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36 Games Named Finalists for 2011 IndieCade Festival

Posted by Dave Seaman on Friday, 16 September 2011

LOS ANGELES – Sept. 15, 2011 – Thirty-six indie games, from more than a dozen different countries, have been selected as finalists for the 2011 IndieCade Festival. Chosen from 446 submissions by a global jury, the games will be exhibited at IndieCade Saturday – Sunday, Oct. 8 – 9, 2011. All finalist games will be playable for attendees, with the games’ creators and many other industry luminaries in attendance to demonstrate the games and discuss the future of independent games.

IndieCade 2011 will feature games of almost every genre and platform by independent game makers from Australia, Canada, Denmark, Finland, Germany, Hong Kong, Ireland, Korea, Singapore, South Africa, Spain, Ukraine, the U.K. and the United States. The festival is an action-packed weekend full of gameplay, previews, big games, a dynamic conference and networking.

“In recognition of our finalists, we’re having an invitation-only Red Carpet Awards ceremony presented by LG Mobile on Thursday, October 6, at the historic Santa Monica Bay Women’s Club. The finalists were chosen by a pool of more than 100 jurors,” Stephanie Barish, CEO, IndieCade, said. “Each year, we present 10 awards that honor excellence of teams and individuals across the wide range of creative disciplines required to create games, as well as the prestigious Jury Award, selected for its overall excellence and potential for impact in the game industry. But all the finalists stand out, and with previous years as a guide; they’re all going places.” 

The games and developers selected this year are:
  • Antichamber—Demruth
  • Application Crunch—Collegeology Games, The Game Innovation Lab
  • At a Distance—Terry Cavanagh
  • BasketBelle—Michael Molinari
  • Bistro Boulevard—Fugazo Inc.
  • BIT.TRIP FLUX—Gaijin Games
  • Black Bottom Parade—SCAD
  • Deepak Fights Robots—Tom Sennett
  • Desktop Dungeons—QCF Design
  • FEZ—Polytron Corp.
  • Gamestar Mechanic—E-Line Media
  • Geobook—levitylab
  • Halcyon—stfj
  • Hero Generations—Heart Shaped Games
  • Hohokum—Honeyslug and Richard Hogg
  • Improviso—GAMBIT
  • Johann Sebastian Joust—Douglas Wilson and Friends
  • Kiss Controller—Georgia Tech
  • Loop Raccord—Nicolai Troshinsky
  • Ordnungswissenschaft—Till Wittwer, Marek Plichta and Jakob Penca
  • Papa Sangre—Somethin’ Else
  • PewPewPewPewPewPewPewPewPewIncredible Ape
  • Play Kalei—Load Complete
  • Proteus—Ed Key
  • Sissy's Magical Ponycorn Adventure—Untold Entertainment
  • Skulls of the Shogun—Haunted Temple Studios
  • Solar 2—Murudai
  • StarDrone—Beatshapers, TastyPlay
  • Super Hypercube—Polytron and Kokoromi
  • Superbrothers: Sword & Sworcery EP—Superbrothers, Capybara Games, Jim Guthrie
  • The Bridge—Case Western
  • The Depths to Which I Sink—Bigpants
  • The Dream Machine—Cockroach Inc.
  • The Swapper—Facepalm Games
  • The Witch—Elizabeth Swensen
  • Way—Coco & Co (Carnegie Mellon)
The games will be exhibited on Festival Gamewalk. Attendees can stop at the registration booth at the IndieCade Village on the corner of Main Street and Culver Boulevard to pick up wristbands that will provide access to the game galleries, the Gamewalk/Festival Arcade and the live-action Big Games, all of which are free-of-charge.

Expanded festival access is $12 in advance, $10 for students at Brown Paper Tickets or $15 on-site. The expanded access pass includes all festival sessions, exclusive deals from area businesses, gift bags, Night Games and the closing party, at which IndieCade will announce the audience as well as the developers’ choice awards.

Professional Conference badges, which include all festival activities listed above as well as four days of industry activities including: a keynote, educational sessions, networking, social events, parties in addition to access to the creators’ lounge, is $195 in advance or $250 at the door. Conference space is limited, and has sold out in past years.

IndieCade registration is found at

For more information, visit


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