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Cosmos Quest Postmortem

Posted by Dave Seaman on Saturday, 2 July 2011

AGS forum members will probably be familiar with the Cosmos Quest games, and perhaps remember some of the animated discussions about CQ3. The game's creator talks frankly about his games, the process of developing them, and the reaction to it.  Click here for the full article.

Contains the fascinating comment "When a developer decides to go commercial, the developer loses the freedom as well as (I must confess) the amusement derived from the whole process of game creation". As I'm working on a commercial adventure game made with AGS at the moment (The Journey of Iesir, which I'm working on as writer) I would tend to disagree with that statement to some extent, but I know where he's coming from - your own preferences in gaming are important, but very much second to the people you expect to actually play your game.  As game developers we have to accept that certain things are expected of modern games that weren't in the classics - a hint system, for example, which we've deemed to be important in not alienating more casual game players - while making it as unobtrusive as possible in order to avoid alienating veteran adventure gamers!


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