Our blogging friend Gnome has posted a nice little review of this book, along with an interview with the book's author Mike Rose.
It's available from Amazon:
California based Liv Games announces the release of a Free version and the first major update of the acclaimed hybrid fantasy game, Legendary Wars, for iPhone and iPod touch. Legendary Wars offers a unique blend of traditional RTS, RPG, and castle-defense game-play, set in a beautifully crafted, fantasy world. Legendary Wars Free offers players seven custom levels that introduce an assortment of units, from noble Elven Archers to brash Magical Unicorns.
Orange County, California - Liv Games announces the release of a Free version and the first major update of the acclaimed hybrid fantasy game, Legendary Wars, for iPhone and iPod touch. Legendary Wars offers a unique blend of traditional RTS, RPG, and castle-defense game-play, set in a beautifully crafted, fantasy world. Now taking full advantage of Apple's Retina display and Game Center platform, the game offers hours of progression through captivating landscapes, as well as new global leaderboards and more than 50 achievements. With individually controlled units, unique special abilities, exciting boss encounters, and hordes of varied enemies, the strategic game-play grows as quickly as the intricate cast of characters.
Legendary Wars Free offers players seven custom levels that introduce an assortment of units, from noble Elven Archers to brash Magical Unicorns. Within each level, players mine resources and recruit units to send into the fray along 3 lanes of battle. Units can be independently directed to change lanes, advance, retreat, stand guard, or use combat abilities to overwhelm the enemy. The free version also presents an introduction to the rich, varied set of arcade-style mini-games.
"Our goal is to have a game that everyone can truly enjoy, so we built Legendary Wars Free from scratch and made sure it is packed with custom content," says Orian Livnat, Creator of Legendary Wars. "We can't wait to bring Legendary Wars to the iPad platform in the coming weeks."
Legendary Wars has a rich, unique blend of RTS, RPG and tower defense. As players journey through five mystical, though tumultuous, zones in the full version, they set out to unravel the secrets that surround the mysterious Sunstones of Legendaria. Throughout 50-plus stages, players can upgrade the stats of their units, fortify their castle, obtain legendary armor, and unlock even more powerful combat abilities. As the story progresses, players pit their champions against hordes of Netherworld creatures, and bosses that range from massive frost-breathing dragons to rabies-infected werewolves.
"After taking over a year to perfect Legendary Wars, our whole team has been thrilled with the game's positive reception," Livnat continues. "We truly appreciate our players, and we're giving Moonstones to all of our current fans when they update."
* iPhone, iPod touch, and iPad
* Requires iPhone OS 3.1.3 or later
* 158 MB
Pricing and Availability:
Legendary Wars 1.3 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category and is also available in a free version.
Legendary Wars - Liv Games
Legendary Wars Free - Liv Games
Liv Games is an independent games developing company comprised of eight talented developers and artists who collectively share one goal-- to make fun, addicting games that remind them why they began playing games in the first place. Founded by Orian Livnat and friends in 2009, Liv Games aims to create innovative new games for iOS platforms. Copyright (C) 2011 Liv Games. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.
Some of the blocks in tPori can be removed with a tap, while others are immovable. The player’s success with tPori lies in quickly understanding the elements and creating the perfect strategy to solve the puzzle. This game offers the players an ‘undo’ option in every level, so they can reconsider their strategy after each move. This unique feature allows gamers to better their game-play each time.
- Innovative game of strategy that is fun and captivating
- An addictive game of skill and strategy that is easy to learn, but hard to put down
- Race against time to score the most points
- 3 skill levels make the game fun for both beginners, experts and veteran gamers
- Veteran gamers can publish the solutions for a level to the tPori playing community
Hostile Sector is being developed by indie studio Mindemia, and is due for a 2011 release.
You play the part of Brother Blob, a cute little green guy whose body can split into multiple pieces. After disaster strikes the family and splits them all up, you must help him search through 120 fiendish levels to reunite them all.
The game started life as an idea based on a 80s mercury maze game. It’s since evolved into a high production title that will enchant and challenge iPhone puzzle fans with its charming characterization, cute music and ever progressive and interesting levels.
Players will travel through six different terrains, from the heavily wooded “Secret Forest” to the harsh conditions of “Metal Defence”. Gamers move Brother Blob by tilting their devices around and sliding him towards the exits in each level. His fluid like body can squeeze through tight gaps and he can even split into separate pieces (making things very challenging!)
Brother Blob moves in a very unique way which players will have to master the skill of to guide him in his mission. Here’s a taste of what’s in store;
• 120 Levels across six different zones
• Unique meta-ball physics used to animate Blob
• Pick up bonus stars in each level
• Avoid spikes, holes, trap doors and firing cannons.
• Resist blowing fans
• Spin around in roundabouts
• Flick switches to open doors
• Unlock exits by solving sequence puzzles
• Push past crumbling rocks and bounce off bumpers
• Destroy robots and teleport through portals
• Speed past electrified areas and avoid shooting turrets
Can you save all the Blobs and bring sanity back to their little world?
The Pay-What-You-Want system is simple : you decide what is the price for our game MiniOne Racing, a funny, colorful and exciting racing game.
This payment system has been successfully proven by others independent developers: we adopt this solution... and we add something more! The more you pay, the more rewards you receive.
You can also get the development document of MiniOne Racing (for minimum $8) + the game Penguins Arena-Sedna’s world (*)(for minimum $15) + beta access to the next Frogames games (for minimum $30) + a MiniOne Racing mug (for minimum $60) and an unique pencil sketch especially made for you (for minimum $150)!
(*) Penguins Arena-Sedna’s world took first place at the Intel Game Demo Contest 2007
Frogames was created with a corporate social responsibility philosophy in 2005. So naturally our Pay-What-You-Want system integrates the sustainable development: the more you pay, the more Frogames makes micro-credit loans (from 5% to 20% of the price you chose).
Ever since november 2008 Frogames makes loans to unique entrepreneurs in the developing world attempting to lift themselves out of poverty: we use 5% of our profits from www.frogames.comwww.frogames.net. With this new system and a rate up to 20% Frogames hopes to lend even more... thanks to you!
the Pay What You Want page:
the MiniOne Racing page :
Frogames are independent games developers who pride themselves on being free from the control of other people’s money. As a result, all of their products and ideas are self-funded, self-published and limited only by their imagination.
Frogames also provides licensable technical resources that speed up game production so other developers can savor the freedom of creating world-class games quickly and efficiently.
Well, I think he was happy about it...
1/ When was Soldak formed?
2/ Din's Curse isn't the first RPG you've made, is it?
3/ What's the reaction been like to Din's Curse? (The announcement about it being released is consistently one of the most viewed posts in indiegamenews.com. Din's Curse is a single player and co-op multiplayer action RPG for PC and Mac.)
4/ What would you say is the most challenging part of making an RPG?
5/ And the easiest part?
6/ Is there anything that makes Din's Curse stand out as different among the many RPGs out there?
7/ Has your first expansion pack to Din's Curse (Demon War) made any difference to sales of the main game?
8/ Any plans at present for further expansion packs / new games?
9/ What advice could you give to aspiring indie game developers?
11/ About indie games - what do you think the future hold in store? Any trends you expect to see panning out?
Find out more about Din's Curse and the other games at soldak.com.
Indie Game News: Soldak Entertainment Release "Din's Curse", an action RPG for PC and Mac
Indie Game News: Din's Curse: Demon War released
They are also offering exclusive access to the beta for those who contribute $5 or more to the project, and a 50% discount to those who perchase the first version of the game (v1.0) - less then 3 weeks less on that offer, so if you're interested head over to that website!
Finally, there's a new video trailer for the game:
Bristol, United Kingdom - Code Redman announces today the availability of Thumbat HD, their fifth major release exclusively on the iPad. Thumbat HD is an advanced bat and ball game with an industrial theme.
In Thumbat HD the player takes control of two recycling trash cans, the bats, and tries to keep the steel air purifier, the sky ball, in the air. Various "poison" particles in the air have an effect on the ball as it sweeps through, requiring the player to react quickly. The player has one sky ball and only one chance. The sky darkens, the game quickens and the effects get more pronounced as time passes. The players task is to last as long as possible.
Thumbat HD has a second mode, "Versus". In Versus, two players play the game on one iPad each taking control of one bat. There are separate scores and penalty points for missing. The players combined score is submitted to Game Center so there is also an element of collaboration.
"We are very pleased with Thumbat HD, we've incorporated some suggestions from players of the iPhone version of the game." said Chris Redman, founder of Code Redman. "Extending to the iPad was actually one of the suggestions. The game was originally developed for the smaller form factor of the iPhone, but it works great on the larger screen, particularly in Versus mode. After 23 years of working on internal PC based business systems in the financial industry, Chris has recently switched to the Apple platform and is forging ahead independently. "It's a risk but an exciting opportunity in a world-wide market." Chris said.
Thumbat HD Device Requirements:
* Compatible with iPad and iPad 2
* Requires iOS 3.0 or later
* 6.4 Mb
Pricing and Availability:
Thumbat HD 1.3 is now available world-wide in the Apple App Store and via iTunes for $1.99 (USD) in the U.S. and is priced accordingly in other regions.
Code Redman is the trading name of Chris Redman, an independent software developer specialising in Apple mobile device software.
I found it did take a while to feel comfortable with the controls – which is a bit sad of me considering how few control keys there actually are! You can move left and right, send up a skull (hey, matching skulls is a recognised pastime isn’t it?), swap the skull you’re going to throw, or rotate the available skulls. When you rotate the skulls a different coloured one is available to transfer to your throwing hand, but you lose that skull of the swapping ring (thus you can’t simply swap repeatedly, in the end you only have one option, and thus must use your swaps wisely). If your skulls go above the line and you lose; achieve the required objective and you beat the level.
Purify Puzzle is available from Blitz1Up
Official Purify Puzzle Website
Purify Puzzle Official Trailer:
See also the posts: Indie Game News: Tumble Jumble - now on PC! and Tumble Jumble Popularity?!
Version 1.0 of Ball Pit earned a solid 5 stars in the App Store. Now, version 2.0 builds on it by improving game play, with the addition of a thrust button, power-ups, Game Center integration, and improved graphics.
Reviews of version 1 from the App store said:
* "This game is great! The gyroscope is 100% accurate, leaving you with the impression that your iPhone has turned into a virtual eye, showing you nothing but the Pit."
* "A dream come true. One of the best games I have ever played!"
* "Best game on my iPod."
* "By far the best game on my iPhone. Watch out Angry Birds, Doodlejump, ... This game is going to the top!"
* "Most innovative game interaction I've ever seen."
* "The iPhone stops being the thing on which you play the game and turns into a window you are holding to look into another world."
* "This app defines the iPod's gyroscope."
* "Incredible game! Off the hook!"
* iPhone 4, 4G iPod touch
* iPad 2 Wi-Fi, and iPad 2 Wi-Fi + 3G
* Requires iOS 4.3 or later
* 3.6 MB
Pricing and Availability:
Ball Pit 2.0 is free with unobtrusive banner ads and available worldwide exclusively through the App Store in the Games category. Advertisements can be removed with a $1.99 in-app purchase.
Ball Pit 2.0: http://www.ballpitgame.com/
Download From iTunes: http://itunes.apple.com/app/
Located in Mountain View, California, Terry Weissman writes iPhone games in his spare time, when not working at his more conventional job for Pixazza, inc. His previous conventional employers include Netscape, TellMe, and SGI. Terry is probably best known as the original developer of the Bugzilla bug-tracking system. Ball Pit is his first iPhone game.
In all there are 8 bosses to beat, making a whopping 248 puzzles in all (including the sliding picture puzzles). If you like these kinds of puzzle, you will be playing this for quite a while. The puzzles were hand-picked, not randomly generated, and the extra features that pop up as you progress through the game, such as hints and collecting money for extra points, help to keep things interesting. Personally I found the binary puzzles very easy (after *ahem* finding out what they actually were via the tutorial!!), the pathway puzzles rather challenging, the memory matching reasonably easy (thanks to it not punishing repeated errors! :-D), and finally the sliding puzzles... well I’ve always been hopeless at them, and I am still hopeless!
Whether you’ll like the game boils down entirely to whether you like logic puzzles. If you don’t there’s not much for you in King of Fire, if you do then you’ll get plenty of enjoyment from it. Graphically it’s nicely presented and the interface works well – it is worth having a quick scan through the tutorial to make sure you understand things first, however. The music is nice enough, though I found it rather repetitive. It’s attractively priced and the fantasy storyline and tilesets give it a little extra atmosphere compared to playing similar games on paper / online in standard format. It will certainly take even the most ardent puzzle fan quite a while to complete. Personally I felt it would have benefited from more variety, but as it is, King of Fire is a very solid puzzle game.
Interiors -- the last remaining world building focus for the game -- have been added, though at the moment we'll be needing the proper time to populate them. These structures don't have any electrical power, making most indoor exploring pretty dark. This is where lighting comes into play, as several darker areas both interior and exterior can be lit by various spells and objects to grant better visibility and ease the search.
There's been plenty of character focus this past update as well: Perma-death and crafting in their basic forms are now in place, along with a working system for producing a unique set of stats for each individual character. A neutral Skelebot that works as both playable character and as a non-hostile NPC, a dynamic character name generator, and NPC dialog have also been thrown into the mix.
New music, regions, improvements to shadows and particle effects, a new lamp object, and two new spells: "shrink" and "flash of light," round out the sizable list of update highlights. Check out the latest gameplay video showing off everything mentioned and more here (in HD): http://www.youtube.com/watch?v=24qWu6TPdpE&hd=1
17 new screenshots can be found on the AVWW feature page: http://www.arcengames.com/w/index.php/games/avww-features
And to make up for the lengthy radio silence, we have three new developer journals available. A breakdown of the video as well as a detailed explanation of the aforementioned features, additions and improvements: http://christophermpark.blogspot.com/2011/03/valley-without-wind-pre-alpha-7.html
Arcen head Chris Park goes into his approach to the design process of AVWW as compared with past works: http://christophermpark.blogspot.com/2011/03/a-valley-without-wind-design-process.html
Lastly, Chris discusses horizontal versus vertical game development phases, and wonders why indies can't explore the latter as much as they do the former: http://christophermpark.blogspot.com/2011/03/horizontal-vs-vertical-game-development.html
That's all for this process improvement focused update. Come back next time for an update heavier on the art advancement. A Valley Without Wind is currently set for official release on PC and Mac later this year, with a playable Alpha build available to customers who pre-order coming in April.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles.
Pragmatica Download Page