Friday, 31 August 2012

Merge Games - The Chronicles Of Shakespeare: Romeo & Juliet/ A Midsummer Night's Dream double pack - Out Now


Merge Games are delighted to announce the release of The Chronicles of Shakespeare: Romeo and Juliet and The Chronicles of Shakespeare: A Midsummer Night’s Dream in this fantastic value double pack. Based on Shakespeare’s stunning tragedy and comedy scripts, these two hidden object titles contain beautiful art, so indulge yourself in these two emotionally compelling, deeply interactive adventure titles. Released today, 31st August 2012.


Double Pack Game Info
Midsummer Night’s Dream
Invited to write a comedy to celebrate the marriage of aristocratic friends, Shakespeare composed A Midsummer Night's Dream. Celebrated for its touching expressions of love, dreams and creative imagination, A Midsummer Night's Dream is a cherished and truly original piece. A story of four lovers whose romantic cross- purposes are further complicated by their entrance into the play’s fairyland woods. Follow the twists and turns and help Shakespeare reach the London stage.

Romeo And Juliet
London in the year 1590. Shakespeare is trying to earn recognition and become part of "Lord Strange's Men," a renowned performing arts company. To prove himself as a worthy member, Shakespeare must first complete his tragic masterpiece, Romeo & Juliet. Experience the most passionate love story ever written and explore the beautiful, romantic settings. Will you be able to help Romeo and Juliet find a way to each other's arms as they
defy their warring families? Discover over 30 highly detailed and authentic locations in this romantic hidden object adventure. Can you find the clues and follow the trail that will help Romeo find his way to Juliet?

Features
• Experience two intoxicating, historical adventure games based on the creation of two of Shakespeare's finest masterpieces.
• Gorgeous 2D art, hand-crafted animations
• Incredible depth of interactivity
• Emotionally compelling narratives
• About 30 detailed locations per game

Quote from Daedalic (requested)
“We are very happy to announce this great bundle together with Merge Games and to continue our successful co-operation. We are very excited to present two of Shakespeare’s most genuine plays in a game bundle for the first time outside of Germany.”

Quote from Luke Keighran of Merge Games
“We are delighted to be adding this fantastic double pack to our product range. We feel that the graphics in these games are beautiful and Hidden Object fans will appreciate these classy interpretations of Shakespeare’s classics. They should offer endless hours of fun as the winter nights draw in and are a great value stocking filler!”



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Chicken Invaders® 3 Game Launched for iPod, iPhone, iPad

Athens, GR -- August 31, 2012 -- InterAction studios announced today the immediate availability of the "Revenge of the Yolk" episode of the Chicken Invaders® series for the iOS platform. The game comes in two editions: Standard Definition (SD) for iPod and iPhone devices, and High Definition (HD) for iPad devices. Both editions have been optimized to run at 60 frames per second, offer novice and advanced control methods, and support Game Center integration. A basic demo of the game is available for free from iTunes and can be fully unlocked through in-app purchasing. 

Chicken Invaders® was introduced in 1997, with the game series making its first public appearance in 1999. Since then, it has won over 50 awards and has been downloaded over 150,000,000 times. It has been translated to 13 languages and made available in 154 countries, reaching Windows, Mac and Linux platforms, mobile phones, and retail outlets alike. 


About InterAction studios 

InterAction studios (http://www.interactionstudios.com) was founded in 1992 and has since developed more than 32 games, making it one of the oldest and most prolific game developers in its field. It specializes in premium casual games appropriate for the whole family. Hallmarks of its design philosophy include action-oriented gameplay, intensely colorful visuals, and a light-hearted, non-violent approach


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The Zombie Games - Annihilate Zombie Athletes In a Battle For Survival

Sheffield, United Kingdom - Gamers looking for a mobile zombie shooting, survival game can now immerse themselves in the fast paced, fierce environment of The Zombie Games, launched today by Fresh Touch Media. Featuring an array of various deadly zombies, you must collect weapons and items, whilst managing your inventory as you battle for your life within the infested games stadium.

You take the role of Norris Ronson, a lone survivor, who must run around the map unearthing new weapons, ammunition, health packs and batteries (to power your torch when it gets dark). Use the inventory page to manage your items and set primary and secondary weapons.

The twin joysticks offer great control over Norris' movements as he runs around. Simply alter your thumbs flicking motion to change the throwing distance and hold the right joystick in the direction you wish to aim and fire.

Surrounded by swarms of weight lifters, footballers and even more hideously mutated zombies. Keep Norris alive for longer and the zombies will mutate into more hideous and powerful foes, offering increasing gameplay difficulty.

Feature Highlights:
* Collect items and manage your inventory
* Select your favourite primary and secondary weapons
* Night mode: Use your torch to help spot the zombies at night
* Weapons: pistols, shotguns, submachine guns, cricket bat, shot put, C4, and grenades
* Tactically place explosive barrels
* Dynamic game difficulty increases as you progress
* 5 zombie foes with differing strengths and weaknesses
* Epic soundtrack

Device Requirements:
* 3/4Gen iPhone, iPad, or 3/4Gen iPod touch
* Requires iOS 4.0 or later
* 20.3 MB

Pricing and Availability:
The Zombie Games 1.0 is free until September 4th, 2012 and is available worldwide exclusively through the App Store in the Games category.

The Zombie Games - Fresh Touch Media


Based in Sheffield, United Kingdom. Fresh Touch Media is an app development, graphic and sound design team founded in 2011. Our Brilliant team come from a background in music production, computer games, graphic design, illustration and web coding. Our aim is to create innovative and fun apps bringing new life and creativity to music production and video games




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Avernum: Escape From the Pit HD For iPad 50% Off Sale


August 30, 2012 - Since 1994, Spiderweb Software has worked hard to make Indie role-playing games to satisfy all of your monster-crushing needs. Sometimes we like to put on a sale. Because, hey, everyone likes a sale! So, this weekend, our hit indie role-playing game, Avernum: Escape From the Pit HD for the iPad, will be half off!


From Friday to Monday, you can explore the deadly underworld nation of Avernum on the cheap. With magic and steel, you can help to forge a new nation deep underground. Fight for safety. Or freedom. Or even, if you dare, revenge on the surface-dwellers who tried to destroy you.


Avernum: Escape From the Pit HD is available on iTunes:

Avernum: Escape From the Pit HD - Spiderweb Software

Avernum: Escape From the Pit is an epic fantasy role-playing adventure in a unique and deadly world. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking out eighty towns and dungeons. Master over 50 spells and battle disciplines and hunt for hundreds of magical artifacts. Avernum: Escape From the Pit is a total, ground-up rewrite of the last century’s Indie hit Avernum.



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Thursday, 30 August 2012

Relax with new crossword game Rompus Words

Newly released Rompus Words is a free-to-play casual solo play word game. Unlike most crossword games out there, you set your pace because you aren't taking turns with another player. Not only that but it saves your progress so you can play a few words when you have time throughout the day.  Early feedback has revealed that it is relaxing yet addictive. We'd love to get the word out to your viewers.  

You need to use your Facebook login to play this game.

Official Website


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8BitMMO - Updates


The indie construction sandbox video game is updated with new features and content.


SEATTLE, WA - August 30, 2012 - Archive Entertainment is excited to announce several new updates to 8BitMMO. The game is a construction sandbox where players can build houses, castles, even entire cities in a retro-style massively multiplayer world.

New Enemy: Hipsters - They are known as the most dangerous game, in large part because of their extra health points and propensity to hit players with cans of PBR. Hipsters join the roster of enemies players can fight.

Player-Built Dungeons - Players now have the ability to place monster spawn points and create their own dungeon environments. Players are using the system to make creative dungeons like a coffee shop dungeon for Hipsters, or a post-apocalyptic wasteland for the LawyerCats.

Steam Greenlight - 8BitMMO is now available for users to vote for in Steam Greenlight, Valve's new system to determine which indie games to release on Steam. Please consider voting for us at http://8bitmmo.net/greenlight


About 8BitMMO:
8BitMMO is a online videogame where players can shape the world block by block. The game's engine allows for a wide variety of player made constructions.  Players can build solo, or group up and create their own towns with friends for cooperative building projects.  In either case, a grief protection system protects the player's creations from unwanted interference. The game is humorous in tone, with amusing quests and unusual enemies.  There is also Player vs Player and Player vs Environment combat.

About Archive Entertainment:

Archive Entertainment is a one-man indie developer, Robby Zinchak. Previously a Producer at Microsoft, he has also led game creation at Capcom and Midway, producing titles such as Final Fight: Double Impact, andFLOCK!. He is now working full time on 8BitMMO from his home in Seattle. Robby has a long history with games: he wrote his first one 18 years ago on a cutting edge 16-color PC. Since then, he has continued to create games while retaining that same pioneering spirit.





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Steam Greenlight is given the... erm... green light.

It's here!

http://steamcommunity.com/greenlight/


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Crazy Hunter for Nintendo DS - first screenshots released

























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Wednesday, 29 August 2012

Lifeless Planet will come alive at PAX Prime! (Also, new trailer...)

Stage 2 Studios will be exhibiting their upcoming video game project Lifeless Planet at PAX Prime in Seattle beginning Friday. Their exhibit will actually be hosted by Kickstarter in their official room (the Kickstarter Arcade)! In addition, they've just released a new gameplay trailer featuring footage from Lifeless Planet. 

The trailer highlights some of the game’s puzzle elements as well as the novel interaction between the player and “Aelita,” the mysterious female character encountered by the game’s astronaut protagonist. Aelita helps guide the player across the vast alien planet via the strange green tracks she leaves behind, and later in the game through direct interaction with the player.



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It's time for the Judges!

Podunk Studioz has gone to the crowd funding site indiegogo to finance an interesting project - it's a 5-episode game based on the 14 judges whose lives are detailed in the seventh book of the Bible, which is of course called Judges.  The games are going to be 3D adventure games, and it's certainly an interesting subject for an adventure game.

Anyway more details and to back it if you're intrigued can be found on the IndieGoGo page.  The more money they raise, the more formats the game will appear on (PC first, then Mac, iOS and Android, and finally Xbox)



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The SGC Bundle... it's morphing into something else...

I've posted before about the SGC bundle - I'm told that this particular bundle has been cancelled, but the developers involved with the bundle would like to go forward with it with a charity taking the place of SGC - so more news on that when they've decided on a worthy cause and have organised a few details.


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Indie Game Magazine issue 25 now out!

Issue 25 of Indie Game Magazine is now available.  This issue features the review of the gorgeous XBox Live Summer of Arcade game, Dust: An Elysian Tale. There's also a large feature and interview with Indie Studio, Island Officials and a new design column that focuses on Minecraft. Other articles include coverage of Orcs Must Die 2, Deponia, Knytt Underground, Awesomenauts, Dyad, Unmechanical, Under the Ocean, Edmund McMillen's Basement Collection and more.

http://www.indiegamemag.com/issue25/


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Tuesday, 28 August 2012

Review of "Paranormal" by Matt Cohen


Paranormal is a first person 3-d haunting simulator. ‘A haunting simulator’, you may ask, ‘what on earth is that?’. Scary is what it is. The idea is that you are an artist who lives in a haunted apartment, and has decided to record with his camera the goings on to prove that it is all actually happening and he is not, in fact, simply insane.

The game is essentially a ‘walk around and have things happen to you’ game, essentially a virtual haunted house you might go to at Halloween. Being an artist, the protagonist naturally has a ton of creepy little wooden mannequins dotted throughout his house. The particular type of horror experience this game gives is a little bit difficult to pin down, as it takes elements of many different types. There is an atmosphere, however it does not particularly contribute to the whole horror aspect and I wouldn’t call this an atmospheric horror game, like Amnesia: the dark descent. There are jump scares, in fact two types of jump scare are present, the first the sudden shock of seeing something that was not previously where it was, which is usually more unnerving than scary, and the type of jumps scare often accompanied by very loud noises. There are also scares that I find particularly effective, those that give an obvious lead up (often accompanied by a feeling of ‘oh no, it’s coming, oh no oh no oh no!’) followed by jump scares, along with one of my personal favourites, creepy messages.

The graphics are average for a first person 3-d game, and apart from one minor instance, I have not found it to hinder the game in any way.

The game begins slowly, you may not even notice some of the odd things happening at first, but it ramps up relatively quickly.

For obvious reason I shall not be spoiling any of the actual scares, but I can assure you, there is something there for most horror fans. You cannot fight back against anything, and you need to recharge the batteries on your camera every so often. When you do this you will go to bed, and other hauntings will become available when you wake up, after watching the house on some stationary cameras (I with I could watch telly whilst I slept!).

The game has yet to be fully released and there are many more things being added all the time, with the possibility of new locations being made eventually! It is currently in Beta 8.1 and can be purchased on desura. Highly recommended, especially since the hauntings are partially randomised so each play through should be different.

Definitely recommend it is you want something to play every so often to get a bit of a scare, it is the type of game you play a session of every few weeks when you have nothing much to do at night. Or you have a friend over whom you would like to freak out. Get it on Desura for £6.99, it is worth it and looking like it will be very good once it is finished.


For anyone interested in a little additional information, I asked the developer why he decided to make a game like this. He replied thusly:

i remember watching the Paranormal Activity movies and wondering why nobody made a video game like that. So naturally, I took it upon myself to make one. I've received a few threatening messages from religious folks, so clearly I'm doing something right with this horror game. I've received mostly good feedback, and that's helped me stay focused for so long. I used to work on and off on paranormal, sometimes not touching it for months. And now that it's gotten so big, I can't tear myself away from it (nor do I want to). There's nothing more fun than scaring people with a creation of yours.” –Matt Cohen, Developer


(This is really not my sort of thing at all, so it won't surprise you to hear that this review was by Josh "Arro" Merrick...)


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Merge Games - Alpha Polaris

Merge Games are bringing Indie hair raiser Alpha Polaris to retail August 31st 2012. Nominated in the 2012 European Game Awards in the Best Adventure Game Category, Alpha Polaris’ immersive storyline is sure to intrigue and scare you in equal measures!

Feast your eyes on the stunning snow and mountain visuals and beautiful polar bears.  Unpeel the complex layers of morality built into this horror adventure game. Excellent voice coaching and character animation give this adventure game a very realistic feel, unusual to the genre.

 Game Info
In the midst of the snowfields of Greenland lies Alpha Polaris™, an American oil research station. High above, the ion storm of the century is gathering, bringing about a strange intermixing of reality and night terrors. It is up to Rune Knudsen, a Norwegian biologist, to take on a desperate struggle against fear and death, and to face the primordial force lurking beyond the veiled sky.

Key features:
·         Mature, character-driven storyline
·         Streamlined point & click interface
·         Puzzles are an integral part of the story
·         3D characters in beautiful, pre-rendered scenes
·         Full spoken dialogue
·         1280x800 widescreen resolution
·         Expressive, hand-drawn dialogue portraits
·         Atmospheric soundscape including original soundtrack

Quote from Luke Keighran of Merge Games
“The team here at Merge thinks this is a fantastic title. It’s great to see games with multi-faceted storylines. This isn’t a straight forward horror adventure game. It sensitively questions the balance between global warming and human greed- it certainly got us thinking as well as making the hairs on our necks stand up! It’s not hard to see why this game has a great following already. We love to support the PC Indie scene as it produces gems like this!”
Merge Games Info
 About Merge Games - Merge Games, based in England, is a developer and publisher of independent games titles for the retail and digital marketplaceWe support our projects with bespoke marketing and PR plans for both the launch and the lifetime of the game. The key to our success is that we give each project a very personal and tailored solution, from a talented, experienced and passionate team. . For further information and opportunities please contact luke@mergegames.com


Alpha Polaris Screenshots:




















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Sunday, 26 August 2012

Adventures of Suggy - 75% off TODAY ONLY

The Adventures of Shuggy is now available as a Daily Deal from Steam at 75% off (making it only £1.74):



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Friday, 24 August 2012

Din's Curse on Steam

Innovative RPG Din's Curse is now available on Steam.

http://store.steampowered.com/app/217290/



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Chicken Invaders® 2 Game Launched for Android

This is probably the first time ever that I'm posting about a new Android game while my wife is actually playing it on her tablet... loved the game on the PC years ago...


Athens, GR -- August 25, 2012 -- InterAction Studios announced today the immediate availability of "The Next Wave", the second Chicken Invaders® episode to arrive to the Android platform. The announcement builds on the success of the previously released "Revenge of the Yolk" episode, which surpassed 500,000 downloads within its first month of availability. The game comes in two editions: Standard Definition (SD) for smartphones and High Definition (HD) for tablets. A basic demo of the game is available for free and can be fully unlocked through Google Play. 

Chicken Invaders® was introduced in 1997, with the game series making its first public appearance in 1999. Since then, it has won over 50 awards and has been downloaded over 150,000,000 times. It has been translated to 13 languages and made available in 154 countries, reaching Windows, Mac and Linux platforms, mobile phones, and retail outlets alike. 

About InterAction studios 
InterAction studios (http://www.interactionstudios.com) was founded in 1992 and has since developed more than 32 games, making it one of the oldest and most prolific game developers in its field. It specializes in premium casual games appropriate for the whole family. Hallmarks of its design philosophy include action-oriented gameplay, intensely colorful visuals, and a light-hearted, non-violent approach.  (Chickens may not agree about the non-violent comment?!?!)








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