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Gamers - have you ever bought a game on itch.io?

Indie Devs - if you are selling your game on itch.io, how many copies have you sold?

Sunday, 31 October 2010

Planet Plush trailer - an indie game about... scuplting?!




Download Preview: http://www.planetplush.ch. New indie game puzzle and action-concept at igf mobile. Free the settlers, sculpt planets. No digging like in minecraft or dwarf fortress. PlanetPlush is a modelling game or in other words: Sculpting as a game. New preview version (0.9) online.

You have to take care of creatures that had to settle on a planetary system way out there in the vast universe. Every night someone captures individual creatures, stuffs them into yellow balls and plays with them. Now, you need to interfere and reshape the planet. Your main objective is to alter and deform the planet in real time in order to guide the yellow balls to their intended destinations. You need to bump them into the yellow cristals and make those disappear. But make sure that you don't hit any black pearls. If you do, you loose a settler. The game refers to the importance of 3d-modeling tools in creating objects and characters for games. It puts the power of the designer to alter a game object into the hands of the player. Look at IGF-Entry (www.igf.com)

michi.nu releases "To Hell with Johnny"


You too can go to Hell!
(CaptainD says... Not a statement that would usually be seen as the best sales pitch!)


The celebration did not go quite as planned. First it was the storm, then the car broke down, then his date was kidnapped by demons. Now Johnny finds himself hurtling towards the depths of Hell in pursuit, the world crumbling above him and creatures of the night homing in from all sides.  
Independent game developer michi.nu releases To Hell with Johnny, an action-packed and devilishly addictive 2D platformer inspired by the horror movies of old. Face everything from teenage vampires to hideous rolling traps as you strive to keep Johnny (or his girlfriend Brianne) safe through seven increasingly brutal stages of falling through the Earth. 


With four difficulty levels, lots of bonus stages, challenges, awards and tons of hidden secrets, you're set for a long, long fall... 


Accessibility:
To Hell with Johnny is not only frantic, fun and full of fire, but also accessible beyond the usual. The game offers a multitude of features that target special requirements such as reduced mobility, low vision and color blindness. No matter who you are To Hell with Johnny has a way to match your skill.


Available now for Windows!
Coming soon to Mac and more.



Official Game Website


About michi.nu
Comprised of avid retro gamers, Swedish independent game studio michi.nu aims to add engaging depth to the simple ideas of the past. By combining the vicious, unforgiving nature of first generation gaming with state-of-the-art accessibility features, the goal is to entertain, surprise and frustrate as many gamers as possible - no matter their capabilities.


Videos:



Saturday, 30 October 2010

Trailer for Mectabalis by Blazing Bit Games



Mectabalis is a high definition shooter with rpg elements. Customise your ship, select from a large array of weapons or even create your own! Follow the engaging storyline that carries you through beautiful, multi-level, adrenaline-filled missions.

  • Dazzlingly colourful true high definition graphics
  • Earn cash, find upgrades, buy or create new weapons
  • Multi-layered levels and the ability to slow down time
  • Replay the game for more loot and greater challenges
  • Many game modes, achievements and unlockables


For more information, visit http://www.blazingbitgames.com/en/mactabilis/


Mectabilis Screenshots:






Positech special offer - 75% off Kudos 2

If you enter this code on the order form:
BLLY000ZF
You will get 75% off Kudos 2 until November 5th.

Kudos 2 is a turn-based life-sim, AFAIK, the only one set in the modern world. It's a game that's easier to download and try, than understand from someone explaining it. The website is here:

http://www.positech.co.uk/kudos2/




Screenshots:

NextGamez releases Mr Pig Muddy 1.0 for iOS - Give Piggy a Bath

Dutch game development studio NextGamez today announces Mr Pig Muddy 1.0, an addictive physics-based game for iPhone, iPad and iPod touch devices. While pigs are very intelligent and can be trained to do tricks and such, Mr pig muddy is not fond of bathing. Your goal is to get him bathing. Each of the 30 levels requires logic, skills. Mr Pig Muddy features hours of gameplay, challenging physics-based farm settings, demolition of hay bales, construction and many special features and objects.



Amsterdam, The Netherlands - Dutch game development studio NextGamez today is pleased to announce Mr Pig Muddy 1.0, an addictive physics-based game for iPhone, iPad and iPod touch devices. While pigs are very intelligent and can be trained to do tricks and such, Mr pig muddy is not fond of bathing. Your goal is to get him bathing! Easy right? Mr Pig Muddy features hours of gameplay, challenging physics-based farm settings demolition of hay bales, construction and many special features and objects, plus lots of replay value. Each of the 30 levels requires logic, skills.

Game features:
* Great game mode of operation
* Fun items to the game
* OpenFeint features that make your scores and achievements one to compete with global players
* Game Center lets friends - and soon-to-be-friends - in on the action

Invite someone to join, then get a game going. Or go up against people you don't know, from anywhere in the world, in a multiplayer game. It's your world. Everyone else is just playing in it.

Leaderboards and achievements:
Score some bragging rights. Take a look at leaderboards and see how your score ranks against your friends, as well as all players of each game. You can also compare game achievements with your friends. Check out leaderboards and achievements through the Game Center app and through each individual game.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later (iOS 4.0 Tested)
* 20.1 MB

Pricing and Availability:
Mr Pig Muddy 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.




Located in Amsterdam, The Netherlands, NextGamez is a Dutch game development studio with their products in the casual game market. We produce content that plays across a range of platforms including PC games, consoles, mobile phones and the Internet. As NextGamez it is our goal to let people experience a next level of casual gaming.

Saddle up for adventure in Planet Horse - now for Mac!

Saddle up for adventure in this equestrian sim game! Choose your horse from 7 breeds, including zebra and unicorn. Customize your appearance and your horse with many accessories. Take care of your horse, train him, earn his trust, and become friends with him. The game provides 3 different modes: free horseback riding through spectacular settings, show jumping events, and cross country. With the help of your personal trainer, take your horse into real riding competitions and become an unbeatable team!

Planet Horse is available for Mac for $9.99 USD.

Download a free trial and view the official trailer from our web site at:
http://www.mygamecompany.com/Products/Other/planethorse.htm


Related Links:

Saddle up for adventure in Planet Horse!

"Who's an Indie Gamer?" Survey

This is a survey aimed at helping indie game developers understand what indie gamers are looking for:

http://indiesuperstar.com/indie1st 

Friday, 29 October 2010

Lame Castle released on Android & the web, iphone version coming soon

Be-Rad Entertainment is pleased to announce the release of their first game, Lame Castle.



(click to play)

Platforms:
-Currently available in the Android market and the web
-Coming soon to iOS

Similar games:
-Robot Unicorn Attack
-Monster Dash
-Canabalt

About the Game:
-Lame Castle is a dash game where your goal is to destroy Wizzy the evil wizard's lame castle
-24 different levels to beat
-4 different challenge modes
-Plenty of chickens to punt (seriously, you have to try the chicken punt challenge. Unlock it by beating level 2)
-Inspired by THIS AD

Development info:
-2 months + some change + future work on several planned updates to the game
-Things to come: Online leaderboards, more game modes, several more interactive environment pieces and castles to destroy

About The Developer:
Be-Rad Entertainment was recently formed by ex-Crystal Dynamics programmer Brad Johnson. At Crystal he worked on Tomb Raider: Legend, Tomb Raider: Underworld, and most recently Lara Croft and the Guardian of Light.

HEXETERA - A New Triangle Puzzle Game for iPhone and iPod touch

Sydney based iKontacts announces HEXETERA 1.0.1, an instantly-playable triangles puzzle game for iPhone and iPod touch. The objective is to move, explode, rotate, color, destroy and drop Primaries in a triangular grid, to form single color Hexagon and Diagonal formations. The game is further intensified by Secondaries and Reward Buttons and offers 2 Game modes, colorful graphics, original soundtracks, Facebook, Twitter and iPod integration and much more.



Sydney, Australia - iKontacts is excited to introduce today its first ever game, HEXETERA (TM) - Triangle Puzzle Game, an instantly-playable and likable puzzle game for iPhone and iPod touch users. This release marks the very first version of HEXETERA on any device or platform.

In HEXETERA, your objective is to move, explode, rotate, color, destroy and drop PRIMARIES, pieces made of one or more triangles, in a triangular grid, to form single color Hexagon (HEXA) and Diagonal (DIA) formations.



Formations explode on creation, causing PRIMARIES above them to fall. The game is further intensified by SECONDARIES and Reward Buttons. SECONDARIES are falling pieces that help or hinder you. Power up with Reward Buttons when you make various formations and charge through your levels. DIA formations are the most challenging to make and have the most points. Levels get faster and targets get harder.

"We feel we have brought something different to the regular block-based action puzzle games with HEXETERA. All shapes, movements, grid, speeds, targets and levels have been decided by a lot of play time and feel for the game," says Jameel Akhtab, co-founder of iKontacts. "And this is just the beginning, as HEXETERA has strong game mechanics to build upon."



Game features:
* 2 Game modes, Jupiter and Infinity
* Jupiter mode has 16 challenge levels that keep your fingers dancing
* Infinity mode gives you endless play till your battery runs out
* Random play on every play. Falling pieces, PRIMARIES or SECONDARIES, are completely random, each time you play
* Colorful level graphics, pieces, explosions, transitions and animations
* Intuitive movements for players of all ages
* All-original sound tracks and sound effects
* Play your iPod music option
* In Jupiter mode, the quicker you reach level targets or make a formation, the higher your scores
* In-game Leader boards included. (Global leader boards coming soon)
* Post scores on Facebook
* Post scores on Twitter
* Share scores via email

Device Requirements:
* iPhone and iPod touch
* iPhone OS 3.1.3 or later
* 14.4 MB

Pricing and Availability:
Introductory offer of $0.99 USD (or equivalent amount in other countries) until November 25th 2010. HEXETERA 1.0.1 will be $1.99 USD (or equivalent amount in other countries) after the offer and available worldwide exclusively through the App Store in the Games category.

Tommy Tronic platformer released



Tommy Tronic - an old-skool platformer that isn't trying to be anything else! Jumping, shooting, dodging and exploring is all that's required to help get Tommy to his destination and free his tiny puppy from the clutches of an insane genius school-kid and his brutal sidekick 'Biffa'. It would be straight forward too, if it wasn't for the fact that this journey will take Tommy through Gnarly wood; a twisted and eerie forest that adults avoid let alone tiny children! Imagination runs amok as Tommy confronts his childish fears head on, all in a bid to be reunited with his beloved pal 'Yapz'!





Written in Blitz3D - highly recommended for modest one man projects!

  • Download Demo
  • Buy it on Steam
  • Buy it on Beamdog


Odd Couple from The Bush turns Ancient Word Game into iPhone Classic

Sly Fox Productions Pty Ltd today releases Crosswords / Downwords 1.2 for iOS. Combining crosswords, anagrams and acrostics together in one neat package, Crosswords / Downwords is a true "word square" game where letters are arranged into a square to form words both across and down. It features a comprehensive hints-and-cheats system, a built-in dictionary, puzzles with multiple solutions. It is a game that can be enjoyed by young children, yet still challenge any Scrabble champion.



Menangle, NSW, Australia - They live in the Australian bush and call themselves "Sly Fox Productions". She trains horses. He builds apps. "To tell the truth, Lee's not much good around the farm", Frances confides, "so I encourage him to make himself useful elsewhere. Writing iPhone applications seemed an obvious choice." Some kind of puzzle, she suggested, but no arithmetic. He set out to create the ultimate word game.

Lee trawled through the history of word games, looking for inspiration - crosswords, anagrams, acrostics - until he found his ideal puzzle. Perhaps the oldest of them all, the "word square" - letters arranged into a square to form words both across and down. Combining crosswords, anagrams and acrostics together in one neat package. They have been around for thousands of years, have even been pulled from the ruins of ancient Pompeii. So perfect that they were once believed to have mystical powers.

Lee made his own, less profound, discovery... word squares are fun! "It's like trying to untangle six interlocking anagrams all at once!", he says. "Crosswords seem lazy by comparison - there's all those gaps, and the words only intersect here and there. In a word square, every single letter is an intersection. Every letter counts!"

When he took the first puzzle to Frances, it was too hard. She couldn't do it. Neither could Lee: "It took me hours to solve. I couldn't believe that a tiny 3x3 square - just nine letters - could be so difficult." "I was hopeless in the beginning", admits Frances, "but I am improving."

And that is where the real work started. They tried and discarded many ideas, spent hundreds of hours play-testing. The result? "Crosswords/Downwords", with a comprehensive hints-and-cheats system, a built-in dictionary, and puzzles with multiple solutions. A game that can be enjoyed by young children, yet still challenge any Scrabble champion.

The perfect word game? "I don't know about perfect", says Frances, "but it's pretty clever."

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 6.1 MB

Pricing and Availability:
Crosswords / Downwords 1.2 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.


Lee and Frances Borkman are Sly Fox Productions Pty Ltd, a family business creating quality iPhone games and tools. They work from their small horse property below the Southern Highlands in rural New South Wales.

Home Run Derby Challenge Pro for iOS out now with Online Multiplayer

Badboi Creations today released Home Run Derby Challenge Pro for iPhone and iPod touch. The makers of the hit Home Run Derby Challenge accelerometer based game, now with this Pro edition they have added 4 new characters, 4 new stadiums, online multiplayer, and global leaderboards. The online multiplayer is perfect to play head to head against friends and family members to see who is the ultimate champion or you can also play against anybody all over the world.



Miami, Florida - Badboi Creations has just released Home Run Derby Challenge Pro for iPhone and iPod touch. Badboi Creations are the makers of the hit Home Run Derby Challenge accelerometer based game. The new Pro edition comes with 4 new characters, 4 new stadiums, online multiplayer, and global leaderboards.

The online multiplayer is perfect to play head to head against friends and family members to see who is the ultimate champion or you can also play against anybody all over the world. The global leaderboards lets you see how you rank up against other players all over the world.

Badboi Creations has also updated the current version of Home Run Derby Challenge to include the new 4 characters and stadiums but they are locked and must be unlocked. However the basic version does not include online multiplayer or leaderboards that is only in the Pro edition.

Device Requirements:
* iPhone, iPad or iPod touch
* iOS 4.0 or latter (iOS 4 tested)
* 13.4 MB

Pricing and Availability:
The price of Home Run Derby Challenge Pro is only $2.99 (USD) and is available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.





Hungry Helga Now Available for iPhone and iPod touch

The little sister to the well-received iPad version, Hungry Helga arrived to the iPhone and iPod touch. Hungry Helga takes redneck fishing to the Vikings in a simple, but fun indie game with beautiful graphics and original music. Helga needs to continuously eat or she will lose her temper and destroy the player's boat. Players assume the role of a beleaguered viking captain who needs to feed fish to his ornery and ever-hungry wife, Helga. Hungry Helga is finally coming to the small screen.


San Diego, California -  Hungry Helga takes redneck fishing to the Vikings in a simple, but fun indie game with beautiful graphics and original music. The little sister to the iPad version, currently featured by Apple as 'New and Noteworthy', Hungry Helga takes on the mobile gaming market in a big way. And to celebrate the release of Hungry Helga, Hungry Helga HD is now on sale for 50% off!

Players assume the role of a beleaguered viking captain who needs to feed fish to his ornery and ever-hungry wife, Helga. Helga needs to continuously eat or she will lose her temper and destroy the player's boat.

Hungry Helga features:
* Stunning visuals and fun animations
* Takes full advantage of retina display
* Original music
* Unique game mechanics
* Offers a challenge to casual and more experienced gamers alike
* Progressive difficulty with faster fish and other obstacles
* A unique superpower in each scene
* Changing scenery and weather
* Local leaderboard (Game Center in the future)

The iPad version of the game is currently being featured by Apple as 'New and Noteworthy' and it has gathered praise from users and critics alike:

"Hungry Helga is a fun and charming game, with a bit of that 'one more go' addictiveness." AppAddict

"The game is simple to play, beautiful to look at and addictive. Gameplay is fluid and smooth and the graphics are top-notch." PadGadget

"Crisp, loud graphics packaged into a slightly insane game scenario guaranteed to immerse your senses." AppVader

"Hungry Helga HD is definitely kid approved and something the whole family could enjoy together." - thegamerwithkids

A sampling of iTunes user reviews also compliment Hungry Helga:

"Finally, a game that is different and a lot of fun."

"The games are pretty short, so it's a good game to play when you have a few minutes to spare. The production values really stand out too. Great art and cool water fx."

"Hungry Helga is a great game. Worth the download! The graphics are simply vibrant and look great."

Finally gamers with iPhones and iPod touches can see what all the fuss is about. To celebrate the release of the iPhone version, the iPad version of the game, Hungry Helga HD, is now on sale for $1.99 (or equivalent amount in other currencies). That's an amazing 50% off the regular price!

Device Requirements for Hungry Helga:
* iPhone 3GS or above and iPod touch 3rd Generation or above
* Armv7 processor
* OpenGLES 2.0
* Accelerometer
* Requires iOS 3.1 or later
* 20 MB

Pricing and Availability:
Hungry Helga 1.1 has an introductory price of $0.99 USD (or equivalent amount in other currencies) and is available worldwide exclusively through the App Store in the Games category.





Grid Monsters is an indie game development company founded in 2010. Currently a one man operation, Grid Monsters is dedicated to making mobile games that not only look good, but are fun to play.


Related Links:

Hungry Helga HD officially released for the iPad - Bigger is Better

Going against the grain - A hit iPhone game makes the jump to Desktop

Candywriter today announces Word Solitaire: Aurora for iPhone, Word Solitaire HD for iPad, and Word Solitaire for Mac. The three titles are separate versions of the same game, a sequel to the original iPhone-classic, Word Solitaire. Word Solitaire cards are dealt just like in traditional solitaire but with a unique twist: instead of playing cards, each card represents a letter of the alphabet. Once all provided letters have been arranged into words, the user may advance to the next level.


Miami Beach, FL - Candywriter has announced the immediate availability of Word Solitaire: Aurora for iPhone, Word Solitaire HD for iPad, and Word Solitaire for Mac. The three titles are separate versions of the same game - a sequel to the original iPhone classic, Word Solitaire. The iPhone version has already been selected this week as a "New and Noteworthy" app on the front page of iTunes.

Word Solitaire cards are dealt just like in traditional solitaire but with a unique twist: instead of playing cards, each card represents a letter of the alphabet. It's the user's task to stack cards on top of one another, create words, and expose more letters. Once all provided letters have been arranged into words, the user may advance to the next level.

Whereas the original iPhone game featured 25 levels, the new Word Solitaire suite includes a 250-level "Campaign" as well as a "Quick Play" mode and a "Global" mode in which users compete against each other on a daily puzzle.

Word Solitaire was designed with relaxation in mind and is set on top of an animated aurora background that changes color each day.

Key Features:
* A 250-Level "Campaign" will keep you hooked for months
* Compete against users around the world on the daily puzzle
* Configure a game with your own settings in Quick Play mode
* Stunning displays of the aurora change each day
* Relaxing graphics, interface and music
* The iPhone version includes high-resolution Retina graphics and Game Center support
* The iPad version includes support for portrait and landscape orientations

Minimum Requirements:
iOS 3.0 or later (iPhone version)
iOS 3.2 or later (iPad version)
Mac OS 10.5.8 or later (Mac version)

Candywriter: http://www.candywriter.com
Word Solitaire: Aurora for iPhone: http://www.candywriter.com/wordsolitaireaurora.html
Word Solitaire HD for iPad: http://www.candywriter.com/wordsolitairehd.html
Word Solitaire for Mac: http://www.candywriter.com/wordsolitairemac.html

Word Solitaire - Candywriter

Word Solitaire: Aurora - Candywriter

Located in Miami Beach, Florida, Candywriter produces creative yet beautiful software for Mac OS X and iOS

Thursday, 28 October 2010

Tumble Jumble Popularity?!

There's been a massive surge in interest for the post Tumble Jumble - now on PC! - is it just Google liking this site more suddenly, or is there something else going on that I'm not aware of? In a single day it's jumped to the top of the most popular posts this week, and in fact is now sitting pretty at no.5 in the most popular posts of all time!

Naturally I'm not complaining, just curious. :-D

TikGames Launches Flower Shop Big City Break for iPhone

California based TikGames today announces Flower Shop Big City Break for iOS. Cultivate a floral empire today! In this fast paced time management game, players live out their dream of dropping out of the rat race and serving up spectacular flowers to customers in exotic locales. With over sixty levels of non-stop action, players will turn a small flower shop into a blooming success. Successful players can expand their business across a tropical island.



San Mateo, California - TikGames today is pleased to announce the release of Flower Shop Big City Break for iPhone. In this fast paced time management game, players live out their dream of dropping out of the rat race and serving up spectacular flowers to customers in exotic locales.

With over sixty levels of non-stop action, players will turn a small flower shop into a blooming success. To do this, they will need to keep the customers happy, the flowers blossoming and the money rolling in. But players better think ahead and chain together actions in order to please some of the most demanding customers they will ever see! Successful players can expand their business across a tropical island.

"TikGames is thrilled to bring Flower Shop Big City Break to the iPhone", said Anatoly Tikhman, Founder and CEO of TikGames, LLC "Players are whisked away into the fantasy of running their own flower shop; responsible for growing, watering, harvesting and delivering beautiful floral bouquets to a prestigious clientele, but time is of the essence, especially if they want to earn the coveted Guru award! "

Flower Shop Big City Break released with both a Lite and Full version. The Full version sells for an introductory price of $0.99 (USD). Both are available now on the iTunes store. Flower Shop Big City Break supports English, Spanish, French, Brazilian Portuguese, Italian and German languages and is compatible with iPhone, iPod touch and iPad. Requires iOS 3.0 or later.

Beamed 1.20 - Free with Achievements and 5 New Free Bonus Levels

Announcing Beamed 1.20 for iPhone and iPod touch with Game Center Achievements and the Weekly Bonus Level Blitz! Starting with v1.20 glimmerWave software plans to release 5 All-New Free Bonus levels each week. Players worldwide rave about Beamed - the dazzling optics puzzle game that puts the physics of light at your fingertips. Create dazzling and unexpected networks of colored light beams while learning the basics of color combination, reflection and refraction.



Charlottesville, Virginia - glimmerWave software announces the release and immediate availability of Beamed v1.20 for iPhone and iPod touch with Game Center Achievements and the Weekly Bonus Level Blitz. Beamed is a spectacular free puzzle game for the iPhone and iPod touch that lets users directly experience the Physics of Light.

"Regularly releasing all-new free levels is our way of keeping Beamed fresh" says Patrick Keith-Hynes, CTO and founder of glimmerWave software. "Beamed is such a powerful educational tool. We want people to learn and have fun playing with reflection, refraction and color combination."



Beamed enables players to directly manipulate colored light beams by placing prisms, mirrors and beamsplitters within an optical maze. Each level contains one red, one green and one blue laser and an array of colored jewels sprinkled throughout a maze. The red, green and blue light beams instantly combine onscreen as the player moves mirrors and prisms about, creating beautiful and often unexpected patterns of light. By dragging optical elements from the toolbar, players combine, split and bounce colored beams through the maze to match the color of each jewel.

Beamed comes with an integrated hint system to help players navigate its increasingly challenging mazes. If you find yourself stuck on a level a tap of the hint button will correctly position one of your pieces and will even drag additional optical elements from the toolbar. Beamed supports Game Center Leader Boards and Achievements and will award points for each level that a player completes without the use of hints. Although Beamed supports all models of the iPhone and iPod touch the graphics are particularly beautiful on the Retina Display.

Beamed comes with 42 Free levels and 5 Free Bonus Levels. An additional 100 levels are available for $0.99. The paid upgrade also removes all ad banners.

Device Requirements:
* iPhone, iPod touch and iPad
* Required iOS 3.1.2 or later (iOS 4.0 Tested)
* 6.8 MB

Pricing and Availability:Beamed v1.20 is available Free exclusively through the App Store in the Games category.





Beamed Screenshots:



Cannonball Clash released for PC

Brisbane - Australia, Digital Mob announces its upcoming indie game for the PC
Cannonball Clash! From the around the roughest seas right to your PC, join Scurvy Steve and his scallywag mate as they battle it out like you have never experienced before. Players will be thrown into the fray as they dodge, trip and slap their way out of the trickiest of situations. From all directions cannonballs will be blasted your way, out do your opponent by avoiding them in the most deceptive way possible. Remember its every man for themselves! Be the last man alive and prove that you are the toughest of them all!



Download Cannonball Clash


Cannonball Clash on:
  • Facebook
  • Twitter
  • YouTube
  • Official Website

About Digital Mob
Digital Mob is a small independent games development team, originally founded at Queensland University of Technology at the start of 2010, they're main aim is to produce the best independent titles around.


(CaptainD says... From the video this looks completely mad - I like that!)

Sobering and Necessary Reading for Indie Developers

AI War and the hidden cost of indie games

Frantic match puzzler Virus Strike takes the world by storm

British developer Vertigo Software was astounded by the international success achieved for its first game. Virus Strike is a fast-paced, free action puzzle game that combines elements of Tetris with Bejeweled and Flight Control. The physics-based game struck an immediate chord with app reviewers from Russia, Japan, the USA and France and is now the 11th most popular free puzzle game in Germany.


London, United Kingdom - An independent British developer was said to be ‘astounded' today by the international success he has achieved for his first game Virus Strike, a fast-paced free puzzle app that combines elements of Tetris, Bejeweled and Flight Control.

The physics-based game, which was released on Sunday (24th October 2010) and is only free for a limited period, struck an immediate chord with app reviewers from all over the world. In the first few hours after its release, Virus Strike received rave reviews from as far flung corners of the globe as Russia, Japan, France, Germany and the USA.

The reviews sparked thousands of frenetic downloads from App Stores all over the world by match puzzler addicts keen to get the game while it's still free, with the Swedes, the Chinese and the Germans currently proving the most eager to get their hands on it. It is now the 11th most popular free puzzle game in Germany. The game was developed by Vertigo Software CEO Neil Ferguson in his spare time on a zero budget.

What The Reviewers Said:

"The developer positions his game as a mix of Tetris, Bejeweled , and Flight Control - a bold statement, but there's truth in it." - Russian site App100.

"Vertigo Software tries the match 3, but with an interesting twist. It's sporty... There's a bit of Flight Control and it will convert you from Bejeweled. In addition, the game is free!" - French site Funtouch

"Indie developer breaks new ground with free puzzle app." - Japanese site iPad Japan Times.

"In this first version of the game, the fun is already on." - German site Appgefahren

"By combining classic puzzle and physics-based problem-solving with intuitive iPhone gaming features like touchscreen line-drawing and tilting, Virus Strike breaks new ground in the App Store. Get it for free today. You won't be able to quit once you start." - US site AppModo

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 9.6 MB

Pricing and Availability:
For a limited time only, Virus Strike 1.0 is free and available worldwide exclusively through the App Store in the Games category.



Black Chicken Studios Announces the Release of College Vernin: The Legacy of the Towers, The Second DLC for Academagia: The Making of Mages

Black Chicken Studios Announces the Release of College Vernin: The Legacy of the Towers,
The Second DLC for Academagia: The Making of Mages

San Diego, CA – October 28, 2010 – Black Chicken Studios is proud to present our second free DLC for Academagia: The Making of Mages!

In the old world, King Vernin's realm had many towers, each built according to its own purpose. The King had a magical key which would open each according to his desire, and many treasures were well-hidden within. Vernin was famed for his many gifts, and his vaults were never empty...

What was the foundation of Vernin's prosperity?

This DLC includes:
·         9 new Adventures, themed around the College of Vernin: an ancient debt, the secrets of a library, and the Regent's favor are at stake!
·         20+ new Events, dealing with the various personalities and plans of the Students of Vernin, as well as several diverse Events submitted by the community.
·         1 new Skill, many new Items, and lots of new Abilities, Actions, Locations and Spells means many new ways to grow your Character.

Additionally, Mod Tools have been released, so that players can create their own stories, mysteries and magic!

Academagia: The Making of Mages retails for $24.95 and includes all the fun and adventure of the original game with all new content from College Vernin: The Legacy of the Towers. It is available from www.academagia.com as well as through digital distribution at Beamdog, GamersGate and Impulse.

About Academagia
Academagia is a 2D life simulation PC game for audiences ages 9+, and is parent and child friendly. Our game rewards relationship building, research and knowledge, and encourages the player to create their own individual story each time they play. Role-playing, thoughtful choices and a bit of whimsy permeate game play, and is intended to provide a refreshing alternative to the more violent, destructive and derivative titles in the marketplace.

About Black Chicken Studios
Black Chicken Studios, Inc, was formed in 2007 to provide interesting and novel alternatives to mainstream games, offering experiences which promote creativity, reward knowledge and inspire imagination. It is especially our goal to create games wherein challenges can be overcome by study, diplomacy and character. Our company has an inclusive content philosophy, and makes a practice of incorporating as much work as possible from independent writers and artists.

My review of Academagia

Children of Neinzul Trailer



See Arcen Games' Website for more details.

Wednesday, 27 October 2010

Message from Andrew at Brawsome

"I’m pleased to finally be able to announce Brawsome’s deal with adventure game publisher Lace Mamba Global! I say finally, because Brawsome has been in discussions with many retail publishers, including Lace Mamba, since July!

This deal is a worldwide exclusive deal with Lace Mamba for retail distribution and localisation into German, Spanish, Italian, Russian Polish and French. Brawsome is currently working with the publisher on the Polish localisation.

The retail version will come with exclusive extras including a high quality soundtrack and bonus concept and hi-res art as well as using uncompressed art assets for the game.

I personally couldn’t be happier with press and awards Jolly Rover has received, considering it’s a 2D point and click adventure; which is a credit to the awesome team that worked on the game. There’s been a lot of excitement around this announcement, and getting a physical copy of the game out there is a dream come true for me. Hopefully this will be allow me to keep doing what I love. Working with Lace Mamba is also really cool, as they really understand adventure games, and are a publisher of one of my favourite titles of last year – Machinarium.

Glenn Hayes, UK Sales Manager of Lace Mamba Global commented “Jolly Rover is a fun, hilarious classic adventure game with dogs! The reviews have been good, and when we were presented with the opportunity to take this to retail worldwide we thought it would be lot of fun to work on a product of this sort!”

People can look forward to the Jolly Rover boxed version for PC & Mac in February 2011. The game can also be pre-ordered at Amazon: http://www.amazon.co.uk/Jolly-Rover-PC-Mac-DVD/dp/B00475BB2A/ref=sr_1_3?ie=UTF8&qid=1287639054&sr=8-3 and Play.com: http://www.play.com/Games/PC/4-/17223620/Jolly-Rover/Product.html.

Many thanks,
Andrew

About Lace Mamba Global
Founded in the United Kingdom in 2008, Lace Mamba Global is a privately-held, global independent marketer and publisher of interactive entertainment software, primarily on Windows PC, Xbox 360 and PlayStation 3. Working with developers worldwide, Lace Mamba Global has released and marketed over 20 products successfully on PC and is due to release their first next generation project in October 2010. With a solid distribution network throughout the world, Lace Mamba Global has become one of the leading publishers of adventure products with releases such as Gray Matter, Black Mirror 2 and Ghost Pirates of Vooju Island,

About Brawsome
Founded in Australia in 2008 by Andrew Goulding, Brawsome is a developer of adventure games with a traditional style and modern mechanics. Brawsome’s focus is on exploring comedy in games, while developing great characters and story and honing gameplay mechanics to make games accessible to everyone. Brawsome’s first original commercial quality game – Jolly Rover, released on Steam and other distributors in mid 2010 to a great reception and recently won Best Australian Game at the Freeplay Independent Games Festival."

Update Alert - A.I War 4.0

Arcen Games are excited to finally be able to share AI War 4.0 with the world:


AI War 4.0 Windows Installer: http://www.mediafire.com/download.php?a7bb2axa4mi657n
AI War 4.0 OSX Installer: http://www.mediafire.com/download.php?qkjy6vh9pns5ooj
The Zenith Remnant 4.0 Windows Installer: http://www.mediafire.com/download.php?opf09fwr8ducaab
The Zenith Remnant 4.0 OSX Installer: http://www.mediafire.com/download.php?jru6jhumak61kzu
Children of Neinzul 4.0 Windows Installer: http://www.mediafire.com/download.php?j1qgbnlex8utb96
Children of Neinzul 4.0 OSX Installer: http://www.mediafire.com/download.php?i8vh1h2ko5as2dv


This release is unreservedly huge. It's a full re-imagining of AI War, practically a sequel (but free to existing customers). Frankly there were more updates here than in a lot of sequels we've seen. So it is with some difficulty that we compile these highlights, as even the list of highlights is enormous, yet omits a lot of major changes. Listed here are just the things that have changed in the base game itself, this isn't even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go:
  • A grand total of 147 new ships have been added to the game. Again, this is NOT counting the new ones added as part of CoN. Most of these new ships went to the AI or are things that the players must capture, but there are also dozens and dozens of goodies for the players in the form of new warheads, new mercenaries, new turrets, and new lines of command stations.
  • An enormous graphical overhaul has taken place. Every special effect in the game has been replaced and majorly improved, the HUD and GUI has been completely redesigned and has a cleaner feel to it, and the starfields/nebulae have seen a rather startling improvement as well. Those new ships come with a bunch of new prerendered-3D graphics, as well.
  • The soundtrack to both AI War and The Zenith Remnant have been completely remastered and re-edited, and in a number of cases have new live performances for trumpet and electric guitar (adding to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two completely-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awesome with a live performance. 
  • The interface has been streamlined all over the place, in ways that have really been exciting our hardcore fanbase (who helped design some of the changes). The biggest amongst these changes are perhaps the more-readable galaxy map, the new context menu (alt+right-click) with things like Auto-Gather-Knowledge and special Transport-Unloading logic, the complete removal of "control nodes" in favor of a much cleaner set of menus, and a larger display-on-demand minimap replacement (hold T).
  • Many new teach-yourself-to-play-better features have been added: or, as we like to call them, "discoverability features." The new Objectives and References tabs provide a lot of guidance for players without hand-holding them, a new Tip of the Day system on the main menu shows player-submitted tips, and all of the tutorials in the game have been completely redone and updated, and are more helpful than ever before. A fan even did some awesome new video tutorials for us, which replaced our older 2.0-era series of the same.
  • Along the theme of streamlining: Knowledge raiding has been completely rebalanced to no longer be easy or necessary, returning it to the proper role of "last ditch effort to get out of a hole". This was a really tedious activity since players were embarking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now the endgame has been completely redone and is more exciting and full of back-and-forth power struggles than ever. Gameplay activities that were tedious have been cropped and replaced with something more fun, with a great deal of public player testing and feedback.
  • Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations.
  • As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance.
  • One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new "hull types," and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new Reference tab when really detailed data is needed (presumably not often).
  • Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely. With a game of this scope, we expect there are still some rough edges in there, but overall it's far better balanced -- and easier to understand the balance in a meaningful way -- than ever before. As part of this, the turrets and starships have both become a lot more specialized and interesting, and more of them are available to players right from the start of the game.
  • Performance has gotten a major boost in general with the new version, but additionally we now have new "Performance Profiles" that let the game more easily run on a variety of hardware. Best of all, these profiles can be swapped in and out in realtime while playing. This lets borderline computers lower their simulation/graphics load temporarily during a massive battle, then turn those factors back up when the battle concludes. The game in general also now does a better job of degrading its framerate instead of its overall run speed, which is an enormous boon for multiplayer games where one player is on iffy hardware. And as if all that wasn't enough, we also have a variety of simple new performance-diagnosing tools right in the Players tab that lets players see each others' framerates, how fast the game is running at the moment compared to realtime, and other helpful things like that.
  • This next change is also a shocker: we've reduced the default ship caps in the game. The game has always advertised having 30,000+ ships in realtime, but the truth was that often players were running more like 70,000 to 120,000 ships in large games. This was simply more of a CPU drain than it needed to be, and tended to make a lot of the AI worlds a grind. We now have Unit Cap Scales that you can set in the lobby -- and the old "High" option is still there -- but the new default uses about half as many ships, which is still significantly more than we've ever advertised as supporting. And for iffy hardware, you can actually quarter the number of ships in the game, which is ideal for slower laptops or similar.
  • Part of the reason for the shift away from just huge numbers of fleet ships is our new emphasis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-brutal counterattacks. Going along with these are the exciting new AI Eye that emphasizes de-blobbing, the new AI Barracks that lets the AIs store up overflow reinforcements for later use, and the AI Carriers which are the late-game AI equivalent of transports. All of these new things take the place of turrets, which the AI no longer uses at all, and in general they lead to a vastly different feel of game. It's a lot quicker to resolve battles (without making you rushed -- just no longer a grind), and in general it makes planets feel more unique and fun before you even get into the various special weapons that have always been a cornerstone of AI War.
  • The AIs aren't the only ones who have been getting a makeover, though. We already mentioned that players now get a lot more starting turrets and starships for free (and both of those unit classes are now far more central to the game). Players also now get a lot more knowledge in general (3,000 per planet now, instead of 2,000), and the player economy -- especially in the early game -- has had a massive boost. Your typical income without economic upgrades will be almost double what it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the player ships used to be 1.4x faster than the AI ships, but now they are a full 2x faster. This asymmetry plays well into the enhanced feel of the player as a guerrilla warrior against a superior foe. This unique aspect of the game is really emphasized a lot more, now, and players have responded really well to it in beta.
  • Did we mention Mac OSX support? Thanks to our switch to the Unity 3D engine, AI War is no longer just for Windows. And while Linux isn't directly supported, we have word that it runs flawlessly in the latest versions of WINE. And, along these lines, AI War no longer has any prerequisites -- installation and setup is far more painless than in the past.

And these were just the highlights. Read the full release notes if you want all the gory details: it's taken us 170 days, 81 releases, 95 testers, and untold man-months to get this awesome new version out. We're really excited not only about what is represented here already, but what this re-launch of the game will enable us to do both with future free updates and future paid expansions. Thanks to everyone for their support during this long process!


Read on for information about Children of Neinzul.

Today I am born, today I die.
The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence.

Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new capturables add more excitement. Optionally, Hybrid Hives bring a new type of AI logic to the game: these free agents are like a coordinated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.

Child's Play
When you purchase AI War: Children Of Neinzul, you're not only getting an exciting new expansion, you're also supporting an important cause. Arcen Games has partnered with the Child's Play charity, pledging 100% of the profits from sale of Children of Neinzul (excepting any taxes and distributor fees) to helping sick kids in need.  The staff at Arcen has long admired the work done by Child's Play, and we're very excited to finally be able to contribute in a substantial manner.
Key Features
* 36 new ships, including:
   * 5 new ship classes with a variety of abilities.
   * Enclave Starships and Regeneration Chambers for direct unlock.
   * 6 new AI special weapons.
* 6 new AI Types.
* 3 Neinzul alien minor factions (NPCs).
* Devastating new Hybrid Hives AI plot.
* 3 new in-game music tracks, plus a new title music track.
* Two new map styles: X and Concentric Circles.

Demansol releases Lost In The Jungle 1.0 for iPhone, iPad and iPod touch

Demansol today announces Lost In The Jungle 1.0, their new Hidden Object game for iPhone, iPad and iPod touch. The objective of Lost In The Jungle is to let the user explore dense forests in search of hidden objects in order to get her colleague out of Tribal's clasp. Lost In The Jungle offers 40 Stunning forests to explore, with the option for user defined play lists of songs, featuring a multiplayer mode to play with family and friends, and much more.



New York, NY - Demansol today is pleased to announce the release and immediate availability of Lost In The Jungle 1.0, their new application for iPhone, iPad and iPod touch. The objective of this mind blowing Hidden Object game is to let the user explore dense forests in search of some hidden objects in order to get her colleague out of Tribal's clasp.

Do you have an experience to search something after you lost it? Well, that's very common if it's a known place, but what if it's a forest and also the stuff which you have to search, doesn't belong to you!! This Number One Hidden Object Game has been designed in such a way that it gives the user the real feel of being in a Jungle in search of Hidden Objects, and at an affordable price which no other hidden object game offer on both iPad and iPhone platform.

A group of three friends, Sam, Joe and Sarah, somehow finds an island after their boat sank into the sea. The island is covered with thick forest and the trio entered the jungle to look for some help, but their bad luck brings them to a secret tribal village. Getting disrupted by the presence of the intruders, the tribal's make them captive and start threatening to kill them. However, after being pleaded by the trio repeatedly, the tribal leader decides to let them go on one condition.

Sam and Joe will be taken to 10 different islands. Each island has four different forests full of valuables, which include food items, swords and jewels etc. Sam and Joe have to collect those valuables from all four forests so that they would be taken to the next island and so on. As they go on visiting the islands, the number of valuables to be found will increase in number. After visiting all the 10 islands in order and collecting all the valuables, the trio will be released. All you have to do is to help Sam and Joe to collect valuables from the forest within the stipulated time period in order to get Sarah released from the tribal and return back happily.

Benefits:
* Multiplayer mode to play with family and friends
* Only app in App Store to have multiplayer challenge in iPhone version as well
* Option to play own play list of the songs
* Resume the game from the last forest
* Explore 40 Stunning forests to explore

Features:
* Unique Hidden Object Game to play
* Unlimited game time
* Hint option that enable after 60 seconds
* Highly addictive
* Replay forest and beat the best time



iPad Multiplayer:
Play head to head multiplayer with family/friends on the same device. Find more objects before your opponent!

iPhone Multiplayer:
Play multiplayer with family/friends on the same device as a turn based game. Find more objects in a given time and handover the iPhone/iPod to opponent and let him try to beat your time or number of objects.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 62.0 MB

Pricing and Availability:
Lost in the Jungle 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store under Games categories.



Tuesday, 26 October 2010

TellTale Games' official press release - Back to the Future: The Game

Great Scott! Back to the Future: The Game Platforms Announced
Game launch begins December for PC, Mac
Also coming to PlayStation(R)3 computer entertainment system and iPad!


Pre-Orders for PC and Mac available now at www.backtothefuturegame.com for $24.95, includes free copy of Puzzle Agent game


SAN RAFAEL, CA. -- October 25, 2010 -- Telltale Games announced today the platforms, release month and pricing for Back To The Future: The Game. The PC and Mac versions are expected to burst out of the time space continuum in December, followed shortly by the arrival of the game on the PlayStation 3 system and iPad.


The PC and Mac versions of Back To The Future: The Game are now available to pre-order for $24.95 at http://www.backtothefuturegame.com. The pre-order special includes:


* Telltale Games critically acclaimed Puzzle Agent -- $9.95 value, available for download immediately after placing order.


* For each pre-order of the series on PC and Mac from telltalegames.com, the company will donate $1.00 to the Michael J. Fox Foundation for Parkinson's Research.


* Inclusion in special pre-release insider forum at Telltale site -- to chat with the team creating the game throughout the process


Release dates and pricing for the PlayStation(R) 3 system and iPad versions of the game will be announced at a later date.


Picking up shortly after the events of the third Back to the Future film, Marty and Doc embark on a completely new cinematic time-travel adventure. The story unfolds across five exciting episodes, with a new installment releasing each month. Telltale is creating the game in collaboration with Universal Partnerships & Licensing and film series' co-creator/co-writer Bob Gale. The games will release soon after the Blu-ray debut and DVD release of the Back to the Future 25th Anniversary Trilogy on October 26, featuring all-new restorations of the classic films.


"We're very excited to celebrate the 25th anniversary of the Back to the Future franchise with a completely new adventure," said Dan Connors CEO Telltale Games. "It's been an amazing experience to be part of reuniting Marty McFly and Doc Brown on their continuing quest. Back to the Future fans will have a great time helping to control the integrity of the space-time continuum."


A special "making of" video feature is now posted at http://www.backtothefuturegame.com, with Bob Gale and the game team sharing an inside-look at the production. The video also shows first footage of Christopher Lloyd returning to the role of Doc Brown in the recording studio and talking about his experiences making the game.


About Back to the Future


From the Academy Award(R)-winning filmmakers Steven Spielberg and Robert Zemeckis comes Back to the Future - the original, groundbreaking adventure that sparked one of the most successful trilogies ever! Starring Michael J. Fox and Christopher Lloyd, the phenomenally popular Back to the Future films literally changed the future of the adventure movie genre. Powered by innovative special effects, unforgettable songs and non-stop action, Back to the Future is an unrivaled adventure that stands the test of time. Back to the Future immerses you in all the breathtaking action, groundbreaking comedy and sheer movie-making magic of one of the most brilliantly inventive, wildly entertaining motion picture triumphs in Hollywood history!


About Universal Partnerships & Licensing


UP&L oversees Universal's consumer product licensing, film and home entertainment promotions, and all corporate alliances for Universal's theatrical, home entertainment, theme parks and stage productions. This dedicated division is also responsible for monetizing the studio's vast library of films and characters through licensing, branding and marketing opportunities. UP&L is part of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80%-owned by General Electric, with 20% owned by Vivendi.


About Telltale, Inc.


Telltale is a leading independent digital publisher of cinematic adventures playable on every major gaming platform. Telltale is also the pioneer of episodic delivery of content developing games as series and successfully releasing on a schedule to create a longer consumer engagement for each release. Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for successful episodic game creation and digital publishing. Telltale has sold more than 5 million episodes since 2005. Telltale's reputation for quality has been established across more than 35 published releases that have cumulatively earned an average Metacritic score above 80%. Telltale's titles have won numerous awards including, "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Vari ety. Telltale currently develops and publishes episodic series on the PlayStation 3 system, PC, Mac, Wii TM, Xbox 360 TM and iPad.