Wednesday, 13 June 2012

Twenty Twelve - trailer and playable demo released

This platformer is planned for a July 2012 release on Xbox 360 and Windows 7 Phone.  A 16-level playable demo is available to play in your browser here.


About Twenty Twelve:

While discrediting the apocalyptic Mayan prophecy, Serena Silva discovers a Mayan temple filled with ancient stone robots protecting a prophecy of their own. Within the temple you learn to command robots to perform different animalistic actions: peacock turns, rabbit jumps, dingo digs, and jaguar dashes. Each of these actions have multiple uses that are needed to reach triggers and pull levers that open passageways and bring you closer to a secret Mayan prophesy.

The gameplay in Twenty Twelve is a combination of discovery-oriented puzzle platforming (games like Limbo and Braid), and indirect control puzzles (games like Lemmings and Oddworld: Abe’s Oddyssey).

About Sugar Pill Studios:

Sugar Pill Studios is my one-man indie game development company. Best known for creating puzzle oriented games like MADRIS, Spell Find, Tsunami Sweeper, and Ethereal Peace as a hobbyist, Twenty Twelve is my first title as a full-time indie. Prior to this full-time effort, I taught game design and development at the college level for over eight years. I have a Master’s Degree in computer science from the University of Minnesota, and have worked on a number of racing titles for Canopy Games. Throughout the years, I’ve also developed more serious applications using game technologies for the Naval Research Laboratories, the Science Museum of Minnesota, Altec Energy, and several smaller startups. My games have been honored with awards, exhibited in museums, and presented in the Experimental Gameplay Workshop within the Game Developers Conference.



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