MIDNIGHT CITY AND THE QUANTUM ASTROPHYSICISTS GUILD BRING THE BRIDGE TO XBOX LIVE
M.C. Escher Meets Newtonian Physics in Mind-Bending Indie 2D Puzzler
Coming to Xbox Live this November
Edison, NJ – October 24, 2013 – Midnight City, the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, is proud to announce The Bridge coming to Xbox Live online entertainment network from Microsoft on November 13th. Winner of multiple design and gameplay awards, The Bridge features beautifully hand-drawn environments and thought-provoking physics challenges that push the boundaries of player perception.
The Bridge focuses on bringing players into a new gameplay experience, beyond what they may expect from the usual puzzle game. Following in the footsteps of non-traditional titles like Braid and Limbo, The Bridge offers a uniquely cerebral approach to gaming. With detail-oriented, hand-drawn environments that resemble architectural design, more than level design, players are asked to look beyond just the protagonist and into the environment to solve each puzzle. The ability to control the world around the protagonist offers a plethora of options for strategically positioning both the character and the world to achieve success. Critical thinking is a key to player progress and is not limited to just the environment; players will face off with “The Menace,” gravitational vortexes and parallel universes adding twists for additional layers of gameplay in this award-winning title.
At its heart, The Bridge is a 2D logic puzzle game that forces the player to re-evaluate their preconceptions of physics and perspective through 48 increasingly-difficult levels. Created to be both an intellectually stimulating experience and accessible game,The Bridge uses a minimalistic control scheme so both gamers and non-gamers can easily jump in and enjoy. To allow for experimental efforts, the “rewind” feature allows players to travel back in time to critical moments in the problem-solving process for a colloquial “re-do.” From the very start, The Bridge is designed to foster outside the box and critical thinking skills, leaving the player with a pronounced sense of intellectual accomplishment at the end of each level. Players willing to take on the game a second time will be treated to a secret ending reserved for the most dedicated of players.
The Bridge was developed by game designer and programmer Ty Taylor and artist Mario Castañeda; together they are known as the Quantum Astrophysicists Guild.
The Bridge is rated E for Everyone and will release on Xbox Live Games Store on November 13th for a suggested price of $9.99.
The Bridge - Game Info
Overview:The
Bridge is a 2D logic puzzle game that forces the player to reevaluate
their preconceptions of physics and perspective. It is Isaac Newton
meets M. C. Escher. Manipulate gravity to redefine the ceiling as the
floor while venturing through impossible architectures. Explore
increasingly difficult worlds, each uniquely detailed and designed to
leave the player with a pronounced sense of intellectual
accomplishment. The Bridge exemplifies games as an art form, with
beautifully hand-drawn art in the style of a black-and-white
lithograph.
Details:
The Bridge was designed
from the ground-up to be both an accessible game and an
intellectually stimulating experience. With its minimalistic control
scheme, gamers and non-gamers alike can focus on the puzzles and
challenge of the game without distraction. Each stage of The Bridge
provides a new and interesting challenge, building on concepts
learned throughout the game. This excellent game design, in unison
with fantastic visuals and an immersive environment, has resulted in
over a dozen wins and nominations from international independent game
competitions.
Features:
- 48 thought-provoking puzzles, each unique from the rest, all requiring an innovative solution
- Gravity manipulations, gravitational vortexes, parallel dimensions, and many more mind-bending concepts in a world where the laws of physics are not what they seem
- MC Escher-esque worlds with impossible architecture set in the style of beautifully hand-drawn black-and-white lithographic art
- An alternate version of the game is unlocked after the main story is completed, offering alternative versions of the 24 main puzzles, and an unlockable alternate ending
- A time-backtracking system to alleviate any fears of making a mistake