.

From the sweat of laborers to the perspective of kings, 7 Grand Steps allows you to experience the drama of a family lineage that survived the changing ages -- or did they survive? How you guide them determines their fate. Learn more at:

Advance Praise for 7 Grand Steps: What Ancients Begat:

"There's a synergy between mechanics and story that keeps you moving turn after turn." - G4TV

"It's a simple looking game, but as I played the demo I found myself unable to stop..." - Kill Screen

"7 Grand Steps is enticing and almost entirely apart from the hundreds of games that have passed through my PC in the last twelve months." - RockPaperShotgun

"The writing is packed full of entertaining wording so as to create images in your head..." - IndieStatik

"...the kind of game that will sneak up on you—yet very likely to ensnare you in its slow-paced strategy after just a few minutes of play." - GameZebo

About Mousechief
Mousechief, since 2003, has been an independent developer of sophisticated, casual games with meaningful stories. Our previous, critically-acclaimed title, Dangerous High School Girls in Trouble!, was nominated by the Writer's Guild of America for Outstanding Script, an IndieCade finalist, and winner of the Casual Game Association's prize for Most Innovative Game. Other games include The Witch's Yarn, an IGF finalist in 2006, and Flagship Champion, an IGF finalist in 1999.

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Announcing Baby Race - build a car and take a ride!

Milano, Italy - Independent developer Fabio Bassan introduces Baby Race - build a car and take a ride! 1.0 for iOS and Android, a funny toy app with an innovative gameplay suited for 1-4 years old babies.

Choose a car body, customize color and wheels, add your favorite decoration and take a ride in one of the 6 colorful scenarios! During the race two random items will appear, one of them will make your car advance while the other one will slow you down. Whichever car wins, there will always be applause sounds and a trophy for the winner! Baby Race is a secure game for children and it is free of advertising.

Feature Highlights:
* 12 amazing vehicles to choose from and customize
* 6 colorful scenarios
* Many customizations (colors, wheels and stickers)
* Funny race with interactive objects which increase or decrease the speed
* Kid friendly interface
* Lots of funny and realistic sounds
* No advertising

Language Support:
English, German, Northern Sami, Spanish

Device Requirements:
* iPhone, iPad, or iPod touch
* Requires iOS 5.0 or later
* Universal app optimized for display on all iOS devices
* 16.2 MB

Pricing and Availability:
Ultra Reaction 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide through the App Store and Google Play in the Entertainment category. 
  • Baby Race on iTunes
  • Baby Race on GooglePlay
Based in Milan, Italy, Fabio Bassan is an independent software developer whose passion is creating iOS and Android ppp.

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Guns of Icarus Online Adventure Mode Funded

Guns of Icarus Online Adventure Mode Funded
Over $200,000 Raised!

May 21, 2013 –Muse Games' Guns of Icarus Online has completed its Kickstarter project to create Adventure Mode, which expands the original co-op airship combat game to include full co-op player vs. environment (PvE) settings. This monumental step will takeGuns of Icarus Online to the next level, allowing for player progression, questing, and an immersive setting within the Guns of Icarusworld. More information at
CEO Howard Tsao had this to say about where the funds will go and what features to expect, "First I would like to thank all of our supporters, including those that purchased our current game as well as those that are helping fund the next phase. We're absolutely certain we can deliver a PvE experience that will live up to everyone's expectations and be a blast to play and explore. On top of that we're going to strive to deliver the Econo-Political structure discussed in the Kickstarter event, adding dynamic quest and political relations to the PvE framework. While we fell a little short of the funding goal for that addition, we believe it is still within our grasp.
Guns of Icarus Online is the premier airship combat game where up to 4 players man a single ship in their attempt to coordinate with their team to bring down the enemies in a variety of game modes. Adventure Mode expands on this format, creating a living online world with true player, town, and meta progression.
Muse Games is an independent game development studio in New York City that creates original 3D games using the Unity engine. Their flagship products, CreaVures and Guns of Icarus Online, are available on Steam.  Find out more at

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Corel Offers Powerful Alternatives to Creative Cloud

Potentially of interest to some indie developers?

Maidenhead, UK – Wednesday 22 May, 2013 – Corel today announced a special pricing program specifically for Creative Suite users looking for an alternative to Creative Cloud. As some software companies move to subscription only models, Corel continues to offer users the flexibility to choose how they want to purchase and experience Corel products. Creative Suite users are invited to try or purchase award-winning Corel software including CorelDRAW Graphics Suite, Painter, PaintShop Pro,VideoStudio Pro and AfterShot Pro at a special price (ranging up to 60% off SRP).

“We strongly believe that users should be able to choose how they would like to purchase their software,” said Nick Davies, EVP & GM Graphics, Digital Media & Productivity Software at Corel. “We recognise that there isn’t one solution that will work for everyone, which is why we have different offerings for the diverse products in our portfolio. We will continue to sell perpetual licenses in both the box and download format, in addition to offering CorelDRAW subscriptions and more, in order to meet the needs of our users.”

Corel Offers Best of Both Worlds
Whether users are looking for a short-term commitment or want to always be up-to-date but own their software, Corel delivers the options and flexibility to cater to diverse users. In addition to a subscription or perpetual license of CorelDRAW® Graphics Suite, the CorelDRAW Premium Membership program adds the benefits of a subscription (always up-to-date, exclusive content and more) to the perpetual usage right of the product, offering the best of both worlds.

Take Corel Products for a Test Run
To experiment with the tools, features and workflow of Corel products, free 30-day fully functional trials can be downloaded Learning resources are available within the product and through the Corel Discovery Center to ease into the transition and become more familiar with the power of Corel products.

“I'm a graphic designer by trade and I've tried just about every professional design application out there, but CorelDRAW Graphics Suite X6 trumps them all” said Scott Huff, CorelDRAW user. “The streamlined interface is highly customisable with dockers and tools that are useful and intuitive. The integration within the applications means I never need to leave my Corel environment. From initial sketches to final proof I complete my work in a fraction of the time it takes using the competition's top tools.”

The following offer is available for Creative Suite users in North America until August 30, 2013:
CorelDRAW® Graphics Suite X6 – £215 (SRP £479)
Painter® 12 – £143 (SRP £275)
PaintShop® Pro X5 – £44.99 (SRP £59.99)
VideoStudio® Pro X6 – £44.99 (SRP £59.99)
AfterShot™ Pro – £59.99 (SRP £80)
To learn more about the special offer or to purchase, visit

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Tuesday, 21 May 2013

New Twist to RPG Dungeon Crawler, Puzzle Based Combat


Indie Studio Creates Gateway Game to Bring Casual Players to RPGs

LEXINGTON, KENTUCKY -- May 20, 2013 -- Dungeon of Elements, merging an RPG dungeon crawler with classic tile matching mechanics, delivers an engaging and quite different gaming experience that can be enjoyed by both core and casual players.  Indie game studio Frogdice plans a July launch.  

In Dungeon of Elements, players take on the role of an alchemist exploring a huge world for rare elements. They will battle monsters in 45 different environments while gathering materials and basic gear. Back in the lab, they perform experiments that unlock recipes for items based on the four elements: Earth, Air, Fire and Water.

The hardcore RPG fan can wallow in awesome gear, leveling up and crushing bosses. The casual player can delight in nostalgic, match 4 style tile matching puzzles, collecting pets and a branching storyline.

Dungeon of Elements takes place in the world of Primordiax - a fantasy world shared by all of Frogdice's games. This dates back to Threshold RPG, a text MUD RPG launched in 1996 that is still enjoyed by thousands of players.

The game reflects Frogdice’s design philosophy of taking casual game elements and merging them into core game genres.  The studio's goal is to appeal to core gamers while also creating a gateway to introduce casual players to more core games.

“We love playing RPGs and we really want to introduce new people to the genre with Dungeon of Elements,” Michael Hartman, CEO & President, Frogdice Games, explains.  “The tile matching puzzle mechanic is fantastic for combat because it is familiar and inviting to casual players, but as any hardcore player can attest, it can be used to create extremely complex and engaging gameplay.”

Frogdice is reaching out directly to RPG and casual game fans with a Kickstarter campaign that will give them early access toDungeon of Elements. The company has self-funded the development and the title is almost complete.  Kickstarter funds will be used to do the final polishing of the game as well as hire a sound engineer to add music and sound effects. 

Frogdice estimates backers will receive their copy of the game within 30 days after project funding, a full month before it goes on sale to the public.

Game features:
·         Match-4 combat inspired by some of the most classic puzzle games of all time
·         Deep crafting system where recipes are unlocked through experimentation
·         Hundreds of gear options
·         Collecting pets, bestiary
·         Achievements
·         Highly customizable character creation
·         Branching storyline where choices change the game
·         Huge world to explore with 45 different environments

Dungeon of Elements trailer: 


An indie studio based in Lexington, Kentucky, Frogdice is active on social media and employees loves engaging with their community. Since 2000, the studio has hosted an annual convention for their fans. Interact with Frogdice here:
·         Facebook:
·         Twitter:
·         Forum:
                ·         Website:

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PuzzME: puzzle becomes social

The rules are always the same: putting together the pieces to reassemble the final picture. The classic jigsaw puzzle is a game that fascinates millions of people around the world and today it can be played on smartphones and tablets ... 

Puzz-Me has a time limit to complete the various tables and the player can choose three different difficulty levels. The more he goes up, of course, the more time decreases, the tiles become small, numerous, and everything is more complicated!

There are 30 tables, some of them can be played freely, for others it’s necessary to have accumulated enough experience points. These points are credited to the player at the end of each game and they vary according to the difficulty.

During the game players have a small magnifying glass that can be useful to place faster the tiles in the right place. However there is also the Training mode that allows to play with no time limits.

At the end of each game, if the player wants, he can share the result on Facebook and Twitter. All Puzz-Me’s tables are works of artists Gloom82, Ivanandreevich and Lindelokse, belonging to the digital community deviantART (

Puzz-Me is the first app developed by Indie Construction, a small indie Italian studio focused on casual games.

Puzz-Me is already available for free on Google Play (in May also on the AppStore).

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