Saturday, 30 November 2013

We Did It! Eternal Chrysalis released (MAGS November 2013 entry)


That is, Selmiak and myself (CaptainD) - we decided to enter the November 2013 MAGS competition (make a game in a month), and by the skin of our teeth we managed to get our entry finished. 

Thankfully the madness has now ended!  We want to polish and expand on the game later, but this is what we managed to do in a month - enjoy!  Made with the wonderful AGS of course.





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We Come in Pieces Launches on iOS App Store

We Come In Pieces Lands in the App Store
Vertical fan-driven level based runner! Aliens are crazy.


Nov 29, 2013 – Pixellent (http://Pixcellent.com.au/) is excited to announce We Come in Pieces for the iOS App Store. We Come in Pieces tells the story of Sparky, an alien a long way from home, trapped on Earth. In this vertical runner you must help Sparky find the scattered, missing, pieces of his ship to return him on his journey. Unfortunately Sparky isn't just a name, he's electric, so you'll have to use creative means to move him from place to place. Get it for under a buck on the app store at https://itunes.apple.com/us/app/we-come-in-pieces/id651388650?mt=8
 

Sparky is electric! Touching, swiping, or tapping him would be a very shocking experience, but luckily you've got a plan. Fans. Big ones. REALLY big ones. Blow Sparky upwards from place to place, dodging anything dangerous, in the search for his missing spaceship parts. In this modern twist on the vertical runner you'll help Sparky's first mission a success in the face of failure.
 
With 50 levels spanning 5 different worlds, dodging dangerous lasers, spikes, and the occasional bird, you'll be electrified by this cute little app. We Come in Pieces features an amazing original soundtrack by Czarina (http://www.czarina.com.au) and an unlimited amount of free smiles with every purchase. Find it at the App Store at https://itunes.apple.com/us/app/we-come-in-pieces/id651388650?mt=8 or on the Pixellent Website at http://Pixcellent.com.au/
 
ABOUT PIXELLENT
Pixellent is an indie game development team from Melbourne Australia focused on creativity in all its forms. From the art to the code the Pixellent team is dedicated to creating unique experiences and clever characters for all their work. They profess to know nothing of music, however, and have hired on Czarina and RMR Productions to place the final jigsaw piece to their creative puzzle. Find out more about Pixellent at http://Pixcellent.com.au/ and Czarina at www.czarina.com.au.

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Poll Results - "Indie Bubble"

We asked 'Do we currently have an "Indie Bubble" that's going to burst within the next couple of years?'  You replied:


Definitely
  5 (12%)
 
Probably
  10 (25%)
 
Definitely Not
  6 (15%)
 
Probably Not
  12 (30%)
 
No Idea
  6 (15%)
 


Opinion was split fairly equally, with slightly more thinking that the bubble will not burst (or, perhaps, that there is no "bubble" to begin with).  The biggest vote was for "Probably Not", but the second biggest was for "Probably" - only 27% thought it was a definite yes or no.  15% had no idea.

So it looks like our readers are split fairly equally between those who think the bubble will burst or not.  I hope our cautiously optimistic voters are proven right over time!



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Friday, 29 November 2013

Funded! - Elliot Quest

Zelda 2-inspired game Elliot Quest has reached its funding goal - plenty of stretch goals to aim for though with 6 days to go!



5000 CAD
 
Extra story elements, hidden areas, and a new Elliot Quest cover
6000 CAD 
Another sidequest exploring Elliot’s past + More artwork from Luis Zuno and Tim Kelly in the special edition booklet
7500 CAD 
Boss challenge mode (fight your way through every boss for a special reward)
10,000 CAD 
Additional challenge levels, extra bosses, and more music.
15,000 CAD 
We’ll bring Elliot Quest to OUYA faster and add a special procedural generated area of the game that never ends.


20,000 CAD or more 
We’ll explore porting to other consoles, and add additional bonus content and challenge modes.



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Cedaria: Blackout - new IndieGoGo campaign, looks really interesting

"What’s the longest you’ve been without electricity? An hour? Two? A day? Whatever you’ve had to deal with, the island of Cedaria probably has you beat - it’s been several months now, and the end is nowhere in sight."

This game looks very interesting indeed for several reasons, check out the video below for some of them:



Cedaria is a top-down 3D adventure game in a Middle Eastern steampunk setting. It features crafting, an extensive dialogue system and multiple dynamic endings that are affected by how you play the game.

The game takes place on an island in an alternate reality, some time at the end of the 19th century. As a player, you will be returning to your homeland, Cedaria, after several years of absence, having heard that the island has flourished under the patronage of the one and only Phoenix, a brilliant machine unlike no other, invented by a certain Lawrence Audlington who thought electrical cables were too old-fashioned and unbecoming, thus giving birth to a wireless method to distribute electricity. You’re under the impression that your island has become an epic place, prosperous, brightly lit and exceedingly busy. So it comes as a shock when your steamboat nudges the docks of Angel Wharf and all you see is darkness.

Ugly, stifling darkness. 

As you poke about, you learn that someone has sabotaged the Phoenix, and the whos and whys of the case still remain a mystery, and you soon realise that the many changes the island underwent during the last few months have already started to affect you… you are trapped, just like everybody else. The only way out? Fixing the Phoenix of course… only after you find its ten missing parts that have been scattered, one way or another, all over the island. Piece of cake.
Or is it? 



Your decisions, no matter how simple, will determine how everything plays out. If you play your cards right and assemble the Phoenix, you may be able to reconcile the different segments of the population and become a hero. But then again… there’s no rule forcing you to be “good”. 

Features:

Several Storylines: There are a number of storylines in the game; this increases replayability and offers more dynamic and choice-based endings.
Who-Dun-Its: The storylines revolve around who or what sabotaged the Phoenix, and you will have to find clues leading to the identity of the culprit, rather than just find and assemble the machine parts.
Crafting: You will be able to craft items that will help you in your quest to restore the Phoenix machine to working order.
Dialogue System: Our dialogue system offers extensive conversation trees with multiple outcomes in every interaction. Since this is a choice-and-consequence game, dialogue plays an important part in the final outcome.
14 Zones: The island has 14 unique zones that you are free to explore at your own leisure without having to get any pesky achievements beforehand.
Multiplayer: Multiplayer is supported throughout the game; Cedaria plays equally well in both singleplayer and cooperative modes, and includes common tools such as a chat window and a lobby to facilitate multiplayer


Fundraiser started just yesterday, 14 backers already, a reasonable funding goal ($7,000) and just $10 for a DRM-free digital copy of the game... and it's steampunk! I have a very strong feeling this one will be successful.  Check out the Cedaria: Blackout IndieGoGo Page.



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"Incoming! - Tower Defense": Mobile TD game with 3D engine announced

Hamburg, 29 November 2013 - "Incoming! - Tower Defense" is the latest game from Xyrality, the Hamburg publisher and developer. The name says it all: In tower defense games, "incoming" implies the arrival of new waves of enemy attacks - and there are plenty in this one. Over 50 different monsters and 160 levels set in different worlds guarantee variety. Different skills and the creeps' various resistances enable strategic depth that ensures long-term fun. The free-to-play tower defense is a completely new development based on the Unity 3D engine, which enables the player to use a variable zoom into the game world.

Sven Ossenbr├╝ggen, Co-founder of Xyrality: "Tower defense games are very popular. With "Incoming! - Tower Defense" we offer the community a visual treat in fabulous 3D comic style. The players can look forward to an incredible amount of levels."

Those who do not want to miss the start, can register at www.incoming-td.com to get notified when "Incoming! - Tower Defense" launches and secure a special in-game bonus.

Additionally, Xyrality will randomly pick out a winner among all the fans who register before the launch, to give away a brand new iPad Mini with Retina display!


About XYRALITY
Xyrality is a fast growing, independent Hamburg developer and publisher consisting of 75 dedicated employees. This young company develops and markets games, which are available on smartphones and tablets as well as web browsers. The debut title “Lords & Knights”, is an innovative strategy-building-MMOG in a medieval setting. Within a few months of the publication in June 2011, Xyrality evolved to become one of the most successful start-ups in the industry. Pocketgamer.biz proclaimed Xyrality as one of the Top 50 mobile Developers of 2013 worldwide; in 2012 Xyrality featured several times in "Best of Apple's App Store". Today the portfolio includes nine titles that have altogether been downloaded more than 10 million times; Other games are to be published soon. More information can be found at www.xyrality.com.



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Thursday, 28 November 2013

The Escapists - nearly escaped!

The Escapists is reaching the end of its Kickstarter campaign - and they've very nearly reached their second stretch goal, of looking into adding multiplayer functionality.  Check out the game's Kickstarter Page and some early gameplay footage below.





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Wednesday, 27 November 2013

News on the upcoming game "Cyberganked"

News sent by Robb Sherwin about an interesting new game he and the rest of the Calrops Magic Video Game Company are working on, Cyberganked.



Cyberganked is a retro, cyberpunk CRPG being developed by the Caltrops Magic Video Game Company. (The Caltrops Magic Video Game Company consists of Robb Sherwin, Jon Blask, Randy McLellan and Rob O'Hara.)

The idea behind it is that RPGs like the Bard's Tale, Wizardry and Wasteland were a perfectly fine genre that just disappeared. While all of them have had remakes and sequels, we like the RPGS where you wander around a city and have the combat in the right-most window. We've also picked a style of graphics inspired by the IBM PC/PCjr's CGA display. There are only four colors in the entire game.


Our big news is that we have spent the last two Octobers shooting actors and actresses! Randy McLellan is a haunted house designer, and we have brought in a number of models to his haunted house for the game. Players can select from these actors and actresses to represent their characters in-game. We've got over 20 people in the game for this, with the possibility of expanding at a later date.

We used the text adventure language called Hugo to create Cyberganked.  The engine is pretty much finished at this point -- character creation, combat, healing, the quest system.. all of it is implemented. We've started working on various programs that act as spells would in a fantasy RPG. For instance, one of the programs you can run in-game is the infamous DONKEY.BAS. The original BASIC game had you hitting the spacebar to make a car avoid slamming into a donkey. In Cyberganked, the program is modified slightly: it wirelessly causes a nearby car to crash into your enemies, for 6-36 points of damage.

We don't have an expected release date yet. We have two of the 25 levels finished and are busy implementing the rest. Cyberganked will be released for Windows, Linux and OS X.



Image before the CGA treatment,


There are plenty of enemies to be found. We've tried to get away from stereotypical RPG enemies by asking ourselves who we'd like to take a poke at. Here are some examples:





Official Website (early stages!) - http://www.cyberganked.com 




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Gravity Badgers 1.0 released for Mac - Launch Sale, 50% Off!


Cardiff, United Kingdom - Wales Interactive today introduces Gravity Badgers 1.0 for Mac with a launch discount of 50%! Step into the space suit of valiant Gravity Badger Captain T Bayback as he ventures into the deadly depths of deep space to save his friends, family and the universe itself from the threat of the deadly Evil Honey Badgers, aka the Hellsett. Featuring stunning eye candy HD graphics, a mind blowing 140 challenging levels, five big boss levels and an amazing soundtrack.*Launch offer ends December 2nd.

Step into the space suit of valiant gravity badger Captain T Bayback as he ventures into the deadly depths of deep space to save his friends, family and the universe itself from the threat of the deadly Evil Honey Badgers, aka the Hellsett. For the first time ever a game unites the thrilling elements of Badgers and Gravity to create a stunningly presented physics-based puzzle game that will take you beyond the realms of possibility, imagination and logic to the star-dusted realm of the Gravity Badgers!

Throw yourself into the planets' gravity, dodge asteroids and unyielding deadly bosses in over a hundred levels of vacuum-filled adventure and danger, all united under a stunning art style reminiscent of all your favourite 80's cartoons complete with a thumping mullet rock soundtrack!

The game has highly addictive physics-based action with 140 challenging levels and stunning HD graphics. And if that wasn't enough it also has five big boss levels including the giant Space Worm, the deadly Doomsphere and five Gravity Badger characters to unlock. Couple this with an amazing soundtrack and awesome graphics; this really makes Gravity Badgers a quality game that you'll keep coming back to.

Features:
* Awesome physics based Gravity Badger mayhem
* Stunning eye candy HD Graphics
* Over 140 levels of Gravity Badger action
* Ten characters & five Boss levels
* Amazing soundtrack

Language Support:
* English, Chinese, Russian, French, German, Italian, Japanese, Korean, Portuguese (Brazilian) and Spanish.

Minimum Device Requirements:
* Mac OS X "Snow Leopard" 10.6 or later
* 1 GHz Processor, 512Mb memory & OpenGL 1.1 compatible
* Hard-drive space required - 670 MB

Pricing and Availability:
Gravity Badgers 1.0 normal retail price is $5.99 but offered at a special launch price of $2.99 and is available worldwide exclusively through the Apple Mac App Store in the Games category (*50% discount ends December 2nd 2014)


Wales Interactive is a BAFTA Cymru award winning Indie games developer and publisher. Our core team has over 20 years professional games development experience and our wealth of expertise has been built up over the years working on a range different platforms and published products that over that time that have sold millions worldwide. We specialize in the direct download markets including PSN, Wii U, iOS, Mac, Android and PC platforms. Our aim is to make unique games that entertain the world.




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Tuesday, 26 November 2013

Domino Arena Available For the PC and Mobile Tablets


TAMPA -- November 26, 2013 -- Gamieon’s Domino Arena is now available for the PC and mobile tablet devices! Players have sixty seconds to paint as many falling domino jewels their color as possible while stopping opponents from doing the same. 


Domino Arena is the fourth mobile game released by Gamieon, and follows a line of popular games which include Hamster Chase, Hyperspace Pinball, and Tiltz. Gamieon was established in 2004 as an Indie game development studio, and is operated by its sole multi-talented developer Christopher Haag. 

Domino Arena is a competitive game where players must paint as as many radiantly jeweled dominoes their color as possible while their opponents attempt to do the same. In each level is a path of falling dominoes, each one colored by the player who owns that domino. When dominoes fall onto other dominoes, they become the same color. Players have only a minute to make as many dominoes their color as possible by creating new paths for them to fall, and by blocking paths that their opponent is using. 


When not playing against the computer, a player can compete against up to three other people around the web on GameJolt and Kongregate, or around the kitchen table with the upgraded edition on the iPad or Android tablet! 

Player scores are uploaded to online leaderboards so that everyone can compete for the top score. More time playing and more wins mean a higher rank! 

Domino Arena is available for free on the PC, and can be downloaded for free on iPad and Android tablets (Gingerbread or better required) as well. Mobile tablet players can upgrade from a free twelve level, single-player version to having twenty levels and multi-player support for just $0.99! 


Features 

  • Brilliant graphics and music 
  • Up to 20 levels 
  • Global leaderboards 
  • Supports up to four players on the PC and upgraded tablet versions 

You may download or play Domino Arena by going to the following links: 

About Gamieon 
Gamieon is an independent game development company that aims to provide quality video game software which emphasizes both intellectual and action-driven challenge to the gaming community. To learn more about Gamieon, please visit http://www.gamieon.com/




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Status of several funding campaigns

Just checking up on the status of a few funding campaigns I’ve posted about recently.  The absolute highs and lows can be seen in the results – from a campaign that sadly doesn’t have a single backer yet, to one that’s already fully funded.

Game
Backers
Funding Raised
Funding Goal
% Funded
Days Left
0
0 euros
7,000 euros
0%
53
201
£2,821  
£10,000
28.2%
18
403
$19,849
$145,000
13.7%
23
110
$2,786
$200,000
1.4%
24
187
$3,824
$5,000
76.5%
14
304
$27,370
$200,000
13.7%
22
1,232
$20,152
$15,000
134.3%
9-FUNDED!
10
$431      
$20,000
2.2%
17
14
$306
$60,000
0.5%
37


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New Screenshots from "Moebius"

Moebius (http://www.moebiusthegame.com) is a third-person mystery adventure from Jane Jensen, the creator of Gabriel Knight and Gray Matter. Funded by a successful Kickstarter campaign, Moebius is the first adventure game Jane has completely overseen since Gabriel Knight 3 in 1999.
 
Malachi Rector is a genius. With one glance he can size up artifacts, and even people, to distinguish a genuine treasure from a cheap fake. This talent has made him rich in the world of high-end antiques. But it also gets him in trouble. When a secretive government agency enlists Malachi for an unusual project, he realizes that there's more to his uncanny talent than he knew. His discerning eye, his aloof personality, the childhood trauma that shaped who he became -- all are historically significant. And Malachi's about to meet a man in his travels who holds the key.
 
Coming in Early 2014
Versions for PC, Mac, and Linux are planned for release in early 2014, with iPad and Android following a few months later. If you want to review Moebius, let me know and I'll get you on the list. We'll have more news about the release date and review copy availability after the holidays. (We also have a PC preview build available now if you just can't wait!)


Moebius Screenshots:



















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