Turku, Finland - KeloCube today is pleased to introduce Glazeball 1.0, for iPhone. Glazeball offers an array of different hazards and objects such as hills, ice, guns, and flaming fire sticks, switches, doors and walls. The player must make their way past these obstacles and find the way to the goal in the end of each level. A level is selected from a playable lobby world, where you also gain access to the world's leaderboard and bonus levels after beating a set amount of levels. Each world has it's own leaderboard which can be accessed by beating all the main 8 levels of each worlds. The sum of the time used for these levels forms the final time for the world's leaderboard.
All completed levels are always replayable and the players can always return to these levels and try beating the artist's, the level's creator's time or improve their own. New marbles with unique properties rewards archiving goals, such as beating a set amount of levels or beating the artist's times.
Main features:
* Various hazards and obstacles including hills, ice, guns, impulsers, switches & doors, walls and flame sticks
* 50 scrollable, tiled levels in total
* 5 distinctive worlds
* 7 unlockeable balls
* A playable lobby to select a level from
* Per-world Game Center leaderboards
* Sensitive accelerometer control
* Physics powered by Box2D
Device Requirements:
* iPhone, iPad and iPod touch
* Requires iOS 3.0 or later
* 17.2 MB
Pricing and Availability:
Glazeball 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Based in Turku, Finland, KeloCube an independent 15-year old game developer who had a dream of releasing a game someday. He has been programming 4 years now on the C family of programming languages. He saw the iPhone as a great platform to develop for and it's great marketplace, the AppStore, made iPhone a natural choice for a first finished project.
All completed levels are always replayable and the players can always return to these levels and try beating the artist's, the level's creator's time or improve their own. New marbles with unique properties rewards archiving goals, such as beating a set amount of levels or beating the artist's times.
Main features:
* Various hazards and obstacles including hills, ice, guns, impulsers, switches & doors, walls and flame sticks
* 50 scrollable, tiled levels in total
* 5 distinctive worlds
* 7 unlockeable balls
* A playable lobby to select a level from
* Per-world Game Center leaderboards
* Sensitive accelerometer control
* Physics powered by Box2D
Device Requirements:
* iPhone, iPad and iPod touch
* Requires iOS 3.0 or later
* 17.2 MB
Pricing and Availability:
Glazeball 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Based in Turku, Finland, KeloCube an independent 15-year old game developer who had a dream of releasing a game someday. He has been programming 4 years now on the C family of programming languages. He saw the iPhone as a great platform to develop for and it's great marketplace, the AppStore, made iPhone a natural choice for a first finished project.
*visit the iTunes, App Store and Mac App Store*
Labels: ipad, iphone, ipod touch, new release
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