I've written a couple of new articles today targeted at new or aspiring indie developers.
The first about the challenges of wearing multiple hats as well as some PR-related stuff. Essentially, many indie developers seem to struggle with balancing the business side of their work with the game-development side of their work. I know I do, and this post breaks down some of why this might be, as well as reasons and goals for overcoming these challenges.
Case in point: by any objective measure, I really messed up the PR for the release of Tidalis. We had far too little PR, and now that awesome reviews are coming in it's still too late for the actual launch of the game. This has led to sales being about ten times lower than my minimum expectation for the game, even though the game has still been very successful compared to most indie games in its first two weeks. It certainly beats the pants off of what AI War did at first, and AI War went on to sell around 30,000 copies of itself and its expansion.
So what does that mean for Tidalis? Is it to be permanently harmed due to the lack of advanced press before initial release? Short answer: No. That certainly wasn't the case for AI War, and the reviews are even more positive for Tidalis than they were for AI War. Longer answer: I wrote a second article about the secrets of Arcen's success as an indie company, which outlines how we took AI War from a complete unknown to a cult classic. It's worked for us, I suspect this is what worked for Dwarf Fortress, and I know this is what worked for the likes of Doodle Jump and similar on the iPhone. And best of all, it's the sort of thing that big companies by and large would never do for their customers.
Happy reading!
Alawar Entertainment Releases Snark Busters: Welcome to the Club for the PC
- Seven chapters
- 30 animated locations
- Dozens of puzzles
- Over a dozen mini-games
- A captivating, humorous story
New iPhone and iPad game offers an unique way to play with your photos
* Import photos from your device library or camera
* Easy import tool makes game pieces from your photos
* 200 picture perfect images in five categories to start you out
* Add match descriptions to remember, places, names or anything you like
* Quick peek to help out when interrupted
* Fun animations and sounds
* iPhone, iPod touch, and iPad
* Requires iOS 3.1 or later
* 44.8 MB
As part of an introductory offer, Match aPhoto 1.1 is free and available worldwide exclusively through the App Store in the Games category. To receive a free trial promotion code for reviewing purposes please send your contact information to Evan Beland.
The game's author says:
From the official website:
Screenshots:
Game trailer
Official Website
Spring Up Harmony on XBLA
40% Off Sale On August Of 'Labyrinthica: The Quest Of Lima' At ImpulseDriven.
Haifa, Israel -- July 27, 2010 -- 40% off sale of the indie game 'Labyrinthica: The Quest Of Lima' is expected to be available at Stardock's portal, ImpulseDriven, in early August.
With Impulse, users purchase a game and can then immediately download and install the game through the Impulse client. Impulse seamlessly manages updates and provides community features like ImpulseTV, which allows fans to check out videos and commentary from the seasoned Impulse publishing staff, and more.
Pompi Pompi Entertainment's game 'Labyrinthica: The Quest Of Lima' is an action, melee focused indie game. You move Lima with the keyboard and aim with the mouse. Unlike similar games, you will need to fight monsters face to face rather than shoot them from a safe distance.
'Labyrinthica: The Quest Of Lima' is normally sold for 12$. For a limited time only, exclusively on Impulse, the game will be sold at a 40% discount. The sale will start in early August.
More Information
About Pompi Pompi Entertainment
Ofer Rubinstein is an indie game developer based in Israel who go by the label of Pompi Pompi Entertainment. Ofer has developed Labyrinthica: The quest of Lima, while working part time in a university as a researcher.
In fact I'd go so far as to say that this is essential reading for all indie companies starting up.
Click here for the article.
- More than 50 levels
- Three cafes to run
- Story and Endless modes
- Five bonuses to utilize
- Five achievements to earn
See also: Exclusive Screenshots from Purify Puzzle
See the Official Website for more information and to take advantage of this special offer.
System Requirements: P4/AMD 1.5 Ghz Processor; 512 MB RAM; DirectX 9 3D video card with 64+ MB memory; 16bit
Sound Card; Windows XP/Vista and DirectX 9.0c or above; 2 GB Hard Drive space; Windows Media Player 9 or higher; Monitor
supporting 1024x768; An Analog Gamepad is Required to Play Kino One with a Gamepad. Digital Gamepads are not
supported.
Recommended System: P4/AMD 3.0 Ghz Processor; 1 GB RAM; DirectX 9 3D video card with 256 MB memory; 16bit
Sound Card; Windows XP/Vista and DirectX 9.0c or above; 2 GB Hard Drive space; Windows Media Player 9 or higher; Monitor
supporting 1024x768; An Analog Gamepad is Required to Play Kino One with a Gamepad. Digital Gamepads are not
supported. A Second Analog Gamepad and Player for Kino One.
Space Invaders meets... touch typing?!
Get the demo or buy the game at http://www.typeraiders.com/
Available for PC and Mac.
Happy Nutz Studio -- July 23, 2010 -- Super Match Elements for iPad is now available at AppStore. SME is a friendly game that have something for everybody from brainless game just for relax to true strategy were you really have to think about your moves in order to complete the puzzle levels. Description:
Unlock the special levels and discover why Super Match Elements will blow your mind!
Features:
-Free basic game
-50 Puzzle levels
-3 Endless levels
-3 Survival levels
-10 Special levels
-Beautiful surroundings and music
-Background ipod/iPhone music
*Advanced levels are in-App Purchase
Platform: iOs for iPad
Size: 42.8 MB
Category: Games, Puzzle, Action
Price: Free (in-App purchase)
Get it for free from Happy Nutz Studio
You will learn many new things about the history of the creation of the Seven Wonders of the World. But this knowledge will require effort, as ahead of you are even more new puzzles and entertaining minigames. Onwards, start your fascinating journey!
Milton 2010 European Video Game Creation Awards - NOW WITH ADDED INDIE GOODNESS!
The Milthons reward the European video game creation studios for their artwork quality. More generally, they are here to promote the Cultural Industry of Video Games in an independent way and to put the selected artworks under the spotlights, together with their creators. The Ceremony will take place opening the 5th Paris Game Festival.
The nominations
The nominations will follow the call for entries, open from June the 30th till July the 30th 2010 included. Can only enter the competition games published in the last 12 months prior to the Ceremony.
A 1st evaluation of all registered games will enable to select 3 games for each category.
- Best Direction
- Best Visual Design
- Best Sound Design
- Best Console Game
- Best Mobile Game
- Best PC/MAC Game
- Best Independant Game
- The Game of The Year
The Milthons will also be the occasion to once again reward the Video Game Creation teaching organizations and their students' artwork excellence, thanks to the Paris Game Festival Student Award.
The 4th Milthons ceremony is presented by Games Fed, the Cultural Ministry, the Industrial Ministry, the National Cinema and Motion Picture Centre and the Regional Île-de-France Council.
Registration and regulations
[CaptainD's Note] - This is the first year that these awards have ever had an Independant Game section - more proof that the indie community is becomming recognised as an important feature of the overall video gaming scene.
Simply Put :
* Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
* Two-player co-op and competitive play (both local and networked).
* A wide selection of both action-oriented or brainteaser-like levels.
* Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
* 20+ game styles, and dozens of items and special blocks.
* Rich, painterly art style and beautiful music.
* Players can create and share whole new themes, levels, and adventures.
* Options for colorblind players, players averse to lots of light and motion, and older computers.
Trailer:
Screenshots:
Demo:
http://www.arcengames.com/tidalis_download.php
More Info:
http://www.arcengames.com/tidalis_features.php
If you're quick, you can get retro shooter Invader Attack for $4.50 instead of $9 - visit CoderGames.com to grab it while it's hot! (Alex, who made the game, attirbutes this discount to the hot weather this week... ?!)
See the Purify Puzzle Kickstarter Page.
Don't forget to check out our Exclusive Screenshots from Purify Puzzle
New Indie Game Garage Provides Instant Access to Indie Titles via the Web
SEATTLE – July 20, 2010 – Spoon, a Seattle-based developer of app virtualization and
delivery technologies, today announced the launch of the Indie Game Garage, a free
service that lets users instantly play games from independent studios without needing to
install or download the titles. The Indie Game Garage provides a platform for indie
developers to gain visibility with the gaming community and potential publishers by
allowing users to play games without the hassles of setups and potential uninstalls. Once
on Spoon, games can be shared on Web pages, blogs, and social networking sites such as
Facebook and Twitter.
The Spoon Indie Game Garage is available now at http://spoon.net/indiegames.
“The Indie Game Garage is an ideal use for Spoon’s zero-install Web delivery
technology, as users and publishers may be reluctant to spend time installing and
uninstalling games from indie studios,” said Kenji Obata, founder and chief executive
officer of Spoon. “The Indie Game Garage is a great way for indie developers to get users
and potential publishers playing their games by making them available directly on the
Web – without the need to develop a separate Flash version.”
“One of the biggest challenges we face as an indie game developer is finding ways to get
our games in front of publishers," said Francisco Santos Belmonte, founder of Tip Tap
Games. "Indie developers simply don’t have the resources to invest in marketing to gain
visibility with users and publishers. The ability to publish and share games via the Web
without installs has the potential to completely transform the indie game development
community.”
The Indie Game Garage is delivered using Spoon Server, an application server which
allows Windows apps to be delivered via the Web without the lengthy downloads and
complex install processes normally associated with app distribution. Spoon’s unique app
virtualization technology allows apps to launch without setup, administrative privileges,
or dependencies such as the .NET, Java, or DirectX runtimes. And because Spoon apps
execute locally, games run without the latency associated with remote desktop-based
approaches and can be migrated to the local desktop for offline use.
About Spoon
Spoon develops technologies that allow enterprises and software publishers to deliver
desktop apps via the Web without installs, downloads, or hassles.
Spoon’s technology is used by industry-leading educational, entertainment, financial,
government, health care, and information technology organizations, including Autodesk,
Novell, and the United States Marine Corps.
A free evaluation download of Spoon Server is available at http://spoon.net/Server. For
more information on Spoon technology and access to hundreds of sample streamed apps,
please visit http://spoon.net.






















