Tuesday, 29 January 2013

Cell: emergence Updated, On Sale for $.99, and Submitted to Steam Greenlight

Today "Cell: emergence" Version 1.1 was released on Xbox Live Indie Games.  Available on PC as well, Version 1.1 serves new and casual players by adding visual tutorial screens that demystify the "massively reactive" game mechanics.


The new tutorial screens present the terminology needed to understand the biological simulation, and they explain the HUD, which implicitly defines the goals of a mission.



The "dynamic voxel" gameworld places high demands on players' ability to perceive and interpret.  In this new version of the game, players still face challenging levels and surprising organic reactions within the 1,000,000-cell gameworld, but they now can focus on finding a cure for the heroine's disease rather than deciphering the entire field of nanomedicine.



For the next week (Jan. 29 to Feb. 4), the 1.1 version will be on sale for $.99 at Desura (http://www.desura.com/games/cell-emergence).  The Xbox version will cost 80 MS points during this period.



A revised free demo includes visual tutorials as well as three complete levels (two more than the original demo):






The game has also been submitted to Steam Greenlight, where the developer has made an appeal to the community to download the game for a dollar and post an informed vote.






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ABOUT CELL: EMERGENCE



Cell: emergence is an action surgery game available on Xbox LIVE Indie Games, GamersGate, GameStop PC Downloads, and Desura.






In the game players fight a nanoscale war against disease inside the body of a sick child. The fast, deep simulation of tissues, antibodies, germs, nanomachinery, and other elements is achieved with a "dynamic voxel" gameworld, within which every visual detail has meaning, reacts to the player, and interacts with its neighbors. 



Developer Diary on "Massively Reactive" Gameplay: http://www.youtube.com/watch?v=mOu9QhWGla0 






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ABOUT NEW LIFE INTERACTIVE, LLC 



New Life Interactive, LLC is an independent game studio based in Austin, TX specializing in "massively reactive" gameplay.  Their first title, Cell: emergence, was released in February 2012.





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ABOUT SHELDON PACOTTI
Sheldon Pacotti is an independent game developer and writer best known for his work on games like Deus Ex, America's Army, and Cell: emergence.  He also teaches an interactive writing course at the University of Texas and works as a software architect at the innovation company, frog.

     frog: http://www.frogdesign.com

     profile page at the university: http://rtf.utexas.edu/faculty/sheldon-pacotti


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