Thursday, 20 December 2012

Game Blocks - first public release

The open-source Game Blocks library marks its first public release today. The library allows first-time game developers to quickly create games in the BYOB visual programming environment. 


Created by game developer and writer Sheldon Pacotti, for a course at the University of Texas' Radio-Television-Film program entitled "Writing and Narrative Design for Video Games," the Game Blocks enable first-time developers to build nonlinear interactions and narratives with minimal effort. Game logic is created with color-coded Lego-like "blocks" derived from Scratch, a free software program from MIT designed for teaching programming to young or non-technical audiences. 



Features include: 



* simple blocks for common game functions: movement, inventory, dialogue, cut scenes, cartoon animation, level transitions, physics. 



* example programs for common game types: platformer, 2D adventure, point-and-click adventure, arcade shooter, and simulation. 



* Over four hours of online video tutorials, covering the entire system of blocks and game-specific applications. 



The library is being hosted by New Life Interactive, LLC: 





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ABOUT NEW LIFE INTERACTIVE, LLC 

New Life Interactive, LLC is an independent game studio based in Austin, TX specializing in "massively reactive" gameplay. Their first title, Cell: emergence, was released in February 2012. 


ABOUT SHELDON PACOTTI 

Sheldon Pacotti is an independent game developer and writer best known for his work on games like Deus Ex, America's Army, and Cell: emergence. He also teaches an interactive writing course at the University of Texas and works as a software architect at the innovation company, frog. 


     profile page at the university: http://rtf.utexas.edu/faculty/sheldon-pacotti



This video helps to make sense of all that!




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